The Angband Ladder: Lienka, Demon Ranger by <rkyllo@shaw.ca>

  [EyAngband 0.5.0 Character Dump]

 Name   Lienka                                 CB  Base  RB  EB  Stat
 Sex    Male         Age            113  STR! (+1)  20   +3  +2   25
 Race   Balrog       Height         304  INT! (+1)  20   +2  +2   24
 Class  Ranger       Weight         521  WIS! (+0)  20   -3  +0   17
 Title  Ranger-Lord  Status           1  DEX! (+2)  20   +1  +5   26
 HP     -52/911                          CON! (+0)  20   +4  +2   26
 SP     325/337      Max Depth  3400 Ft  CHR! (+0)  20   -9  +0   11


 Level           50  Armor     [26,+74]  Infra     0 ft  Saving Throw    Heroic
 Cur Exp   11462226                                      Stealth            Bad
 Max Exp   11655237  Melee  (+41, 3d66)  Racial Ability  Fighting     Legendary
 Adv Exp   ********  Blows       1/turn  Plasma Ball     Shooting     Legendary
                                         (dam. 4d10+140  Throwing     Legendary
 Gold       2457924  Shoot        (+41)   rad 3)         Disarming       Superb
 Burden   153.8/180  Shots       3/turn  Every 30 Turns  Bypass Trap  Excellent
                                                         Magic Device Legendary
 You are of the accursed spawn of hell. You have been    Searching         Fair
 cast out by the whim of the greater demons, and now     Search Freq.      Good
 you seek revenge.                                       Digging         Superb
                                                         Alchemy         Superb

  [Resists & Abilities]

  No  Blind:............+.      Light:.+...*........      Blows:..............
  Free Actn:.+.......++...      Regen:............+.      Shots:..............
  Hold Life:....+.........  Telepathy:.....+........       Mana:..............
    Bravery:......+.....+.  See Invis:.......+......     Health:..............
  No Dsease:....+.........  Invisible:..............      Might:.+............
  No   Stun:..............       Luck:..............      Taint:............++
  No Poison:..............    Stealth:.......+......    Disrupt:..............
  No    Cut:..............     Search:..........+...  Drn Items:..............
  No   Conf:............+.  Infra-vsn:..............  Drn   Exp:..............
  S. Digest:....+.........  Tunneling:..............   Teleport:..............
  Fthr Fall:..........+...      Speed:..+........+.+  Aggravate:..............

  Resistances:
  Acid :55% +.....+.....+.  Dises:55% ....+.......+.  Nethr:33% ............+.
  Elec :55% ......+.....+.  Light:43% ......+.....+.  Chaos:33% ............+.
  Fire :100%......+.....+.  Dark :50% ......+.....+.  Disen:7%  ............+.
  Cold :55% ......+.....+.  Sound:33% ............+.  Mana :7%  ............+.
  Water:45% ............+.  Shard:33% ............+.
  Poisn:55% ......+.....+.  Nexus:33% ............+.
            abcdefghijkl@*            abcdefghijkl@*            abcdefghijkl@*
            |}=="~[( ]]]              |}=="~[( ]]]              |}=="~[( ]]]



  [Last Messages]

> 1 item squelched.
> You hit the Young blue dragon.
> The Young blue dragon flees in terror!
> You hit the Young blue dragon.
> You have slain the Young blue dragon.
> You feel something roll beneath your feet. <4x>
> One of your Rods of Detection (o) is recharged.
> You have found 435 gold pieces worth of adamantite.
> You have found 284 gold pieces worth of mithril.
> 1 item squelched.
> You hit the Great storm wyrm.
> The Great storm wyrm breathes lightning.
> The Ring of Accuracy is destroyed!
> The Rod of Curing is unaffected!
> You die.


