The Angband Ladder: Prybaen, Demon (Lygrog) Sorceror by Daniel Fishman

  [Theme 1.2.0 Character Sheet]

 Name  : Prybaen                Age                 39       STR!     40       
 Sex   : Neuter                 Height             140       INT!     40       
 Race  : Demon (Lygrog)         Weight             199       WIS!     40       
 Class : Sorceror               Social Class       100       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Eru Iluvatar                                        CHR!     40       
                                                                               
 + To Melee Hit          29 Level             50    Hit Points     1791/  1791 
 + To Melee Damage        5 Experience  28670414    Spell Points   5175/  5175 
 + To Ranged Hit         29 Max Exp     28670414    Sanity          880/   930 
 + To Ranged Damage       0 Exp to Adv.    *****    Piety               202871 
   AC                  2+54 Gold         4423292    Speed           Fast (+83) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Excellent    Perception  : Good         Blows/Round:  1         
 Bows/Throw  : Excellent    Searching   : Very Good    Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Good         Mel.dmg/Rnd:  5         
 Stealth     : Bad          Magic Device: Bad          Infra-Vision: 1310 feet 
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          You were one of the first beings to be corrupted, and you            
          consider that to have been your true birth. Your glowing             
          red eyes radiate pure evil.                                          
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             OFF
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barad-Dur: Level 66 (3300')
        Angband: Level 100 (5000')
        Barrow-Downs: Level 10 (500')
        Orodruin: Level 99 (4950')
        Nether Realm: Level 696 (34800')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        The Void: Level 150 (7500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Withered Heath: Level 30 (1500')
        The Helcaraxe: Level 31 (1550')
        a Lost Temple: Level 36 (1800')
        Forodwaith: Level 80 (4000')
        Dol Amroth: Level 35 (1750')
        Angmar: Level 90 (4500')
        Near Harad: Level 25 (1250')
        Isengard: Level 40 (2000')
        Tol Eressea: Level 45 (2250')
        Utumno: Level 127 (6350')
        Bilbo's trail: Level 10 (500')
        Thorin's trail: Level 33 (1650')

 Your body is a Player.
 You are currently in the town of Caras Galadhon.
 You have defeated 16633 enemies.
 You destroyed Melkor forever and have been elevated to the status of Vala by
Eru Iluvatar.
 Arda will forever be free.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 96 princesses.
 You saved Arda and became a famed Ruler.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 47th Quelle of the 2890th year of the third age.
 You have been adventuring for 61 days.

                    aekmnopsuz{@                
        Add Str   : .......*....                
        Add Int   : ....6..*....                
        Add Wis   : .......*...+                
        Add Dex   : .....5.*....                
        Add Con   : .......*....                
        Add Chr   : .......*....                
        Mul Mana  : ..+........+                
        Mul SPower: ..+.+......+                
        Add Stea. : .....5......                
        Add Sear. : ...46.......                
        Add Infra : .......*....                
        Add Speed : .*...5.....+                
        Sust Str  : ...........+                
        Sust Int  : ...........+                
        Sust Wis  : ...........+                
        Sust Dex  : .....+.....+                
        Sust Con  : ...........+                
        Sust Chr  : ...........+                
        Invisible : .....+......                
        Mul life  : ..+........+                
        Sens Fire : ....+.......                
        Reflect   : ...........+                
        Free Act  : ...........+                
        Hold Life : .+.........+                
        Imm Acid  : .......+...*                
        Imm Elec  : .......+...*                
        Imm Fire  : .......+...*                
        Imm Cold  : .......+...*                
        Res Pois  : .......+...+                
        Res Fear  : ...........+                
        Res Light : .......+...+                
        Res Dark  : .......+...+                
        Res Blind : ....+......+                
        Res Conf  : ....+..+...+                
        Res Sound : ...........+                
        Res Shard : ...........+                
        Imm Neth  : .*.....+...*                
        Res Nexus : .......+...+                
        Res Chaos : ...........+                
        Res Disen : ...........+                
        WraithForm: .+.........+                
        Levitate  : ...........+                
        Lite      : .......+...+                
        See Invis : .+..+..+...+                
        Digestion : ...........+                
        Regen     : .+.........+                
        Activate  : ...+........                
        Drain Exp : .++.........                
        Aggravate : ..+........+                
        Cursed    : .+.....+....                
        Hvy Curse : .+.....+....                
        Prm Curse : .......+....                
        Precogn.  : ...........+                
        Fly       : ...........+                
        Climb     : ...........+                
        Orc.ESP   : ...........+                
        Troll.ESP : ...........+                
        Dragon.ESP: ...........+                
        Giant.ESP : ...........+                
        Demon.ESP : ...........+                
        Undead.ESP: ...........+                
        Evil.ESP  : ...........+                
        Animal.ESP: ...........+                
        TLord.ESP : ...........+                
        Good.ESP  : ...........+                
        Nlive.ESP : ...........+                
        Unique.ESP: ...........+                
        Full ESP  : .......+...+                

 Corruption list:
Troll Blood:
  Troll blood flows in your veins, granting increased regeneration
  It also enables you to feel the presence of other troll beings
  But it will make your presence more noticeable and aggravating

Teleport:
  Teleports the player at will.
  Distance 10+4*level squares
  Level=7, Cost=7, Stat=WIS, Difficulty=15

Glaurung's Spell:
  Fires a mind blasting bolt (psi damage).
  Psi Damage (3+(level-1)/5)d3
  Level=5, Cost=3, Stat=WIS, Difficulty=15


