The Angband Ladder: John Paul Stevens, Hobbit Rogue by <pmac360>

  [Quickband 1.0.5 Character Dump]

 Name   John Paul Stevens               Self RB CB  EB   Best
 Sex    Male         Age      31 STR:     18 -2 +2  +6  18/60
 Race   Hobbit       Height   36 INT:     11 +2 +1  +0     14
 Class  Rogue        Weight   57 Wis:     10 +1 -2  +0      9     3
 Title  **WINNER**   Status   36 DEX:     15 +3 +3  +2  18/50
 HP     298/298                  CON:     13 +2 +1  +4  18/20
 SP     33/43        Level    32 CHR:     10 +1 -1  +0     10

 GameTurn    170119  Armor   [34,+44] Saving Throw     Superb
 Cur Exp     123996  Fight  (+19,+21) Stealth          Superb
 Max Exp     123996  Melee  (+31,+36) Fighting      Legendary
 Adv Exp      11004  Shoot  (+34,+28) Shooting      Legendary
 MaxDepth    600 ft  Blows     4/turn Disarming        Heroic
 Gold      10000688  Shots     2/turn Magic Device     Heroic
 Burden     197 lbs  Speed         +2 Perception    Very Good
 % Burden       65%  Infra      80 ft Searching     Excellent

 You are one of several children of a Hobbit Miller. You are a
 well liked child. You have green eyes, straight brown hair, and
 an average complexion.



  [Last Messages]

> You feel less resistant to electricity.
> You feel less resistant to fire.
> You feel less resistant to cold.
> You feel less resistant to poison.
> You do not have enough mana to cast this spell.
> Illegal spell choice!
> You may not cast that spell.
> You feel resistant to poison!
> You feel less resistant to poison.
> You failed to get the spell off!
> You feel yourself moving faster!
> You feel yourself slow down.
> You failed to get the spell off! <2x>
> You sense the presence of magic objects!
> Illegal object choice (normal)!

  [Character Equipment Stat Modifiers, Sustains and Flags]

(+/-) +   + +  ++ 
      /}=="~[ )]]]               /}=="~[ )]]]
      abcdefghijkl@              abcdefghijkl@
 Str: 2...2.1..1...        Str:  ....s....s...
 Int: .............        Int:  .............
 Wis: .............        Wis:  .............
 Dex: .........11..        Dex:  .........s...
 Con: 2.....1..1...        Con:  ....s....s...
 Chr: .............        Chr:  .............
      abcdefghijkl@              abcdefghijkl@ 
 Acid:+............        Blind:............. 
 Elec:.............        Confu:............. 
 Fire:+............        Sound:............. 
 Cold:........+....        Shard:............. 
 Pois:.............        Nexus:............. 
 Fear:....+........        Nethr:............. 
 Lite:.............        Chaos:............. 
 Dark:+............        Disen:....+........ 
      abcdefghijkl@              abcdefghijkl@ 
S.Dig:.............        Stea.:.............
Feath:.............        Sear.:.............
PLite:+............        Infra:......+......
Regen:.............        Aggr.:.............
Telep:.............        Speed:.............
Invis:.............        Blows:.............
FrAct:....+.+..+...        Shots:.............
HLife:............+        Might:.............
      abcdefghijkl@              abcdefghijkl@
      /}=="~[ )]]]               /}=="~[ )]]] 

  [Character Equipment]

a) The Beaked Axe of Hurin (3d6) (+12,+15) (+2) {Lurtz; !!}
   It increases your strength and constitution by 2.  It slays 
   trolls and dragons, and it is especially deadly against 
   demons.  It is branded with acid.  It provides resistance to 
   acid, fire, and dark.  It lights the dungeon around you.  It
   activates for berserk rage (50+d50 turns) every 80+d80 turns.  
b) a Sling (x2) (+4,+7)
c) a Mithril Ring of Damage (+13)
d) a Garnet Ring of Accuracy (+11)
e) a Driftwood Amulet of Weaponmastery (+3,+2) (+2) {500'}
   It increases your strength by 2.  It provides resistance to 
   fear and disenchantment.  It sustains your strength and 
   constitution.  It grants you immunity to paralysis.  
f) a Brass Lantern (with 9610 turns of light)
   It cannot be harmed by fire.  
g) Mithril Chain Mail (Dwarven) (-1) [28,+16] (+1) {Lurtz}
   It increases your strength and constitution by 1.  It
   increases your infravision by 1.  It grants you immunity to
   paralysis.  It cannot be harmed by acid or fire.  
h) (nothing)
i) a Small Leather Shield of Resist Elements [2,+7]
   It provides resistance to cold.  It cannot be harmed by cold.
j) an Iron Crown of Might [0,+5] (+1) {Vault 200'}
   It increases your strength, dexterity, and constitution by 1.
   It sustains your strength, dexterity, and constitution.  It
   grants you immunity to paralysis.  It cannot be harmed by the
   elements.  
k) a Set of Leather Gloves of Agility [1,+4] (+1) {Armoury}
   It increases your dexterity by 1.  
l) a Pair of Hard Leather Boots [3,+1]