  [Character Equipment]

a) a Ruby Great Sword of Corrosiveness (+9, 3d66)
   It was bought in a store.
b) an Elven Longbow of Lothlorien (+9, x8, 20) (+2 dex)
   It gives its wielder brighter light.  
   It was dropped by a Minor horror at a depth of 2900 ft
c) a Ring of Speed (+6)
   It was dropped by an Algroth at a depth of 2200 ft
d) a Ring of Accuracy (+16)
e) an Amulet of Sustenance
f) a Lantern of Telepathy <13671>
g) Multi-Hued Dragon Scale Mail [20,+9] (charging)
   It was dropped by an Orc shaman at a depth of 1050 ft
h) a Cloak of the Magi [1,+9] (+2)
   It gives its wielder see invisible.  
   It was lying on the floor at a depth of 1300 ft
i) (nothing)
j) a Silver Crown of Might [0,+10] (+2)
   It was bought in a store.
k) a Set of Leather Gloves of Thievery (+6 to hit) [1,+9] (+1)
   It was dropped by a Nameless horror at a depth of 2900 ft
l) a Pair of Metal Shod Boots of Speed [4,+9] (+9)
   It was dropped by a Spectre at a depth of 2450 ft


  [Character Inventory]

a) 3 Books of Magic Spells [Elementary Incantations] {@m1, 40% off}
b) 3 Books of Magic Spells [Sorcerous Adjurations] {@m2}
c) 3 Books of Magic Spells [Thaumaturgic Conjurations] {@m3}
d) a Book of Magic Spells [Resistance of Scarabtarices] {@m4}
   It was dropped by a Banshee at a depth of 1000 ft
e) a Book of Magic Spells [Mordenkainen's Escapes] {@m5}
   It was lying on the floor at a depth of 1900 ft
f) a Book of Magic Spells [The Lore of the Hunter] {@m6}
g) 10 Mushrooms of Restoring {25% off}
h) 13 Potions of Speed
i) 14 Potions of Healing
j) a Potion of *Healing*
k) 7 Potions of Restore Life Levels {75% off}
l) 8 Scrolls of Phase Door {50% off}
m) 15 Scrolls of Teleportation
n) 4 Rods of Recall {@z0!d!z}
o) 4 Rods of Detection (1 charging) {@z1!d}
p) 5 Talismans of Teleport Other {@y1!d, 25% off}
   They were dropped by a Forest troll at a depth of 1700 ft
q) 5 Talismans of Disarming {@y0!d}
r) 5 Talismans of Force Bolts {@y2!d}
s) 5 Blackrock Arrows of Acid (+5, 7d7, -2)
   They were dropped by an Unspeakable horror at a depth of 2500 ft


  [Home Inventory]

a) a Potion of Disease
b) 8 Potions of Cure Critical Wounds {75% off}
c) 43 Potions of Healing
d) 47 Potions of *Healing* {10% off}
e) a Potion of Life
f) 3 Potions of Resist Heat
g) 5 Potions of Resist Cold
h) a Potion of *Resistance*
   It was lying on the floor at a depth of 1700 ft
i) 9 Scrolls of *Identify*
j) 13 Scrolls of Enchant Armor {90% off}
k) 6 Scrolls of Enchant Weapon {40% off}
l) 10 Scrolls of Genocide
m) 6 Scrolls of Mass Genocide
   They were lying on the floor at a depth of 1650 ft
n) a Ring of Resist Disenchantment
o) a Ring of Strength (+4)
p) a Ring of Dexterity (+6)
q) a Ring of Health (+4)
r) an Amulet of Unmagic (-7 mana)
s) an Amulet of Intelligence (+6)
t) an Amulet of Power (+3)
u) a Small Metal Shield of Resistance [3,+8]
   It increases resistances: +25% sound.  
   It was dropped by a Human brigand at a depth of 1300 ft
v) a Set of Leather Gloves of Free Action [1,+8]
   It was dropped by a Novice dwarven priest at a depth of 650 ft


  [Discarded/Sold Artifacts]

No artifacts have been discarded or sold


  [Uniques]