Skills (points left: 0)
          . Archery                              01.000 [0.300]
 - Sneakiness                                    04.800 [1.100]
          . Stealth                              04.600 [0.600]
          . Disarming                            01.000 [0.200]
 - Magic                                         50.000 [1.200]
          . Magic-Device                         03.000 [1.300]
          . Spell-power                          50.000 [0.600]
          . Sorcery                              50.000 [0.700]
          . Mana                                 00.000 [0.900]
                   . Fire                        00.000 [1.000]
                   . Water                       00.000 [1.000]
                   . Air                         00.000 [1.000]
                   . Earth                       00.000 [1.000]
          . Meta                                 00.000 [1.000]
          . Conveyance                           00.000 [1.000]
          . Divination                           00.000 [1.000]
          . Temporal                             00.000 [1.000]
          . Mind                                 00.000 [1.000]
          . Nature                               00.000 [1.000]
          . Udun                                 00.400 [0.400]
          . Necromancy                           38.700 [0.900]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          05.400 [0.900]
 - Spirituality                                  20.300 [0.550]
          . Prayer                               20.000 [0.500]
          . Mindcraft                            01.000 [0.300]
 - Monster-lore                                  03.200 [0.500]
          . Mimicry                              36.700 [0.500]

Abilities
 * Perfect casting
 * Undead Form


  [Fates]

You are fated to find a Broken Dagger on level 1.
You may find a Bronze Rod Tip of Light on level 1.
You may meet a Green mushroom patch on level 19.
You are fated to find a Nickel-Plated Wand of Noxious Cloud on level 3.
You are fated to find a Throwing Axe on level 14.
You are fated to find an Everburning Torch on level 1.


  [Character Equipment]

a) (nothing)
e) The Ring 'Fuin' (+15 to speed)
    It grants you the power of teleport if it is being
    worn.  It increases your speed and luck by 15.  It provides immunity 
    to nether.  It provides resistance to life draining.  It renders you
    incorporeal.  It allows you to breathe without air.  It allows you to
    see invisible monsters.  It speeds your regenerative powers.  It 
    drains experience.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Tik'srvzllat on level 696 of Nether Realm.
k) The Amulet of Annatar(200%)(200%) (+10)
    
    It increases your spell power by 10.  It increases your mana capacity
     and hit points by 200%.  It drains experience.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Chaos on level 70 of Erebor.
m) The Phial of Galadriel (+4)
    
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Elder vampire on level 51 of Barad-Dur.
n) The Filthy Rag of the Wight [1,+10] (+6 to searching)
    
    It increases your intelligence, searching and spell power by 6.  It
    provides resistance to blindness and confusion.  It renders you
    especially vulnerable to fire.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
o) The Cloak of Ghan-buri-Ghan (+5,+5) [1,+13] (+5)
    It
    grants you the power of berserk if it is being worn.  It increases 
    your dexterity, stealth and speed by 5.  It makes you invisible.  It
    sustains your dexterity.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
p) (nothing)
s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  
    It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma and infravision by 125.  It provides resistance 
    to acid, electricity, fire, cold, poison, light, dark, confusion, 
    nether and nexus.  It allows you to see invisible monsters.  It gives
    telepathic powers.  It is permanently cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 100 of
    Angband.
u) (nothing)
z) (nothing)
{) (nothing)


  [Character Inventory]

a) a Fireproof Tome of Magical Energy {@m1}
    It cannot be harmed by fire.  
    You found it in the remains of a White Balrog on level 68 of Dol Guldur.
b) 3 Fireproof Tomes of the Eternal Flame {@m2}
    
    It cannot be harmed by fire.  
    You found it in the remains of a Lesser black reaver on level 55 of
    Barad-Dur.
c) a Fireproof Tome of the Blowing Wind {@m3}
    It cannot be harmed by electricity.  It cannot be harmed by
    fire.  
    You found it in the remains of a Dracolich on level 74 of Angband.
d) 2 Fireproof Tomes of the Impenetrable Earth {@m4}
    It
    cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it in the remains of Sauron, the Sorcerer on level 99 of
    Orodruin.
e) 3 Fireproof Tomes of the Everrunning Wave {@m5}
    It cannot be harmed by fire.  
    It was given to you as a reward.
f) 4 Fireproof Tomes of Translocation {@m6}
    It cannot be harmed by fire.  
    You found it in the remains of a Dracolisk on level 48 of Barad-Dur.
g) 6 Fireproof Tomes of the Tree {@m0}
    It
    cannot be harmed by fire.  
    It was given to you as a reward.
h) 4 Fireproof Tomes of Knowledge {@m7}
    It cannot be harmed by fire.  
    You bought it from the Library.
i) 3 Fireproof Tomes of the Time {@m8}
    It cannot be harmed by fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
j) 3 Fireproof Tomes of Meta Spells
    It cannot be harmed by fire.  
    You found it in the remains of Cantoras, the Skeletal Lord on level 85 of
    Orodruin.
k) 2 Fireproof Unholy Tomes of the Hellflame {@m9}
    It cannot be harmed by fire.  
    You found it lying on the floor of a special level.
l) 91 Potions of Cure Insanity {90% off}
m) 22 Metallic Purple Potions of Healing
n) 5 Metallic Green Potions of *Healing*
o) 4 Silver Speckled Potions of Life
p) 29 Copper Speckled Potions of Restore Mana
q) The Ring of Power of Ren the Unclean (+2)
    It increases your 
    charisma by 2.  It makes you invisible.  It sustains your strength, 
    intelligence and dexterity.  It provides immunity to paralysis.  It
    provides resistance to dark, blindness, confusion, sound, shards and 
    chaos.  It allows you to fly.  It drains experience.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Ren the Unclean on level 144 of The Void.
r) The Ring of Power of Ji Indur Dawndeath (+1)
    
    It increases your intelligence by 1.  It makes you invisible.  It
    sustains your strength and intelligence.  It provides immunity to
    paralysis.  It provides resistance to acid, blindness, nether and 
    disenchantment.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 134 of The Void.
s) The Ring of Power of The Witch-King of Angmar
    
