The Angband Ladder: Akriik, Kobold Warrior-Monk by <bbarden@mail.com>
[sCthangband 1.0.16 Character Dump] Name : Akriik Age 23 STR: 18 Sex : Male Height 60 INT: 13 Race : Kobold Weight 123 WIS: 16 Template : Warrior-Monk Social Class 4 DEX: 18/60 Exp. factor : 125 Birthday 19 Jan CON: 18/10 CHR: 18/10 Melee Missile Hit Points: 145/145 + To Hit 15 + To Hit 27 Spell Points: 17/17 + To Damage 21 + To Damage 17 Chi Points: 17/17 Attack/Round 2,24 Attack/Round 1,36 Damage/Round 65,55 Damage/Round 124,48 Gold: 26291 Experience: 1276133 (Miscellaneous Abilities) Fighting : Incredible Perception : Fair + To AC: 82 Bows/Throw : Incredible Searching : Fair Base AC: 8 Saving Throw: Excellent Disarming : Good Stealth : Very Good Magic Device: Very Good Infra-Vision: 30 feet Everyman Skills Specialist Skills Hermetic Skills =============== ================= =============== Close Combat: 48% Martial Arts: 38% Thaumaturgy: 32% Slashing Weaps: 23% Necromancy: 32% Stabbing Weaps: 25% Mindcrafting: 32% Conjuration: 2% Crushing Weaps: 30% Chi Balance: 32% Sorcery: 2% Missile: 33% Spirit Lore: 32% Magice Corporis: 1% Toughness: 33% Magice Vis: 3% Hedge Magic: 32% Magice Naturae: 32% Devices: 37% Magice Animae: 32% Resistance: 42% Innate Powers: 32% Mana Channeling: 32% Perception: 47% Searching: 37% Item Sensing: 62% Disarming: 37% Stealth: 47% (Character Background) You are one of several children of a Klackon hive queen. You have black skin, and black eyes. [Miscellaneous information] Ironman Shops: OFF Maximise Mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Long Stairs: ON Stupid Monsters: OFF Recall: Level 12 (600') in Khufu's Tomb You have conquered the Sewers under Ulthar. You have conquered the Sewers under Nir. You have conquered the Yeek King's Lair. You have conquered the Orc Tower. You have conquered the Kobold Fort. You have completed 9 quests. You have defeated 4894 enemies. [Character Equipment] a) (nothing) [+5] b) the Long Bow of Lyf (x4) (+12,+17) (+4 stealth) {uncursed} It trains your Missile skill. It adds 4 to your stealth. It provides resistance to light and disenchantment. It fires missiles with extra might. It fires missiles excessively fast. It induces random teleportation. It cannot be harmed by the elements. It was a quest reward at 450' in the Yeek King's Lair. c) an Iron Ring of See Invisible {uncursed} It was found on the floor at 300' in the Kobold Fort. d) a Copper Ring of Damage (+9) {uncursed} It was found on the floor at 950' in the Orc Tower. e) an Amulet of Charisma (+3) {uncursed} It adds 3 to your charisma. It cannot be harmed by the elements. It was bought from a Black Market at 300' in the Kobold Fort. f) the Star Essence of Polaris (1d1) (+1) {uncursed} It provides light (radius 3) forever. It was dropped by a Blue yeek at 450' in the Yeek King's Lair. g) (nothing) [+28] h) a Cloak of Protection [1,+10] {uncursed} It was a quest reward at 350' in the Sewers under Ulthar. i) a Small Leather Shield (1d1) [2,+9] {uncursed, 50% off} It can be harmed by acid. It was bought from an Armoury at 350' in the Sewers under Nir. j) the Metal Cap of Holiness (1d1) [3,+12] (+3) {uncursed} It adds 3 to your wisdom and charisma. It cannot be harmed by the elements. It was dropped by Robin Hood, the Outlaw at 350' in the Sewers under Nir. k) (nothing) [+9] l) a Pair of Soft Leather Boots of Stealth (1d1) [2,+6] (+3) {uncursed} It was a quest reward at 1000' in the Orc Tower. m) (nothing) n) an Orange Speckled Potion of Cure Serious Wounds (1d1) It was found on the floor at 300' in the Kobold Fort. o) a Chartreuse Potion of Healing (1d1) It was found somewhere in the Orc Tower. p) a Chartreuse Potion of Healing (1d1) It was found somewhere in the Orc Tower. q) (nothing) r) (nothing) [Character Inventory] a) a Lump of Sulphur (1d1) It was found in a vault at 250' in Khufu's Tomb. b) 2 Necromancy Books [Black Prayers] (1d1) They were found somewhere. c) 3 Thaumaturgy Books [Sign of Chaos] (1d1) They were found somewhere. d) a Metallic Red Potion of Cure Light Wounds (1d1) It was found in . e) 9 Potions of Cure Critical Wounds (1d1) It can be harmed by cold. They were found somewhere. f) 2 Scrolls titled "tiit undok snik" of Trap Creation They were found somewhere. g) 9 Scrolls of Teleportation It can be harmed by acid and fire. They were found somewhere. h) a Scroll of Word of Recall It can be harmed by acid and fire. It was found somewhere. i) a Scroll titled "sunnelg mebul" of Object Detection It was found in . j) an Empty Bottle (1d1) It was dropped by a Singing, happy drunk in . [Last Ten Messages] You hit the Mean looking mercenary with your elbow. You uppercut the Mean looking mercenary. You have slain the Mean looking mercenary. You collect 35 gold pieces worth of copper. You hit the Singing, happy drunk with your elbow. You have slain the Singing, happy drunk. You collect 17 gold pieces worth of copper. The Raving lunatic drool on you. You butt the Raving lunatic. You have slain the Raving lunatic. |
Posted on 19.2.2007 19:41
5. on the sCthangband Ladder (of 13)
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