The Angband Ladder: Bender, Human Warrior-Monk by <mndwalker@yahoo.com>

  [sCthangband 1.0.13 Character Dump]

 Name        : Bender           Age                 17       Str:  18/10  18/20
 Sex         : Male             Height              84       Int:     15     17
 Race        : Human            Weight             154       Wis:     14     16
 Template    : Warrior-Monk     Social Class        22       DEX:  19/44       
                                Birthday        24 Feb       CON:  19/33       
                                                             CHR:      7       
                                                                               
   Melee                                            Hit Points:       -4/324   
 + To Hit           18      Experience   5979969    Spell Points:        1/2   
 + To Damage        26                              Chi Points:         4/26   
 Attack/Round     3,27                                                         
 Damage/Round    93,22      Exp Factor       100    Gold               14857   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Stupendous   Perception  : Excellent    + To AC:          66    
 Bows/Throw  : Incredible   Searching   : Excellent    Base AC:          12    
 Saving Throw: Superb       Disarming   : Excellent                            
 Stealth     : Very Good    Magic Device: Superb       Infra-Vision: 0 feet    
                                                                               
                                                                               
       Everyman Skills         Specialist Skills        Hermetic Skills        
       ===============         =================        ===============        
                                                                               
     Close Combat:    58%     Martial Arts:    59%    Thaumaturgy:     0%      
     Slashing Weaps:  25%                             Necromancy:      0%      
     Stabbing Weaps:  24%     Mindcrafting:    53%    Conjuration:     6%      
     Crushing Weaps:  22%     Chi Balance:     51%    Sorcery:         0%      
     Missile:         35%                                                      
                              Spirit Lore:     0%     Magice Corporis: 10%     
     Toughness:       52%                             Magice Vis:      0%      
                              Hedge Magic:     3%     Magice Naturae:  0%      
     Devices:         59%                             Magice Animae:   0%      
     Resistance:      60%     Innate Powers:   0%                              
                                                      Mana Channeling: 3%      
     Perception:      47%                                                      
     Searching:       45%                                                      
     Item Sensing:    79%                                                      
                                                                               
     Disarming:       57%                                                      
     Stealth:         69%                                                      
                                                                               
                         (Character Background)                                
          You are one of several children of a Serf.  You are a well           
          liked child.  You have brown eyes, wavy auburn hair, and an          
          average complexion.                                                  
                                                                               


  [Miscellaneous information]

 Ironman Shops:     OFF
 Maximize Mode:      ON
 Preserve Mode:      ON
 Autoscum:           ON
 Small Levels:       ON
 Arena Levels:       OFF
 Long Stairs:       OFF
 Recall Depth:       Level 35 (1750')

 Your opponents are behaving stupidly.
 You have conquered the Sewers under Ulthar.
 You have conquered the Sewers under Nir.
 You have conquered the Yeek King's Lair.
 You have conquered Khufu's Tomb.
 You have conquered the Kobold Fort.

 You have completed 12 quests.
 You have defeated 5098 enemies.


  [Character Equipment]

a) (nothing) [+5]
b) the Long Bow 'Cleaver' (x4) (+14,+12) (+3) {uncursed}
     It can be activated for...
     frost bolt (6d8) every 7+d7 turns
     ...if it is being worn.
     You have a 90.0% chance of successfully using it at present.
     It trains your missile skill.
     It adds 3 to your constitution and searching.
     It provides resistance to cold.
     It fires missiles with extra might.
     It fires missiles excessively fast.
     It cannot be harmed by the elements.
c) a Ring of Damage (+15) {uncursed}
     It can be harmed by electricity.
d) a Ring of See Invisible {uncursed}
     It allows you to see invisible monsters.
e) an Amulet of Brilliance (+6) {uncursed}
f) the Star Essence of Polaris (1d1) (+1 search) {uncursed}
     It can be activated for...
     illumination every 10+d10 turns
     ...if it is being worn.
     You have a 93.1% chance of successfully using it at present.
     It provides light (radius 3) forever.
     It adds 1 to your searching.
     It cannot be harmed by the elements.
g) Hard Studded Leather of Yith (1d2) (-1) [7,+11] (+3 stealth) {uncursed}
     It adds 3 to your stealth.
     It provides resistance to acid, electricity, fire, cold and nexus.
     It cannot be harmed by the elements.
h) the Cloak 'Darkness' [1,+8] (+2) {uncursed}
     It can be activated for...
     Sleep II every 55 turns
     ...if it is being worn.
     You have a 92.0% chance of successfully using it at present.
     It adds 2 to your intelligence, wisdom and stealth.
     It provides resistance to acid and dark.
     It cannot be harmed by the elements.
i) (nothing) [+7]
j) (nothing) [+9]
k) a Set of Gauntlets of Free Action (1d1) [2,+9] {uncursed}
l) the Pair of Soft Leather Boots of Celestial Protection (1d1) [2,+8] (+4)
{uncursed}
     It can be activated for...
     temporary ESP (dur 25+d30) every 200 turns
     ...if it is being worn.
     You have a 92.5% chance of successfully using it at present.
     It adds 4 to your dexterity, constitution and movement speed.
     It sustains your dexterity.
     It cannot be harmed by the elements.
m) a Scroll of Teleportation {3% off}
n) a Scroll of Teleportation {3% off}
o) a Scroll of Teleportation {3% off}
p) (nothing)
q) (nothing)
r) (nothing)