    It makes you invisible.  It sustains your strength, intelligence, 
    dexterity and constitution.  It provides immunity to paralysis.  It
    allows you to levitate.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Witch-King of Angmar on level 133 of
    The Void.
t) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75) every 75+d75 turns if
    it is being worn. It provides light (radius 1) forever.  It increases 
    your wisdom, charisma, searching and luck by 5.  It sustains your 
    wisdom, dexterity and charisma.  It provides resistance to acid, 
    electricity, dark and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 74 of Angband.
u) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
    It
    can be activated for ball of cold (100) every 300 turns if it is being
    worn. It provides light (radius 1) forever.  It increases your speed
     by 10.  It does extra damage from frost.  It is especially deadly
    against trolls.  It is a great bane of demons.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to cold and light.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Chaos on level 132 of The
    Void.
v) The Mage Staff of Manwe (1d4) (-19,-19)(240%) (+12 to infravision) {.}
    It is part of the trinity of the ultimate weapons.  It can be
    wielded two-handed.  It can be activated for restore mana every 666
    turns if it is being worn. It can be used to store a spell.  It 
    increases your intelligence, wisdom, charisma, infravision, luck and 
    spell power by 12.  It increases your mana capacity by 240%.  It
    provides immunity to fire.  It provides resistance to acid, 
    electricity and cold.  It allows you to see invisible monsters.  It
    allows you to sense the presence of demons and evil beings.  It can't
    attack.  It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
w) (nothing)


  [Home Inventory - Bree ]

a) The Voodoo Doll of Ghan-buri-ghan
    It can be activated for mass genocide every 1000
    turns.  
    You bought it from the Magic shop.
b) The Tome of Elven Household Magic
    It can be activated for cure
    insanity every 200 turns.  
    You found it in the remains of a Helcungol on level 43 of Moria.
c) Radagast's Compendium of Strange Behaviour
    It can
    be activated for genocide every 500 turns.  
    You found it lying on the ground on level 18 of Mirkwood.
d) a Morphic Oil of Spider
e) a Nickel Rod Tip of Speed (100 Mana to cast)
f) The Wand of Digging of Thrain (15 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
g) a Magical Tiger Eye Ring of Constitution (+3)
    It increases your constitution by 3.  It sustains your 
    constitution.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 43 of Moria.
h) The Ring of Power 'Narya' (+6,+6) (+1)
    
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
i) 2 Silmarils of the Seas (+2) {cursed}
    It can be activated
    for word of recall every 200 turns if it is being worn. It grants you
    the power of banish evil if it is being worn.  It provides light
    (radius 5) forever.  It increases your intelligence by 2.  It provides
    resistance to light, dark, nether, nexus and chaos.  It allows you to
    see invisible monsters.  It allows you to sense the presence of evil
    beings.  It drains life and experience.  It is heavily cursed.  It can
    re-curse itself.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Swamp Worm on level 85 of Angband.
j) The Ring Mail of Agalir (-40,-34) [12,+16](40%)
    
    It increases your hit points by 40%.  It sustains your constitution
     and charisma.  It provides immunity to fire.  It makes you completely
    fearless.  It provides resistance to dark and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Chaos on level 94 of
    Angband.
k) The Galvorn Plate Mail of Eol (-4 to accuracy) [40,+20] (+2)
    It can be activated for heal 1000 hit points every 888 turns
     if it is being worn. It increases your constitution by 2.  It
    sustains your constitution.  It makes you completely fearless.  It
    provides resistance to life draining, acid, cold, dark, confusion, 
    nether, nexus and chaos.  It allows you to sense the presence of 
    undead.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
l) The Leather Jerkin of Tom Bombadil [40,+0] (+1)
    It grants you the power of teleport if
    it is being worn.  It increases your strength, intelligence, wisdom, 
    dexterity, constitution and charisma by 1.  It provides resistance to 
    confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young white dragon on level 32 of Maze.
m) The Cloak 'Holcolleth' [1,+4] (+2)
    
    It can be activated for sleep nearby monsters every 55 turns if it is
    being worn. It increases your intelligence, wisdom, stealth and speed
     by 2.  It provides resistance to acid.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
n) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life
    levels every 450 turns if it is being worn. It can be used to store a
    spell.  It increases your intelligence, wisdom, charisma, stealth, 
    speed and luck by 2.  It makes you invisible.  It provides resistance 
    to acid, fire, cold and nether.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
o) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be activated
    for temporary ESP (dur 20+d20) every 20+d50 turns if it is being worn. 
    It increases your intelligence, dexterity, charisma, searching and 
    spell power by 3.  It provides resistance to acid, fire, shards and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Ice Worm on level 56 of Barad-Dur.
p) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
q) The Set of Leather Gloves 'Cammithrim' [1,+10]
    
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
r) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
    It increases your 
    strength, constitution and speed by 3.  It makes you completely
    fearless.  It provides resistance to nether.  It allows you to climb
    mountains.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
s) a Vampiric Broad Sword (2d5) (+7,+11)(-20%)
t) The Lance of Eorlingas (3d8) (+3,+21) (+2)
u) The Harp of Thorin (+2 to stealth)
    It can be activated
    for mass charm every 750 turns if it is being worn. It grants you the
    power of remove fear if it is being worn.  It increases your charisma, 
    stealth, infravision, ability to tunnel and luck by 2.  It sustains 
    your charisma.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of an Elder vampire on level 51 of Barad-Dur.
v) a Parchment - Adventurer's Guide to Middle-earth
w) a Mage Staff of the Sindar (1d4) (+12,+12)(100%) (+5)
    
    It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 5.  It increases your mana capacity by 
    100%.  It allows you to sense the presence of evil beings.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nightwalker on level 99 of Orodruin.