Farmer Maggot                        has been killed in the town
Snarl, the small kobold              has been killed at a depth of 50 ft
Squish                               has been killed at a depth of 50 ft
Fang, Farmer Maggot's dog            has been killed at a depth of 150 ft
Grip, Farmer Maggot's dog            has been killed at a depth of 150 ft
Smeagol                              has been killed at a depth of 450 ft
Mughash the kobold lord              has been killed at a depth of 400 ft
Lagduf, the snaga                    has been killed at a depth of 450 ft
Brodda, the Easterling               has been killed at a depth of 400 ft
Wormtongue, agent of Saruman         has been killed at a depth of 350 ft
Puck                                 has been killed at a depth of 800 ft
Grishnakh, the hill orc              has been killed at a depth of 500 ft
Golfimbul, the hill orc chief        has been killed at a depth of 450 ft
Ufthak of Cirith Ungol               has been killed at a depth of 750 ft
Aello                                has been killed at a depth of 750 ft
Celaeno                              has been killed at a depth of 750 ft
Ocypete                              has been killed at a depth of 950 ft
Ulfast, son of Ulfang                has been killed at a depth of 850 ft
Nar, the dwarf                       has been killed at a depth of 1100 ft
Shagrat, the Orc Captain             has been killed at a depth of 850 ft
Gorbag, the Orc Captain              has been killed at a depth of 1000 ft
Ugluk, the uruk                      has been killed at a depth of 1700 ft
Bolg, son of Azog                    has been killed at a depth of 1100 ft
Lugdush, the uruk                    has been killed at a depth of 1700 ft
Azog, king of the Uruk-Hai           has been killed at a depth of 1050 ft
Jenny Greenteeth                     has been killed at a depth of 1650 ft
Mime, the nibelung                   has been killed at a depth of 600 ft
Sangahyando of Umbar                 has been killed at a depth of 1200 ft
Angamaite of Umbar                   has been killed at a depth of 1100 ft
Ibun, Son of Mim                     has been killed at a depth of 1300 ft
Khim, Son of Mim                     has been killed at a depth of 1500 ft
Ulwarth, son of Ulfang               has been killed at a depth of 2200 ft
Bigfoot                              has been killed at a depth of 1650 ft
Mim, betrayer of Turin               has been killed at a depth of 1300 ft
Beorn, the Shape-Changer             has been killed at a depth of 1700 ft
Uldor the Accursed                   has been killed at a depth of 1450 ft
Draebor, the imp                     has been killed at a depth of 1550 ft
Scuttle                              has been killed at a depth of 1550 ft
The Ghoul King                       has been killed at a depth of 1550 ft
Shelob, Spider of Darkness           has been killed at a depth of 1550 ft
Lokkak, the ogre chieftain           has been killed at a depth of 1700 ft
Ulfang the Black                     has been killed at a depth of 1900 ft
Bert the stone troll                 has been killed at a depth of 1100 ft
The colossus                         has been killed at a depth of 1700 ft
Lorgan, chief of the Easterlings     has been killed at a depth of 1750 ft
The Queen Ant                        has been killed at a depth of 1750 ft
Castamir the Usurper                 has been killed at a depth of 1900 ft
Kavlax the Many-Headed               has been killed at a depth of 1800 ft
Uvatha the Horseman                  has been killed at a depth of 2000 ft
Medusa, the Gorgon                   has been killed at a depth of 2650 ft
Gorlim, Betrayer of Barahir          has been killed at a depth of 2000 ft
Rogrog the Black Troll               has been killed at a depth of 2000 ft
Adunaphel the Quiet                  has been killed at a depth of 2600 ft
Black Annis                          has been killed at a depth of 2250 ft
Akhorahil the Blind                  has been killed at a depth of 2800 ft
Scatha the Worm                      has been killed at a depth of 2900 ft
Vargo, Tyrant of Fire                has been killed at a depth of 2350 ft
Quaker, Master of Earth              has been killed at a depth of 2500 ft
Itangast the Fire Drake              has been killed at a depth of 2350 ft
Waldern, King of Water               has been killed at a depth of 2750 ft
Ariel, Queen of Air                  has been killed at a depth of 2450 ft
Smaug the Golden                     has been killed at a depth of 2500 ft
The Hoard                            has been killed at a depth of 2350 ft
Eol, the Dark Elf                    has been killed at a depth of 2650 ft
The Balrog of Moria                  has been killed at a depth of 2650 ft
Harowen the Black Hand               has been killed at a depth of 2700 ft
Ji Indur Dawndeath                   has been killed at a depth of 2650 ft
The Phoenix                          has been killed at a depth of 2450 ft
Khamul the Easterling                has been killed at a depth of 2650 ft
Scintillating serpent                has been killed at a depth of 3250 ft
The Lernaean Hydra                   has been killed at a depth of 2750 ft
Second True Horror                   has been killed at a depth of 2800 ft
Baphomet the Minotaur Lord           has been killed at a depth of 2900 ft
Fundin Bluecloak                     has been killed at a depth of 3100 ft
The Cat Lord                         has been killed at a depth of 3000 ft
Saruman of Many Colours              has been killed at a depth of 3100 ft
Oberon, the Faery King               has been killed at a depth of 3350 ft
Hoarmurath of Dir                    has been killed at a depth of 3250 ft
Third True Horror                    has been killed at a depth of 2950 ft
Total: 79 uniques killed