  [Character Inventory]

a) 3 Conjuration Books [Minor Conjurings] (1d1) {@m1!k!d}
b) a Potion of Restore Life Levels (1d1)
c) a Potion of Resistance (1d1)
d) 2 Scrolls of Teleportation {3% off}
e) 3 Scrolls of Word of Recall {3% off}
f) 2 Scrolls of Satisfy Hunger
g) a Rod of Lightning Bolts (1d1)
     You have a 80.0% chance of successfully using it at present.
h) 2 Wands of Teleport Other (1d1) (7 charges) {!*}
     You have a 80.0% chance of successfully using it at present.
i) a Wand of Drain Life (1d1) (6 charges)
     You have a 1.3% chance of successfully using it at present.
j) a Staff of Perception (1d2) (7 charges)
     You have a 90.0% chance of successfully using it at present.
     It can be harmed by acid and fire.
k) a Staff of Perception (1d2) (6 charges)
     You have a 90.0% chance of successfully using it at present.
     It can be harmed by acid and fire.
l) a Large Leather Shield of Resist Acid (1d2) [4,+8] {uncursed}
m) a Long Sword (2d5) (+0,+0) {uncursed}
     It trains your slashing weapons skill.
n) the Ball-and-Chain 'Iluvedinrond' (2d4) (+11,+13) (+2) {uncursed}
     It trains your crushing weapons skill.
o) 9 Arrows (1d4) (+2,+1) {@f1!k!d, uncursed}
     It trains your missile skill.


[Home Inventory (Dylath-Leen)]

a) 6 Lumps of Sulphur (1d1)
b) a Conjuration Book [Book of Eibon] (1d1)
c) 2 Mushrooms of Restoring
d) 3 Potions of Speed (1d1)
e) 6 Potions of Healing (1d1)
f) a Potion of Restore Mana (1d1)
g) 4 Potions of Resistance (1d1)
h) a Rod of Disarming (1d1) {@z1!k!d}
     You have a 3.7% chance of successfully using it at present.
i) a Ring of Damage (+15) {uncursed}
j) a Ring of Fear Resistance {uncursed}
k) a Ring of Free Action {uncursed}
l) a Ring of Confusion Resistance {uncursed}
a) a Ring of Blindness Resistance {uncursed}
b) an Amulet of Resistance {uncursed}
     It provides resistance to acid, electricity, fire, cold and nexus.
     It cannot be harmed by the elements.
c) the Pair of Soft Leather Boots of Takanohana (1d1) [2,+16] (+3 chr)
{uncursed}
     It adds 3 to your charisma.
     It provides resistance to shards, nether and disenchantment.
     It cannot be harmed by the elements.
d) the Pair of Soft Leather Boots of Fury (1d1) [2,+12] (+4 infra) {uncursed}
     It adds 4 to your infravision.
     It provides immunity to paralysis.
     It provides resistance to fire and nether.
     It cannot be harmed by the elements.
e) the Pair of Hard Leather Boots 'Losthaurmal' (1d1) [3,+13] (+2) {uncursed}
     It can be activated for...
     restore stats and life levels every 750 turns
     ...if it is being worn.
     You have a 92.0% chance of successfully using it if you wear it.
     It adds 2 to your intelligence and infravision.
     It provides resistance to acid and blindness.
     It cannot be harmed by the elements.
f) the Pair of Hard Leather Boots 'Seemuru' (1d1) [3,+6] (+4) {uncursed}
     It adds 4 to your intelligence, constitution and stealth.
     It sustains your intelligence.
     It provides permanent light.
     It slows your metabolism.
     It speeds your regenerative powers.
     It cannot be harmed by the elements.

  [Last Ten Messages]

The Novice ranger dies.
It screams in agony.
$!Really try a Wand of Teleport Other (1d1) (8 charges) {!*}? [y/n] y
You are confused.
You have 7 charges remaining.
You combine some items in your pack.
Lasha, Mistress of Water casts a water bolt.
You die.
$!Dump the screen? [y/n] n
Goodbye, Bender!

Posted on 31.7.2003 20:27
Last updated on 3.8.2003 17:19

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3. on the sCthangband Ladder (of 13)

Comments

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On 31.7.2003 20:27 mndwalker@yahoo.com wrote:
My first character in this pretty cool variant.
He just finished clearing all sewers and plans to attack the kobold fort next.

On 31.7.2003 22:23 jsn2batmtsu.edu wrote:
FWIW, I generaly find it easier to take out the yeeks before the kobalds, but YMMV.

On 1.8.2003 13:05 mndwalker@yahoo.com wrote:
Thanks for your advice.

I conquered the kobolds and yeeks easily and visited both the orc tower and an undead dungeon afterwards.
The orc tower seeems to be more difficult because of the very small levels.

On 2.8.2003 12:12 mndwalker@yahoo.com wrote:
Killed Azog at the top of the orc tower but it isn't marked as conquered.
(Probably a bug: I went from 1000ft back to 950ft and suddenly got a quest for Autorollers. I'll kill them later.)

Right now I'm in the Tomb at 1050ft and working on Mindcrafting skills.


On 3.8.2003 10:59 mndwalker@yahoo.com wrote:
Mindcrafting turned out to be very useful for detection purposes. I'll start training conjuration magic next.

Conquered the Tomb easily and went up Shelob's tower until 1450ft where I got a quest for Gravity Hounds.
This seems to be too risky right now, especially on a 1x1 level.
I'll head to another dungeon to do some stat-gain first (maybe Collector's cave or Stormbringer's Vault?)


On 3.8.2003 17:19 mndwalker@yahoo.com wrote:
Damn..
I got her down to 3 stars, then she suddenly started to cast several spells a round, destroyed all my healing potions and confused me all the time.
Next time I'll stay away from the Elemental Conflux until later.. I really dislike all those 1x1 levels in the towers.


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