  [Home Inventory - Gondolin ]

a) The Golden Horn of the Thunderlords (10 charges) {100% off}
    
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
b) The Ring of Durin (+2)
    It grants you the power of midas touch
     if it is being worn.  It increases your strength, constitution and 
    charisma by 2.  It sustains your strength, constitution and charisma.  
    It provides resistance to life draining, acid, cold, dark, nether and 
    chaos.  It allows you to sense the presence of evil beings.  It drains 
    experience.  It aggravates nearby creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
c) The Blue Stone 'Coimir'(40%) (+2)
    It grants you the power of restore life if it is being
    worn.  It provides light (radius 1) forever.  It can be used to store
    a spell.  It increases your luck by 2.  It increases your hit points
     by 40%.  It sustains your strength, dexterity and constitution.  It
    provides immunity to paralysis.  It provides resistance to life
    draining and nether.  It allows you to breathe underwater.  It slows
    your metabolism.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
d) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath
    every 200 turns if it is being worn. It provides light (radius 3)
    forever.  It increases your strength, wisdom, charisma and speed by 4.
    It makes you completely fearless.  It provides resistance to fire, 
    poison and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Worm on level 60 of Barad-Dur.
e) a Lucky Pewter Amulet of Wisdom (+5)
    
    It increases your wisdom and luck by 5.  It sustains your wisdom.  It
    has been blessed by the gods.  
    You found it in the remains of a Cloud giant on level 44 of Moria.
f) a Dwarven Lantern of the Magi (+2)
    It
    grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It increases your intelligence, wisdom and 
    charisma by 2.  It makes you invisible.  It provides resistance to 
    blindness.  It cannot be harmed by fire.  
    It was given to you as a reward.
g) The Arkenstone of Thrain (+3)
    It can be activated for detection
    every 30+d30 turns if it is being worn. It provides light (radius 3)
    forever.  It increases your speed and luck by 3.  It provides
    resistance to life draining, light, dark and chaos.  It allows you to
    see invisible monsters.  It allows you to sense the presence of orcs.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
h) The Black Banner of Gondor (-3)
    It can be activated
    for summon undead every 666+d333 turns if it is being worn. It
    provides light (radius 1) forever.  It decreases your stealth by 3.  
    It makes you invisible.  It provides resistance to dark, nether and 
    chaos.  It allows you to sense the presence of undead.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Worm on level 60 of Barad-Dur.
i) The Double Chain Mail 'Andir' (-17,-12) [16,+0](20%)
    
    It increases your hit points by 20%.  It sustains your constitution.  
    It provides immunity to electricity.  It provides resistance to poison
    , confusion and nether.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Prince Imrahil the Proud on level 35 of Dol
    Amroth.
j) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every 500 turns if it is being
    worn. It increases your strength and charisma by 4.  It provides
    resistance to acid, electricity, fire, cold, dark and disenchantment.  
    It allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Worm on level 60 of Barad-Dur.
k) The Robe of Belegaer [2,+20] (+5)
    
    It provides light (radius 1) forever.  It increases your stealth, 
    searching and luck by 5.  It provides immunity to acid, electricity
     and cold.  It provides immunity to paralysis.  It provides resistance 
    to dark and blindness.  It allows you to breathe underwater.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Marda, rider of gold Laronth on level 45 of
    Tol Eressea.
l) The Leather Jerkin of Gabilimas [7,+11]
    It can be used to store a spell.  It sustains your 
    intelligence.  It provides immunity to acid, electricity, fire and 
    nether.  It provides resistance to life draining and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Worm on level 60 of Barad-Dur.
m) a Spider Web [1,+4]
n) The Large Metal Shield of Erkenbrand [0,+30] (+3)
    
    It increases your strength and charisma by 3.  It sustains your 
    dexterity.  It provides immunity to paralysis.  It allows you to sense
    the presence of orcs.  It speeds your regenerative powers.  It
    reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Algroth on level 59 of The Sacred Land
    Of Mountains.
o) The Golden Crown of Gondor [0,+15] (+3)
    It can be activated for heal 700 hit points every 250
    turns if it is being worn. It provides light (radius 1) forever.  It 
    increases your strength, wisdom, constitution and speed by 3.  It
    provides resistance to electricity, fire, cold, light, blindness, 
    confusion, sound and chaos.  It allows you to levitate.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Worm on level 60 of Barad-Dur.
p) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It gives telepathic
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
q) The Pair of Metal Shod Boots of the Machine [6,+24] (+3)
    It increases your intelligence, 
    ability to tunnel and speed by 3.  It provides resistance to confusion
    , shards and chaos.  It allows you to sense the presence of non-living
    things.  It aggravates nearby creatures.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
r) The Long Sword 'Herugrim' (3d5) (+8,+9) (+2)
    It can be activated
    for cure insanity every 200 turns if it is being worn. It increases 
    your intelligence by 2.  It is very sharp and can cut your foes.  It
    provides immunity to paralysis.  It provides resistance to dark and 
    confusion.  It allows you to sense the presence of evil beings.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Worm on level 60 of Barad-Dur.
s) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    
    It can be activated for ball of fire (72) every 400 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and luck by 4.  It does extra damage from fire.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It sustains your 
    dexterity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
t) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can be activated for alter
    reality every 100 turns if it is being worn. It can cause earthquakes.
    It is a great bane of dragons.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It is a great bane of demons.
    It is a great bane of undead.  It fights against evil with holy fury.  
    It is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
u) The Mattock of Nain (+12,+18) (+6 to searching)
    It can be activated for 
    stone to mud every 5 turns if it is being worn. It increases your 
    strength, searching, infravision and ability to tunnel by 6.  It does
    extra damage from acid.  It is especially deadly against dragons.  It
    is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It provides
    resistance to acid, dark and disenchantment.  It allows you to climb
    mountains.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Zombie Bat of Gorgoroth on level 66 of
    The Sacred Land Of Mountains.
v) The Key of Thorin
    It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
w) The Cup of Thror (charging)
    It can be activated
    for alchemy every 500 turns.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
x) The Parchment - Map of Thror
    It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.