  [Character Inventory]

a) 2 Books of Magic Spells [Magic for Beginners]
b) a Book of Magic Spells [Conjurings and Tricks]
c) a Book of Magic Spells [Incantations and Illusions]
d) a Book of Magic Spells [Sorcery and Evocations]
e) a Book of Magic Spells [Resistances of Scarabtarices]
   It cannot be harmed by the elements.  
f) 2 Grey Speckled Potions of Heroism
g) 8 Metallic Purple Potions of Cure Critical Wounds
h) 3 Blue Speckled Potions of Healing {!*,=g}
i) 2 Scrolls titled "bat prokzun an" of Phase Door
j) 8 Scrolls titled "ulktab khobjor" of Teleportation {!*}
k) 2 Scrolls titled "dokevs u" of Word of Recall {!*}
l) a Gold Rod of Light {!!@z5}
m) a Nickel Rod of Lightning Balls
   It cannot be harmed by electricity.  
n) a Silver Wand of Teleport Other (0 charges)
o) a Rusty Wand of Drain Life (0 charges)
p) a Marble Ring of Acid [+12] (charging)
   It provides resistance to acid.  It activates for acid
   resistance (20+d20 turns) and acid ball (70) every 50+d50 turns.
   It cannot be harmed by acid.  
q) an Azurite Ring of Constitution (+2)
   It increases your constitution by 2.  It sustains your 
   constitution.  
r) The Set of Leather Gloves 'Cammithrim' [1,+10]
   It provides resistance to light.  It sustains your 
   constitution.  It lights the dungeon around you.  It grants
   you immunity to paralysis.  It activates for magic missile
   (2d6) every 2 turns.  It cannot be harmed by the elements.  
s) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
   It increases your charisma by 3.  It slays giants and undead.
   It is branded with fire.  It provides resistance to fire and 
   sound.  It makes you fall like a feather.  It grants you the
   ability to see invisible things.  It cannot be harmed by the
   elements.  It gives you 3 attacks per turn.  
t) a Great Axe (Holy Avenger) (4d4) (+12,+9) [+3] (+3)
   It increases your wisdom by 3.  It slays demons, undead, and 
   all evil creatures.  It provides resistance to fear.  It
   sustains your intelligence.  It is blessed by the gods.  It
   grants you the ability to see invisible things.  It gives you
   3 attacks per turn.  
u) a Great Axe of Slays (4d4) (+5,+7)
   It slays all evil creatures.  It gives you 3 attacks per
   turn.  
v) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4)
   It increases your intelligence and wisdom by 4.  It slays all
   evil creatures.  It provides resistance to light.  It lights
   the dungeon around you.  It grants you the ability to see
   invisible things.  It activates for *identify* every 10
   turns.  It cannot be harmed by the elements.  It gives you 3
   attacks per turn.  
w) 64 Iron Shots (1d4) (+0,+0)

  [Home Inventory Stat Modifiers, Sustains and Flags]

(+/-)       +  +               
       !??_="[]|                       !??_="[]|               
       abcdefghijklmnopqrstuvwx        abcdefghijklmnopqrstuvwx
 Str:  ........2...............  Str:  ........................
 Int:  ........................  Int:  ........................
 Wis:  ........................  Wis:  ........................
 Dex:  ........................  Dex:  ....s...................
 Con:  ........................  Con:  ........................
 Chr:  .....3..................  Chr:  ....ss..................
       abcdefghijklmnopqrstuvwx        abcdefghijklmnopqrstuvwx
 Acid: ......+................. Blind: ........................
 Elec: ......+................. Confu: ........................
 Fire: ......+.+............... Sound: ........................
 Cold: ......+................. Shard: ........................
 Pois: ........+............... Nexus: ........................
 Fear: ........................ Nethr: ........................
 Lite: ........................ Chaos: ........................
 Dark: ........................ Disen: ........................
       abcdefghijklmnopqrstuvwx        abcdefghijklmnopqrstuvwx
S.Dig: ........+............... Stea.: ........................
Feath: ........................ Sear.: ........................
PLite: ........................ Infra: ........................
Regen: ........+............... Aggr.: ........................
Telep: .......+................ Speed: ........................
Invis: ........................ Blows: ........................
FrAct: ....+...+............... Shots: ........................
HLife: ........................ Might: ........................
       abcdefghijklmnopqrstuvwx        abcdefghijklmnopqrstuvwx
       !??_="[]|                       !??_="[]|

