The Angband Ladder: Bender, Human Warrior-Monk by <mndwalker@yahoo.com>
[sCthangband 1.0.13 Character Dump] Name : Bender Age 17 Str: 18/10 18/20 Sex : Male Height 84 Int: 15 17 Race : Human Weight 154 Wis: 14 16 Template : Warrior-Monk Social Class 22 DEX: 19/44 Birthday 24 Feb CON: 19/33 CHR: 7 Melee Hit Points: -4/324 + To Hit 18 Experience 5979969 Spell Points: 1/2 + To Damage 26 Chi Points: 4/26 Attack/Round 3,27 Damage/Round 93,22 Exp Factor 100 Gold 14857 (Miscellaneous Abilities) Fighting : Stupendous Perception : Excellent + To AC: 66 Bows/Throw : Incredible Searching : Excellent Base AC: 12 Saving Throw: Superb Disarming : Excellent Stealth : Very Good Magic Device: Superb Infra-Vision: 0 feet Everyman Skills Specialist Skills Hermetic Skills =============== ================= =============== Close Combat: 58% Martial Arts: 59% Thaumaturgy: 0% Slashing Weaps: 25% Necromancy: 0% Stabbing Weaps: 24% Mindcrafting: 53% Conjuration: 6% Crushing Weaps: 22% Chi Balance: 51% Sorcery: 0% Missile: 35% Spirit Lore: 0% Magice Corporis: 10% Toughness: 52% Magice Vis: 0% Hedge Magic: 3% Magice Naturae: 0% Devices: 59% Magice Animae: 0% Resistance: 60% Innate Powers: 0% Mana Channeling: 3% Perception: 47% Searching: 45% Item Sensing: 79% Disarming: 57% Stealth: 69% (Character Background) You are one of several children of a Serf. You are a well liked child. You have brown eyes, wavy auburn hair, and an average complexion. [Miscellaneous information] Ironman Shops: OFF Maximize Mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: OFF Long Stairs: OFF Recall Depth: Level 35 (1750') Your opponents are behaving stupidly. You have conquered the Sewers under Ulthar. You have conquered the Sewers under Nir. You have conquered the Yeek King's Lair. You have conquered Khufu's Tomb. You have conquered the Kobold Fort. You have completed 12 quests. You have defeated 5098 enemies. [Character Equipment] a) (nothing) [+5] b) the Long Bow 'Cleaver' (x4) (+14,+12) (+3) {uncursed} It can be activated for... frost bolt (6d8) every 7+d7 turns ...if it is being worn. You have a 90.0% chance of successfully using it at present. It trains your missile skill. It adds 3 to your constitution and searching. It provides resistance to cold. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by the elements. c) a Ring of Damage (+15) {uncursed} It can be harmed by electricity. d) a Ring of See Invisible {uncursed} It allows you to see invisible monsters. e) an Amulet of Brilliance (+6) {uncursed} f) the Star Essence of Polaris (1d1) (+1 search) {uncursed} It can be activated for... illumination every 10+d10 turns ...if it is being worn. You have a 93.1% chance of successfully using it at present. It provides light (radius 3) forever. It adds 1 to your searching. It cannot be harmed by the elements. g) Hard Studded Leather of Yith (1d2) (-1) [7,+11] (+3 stealth) {uncursed} It adds 3 to your stealth. It provides resistance to acid, electricity, fire, cold and nexus. It cannot be harmed by the elements. h) the Cloak 'Darkness' [1,+8] (+2) {uncursed} It can be activated for... Sleep II every 55 turns ...if it is being worn. You have a 92.0% chance of successfully using it at present. It adds 2 to your intelligence, wisdom and stealth. It provides resistance to acid and dark. It cannot be harmed by the elements. i) (nothing) [+7] j) (nothing) [+9] k) a Set of Gauntlets of Free Action (1d1) [2,+9] {uncursed} l) the Pair of Soft Leather Boots of Celestial Protection (1d1) [2,+8] (+4) {uncursed} It can be activated for... temporary ESP (dur 25+d30) every 200 turns ...if it is being worn. You have a 92.5% chance of successfully using it at