  [Home Inventory - Minas Anor ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light
    (radius 1) forever.  It decreases your luck by 20.  It does extra
    damage from fire.  It poisons your foes.  It produces chaotic effects.
    It is very sharp and can make your foes bleed.  It strikes at demons
    with holy wrath.  It fights against evil with holy fury.  It can
    re-curse itself.  It can resist being shattered by morgul beings.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 57 of Dol Guldur.
b) The Demonshield of Gothmog [13,+13] (+4)
    It increases 
    your dexterity by 4.  It makes you invisible.  It sustains your 
    strength, dexterity and constitution.  It provides immunity to
    paralysis.  It provides resistance to life draining.  It allows you to
    levitate.  It produces a fiery sheath.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 21 of Mirkwood.
c) The Demonhorn of Gothmog [2,+13] (-5)
    It provides
    light (radius 2) forever.  It decreases your charisma by 5.  It allows
    you to see invisible monsters.  It allows you to sense the presence of 
    demons.  It slows your metabolism.  It speeds your regenerative
    powers.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Master mindcrafter on level 44 of Moria.
d) The Great Rod Tip of Home Summoning (75 Mana to cast)
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Sauron, the Sorcerer on level 99 of
    Orodruin.
e) a Wooden Ring of Intelligence (+4)
    It increases your intelligence by 4.  It sustains your 
    intelligence.  
    You found it lying on the floor of a special level.
f) a Blazing Bone Ring of Speed (+10)
    It provides light
    (radius 1) forever.  It increases your speed by 10.  It provides
    resistance to fire.  It produces a fiery sheath.  
    You found it in the remains of a Great Ice Worm on level 56 of Barad-Dur.
g) The Ring of Barahir (+1)
    
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Nightwing on level 52 of Barad-Dur.
h) The Ring of Power 'Nenya' (+9,+9) (+2)
    It
    can be activated for healing (800) every 100+d200 turns if it is being
    worn. It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, stealth, speed and luck by 2.  It sustains 
    your intelligence, wisdom and charisma.  It provides immunity to cold.
    It provides immunity to paralysis.  It provides resistance to life
    draining and blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Dagorrog on level 95 of Angband.
i) The Amulet of Ingwe (+3)
    It
    can be activated for dispel evil (level*5) every 300+d300 turns if it
    is being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Worm on level 60 of Barad-Dur.
j) a Lucky Malachite Amulet of the Serpents [+3] (+5)
    
    It can be activated for venom breathing every 40+d60 turns if it is
    being worn. It increases your dexterity and luck by 5.  It provides
    resistance to poison.  It has been blessed by the gods.  
    You found it lying on the ground on level 31 of Moria.
k) The Star of Elendil (+1)
    It can be
    activated for light (dam 2d15) & map area every 50+d50 turns if it is
    being worn. It grants you the power of detect curses if it is being
    worn.  It provides light (radius 4) forever.  It increases your speed
     by 1.  It provides resistance to life draining.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Dracolisk on level 48 of Barad-Dur.
l) The Palantir of Orthanc (+2)
    It
    can be activated for clairvoyance every 100+d100 turns if it is being
    worn. It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
m) The Silmaril of Flames (+2) {cursed}
    It can be activated
    for invulnerability (dur 8+d8) every 1000 turns if it is being worn. 
    It grants you the power of banish evil if it is being worn.  It
    provides light (radius 5) forever.  It increases your strength by 2.  
    It provides resistance to fire, light, dark, shards, nether, nexus and 
    chaos.  It allows you to see invisible monsters.  It allows you to
    sense the presence of evil beings.  It drains mana and experience.  It
    is heavily cursed.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Dagorrog on level 85 of Orodruin.
n) The Chain Mail of Peregrin Took (+3,+5) [14,+11] (+2)
    It
    can be activated for rays of fear in every direction if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    strength by 2.  It sustains your strength.  It makes you completely
    fearless.  It allows you to sense the presence of trolls.  It speeds
    your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 53 of Barad-Dur.
o) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases 
    your strength, dexterity and speed by 2.  It makes you completely
    fearless.  It provides resistance to acid, electricity, fire, cold, 
    light, confusion and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Hardened warrior on level 31 of Dol
    Amroth.
p) a Spider Web [1,+12]
q) The Small Mithril Shield of Thorin [5,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to sound and chaos.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Amrod, Son of Feanor on level 61 of
    Barad-Dur.
r) The Dagger of Meriadoc (E:10, L:1) (1d4) (+4,+6)
    It can be activated for lightning bolt (4d8) every 6+d6 turns
     if it is being worn. It does extra damage from electricity.  It
    provides resistance to electricity and confusion.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Greater Balrog on level 99 of Orodruin.
s) The Rod of Annuminas (+4)
    
    It can be activated for rune of protection every 400 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    charisma and luck by 4.  It provides immunity to paralysis.  It
    provides resistance to confusion.  It has been blessed by the gods.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Worm on level 60 of Barad-Dur.
t) The Red Arrow of Gondor (charging)
    
    It can be activated for mass human summoning every 1000 turns.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Worm on level 60 of Barad-Dur.
u) The Mage Staff of Saruman (1d4) (+5,+5)(80%) (+4)
    
    It can be activated for ball of cold (48) every 400 turns if it is
    being worn. It grants you the power of weigh magic if it is being
    worn.  It can be used to store a spell.  It increases your 
    intelligence, speed and spell power by 4.  It increases your mana
    capacity by 80%.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Sauron, the Sorcerer on level 99 of
    Orodruin.
v) a Mage Staff of Sorcery (1d4) (+2,-19)(80%)(80%) (+4)
    It can be wielded two-handed.  It can be used to store a
    spell.  It increases your spell power by 4.  It increases your mana
    capacity and hit points by 80%.  
    You found it in the remains of a Nightwalker on level 88 of Orodruin.