  [Home Inventory]

a) a Gloopy Green Potion of Restore Strength
b) 10 Scrolls titled "ulktab khobjor" of Teleportation {!*}
c) 19 Scrolls titled "snasol engel" of Teleport Level {!*}
d) a Walnut Staff of Teleportation (6 charges) {!*}
e) an Obsidian Ring of Spryness
   It sustains your dexterity and charisma.  It grants you 
   immunity to paralysis.  
f) an Amber Amulet of Charisma (+3) {40% off}
   It increases your charisma by 3.  It sustains your charisma.  
   
g) Double Chain Mail of Resistance (-2) [16,+17] {Armoury}
   It provides resistance to acid, lightning, fire, and cold.  
   It cannot be harmed by the elements.  
h) an Iron Helm of Telepathy [5,+4] {Vault, 200'}
   It grants you the power of telepathy.  
i) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
   It increases your strength by 2.  It is especially deadly
   against dragons.  It is branded with fire and poison.  It
   provides resistance to fire and poison.  It slows your
   metabolism and speeds your regeneration.  It grants you 
   immunity to paralysis.  It cannot be harmed by the elements.  
   It gives you 4 attacks per turn.  

John Paul Stevens the Hobbit Rogue
Began the quest on 09/21/2006 at 05:21 PM
============================================================
                   CHAR.  
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
|     3094|   100 |  3  | Killed Fang, Farmer Maggot's dog
|     6905|   100 |  5  | Reached level 5
|    10671|   100 | 10  | Reached level 10
|    20217|   100 | 13  | Killed Grip, Farmer Maggot's dog
|    25598|   250 | 15  | Reached level 15
|    30175|   250 | 15  | Killed Wormtongue, Agent of Saruman
|    49138|   300 | 20  | Reached level 20
|    63055|   300 | 23  | Killed Brodda, the Easterling
|    66423|   300 | 23  | Killed Ufthak of Cirith Ungol
|    69769|   300 | 24  | Killed Wolf, Farmer Maggot's dog
|    71379|   300 | 25  | Reached level 25
|   100818|   500 | 27  | Killed Mughash the Kobold Lord
|   112433|   500 | 28  | Killed Ulwarth, Son of Ulfang
|   138516|   550 | 29  | Killed Shagrat, the Orc Captain
|   148046|   550 | 29  | Killed Lurtz the Uruk-Hai Captain
|   149602|   550 | 29  | Found The Two-Handed Sword 'Gurthang'
|   154844|   550 | 29  | Found The Well-balanced Dagger 'Nimthanc'
|   154852|   550 | 29  | Found The Beaked Axe of Hurin
|   160537|   600 | 30  | Reached level 30
|   160537|   600 | 32  | Killed Saruman of Many Colours
============================================================
John Paul Stevens slew Saruman on 09/21/2006 at 07:04 PM.
Long live John Paul Stevens!
Long live John Paul Stevens!
============================================================
|   160625|   600 | 32  | Found The Halberd 'Osondir'
|   160633|   600 | 32  | Found The Quarterstaff 'Eriril'
|   160671|   600 | 32  | Found The Set of Leather Gloves 'Cammithrim'
============================================================

Posted on 22.9.2006 03:24

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11035. on the Ladder (of 18973)
61. on the Quickband Ladder (of 119)
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On 22.9.2006 03:24 pmac360 wrote:
Tried Hobbit Rogue, because I wanted a more challenging Rogue character.

I was expecting to use the sling, but then I kept finding +STR and +CON stuff... Went in without RElec so I could melee Saruman. (Did kill Lurtz with the sling, however.)

I used to think Lurtz was a pushover, and Saruman the real threat, but with weaker characters it's the other way around. Once Saruman runs out of mana, he's easy to kill. Lurtz keeps hurting you for the entire fight, so if you can't kill him quickly, he will use up all your !CCW, etc.

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