  [Options]

Birth options:
Allow purchase of stats using points         : no  (birth_point_based)
Allow specification of minimal stats         : no  (birth_auto_roller)
Preserve artifacts when leaving level        : yes (birth_preserve)
Restrict the use of stairs/recall            : no  (birth_ironman)
Restrict the use of stores/home              : no  (birth_no_stores)
Restrict creation of artifacts               : yes (birth_no_artifacts)
Generate better (harder) levels              : no  (birth_autoscum)
No level feelings                            : no  (birth_no_feelings)
Pre-shop for some basic items                : no  (birth_start_kit)
Monsters act smarter in groups               : yes (birth_smart_packs)
Monsters exploit players weaknesses          : no  (birth_smart_cheat)
Monsters chase current location              : yes (birth_flow_by_sound)
Monsters chase recent locations              : yes (birth_flow_by_smell)
Generate hitpoints randomly                  : yes (birth_random_hp)
All levels will be generated as small        : no  (birth_force_small_lev)
Easy mode                                    : no  (birth_easy_mode)
Nightmare mode                               : no  (birth_nightmare_mode)
Retain squelch settings                      : no  (birth_retain_squelch)
Allow specification of stat weighings        : no  (birth_weighted_roller)
Cheat options:
Peek into object creation                    : no  (cheat_peek)
Peek into monster creation                   : no  (cheat_hear)
Peek into dungeon creation                   : no  (cheat_room)
Know complete monster info                   : no  (cheat_know)
Allow player to avoid death                  : no  (cheat_live)
No automatic saves upon death                : no  (cheat_no_save)
Allow access to debug mode                   : no  (cheat_debug)
Activate wizard mode                         : no  (cheat_wizard)
No respawning monsters                       : no  (cheat_no_respawn)



Posted on 20.10.2002 02:57
Last updated on 9.11.2002 05:58

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3521. on the Ladder (of 19090)
46. on the EyAngband Ladder (of 302)
9. for this player (

Comments

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On 20.10.2002 02:57 rkyllo@shaw.ca wrote:
I'm going to take a chance and post at clvl 20 again, just because it has been such a struggle to get here. The combination of CHR 2 and a ranger's terrible pseudo-ID has meant that he's been under-equipped and short of cash all the way. As with my last character, artifacts are turned off and I'm taking no quests.

On 20.10.2002 05:27 rkyllo@shaw.ca wrote:
The SS of Westernesse helps a little. The damage is low, but the +1 DEX gives me an extra blow and the +8 to Hit means I connect more often, so with that and the FA and See Invisible it will be OK for a while.

On 20.10.2002 20:38 rkyllo@shaw.ca wrote:
Made it to 25. I'm currently being frustrated by Puck, as I can't do enough damage to him. I finally got a superb level, but fell through a trap door that Puck put in front of me without my noticing.