  [Home Inventory - Caras Galadhon ]

a) a Dazzling Wooden Ring of Intelligence (+3)
    
    It grants you the power of illuminate if it is being worn.  It
    provides light (radius 2) forever.  It increases your intelligence by 
    3.  It sustains your intelligence.  It provides resistance to light.  
b) The Ring of Power 'Vilya' (+12,+12) (+3)
    
    It can be activated for greater healing (900) every 200+d200 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 3.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to life draining, poison and disenchantment.  It allows you
    to levitate.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 100 of
    Angband.
c) a Bone Amulet of Protection from Evil
    It can be activated for protection from evil (dur level*3 +
    d25) every 225+d225 turns if it is being worn. It allows you to sense
    the presence of evil beings.  It has been blessed by the gods.  
    You found it lying on the ground on level 26 of Mirkwood.
d) The Necklace of Girion [+10] (+5)
    It can be
    activated for grow mushrooms every 50+d50 turns if it is being worn. 
    It increases your charisma by 5.  It sustains your charisma.  It
    provides resistance to poison and nexus.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Dark dwarven smith on level 19 of
    Mirkwood.
e) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every
    750 turns if it is being worn. It provides light (radius 1) forever.  
    It increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nightwing on level 52 of Barad-Dur.
f) The Amulet of Faramir (+18,+0) [+8] (+5)
    It 
    increases your stealth by 5.  It sustains your dexterity.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Grima the Wormtongue, Agent of Saruman on
    level 11 of Mirkwood.
g) The Anchor of Space-Time
    It provides light (radius 1) forever.  It
    prevents the space-time continuum from being disrupted.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 42 of
    Barad-Dur.
h) The Key of Orthanc
    It can be activated for perilous identify every turn if it
    is being worn. It provides light (radius 1) forever.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
i) The Pearl 'Nimphelos' (+1)
    It grants you the
    power of dazzle if it is being worn.  It provides light (radius 3)
    forever.  It increases your searching and infravision by 1.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Boldor, King of the Yeeks on level 31 of
    Mirkwood.
j) The Robe of Great Luck [2,+0] (+60)
    It increases your luck by 60.  It provides immunity to
    paralysis.  It drains mana and life.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
k) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, stealth, 
    infravision and ability to tunnel by 5.  It provides resistance to 
    acid, electricity, fire and poison.  It allows you to sense the
    presence of animals.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Withered Heath.
l) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your stealth and searching by 4.  It
    provides resistance to acid, electricity, fire, cold and dark.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young white dragon on level 26 of
    Mirkwood.
m) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides
    resistance to acid, shards and nexus.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
n) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be activated
    for teleport (range 100) every 45 turns if it is being worn. It 
    increases your stealth and speed by 3.  It provides resistance to acid
     and nexus.  It cannot be harmed by acid, cold, lightning or fire.  
o) an Elven Cloak [4,+4] (+2 to stealth)
p) an Ethereal Fur Cloak of Eriador [3,+15] (+2 to stealth)
    It
    can be activated for wraith-form every 50+d50 turns if it is being
    worn. It increases your stealth by 2.  It provides immunity to
    paralysis.  It provides resistance to life draining and cold.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
q) The Small Metal Shield of Gimli (+9,+10) [3,+40] (+3)
    It grants you the power of find secret
    passages if it is being worn.  It increases your intelligence and 
    constitution by 3.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to shards.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young multi-hued dragon on level 48 of
    Barad-Dur.
r) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It
    provides resistance to confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
s) The Set of Gauntlets of Nargothrond [2,+15] (+4)
    It can be activated for frost bolt
    (6d8) every 7+d7 turns if it is being worn. It can be used to store a
    spell.  It increases your constitution by 4.  It sustains your 
    constitution.  It provides resistance to cold.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Ice Worm on level 60 of Barad-Dur.
t) The Long Sword of Dernhelm (3d5) (+20,+25) (+5)
    
    It provides light (radius 1) forever.  It increases your stealth, 
    speed and luck by 5.  It is very sharp and can cut your foes.  It is
    very sharp and can make your foes bleed.  It is a great bane of
    undead.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It makes you completely fearless.  It provides
    resistance to life draining and disenchantment.  It allows you to see
    invisible monsters.  It allows you to sense the presence of unique
    beings.  It has been blessed by the gods.  It can resist being
    shattered by morgul beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Fuinur, Lord of the Haradrim on level 90 of
    Angmar.
u) The Lead-Filled Mace 'Dolcrist' (5d4) (+11,+23) [+20] (+5) {cursed}
    It can be wielded two-handed.  It can be activated for 
    destruction every 200+d200 turns if it is being worn. It increases 
    your strength, infravision and ability to tunnel by 5.  It does extra
    damage from electricity.  It poisons your foes.  It is a great bane of
    dragons.  It is especially deadly against natural creatures.  It
    provides resistance to blindness, sound and nexus.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It is cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 106 of Utumno.
v) The Bolt of Finwed (1d5) (+16,+10) (+4 to speed)
    It increases your speed by 4.  It does extra
    damage from acid and fire.  It strikes at demons with holy wrath.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Golden drake on level 48 of Barad-Dur.
w) The Sceptre of Numenor (-3 to speed) {cursed}
    
    It can be activated for dispel good (level*5) every 300+d300 turns if
    it is being worn. It can be used to store a spell.  It decreases your 
    strength, constitution, charisma, speed and luck by 3.  It renders you
    incorporeal.  It is heavily cursed.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
x) a Great Worm of Thunder corpse {{.}}


  [Home Inventory - Khazad-dum ]

a) The Robe of Curunir (-40,-40) [2,+36] (+10)
    It
    can be activated for ball of lightning (100) every 500 turns if it is
    being worn. It can be used to store a spell.  It increases your speed
     by 10.  It sustains your strength, intelligence, dexterity, 
    constitution and charisma.  It provides immunity to electricity and 
    cold.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Greater Balrog in the town of Khazad-dum .


