The Angband Ladder: Lalibard, Basilisk Monster SoulKnive by <OmniNegro@hotmail.com>
[FuryBand 4.0.0 Character Sheet] Name : Lalibard Age 15 STR! 40 Sex : Neuter Height 65 INT! 37 Race : Basilisk Monster Weight 149 WIS! 34 Class : SoulKnive Social Class 91 DEX! 25 Body : Player CON! 40 God : Eru Iluvatar CHR! 20 + To Melee Hit 31 Level 48 Hit Points 1371/ 1371 + To Melee Damage 41 Experience 7251793 Spell Points 1096/ 1096 + To Ranged Hit 31 Max Exp 7251793 Sanity 629/ 629 + To Ranged Damage 0 Exp to Adv. 7600000 Piety 4288 AC 18+76 Gold 1568391 Speed Fast (+14) (Miscellaneous Abilities) Fighting : Legendary[27]Perception : Superb Blows/Round: 19 Bows/Throw : Heroic Searching : Heroic Shots/Round: 1 Saving Throw: Superb Disarming : Heroic Mel.dmg/Rnd: 836-6479 Stealth : Legendary[32]Magic Device: Legendary[27]Infra-Vision: 90 feet Tactic: coward Explor: slug-like (Character Background) You were one of the first beings to be corrupted, and your entire being detests this fact. Your glowing red eyes radiate contempt. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Barad-Dur: Level 52 (2600') Barrow-Downs: Level 10 (500') Cirith Ungol: Level 50 (2500') Heart of the Earth: Level 36 (1800') Paths of the Dead: Level 40 (2000') Maze: Level 37 (1850') Erebor: Level 62 (3100') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') Near Harad: Level 20 (1000') Isengard: Level 40 (2000') Your body is a Player. You are currently on level 70 of Dol Guldur. You have defeated 5189 enemies. You saved Gondolin from destruction. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved 52 princesses. You found none of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 1st Quelle of the 2890th year of the third age. You have been adventuring for 15 days. efkmnosz{@ Add Str : .........+ Add Int : ..3...2... Add Wis : ..3...2... Add Con : .6.......+ Add Chr : ..3....... Mul Mana : ....+....+ Add Stea. : ....2..... Add Sear. : ..34..2... Add Infra : ..3....... Add Speed : *6........ Add Blows : .....*.... Sust Str : .......... Sust Int : .......... Sust Wis : ....+..... Sust Dex : .......... Sust Con : .+........ Sust Chr : .......... Invisible : .......... Mul life : .........+ Sens Fire : .......... Reflect : .......... Free Act : ..+.+....+ Hold Life : .......... Imm Acid : ..+..*.... Imm Elec : ..+.+*.... Imm Fire : .....*.... Imm Cold : ..+..*.... Res Pois : .....+...+ Res Fear : .+...+.... Res Light : .....+.... Res Dark : .....+.... Res Blind : ....+++... Res Conf : ....++.... Res Sound : ....++.... Res Shard : .....+.... Res Neth : .....+.... Res Nexus : .....+.... Res Chaos : .....+.... Res Disen : .....+.... Aura Fire : .....+.... Aura Elec : .....+.... See Invis : ..+...+... Regen : ....+....+ Activate : ..+++.+... Blessed : ....+..... Fly : .........+ Climb : .........+ Dragon.ESP: .........+ No Stun : ...+...... Corruption list: Balrog Wings: Creates ugly, but working, wings allowing you to fly But it reduces charisma by 4 and dexterity by 2 Troll Blood: Troll blood flows in your veins, granting increased regeneration It also enables you to feel the presence of other troll beings But it will make your presence more noticeable Teleport: Teleports the player at will. Distance 10+4*level squares Level=7, Cost=7, Stat=WIS, Difficulty=15 Vampiric Drain: You can drain life from a foe like a vampire. Drains (level+1d(level))*(level/10) hitpoints, heals you and satiates you. Doesn't work on all monsters Level=4, Cost=5, Stat=CON, Difficulty=9 Blink: You can teleport yourself short distances (10 squares). Level=3, Cost=3, Stat=WIS, Difficulty=12 Eat Rock: You can consume solid rock with food benefit, leaving an empty space behind. Level=8, Cost=12, Stat=CON, Difficulty=18 Illuminate: You can emit bright light that illuminates an area. Damage=2d(level/2) Radius=(level/10)+1 Level=3, Cost=2, Stat=INT, Difficulty=10 Berserk: You can drive yourself into a berserk frenzy. It grants super-heroism. Duration=10+1d(level) Level=8, Cost=8, Stat=STR, Difficulty=14 Midas touch: You can turn ordinary items to gold. Turns a non-artifact object into 1/3 its value in gold Level=10, Cost=5, Stat=INT, Difficulty=12 Resist Elements: You can harden yourself to the ravages