present. It adds 4 to your dexterity, constitution and movement speed. It sustains your dexterity. It cannot be harmed by the elements. m) a Scroll of Teleportation {3% off} n) a Scroll of Teleportation {3% off} o) a Scroll of Teleportation {3% off} p) (nothing) q) (nothing) r) (nothing) [Character Inventory] a) 3 Conjuration Books [Minor Conjurings] (1d1) {@m1!k!d} b) a Potion of Restore Life Levels (1d1) c) a Potion of Resistance (1d1) d) 2 Scrolls of Teleportation {3% off} e) 3 Scrolls of Word of Recall {3% off} f) 2 Scrolls of Satisfy Hunger g) a Rod of Lightning Bolts (1d1) You have a 80.0% chance of successfully using it at present. h) 2 Wands of Teleport Other (1d1) (7 charges) {!*} You have a 80.0% chance of successfully using it at present. i) a Wand of Drain Life (1d1) (6 charges) You have a 1.3% chance of successfully using it at present. j) a Staff of Perception (1d2) (7 charges) You have a 90.0% chance of successfully using it at present. It can be harmed by acid and fire. k) a Staff of Perception (1d2) (6 charges) You have a 90.0% chance of successfully using it at present. It can be harmed by acid and fire. l) a Large Leather Shield of Resist Acid (1d2) [4,+8] {uncursed} m) a Long Sword (2d5) (+0,+0) {uncursed} It trains your slashing weapons skill. n) the Ball-and-Chain 'Iluvedinrond' (2d4) (+11,+13) (+2) {uncursed} It trains your crushing weapons skill. o) 9 Arrows (1d4) (+2,+1) {@f1!k!d, uncursed} It trains your missile skill. [Home Inventory (Dylath-Leen)] a) 6 Lumps of Sulphur (1d1) b) a Conjuration Book [Book of Eibon] (1d1) c) 2 Mushrooms of Restoring d) 3 Potions of Speed (1d1) e) 6 Potions of Healing (1d1) f) a Potion of Restore Mana (1d1) g) 4 Potions of Resistance (1d1) h) a Rod of Disarming (1d1) {@z1!k!d} You have a 3.7% chance of successfully using it at present. i) a Ring of Damage (+15) {uncursed} j) a Ring of Fear Resistance {uncursed} k) a Ring of Free Action {uncursed} l) a Ring of Confusion Resistance {uncursed} a) a Ring of Blindness Resistance {uncursed} b) an Amulet of Resistance {uncursed} It provides resistance to acid, electricity, fire, cold and nexus. It cannot be harmed by the elements. c) the Pair of Soft Leather Boots of Takanohana (1d1) [2,+16] (+3 chr) {uncursed} It adds 3 to your charisma. It provides resistance to shards, nether and disenchantment. It cannot be harmed by the elements. d) the Pair of Soft Leather Boots of Fury (1d1) [2,+12] (+4 infra) {uncursed} It adds 4 to your infravision. It provides immunity to paralysis. It provides resistance to fire and nether. It cannot be harmed by the elements. e) the Pair of Hard Leather Boots 'Losthaurmal' (1d1) [3,+13] (+2) {uncursed} It can be activated for... restore stats and life levels every 750 turns ...if it is being worn. You have a 92.0% chance of successfully using it if you wear it. It adds 2 to your intelligence and infravision. It provides resistance to acid and blindness. It cannot be harmed by the elements. f) the Pair of Hard Leather Boots 'Seemuru' (1d1) [3,+6] (+4) {uncursed} It adds 4 to your intelligence, constitution and stealth. It sustains your intelligence. It provides permanent light. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by the elements. [Last Ten Messages] The Novice ranger dies. It screams in agony. $!Really try a Wand of Teleport Other (1d1) (8 charges) {!*}? [y/n] y You are confused. You have 7 charges remaining. You combine some items in your pack. Lasha, Mistress of Water casts a water bolt. You die. $!Dump the screen? [y/n] n Goodbye, Bender! |
Posted on 31.7.2003 20:27
3. on the sCthangband Ladder (of 13)
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