  [The Museum Inventory - Bree ]

a) The Tome of Prybaen {@m2}
    
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
b) The Bag of Tricks
    It can be activated for confusion.  
    You found it in the remains of a Night naga on level 33 of Moria.
c) The Box of Horrors
    It
    can be activated for cure hallucination every 100 turns.  
    You found it in the remains of a Ghoul on level 52 of Barad-Dur.
d) The Thirteenth Eye of Sauron
    It can
    be activated for cure fear every 100 turns.  
    You found it lying on the ground on level 50 of Moria.
e) The Gem of Ice
    It can be
    activated for cure confusion every 100 turns.  
    You found it lying on the ground on level 30 of Dol Amroth.
f) The Diamond Prism of Light
    It can be
    activated for decreasing Charisma.  
    You found it lying in a vault on level 57 of Dol Guldur.
g) The Pentagram of Lore
    It can be
    activated for create hunger.  
    You found it in the remains of a Dreadmaster on level 55 of Barad-Dur.
h) Gandalf's Tome of Unconventional Warfare
    
    It can be activated for cure hallucination every 100 turns.  
i) The Tome of Collected Strange Magic
    It can be
    activated for curing every 110 turns.  
    You found it in the remains of an Illusionist on level 34 of Dol Amroth.
j) The Staff of the Ithryn Luin
    
    It can be activated for aggravate.  
    You found it in the remains of a Vampire orc on level 45 of Moria.
k) The Bag of Magic Toys
    It
    can be activated for Ruination.  
    You found it in the remains of a Vampire ogre on level 84 of Angband.
l) The Box of Wizardry
    
    It can be activated for summon pet every 101 turns.  
    You found it in the remains of an Emperor wight in the town of Bree .
m) The Potion of Winning
    
    It can be activated for high experience loss.  
n) Radagast's Summoning Manual
    It can be activated for 
    high experience loss.  
    You found it lying on the ground on level 36 of Moria.
o) The Lost Works of Melian
    It can be
    activated for confusion.  
    You found it in the remains of a Master vampire on level 70 of Angband.
p) Carcharoth's Favourite Toy
    
    It can be activated for paralyze.  
    You bought it from the Magic shop.
q) The Bottomless Bottle
    It can be activated for death.  
    You found it lying on the ground on level 28 of Dol Amroth.
r) The Magical Honey Jar
    It can be
    activated for stun.  
    You found it lying on the ground on level 66 of Barad-Dur.
s) The Crystal Ball of The Witch-King of Angmar
    It can be
    activated for summon pet every 101 turns.  
    You found it in the remains of a Master vampire on level 70 of Angband.
t) a Parchment titled ``Secrets of the Gnomish Wizards''
    
    It can be activated for paralyze.  
    You bought it from the Magic shop.
u) The Medallion of Good Will
    It can be activated for create hunger
    .  
    You found it in the remains of a Dark elven mage on level 13 of Mirkwood.
v) a Parchment titled ''There And Back Again''
    
    It can be activated for hallucination every 10 turns.  
    You found it in the remains of a Gnome priest on level 22 of Orc Cave.
w) The Horn of Ages
    
    It can be activated for blindness.  
    You found it lying on the ground on level 39 of Barad-Dur.
x) The Perfect Symbiote
    It can be
    activated for something weird every 5 turns.  
    You found it lying on the ground on level 34 of Barad-Dur.
a) Curunir's Book of Impossible Occurences
    It can be
    activated for death.  
    You found it in the remains of a Nether wraith on level 55 of Barad-Dur.
b) 16 Mushrooms of Cure Serious Wounds {100% off}
c) 6 Sprigs of Athelas
d) The Crumpled Scroll of Mass Resurrection
    
    It cannot be harmed by acid, cold, lightning or fire.  
e) The Iron Crown of Beruthiel [0,+20] (-5)
    It decreases 
    your strength, dexterity and constitution by 5.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It gives
    telepathic powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Worm on level 67 of Angband.
f) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
    
    It increases your strength, constitution and speed by 2.  It does
    extra damage from electricity.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It provides resistance to electricity
    , light and dark.  It allows you to see invisible monsters.  It
    aggravates nearby creatures.  It is cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
g) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    
    It can be activated for terrify every 10+d50 turns if it is being
    worn. It increases your searching and infravision by 2.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
h) a Phantom raw meat {.}
i) a Plasma vortex raw meat {.}
j) (nothing)
    It grants you the power of spit acid
     if it is being worn.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.


  [The Museum Inventory - Caras Galadhon ]

a) 99 Potions of Water Curing {quest}
b) The Ring of Power of Dwar, Dog Lord of Waw (+4 to speed)
    It increases your wisdom, infravision, 
    speed and ability to score critical hits by 4.  It makes you
    invisible.  It sustains your dexterity.  It provides resistance to 
    light and dark.  It allows you to see invisible monsters.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 100 of
    Angband.
c) The Ring of Power of Dwar, Dog Lord of Waw (+4 to speed)
    It increases your speed by 4.  It makes you invisible.  It
    makes you completely fearless.  It provides resistance to acid, 
    blindness, sound, shards and chaos.  It drains experience.  It cannot
    be dropped while cursed.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 64 of Dol
    Guldur.
d) The Ring of Power of Ji Indur Dawndeath (+1 to speed)
    It increases your dexterity, stealth and speed by 1.  It makes
    you invisible.  It provides immunity to paralysis.  It provides
    resistance to disenchantment.  It drains experience.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Ji Indur Dawndeath on level 60 of Barad-Dur.
e) The Ring of Power of Akhorahil the Blind (+1 attack)
    
