The Angband Ladder: Akriik, Kobold Warrior-Monk by <bbarden@mail.com>

  [sCthangband 1.0.16 Character Dump]

 Name        : Akriik           Age                 23       STR:     18
 Sex         : Male             Height              60       INT:     13
 Race        : Kobold           Weight             123       WIS:     16
 Template    : Warrior-Monk     Social Class         4       DEX:  18/60
 Exp. factor : 125              Birthday        19 Jan       CON:  18/10
                                                             CHR:  18/10

   Melee                      Missile               Hit Points:      145/145
 + To Hit           15      + To Hit           27   Spell Points:      17/17
 + To Damage        21      + To Damage        17   Chi Points:        17/17
 Attack/Round     2,24      Attack/Round     1,36
 Damage/Round    65,55      Damage/Round   124,48   Gold:              26291
                                                    Experience:      1276133
            (Miscellaneous Abilities)
 Fighting    : Incredible   Perception  : Fair      + To AC:              82
 Bows/Throw  : Incredible   Searching   : Fair      Base AC:               8
 Saving Throw: Excellent    Disarming   : Good
 Stealth     : Very Good    Magic Device: Very Good Infra-Vision:    30 feet

       Everyman Skills         Specialist Skills        Hermetic Skills
       ===============         =================        ===============

     Close Combat:    48%     Martial Arts:    38%    Thaumaturgy:     32%
     Slashing Weaps:  23%                             Necromancy:      32%
     Stabbing Weaps:  25%     Mindcrafting:    32%    Conjuration:     2%
     Crushing Weaps:  30%     Chi Balance:     32%    Sorcery:         2%
     Missile:         33%
                              Spirit Lore:     32%    Magice Corporis: 1%
     Toughness:       33%                             Magice Vis:      3%
                              Hedge Magic:     32%    Magice Naturae:  32%
     Devices:         37%                             Magice Animae:   32%
     Resistance:      42%     Innate Powers:   32%
                                                      Mana Channeling: 32%
     Perception:      47%
     Searching:       37%
     Item Sensing:    62%

     Disarming:       37%
     Stealth:         47%

                             (Character Background)
            You are one of several children of a Klackon hive queen.
                      You have black skin, and black eyes.


  [Miscellaneous information]

 Ironman Shops:      OFF
 Maximise Mode:      ON
 Preserve Mode:      ON
 Autoscum:           ON
 Small Levels:       ON
 Arena Levels:       ON
 Long Stairs:        ON
 Stupid Monsters:    OFF
 Recall:             Level 12 (600') in Khufu's Tomb

 You have conquered the Sewers under Ulthar.
 You have conquered the Sewers under Nir.
 You have conquered the Yeek King's Lair.
 You have conquered the Orc Tower.
 You have conquered the Kobold Fort.

 You have completed 9 quests.
 You have defeated 4894 enemies.


  [Character Equipment]

a) (nothing) [+5]
b) the Long Bow of Lyf (x4) (+12,+17) (+4 stealth) {uncursed}
     It trains your Missile skill.
     It adds 4 to your stealth.
     It provides resistance to light and disenchantment.
     It fires missiles with extra might.
     It fires missiles excessively fast.
     It induces random teleportation.
     It cannot be harmed by the elements.
     It was a quest reward at 450' in the Yeek King's Lair.
c) an Iron Ring of See Invisible {uncursed}
     It was found on the floor at 300' in the Kobold Fort.
d) a Copper Ring of Damage (+9) {uncursed}
     It was found on the floor at 950' in the Orc Tower.
e) an Amulet of Charisma (+3) {uncursed}
     It adds 3 to your charisma.
     It cannot be harmed by the elements.
     It was bought from a Black Market at 300' in the Kobold Fort.
f) the Star Essence of Polaris (1d1) (+1) {uncursed}
     It provides light (radius 3) forever.
     It was dropped by a Blue yeek at 450' in the Yeek King's Lair.
g) (nothing) [+28]
h) a Cloak of Protection [1,+10] {uncursed}
     It was a quest reward at 350' in the Sewers under Ulthar.
i) a Small Leather Shield (1d1) [2,+9] {uncursed, 50% off}
     It can be harmed by acid.
     It was bought from an Armoury at 350' in the Sewers under Nir.
j) the Metal Cap of Holiness (1d1) [3,+12] (+3) {uncursed}
     It adds 3 to your wisdom and charisma.
     It cannot be harmed by the elements.
     It was dropped by Robin Hood, the Outlaw at 350' in the Sewers under Nir.
k) (nothing) [+9]
l) a Pair of Soft Leather Boots of Stealth (1d1) [2,+6] (+3) {uncursed}
     It was a quest reward at 1000' in the Orc Tower.
m) (nothing)
n) an Orange Speckled Potion of Cure Serious Wounds (1d1)
     It was found on the floor at 300' in the Kobold Fort.
o) a Chartreuse Potion of Healing (1d1)
     It was found somewhere in the Orc Tower.
p) a Chartreuse Potion of Healing (1d1)
     It was found somewhere in the Orc Tower.
q) (nothing)
r) (nothing)


  [Character Inventory]

a) a Lump of Sulphur (1d1)
     It was found in a vault at 250' in Khufu's Tomb.
b) 2 Necromancy Books [Black Prayers] (1d1)
     They were found somewhere.
c) 3 Thaumaturgy Books [Sign of Chaos] (1d1)
     They were found somewhere.
d) a Metallic Red Potion of Cure Light Wounds (1d1)
     It was found in .
e) 9 Potions of Cure Critical Wounds (1d1)
     It can be harmed by cold.
     They were found somewhere.
f) 2 Scrolls titled "tiit undok snik" of Trap Creation
     They were found somewhere.
g) 9 Scrolls of Teleportation
     It can be harmed by acid and fire.
     They were found somewhere.
h) a Scroll of Word of Recall
     It can be harmed by acid and fire.
     It was found somewhere.
i) a Scroll titled "sunnelg mebul" of Object Detection
     It was found in .
j) an Empty Bottle (1d1)
     It was dropped by a Singing, happy drunk in .


  [Last Ten Messages]

You hit the Mean looking mercenary with your elbow.
You uppercut the Mean looking mercenary.
You have slain the Mean looking mercenary.
You collect 35 gold pieces worth of copper.
You hit the Singing, happy drunk with your elbow.
You have slain the Singing, happy drunk.
You collect 17 gold pieces worth of copper.
The Raving lunatic drool on you.
You butt the Raving lunatic.
You have slain the Raving lunatic.

Posted on 19.2.2007 19:41

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On 19.2.2007 19:41 bbarden@mail.com wrote:
I've been doing the whole "master of all arts" thing, with martial arts as my melee style. Martial arts are slow, but give you plenty of time, which works well with shamanism healing. Was initially a Klackon, but got changed to a kobold by my chaos patron. Shamanism and mindcraft cover pretty much all necessary utility effects themselves, but I'm a bit worried about raw damage-dealing, so I'm planning on going Necromancy and Thaum for the attack spells. I'd also like to get plymorph at some point, to get back to being a Klackon again. For the moment, the only spells I have are magic missile and sense undead - I'm saving up for the dungeon books. I also got a tremendously powerful bow as a quest reward, which is great for killing things, but simply awful for gaining skill in missile weapons.

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