On 20.10.2002 23:52 pav wrote:
No artifacts? Are you crazy, bored, or ironman fanatic? Just curious ...

On 21.10.2002 00:28 rkyllo@shaw.ca wrote:
Well, I wanted to do something a little different after the win, and while waiting for 5.1. I think that in a normal game you get far too many artifacts, so I thought I'd try it without any of them. It will also mean that I may get a chance to use some of those cool ego-items that normally just get trashed because by the time you find them you already have a better artifact.

On 22.10.2002 06:23 rkyllo@shaw.ca wrote:
Finally dealt with Puck. My shooting is at last good enough that I could hit him most times with my arrows, and with the war bow they do lots of damage.

On 23.10.2002 01:28 rkyllo@shaw.ca wrote:
A ring of see invisible has allowed me to get rid of the SS of Westernesse and use the sabre that I've been saving and enchanting up. Only 2 blows, but lots more damage. Of course, I had to switch the gloves of slaying for FA also, but that's ok.

On 23.10.2002 08:32 rkyllo@shaw.ca wrote:
Made it to another transformation. I think this is the highest I have reached with a demon character. Found a few stat potions in the BM, but no STR yet which would be most useful. I'd like to be able to wear that MHDSM.

On 24.10.2002 00:23 rkyllo@shaw.ca wrote:
Since I had picked up/bought a few CHR and WIS potions I took a chance with a potion of deformity, and I am very happy with the results. I can now wear the MHDSM and use my war bow again.

On 25.10.2002 18:37 rkyllo@shaw.ca wrote:
Dove fairly quickly to 1500' (sometimes farther/faster then I intended due to my low nexus resist). The cloak of the magi with see invisible allowed me to use the ring slot for something else, though I occasionally miss the shards resist from the cloak of protection.

On 26.10.2002 00:22 rkyllo@shaw.ca wrote:
Base stats are almost all up to 18 or 19. Still haven't found a weapon better than my sabre, but a few have come close. Had a bit of trouble with Shelob as she wouldn't be drawn into a corridor, but finally managed to get next to her and her summons held her there for melee.

On 26.10.2002 08:18 rkyllo@shaw.ca wrote:
A few small improvements to my gear, but I really need either a weapon that does more damage, or a substantial speed enhancement. I don't plan on diving any further until I find something, as monks, gravity hounds, and nameless horrors are becoming too common.

On 27.10.2002 05:18 rkyllo@shaw.ca wrote:
Another transformation, stats are maxxed except for a few points of WIS, and a battle axe (HA) at last lets me deal enough damage to beat nameless horrors etc. without hasting, though just barely. I'll start diving again, though slowly and carefully as my high resists are fairly weak.

On 27.10.2002 16:59 pav wrote:
Your high resists look pretty good, only be careful with Nexus Hounds. For what do you need that much INT? You should try STR ring instead of INT, maybe it will bring you second attack or something. 30 INT for Ranger is overkill.

Generally, how are demons playable? Is the drawback of permanent taint outweighted by innate powers?

On 27.10.2002 17:42 rkyllo@shaw.ca wrote:
I am wishing I had higher resists to both nexus and chaos, and I would really like hold life. I will just proceed carefully without them anyway. My INT is only that high because I have nothing better. I did consider switching back to my cloak of protection once I had no conf from the weapon, but I have now switched weapons again to a flammard, so prefer to keep the magi and no conf. Other than that, the only thing I might switch to would be an amulet of fortune. Extra STR doesn't give me anything (#blows is only on DEX), and with weapons this heavy I don't think more than 1 blow is possible even with 30 DEX. The ring of accuracy helps to make sure that the 1 blow lands.

The demon is definately playable. Healing is tough - CCW is just barely useful, and the low CHR made getting started difficult without any cash, but the innate resists and powers are good.

On 28.10.2002 00:48 rkyllo@shaw.ca wrote:
I meant see invisible on the HA/cloak, not no conf.