    It can be used to store a spell.  It increases your constitution, 
    searching and attack speed by 1.  It makes you invisible.  It sustains 
    your intelligence.  It provides resistance to acid and electricity.  
    It allows you to levitate.  It drains experience.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Akhorahil the Blind on level 76 of
    Forodwaith.
f) The Ring of Power of Akhorahil the Blind (+3 attacks)
    It increases your stealth, searching and attack speed by 3.
    It makes you invisible.  It provides resistance to light.  It allows
    you to fly.  It drains experience.  It cannot be dropped while cursed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 46 of Illusory
    Castle.
g) The Ring of Power of Dwar, Dog Lord of Waw [+9] (+4 to stealth)
    It increases your dexterity, stealth and infravision by 4.  It
    makes you invisible.  It sustains your intelligence.  It provides
    resistance to light, shards and disenchantment.  It speeds your
    regenerative powers.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 68 of Erebor.
h) The Ring of Power of Uvatha the Horseman (+4 to searching)
    
    It increases your strength, constitution and searching by 4.  It makes
    you invisible.  It provides resistance to fire, confusion and sound.  
    It allows you to sense the presence of demons.  It drains experience.  
    It cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
i) The Ring of Power of Adunaphel the Quiet (+4 to stealth)
    
    It increases your constitution and stealth by 4.  It makes you
    invisible.  It sustains your dexterity and charisma.  It provides
    resistance to dark.  It allows you to levitate.  It drains experience.
    It cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 79 of
    Forodwaith.
j) The Ring of Power of Khamul, the Black Easterling (+1% of critical hits)
    It increases your strength, constitution, infravision and 
    ability to score critical hits by 1.  It makes you invisible.  It
    sustains your charisma.  It provides resistance to acid, dark and 
    blindness.  It drains experience.  It cannot be dropped while cursed.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Khamul, the Black Easterling on level 80 of
    Forodwaith.
k) The Ring of Power of Hoarmurath of Dir (+2 to infravision)
    It increases your constitution and infravision by 2.  It
    makes you invisible.  It sustains your constitution.  It provides
    resistance to acid, sound, nether and disenchantment.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 64 of Dol Guldur.
l) The Ring of Power of Hoarmurath of Dir (+1 to searching)
    
    It increases your intelligence, dexterity and searching by 1.  It
    makes you invisible.  It sustains your intelligence and constitution.  
    It provides resistance to acid and light.  It drains experience.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 99 of Angband.
m) The Agate Ring of Nirnor (+14 to damage) (+1)
    
    It can be used to store a spell.  It increases your intelligence, 
    searching, speed and attack speed by 1.  It makes you invisible.  It
    sustains your strength.  It makes you completely fearless.  It
    provides resistance to light, dark, sound, shards, nether and nexus.  
    It allows you to see invisible monsters.  It slows your metabolism.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Grand master mystic on level 75 of
    Angband.
n) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+10] (+1 to stealth)
    It can be activated for breathe lightning (100) every 90+d90
    turns if it is being worn. It increases your stealth by 1.  It
    provides resistance to acid, electricity, fire, cold, poison and 
    shards.  It allows you to fly.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
o) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated for rays of fear
    in every direction if it is being worn. It decreases your intelligence
    , wisdom and searching by 5.  It provides immunity to cold.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to acid, fire, poison and disenchantment.  It
    allows you to see invisible monsters.  It produces an anti-magic
    shell.  It drains life.  It induces random teleportation.  It is
    heavily cursed.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3)
    It decreases your strength and 
    dexterity by 3.  It provides immunity to fire and cold.  It provides
    immunity to paralysis.  It provides resistance to poison, nether and 
    disenchantment.  It drains mana.  It induces random teleportation.  It
    aggravates nearby creatures.  It carries an ancient foul curse.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Stone troll on level 33 of Moria.
q) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {cursed}
    It 
    decreases your strength, wisdom, charisma and speed by 10.  It does
    extra damage from fire.  It drains life from your foes.  It makes you
    invisible.  It provides immunity to paralysis.  It renders you
    incorporeal.  It allows you to see invisible monsters.  It allows you
    to sense the presence of undead.  It slows your metabolism.  It
    prevents teleportation.  It aggravates nearby creatures.  It is
    heavily cursed.  It carries an ancient morgothian curse.  It can clone
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 36 of Maze.
r) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
    It generates an
    antimagic field.  It increases your speed and attack speed by 2.  It
    does extra damage from fire.  It is especially deadly against dragons.
    It provides immunity to fire.  It makes you completely fearless.  It
    provides resistance to chaos and disenchantment.  It drains mana, life
     and experience.  It aggravates nearby creatures.  It carries an
    ancient foul curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
s) The Sandworm Queen's corpse
    It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Withered Heath.
t) a Green Firebird raw meat {.}
u) a Brown Firebird raw meat {.}



Posted on 1.5.2007 20:50

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1021. on the Ladder (of 19090)
37. on the Theme Ladder (of 186)
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On 1.5.2007 20:50 Daniel Fishman wrote:
First Ultimate Winner, second winner of any variety. :) :)

The amulet & innate resistances made this character pretty easy. I Genocided anything I saw in the Void & Nether Realm. Tiki wasn't too bad; I genocided anything he summoned. Melkor was harder - I couldn't genocide his summons, so I had to blast him with Fireflash rather than Manathrust. I teleported away when he got close (if he turned me into an abomination I was dead, with the number of innates I had); the second time I met him, he didn't summon at all so I just filled him with Manathrust. With the Mage Staff of Eternity I had 9000+ mana so I had effectively infinite mana with my !oRM.

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