The Angband Ladder: Telmargond, the Templar, Dwarf Priest by <andrewdoull@gmail.com>

  [Unangband 0.6.2 Character Dump]

 Name   Telmargond, the Templar                      Self  EB  TB   Best   Curr
 Sex    Male                    Age       40  Str:     14  +0  +0     14      9
 Race   Dwarf                   Height    54  INT:     11  +0  +0     11
 Class  Priest                  Status    35  Wis:  18/13  +0  +0  18/13  18/08
 Style  Hafted weapons                        DEX:      9  +0  +0      9
 Title  Acolyte                               CON:     13  +0  +0     13
 Home   Your home in Angband                  CHR:     13  +0  +0     13
 Target Angband                               Agi:      8  +0  +0      8      7
                                              Siz:     14  +0  +0     14     12
 Level            8  HP          -3/59  Fight     (-7,-5)  Fighting        Iffy
 Curr Exp       377  Spell-Pts    5/13  1Hand     (-7,-4)  Shooting         Bad
 Max Exp        377  Hit die        11  Free               Throwing       Awful
 Adv Exp         15  Armor     [13,+6]  Blows  1/turn(x1)  Stealth         Poor
 Depth      Lev   8  Infravis    50 ft  Shoot     (-7,+0)  Save Throw Excellent
 MaxDepth   Lev   8  Gold          375  Shots  1/turn(x0)  Disarming       Fair
 Game Turn   181563  Burden     84 lbs  Throw     (-7,+0)  Devices    Excellent
 Plr Turn     13104  % Burden      76%  Hurls  1/turn(x1)  Searching       Iffy
 Act Turn     11427  Speed          -4  Weight    106 lbs  Digging         Poor

 You are one of two children of a Dwarven Miner.  You are a well liked
 child.  You have dark brown eyes, straight black hair, a one foot beard,
 and a dark complexion.
 This is 2nd Tuile of the 2890th year of the third age.  You are on level
8 of Angband.

  [Last Messages]

> You miss the Hill orc.
> The Hill orc hits you!
> You have been given a graze.
> The Hill orc misses you.
> You are no longer bleeding.
> The Hill orc hits you!
> The Hill orc hits you.
> You feel your concentration improve.
> You have 4 Light Blue Mushrooms of Mana (d).
> The Hill orc hits you!
> You feel much better.
> The Hill orc hits you!
> Your Bronze Rod of Frost Bolts worth 2500 gold pieces has charged.
> The Hill orc hits you!
> You die.

  [Character Equipment]

a) a War Hammer (3d3) (+0,+1)
b) a Lute
c) (nothing)
d) (nothing)
e) a Bronze Amulet of Charisma (+0)
f) a Brass Lantern (with 10566 turns of light left) {50% off}
g) Soft Studded Leather [5,+0]
h) a Cloak [1,+1]
i) (nothing)
j) an Iron Helm [5,+0]
k) a Set of Leather Gloves [1,+1]
l) a Pair of Leather Sandals [1,+1]


  [Character Inventory]

a) 2 Prayer Books of Blessings
b) a Prayer Book of Mantras
c) 2 Light Green Mushrooms of Cure Paranoia
d) 4 Light Blue Mushrooms of Mana
e) 15 Hard Biscuits
f) 3 Rations of Food
g) 7 Flasks of Oil
h) a Sweet Potion of Slowness
i) 5 Coagulated Crimson Potions of Blindness
j) 3 Puce Potions of Boldness
k) a Scroll titled "itlech sri" of Phase Door
l) 3 Scrolls titled "abla binfu" of Detect Magic
m) 3 Scrolls titled "therit ipplu" of Sense Magic
n) a Scroll titled "baraus prokorn" of Gauge Magic
o) a Bronze Rod of Frost Bolts worth 2500 gold pieces {!f!t!c!k@z0}
p) a Mahogany Staff of Cure Moderate Wounds (1d6) (+0,+0) (6 charges)
q) 7 Iron Shots (1d4) (+0,+0)

  [Dungeons Explored]

You have reached level 8 of Angband.

  [Self-Knowledge]

You are stunned.  