On 28.10.2002 01:47 rkyllo@shaw.ca wrote:
I noticed another very good reason to keep my INT maxxed. I currently have 30% fail on Haste Self, and dropping INT to even 28 raises that to 36% fail. I rely on Haste Self very much as the cold/shard/sound breathers break my potions of speed faster than I can find/make them.

On 28.10.2002 07:28 rkyllo@shaw.ca wrote:
Another level, and a few equipment changes. I was very happy to find boots of stability, and I have also changed weapons again. The Maul of the Night does slightly lower average damage than the flammard, but with the dark brand it does more, and dark should be good against many things.

On 28.10.2002 11:57 Opalius wrote:
Quite an impressive character,
good luck

On 29.10.2002 01:56 rkyllo@shaw.ca wrote:
Thanks!

Another level, and I've finally decided that Hold Life is more important than a lower fail % on Haste Self.

On 29.10.2002 21:38 rkyllo@shaw.ca wrote:
I like this maul of the night! Blinding my opponent makes it much better than just the extra damage for dark brand since it means that they miss me a lot. :-)

On 30.10.2002 02:33 rkyllo@shaw.ca wrote:
Just when I decide I like my maul, I find something better. With 3d66, fire and acid brands, the great sword of corrosiveness is very useful. It only gets one blow, but often one blow is all it needs. Now I am considering a replacement for my MHDSM. With my inherent resists, rLight is the only one the DSM really helps with. For that and the breath activation that is a lot of weight to carry.

On 30.10.2002 10:54 Opalius wrote:
3d66 sounds interesting, I really should get around trying this variant out, though tome's taking all my time

On 30.10.2002 19:07 rkyllo@shaw.ca wrote:
Found a speed ring, but I'm not sure yet that I'm going to use it. With the single blow, that +12 to hit from the Accuracy ring just might outweigh +6 speed - especially since I can use Haste Self if I need a speed boost. I'm trying it each way to see what works best.

On 1.11.2002 02:04 rkyllo@shaw.ca wrote:
Still haven't found anything else with rLight, so still wearing the DSM. Have decided that my to-hit is good enough without the ring, so am keeping the RoSpeed on for now. I do miss a lot, but if I haste then it more or less makes up for it.

On 1.11.2002 15:22 lemming030@ntlworld.com wrote:
Wow. A pretty impressive char, far superior to any of mine, and with no artifacts. Cool. Well done, and good luck.

On 1.11.2002 16:58 rkyllo@shaw.ca wrote:
Thanks! No artifacts has been a lot of fun. It makes finding things much more interesting since there are far more potentially useful items.

Just found a helm of telepathy - and just in time. It allowed me to see the Phoenix coming and prepare, so a unique that has usually given me trouble fell relatively easily. Of course, my excellent fire resist helped.

On 4.11.2002 00:31 rkyllo@shaw.ca wrote:
My first horror pit with this character bumped me up a couple of levels. Also found some boots of speed, so have switched back to the ring of accuracy for the moment. I was missing the horrors far too much.

On 4.11.2002 23:59 rkyllo@shaw.ca wrote:
Another horror pit, a couple more levels, and a narrow escape from an eye druj that had me down to 49hp from mana bolts in a careless moment. An amulet of sustenance and lantern of telepathy have been useful additions to my equipment.

On 7.11.2002 17:56 rkyllo@shaw.ca wrote:
That last level had Medusa, the Balrog, and the 3rd True Horror. Medusa and the Balrog fell easily, but I finally had to teleport the Horror away as I couldn't do enough damage to it fast enough and it had all of my equipment disenchanted down to almost nothing.

On 8.11.2002 19:02 rkyllo@shaw.ca wrote:
Made lvl 50 and my last transformation. Met the 3rd True Horror again and managed to beat it this time, though it was slow. Fundin was harder, though. Finally managed to get to a spot where I could fire all of my arrows into him before he reached me, and by then his hp were low enough that I could kill him with my sword. Need to find more good arrows and a better weapon!

On 9.11.2002 05:58 rkyllo@shaw.ca wrote:
I thought I was in good shape - well over my hp warning level. Guess I didn't realize how much damage one breath could do...

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