of the elements. Level dependant chance of gaining resistances to the four elements and poison. Duration=20 + d20 Level=10, Cost=12, Stat=CON, Difficulty=12 Skills (points left: 0) - Combat 50.000 [1.300] - Weaponmastery 01.600 [0.600] . Sword-mastery 00.000 [0.700] . Archery 00.500 [0.600] . Basilisk-combat 50.000 [1.000] - Sneakiness 31.750 [1.000] . Stealth 50.000 [0.800] . Disarming 50.000 [1.000] . Backstab 06.700 [0.300] - Powers 45.778 [1.400] . Devices 50.000 [2.000] . Mind 01.000 [0.500] - Spirituality 25.880 [0.600] . Prayer 00.000 [0.500] - Mindcraft 50.000 [1.300] . Mind-blades 50.000 [1.000] . Monster-lore 00.000 [0.900] Abilities * All-Around Attack * Extra Max Blow(1) * Extra Max Blow(2) * Perfect casting * Tree walking [Fates] You may find a Pair of Hard Leather Boots on level 13. You are fated to meet a Mangy-looking leper on level 16. [Character Equipment] e) a Dazzling Ring of Speed (+13) f) a Rohirric Ring of Constitution (+6) {25% off} It increases your constitution and speed by 6. It sustains your constitution. It makes you completely fearless. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. k) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient bronze dragon on level 70 of Dol Guldur. m) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It prevents stuns. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of King Koopa on level 28 of Mirkwood. n) a Psychoactive Skin of Sanctity (+5,+5) [10,+28](40%) (+2 to stealth) It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It reduces damages you take by 50%, physical and magical. It increases your stealth by 2. It increases your mana capacity by 40%. It sustains your wisdom. It provides immunity to paralysis. It provides resistance to electricity , blindness, confusion and sound. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ettin on level 40 of Isengard. o) The Chargeable Fur Cloak 'Money Pit' [3,+15] (+10 attacks) It provides light (radius 2) forever. It can be upgraded with gold It increases your attack speed by 10. It provides immunity to acid, electricity, fire and cold. It makes you completely fearless. It provides resistance to poison, light, dark, blindness, confusion, sound, shards, nether, nexus, chaos and disenchantment. It produces a fiery sheath. It produces an electric sheath. It produces an acid sheath. It produces an cold sheath. You bought it from the General Store. s) The Iron Helm 'Holhenneth' [5,+15] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence , wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. z) (nothing) {) (nothing) [Character Inventory] a) The Potion of Winning {special} It can be activated for restore stats and life levels every 200 turns. You found it in the remains of a Revenant in the town of Minas Anor . b) 7 Lembases c) 3 Sprigs of Athelas d) 5 Potions of Curing e) 2 Scrolls of *Identify* f) a Silver Rod of Quickness of Recall (100/100) It can cast spells faster. It was given to you as a reward. g) a Staff of Disarm[7|19] (16 charges) (+16 to searching) h) a Staff of Recovery[3|12] (13 charges) i) a Staff of Mana[2|28](60%) (3 charges) j) The Ring of Durin (+2) {cursed} It grants you the power of midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. k) an Amulet of Trickery (+3) It increases your dexterity, stealth, infravision and speed by 3. It sustains your dexterity. It provides resistance to poison and nexus. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Rare Jewelry Shop. l) The Short Willow Bow of Amrod (x4) (+12,+15) (+2) It increases your strength and constitution by 2. It provides resistance to electricity, fire and cold. It speeds your regenerative powers. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Kenshirou the Fist of the North Star on level 70 of Dol Guldur. m) (nothing) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) 4 Lembases b) 6 Sprigs of Athelas c) a Potion of Restore Mana d) a Potion of Self Knowledge e) a Potion of New Life {100% off} f) 5 Scrolls of Word of Recall g) a Moonstone Rod of Nothing (75/75) h) a Mithril Rod of the Istari of Healing (320/320) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You bought it from the Black Market. i) The Ring of Power of Uvatha the Horseman (+5 to searching) It increases your strength, dexterity and searching by 5. It makes you invisible. It sustains your dexterity. It allows you to levitate. It speeds your regenerative powers. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . j) a Blessed Ring of Damage (+21) [+10] (+1) k) The Necklace of Girion [10,+0] (+5) It can be activated for grow mushrooms every 50+d50 turns if it is being worn. It increases your charisma by 5. It sustains your charisma. It provides resistance to poison and nexus. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Spectral tyrannosaur on level 38 of Barad-Dur. l) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. m) The Jedi Robe of Obi Wan Kenobi [1,+15] (+3) It prevents stuns. It increases your intelligence, dexterity, constitution and speed by 3 . It sustains your dexterity. It provides immunity to paralysis. It provides resistance to disenchantment. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Red Balrog in the town of Gondolin . n) The Broad Sword 'Glamdring' (4d3) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. o) The Key of Thorin p) The Cup of Thror It can be activated for alchemy every 500 turns. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. q) The Parchment - Map of Thror {special} [Home Inventory - Gondolin ] a) a Note of Eru [10,+5] (+3) {100% off} b) The Gem of Rage It can be activated for mass genocide every 1000 turns. You found it in the remains of a Master lich on level 51 of Barad-Dur. c) a Mushroom of Restoring d) a Potion of Restore Mana e) 10 Scrolls of *Enchant Armour* f) 10 Scrolls of Satisfy Hunger g) a Scroll of Sterilise h) a Golden Rod of Nothing (125/125) i) 2 Rod Tips of Recall (80 Mana to cast) j) a Rod Tip of Curing (35 Mana to cast) k) a Wand of Stone Prison[2|8] (8 charges) l) The Ring of Gorlian (+2) It increases your strength and wisdom by 2. It makes you completely fearless. It provides resistance to acid, cold, light, blindness, chaos and disenchantment. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient gold dragon on level 52 of Barad-Dur. m) a Rohirric Ring of Protection [+18] (+1 to speed) It increases your speed by 1. It makes you completely fearless. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. n) The Ring 'Perie' (+3) It increases your constitution by 3. It provides resistance to poison, light, dark and nexus. It allows you to see invisible monsters. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon in the town of Gondolin . o) a Ring of Speed (+9) p) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom , dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Boromir, Son of Denethor on level 50 of Barad-Dur. q) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Fire in the town of Gondolin . r) a Dwarven Lantern of the Magi (+1) s) an Elven Metal Scale Mail of the Maiar (-2 to accuracy) [13,+23] (+1 to stealth t) The Rod of Annuminas (+4) [Home Inventory - Minas Anor ] a) The Clay Tablets of Antiquity It can be activated for cure confusion every 500 turns. You found it lying on the ground on level 11 of Mirkwood. b) 3 Potions of Restore Mana c) a Scroll of Sterilise d) a Moonstone Rod of Simplicity of Nothing (75/75) You bought it from the Black Market. e) a Mithril Rod of Charging of Nothing (160/160) It regenerates its mana faster. You bought it from the Black Market. f) a Staff of Disarm[2|12] (17 charges) (+17 to searching) g) a Rohirric Amulet of Protection from Evil (+2 to speed) It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your speed by 2. It makes you completely fearless. It allows you to sense the presence of evil beings. It has been blessed by the gods. You bought it from the Black Market. h) a Lucky Amulet of Protection from Evil (+5) It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your luck by 5. It allows you to sense the presence of evil beings. It has been blessed by the gods. You found it in the remains of an Ancient gold dragon on level 52 of Barad-Dur. i) an Amulet of Sustenance It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to life draining. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. j) The Amulet of Faramir (+18,+0) [+8] (+5) It can be activated for word of recall every 200 turns if it is being worn. It increases your stealth by 5. It sustains your dexterity. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. k) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Mario on level 39 of Barad-Dur. l) The Anchor of Space-Time It provides light (radius 2) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Spectral tyrannosaur on level 40 of Barad-Dur. m) The Pearl 'Nimphelos' (+1) It grants you the power of dazzle if it is being worn. It provides light (radius 3) forever. It increases your searching and infravision by 1. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Spectral tyrannosaur on level 38 of Barad-Dur. n) The Jedi Robe of Vorienwe [6,+15] It provides immunity to electricity and fire. It makes you completely fearless. It provides resistance to cold, light, confusion and disenchantment. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) The Cloak 'Holcolleth' [1,+13] (+2) It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) an Elven Cloak [4,+10] (+2 to stealth) [Home Inventory - Caras Galadhon ] a) 4 Potions of Cure Insanity b) a Potion of Augmentation c) a Staff of Remove Curses[1|17] (7 charges) d) a Staff of Disarm[5|13] (19 charges) (+19 to searching) e) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+19] (+2 to stealth) It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It increases your stealth by 2. It provides resistance to acid, electricity, fire, cold and light. It allows you to fly. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. f) a Metal Brigandine Armour of the Maiar (-3 to accuracy) [19,+15] It grants you the power of berserk if it is being worn. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold and blindness. It allows you to sense the presence of trolls, giants and evil beings. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Armoury. g) The Cloak of Thorongil [1,+10] It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. h) an Elven Cloak [4,+5] (+3 to stealth) i) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. j) The Dagger of Meriadoc (E:10, L:1) (1d5) (+4,+6) It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It is easy to throw. It does extra damage from electricity. It makes you completely fearless. It provides resistance to electricity. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Home Inventory - Khazad-dum ] a) a Silver Rod of Capacity of Nothing (200/200) b) a Golden Rod of Quickness of Nothing (125/125) c) a Golden Rod of Nothing (125/125) d) a Golden Rod of Capacity of Nothing (250/250) e) a Mithril Rod of Quickness of Nothing (160/160) f) a Rod Tip of Perception (20 Mana to cast) g) The Amulet of Carlammas (+2) It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Fire on level 40 of Isengard. h) a Sorcerous Amulet of the Serpents (-73,-14) [+2](40%) (+2) It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your dexterity and spell power by 2. It increases your mana capacity by 40%. It provides resistance to poison. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon on level 40 of Isengard. i) The Palantir of Orthanc (+2) It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. j) a Psychoactive Skin (+5,+5) [10,+11](20%) (+1 to stealth) k) a Blazing Jewel Encrusted Crown of Seeing [0,+13] (+5 to searching) It provides light (radius 1) forever. It increases your searching by 5. It provides resistance to fire and blindness. It allows you to see invisible monsters. It produces a fiery sheath. It cannot be harmed by acid. You found it in the remains of a Great Worm of Fire on level 40 of Isengard. l) a Gnomish Helm [5,+8] (+5) m) The Harp of Thorin (+2 to stealth) n) The Red Arrow of Gondor It can be activated for mass human summoning every 1000 turns . It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ent on level 40 of Isengard. [The Museum Inventory - Bree ] a) The Sling of Farmer Maggot (x4) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. |
Posted on 10.12.2006 04:38
6132. on the Ladder (of 19090)
Comments Related dumps: Eras, L75 Basilisk Monster SoulKnive 11th in FuryBand (4.0.0) by <OmniNegro@hotmail.com> (8%) Seen 1693 times. |