  [Spells Learnt]

Remove Fear              Cure Light Wounds        Detect Evil
Slow Poison              Striking                 Resist Heat and Cold
Satisfy Hunger           

  [Character Equipment Stat Modifiers, Sustains and Flags]

(+/-)            
      \|  "~(( ]]]               \|  "~(( ]]]
      abcdefghijkl@              abcdefghijkl@
 Str: .............        Str:  .............
 Int: .............        Int:  .............
 Wis: .............        Wis:  .............
 Dex: .............        Dex:  .............
 Con: .............        Con:  .............
 Chr: .............        Chr:  ....s........
 Agi: .............        Agi:  .............
 Siz: .............        Siz:  .............
 Acid:.............        Disea:............. 
 Elec:.............        Blind:............+ 
 Fire:.............        Confu:............. 
 Cold:.............        Sound:............. 
 Pois:.............        Shard:............. 
 Fear:.............        Nexus:............. 
 Lite:.............        Nethr:............. 
 Dark:.............        Chaos:............. 
Water:.............        Disen:............. 
      abcdefghijkl@              abcdefghijkl@ 
 Food:.............         Save:.............
Feath:.............        Devic:.............
 Glow:.............        Steal:.............
Regen:.............        Sear.:.............
Telep:.............        Infra:.............
Invis:.............        Tunn.:.............
FrAct:.............        Speed:.............
HLife:.............        Blows:.............
Activ:.............        Shots:.............
Throw:.............        Might:.............
Undea:.............        Healt:............. 
Demon:.............         Mana:............. 
  Orc:.............        Exper:............. 
Troll:.............        Telep:............. 
Giant:.............        Spell:............. 
Dragn:.............         Evil:............. 
  Man:.............              abcdefghijkl@ 
Dwarf:............+              \|  "~(( ]]]  
  Elf:.............                            
Natur:.............                            
      abcdefghijkl@                            
      \|  "~(( ]]]                             


  [Your Home Is Empty]

  [Options]
Game: Expand the power of the look command   : yes (expand_look)
Game: Expand the power of the list commands  : yes (expand_list)
Game: Map remembers all perma-lit grids      : yes (view_perma_grids)
Game: Map remembers all torch-lit grids      : no  (view_torch_grids)
Game: Generate dungeons with aligned rooms   : yes (dungeon_align)
Game: Generate dungeons with connected stairs: yes (dungeon_stair)
Game: Mark where you have detected traps     : yes (view_unsafe_grids)
Game: Mark where you have detected monsters  : yes (view_detect_grids)
Game: When running, ignore interesting floors: yes (run_ignore_floors)
Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize all of the artifacts        : no  (adult_rand_artifacts)
Adult: Play in Lord of the Rings campaign    : no  (adult_campaign)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Haggle in stores                      : no  (adult_haggle)
Adult: Scum for good levels                  : no  (adult_scum)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)
Score: Know complete artifact/ego info       : no  (score_lore)
Score: Auto-inscribe items as if known       : no  (score_auto)



Posted on 22.4.2007 17:41

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18347. on the Ladder (of 19090)
159. on the Unangband Ladder (of 189)
4. for this player (

Comments

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On 22.4.2007 17:41 andrewdoull@gmail.com wrote:
This game is hard now.

On 22.4.2007 22:24 Bandobras wrote:
How fast do you dive? Do you explore levels, or first stairs down? You seem to be quite deep for a beginner spell-caster with no sensible equipment and not even anything to coat or coat with. What is your mana stat? Why so much drained stats? What is that: Amulet of Charisma (+0)? BTW, I think non-campaign mode is supposed to be hard.

A screen with game-notes would help analyzing this pitiful defeat. ;P

On 22.4.2007 22:31 andrewdoull@gmail.com wrote:
I'm playing around with starting equipment a bit: it seems to me that priests would just sell their potion of healing and buy stuff. So I'm giving them equivalent equipment instead - 3 potions of Cure Serious Wounds, and an amulet of Charisma (actually just sustain charisma), that has a chance of being useful.

I've not been able to update a lot of changes to the CVS as its been down for a while... been working on correctness for dungeon generation, and some other tidy up stuff.

Generally exploring a level once, playing cautiously in general. Still dying a lot. I guess overconfident due to the nice rod I picked up. I had a 'backup' to this save file, and was able to defeat these hill orcs. But the next group of Forest Orcs gets me instead. So probably too deep.

Um: campaign mode is harder than non-campaign mode IMO.

On 23.4.2007 10:36 andrewdoull wrote:
PS: Its hard to use weapon coatings on blunt weapons...

On 23.4.2007 16:29 wrote:
This is why you should have bought some daggers or darts. ;> (And kept stats high enough to get 2 throws).

On 24.4.2007 16:23 andrewdoull wrote:
We don't want every character starting out that way. Especially since priests have terrible throwing skills...

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