The Angband Ladder: Pierre, Dunadan Rogue by <jmiddendorf@hmc.edu>

  [Quickband 1.0.5 Character Dump]

 Name   Pierre                          Self RB CB  EB   Best
 Sex    Female       Age      69 STR:     16 +1 +2  +1  18/20
 Race   Dunadan      Height   84 INT:     13 +2 +1  +7  18/50
 Class  Rogue        Weight  177 Wis:      9 +2 -2  +6     15    13
 Title  Filcher      Status   89 DEX:     17 +2 +3  +0  18/40
 HP     -45/297                  CON:     16 +3 +1  +0  18/20
 SP     75/85        Level    28 CHR:     11 +2 -1  +4     16

 GameTurn    344119  Armor   [39,+76] Saving Throw     Superb
 Cur Exp      67343  Fight   (+6,+22) Stealth          Superb
 Max Exp      67343  Melee  (+16,+35) Fighting      Legendary
 Adv Exp       1407  Shoot  (+19,+24) Shooting         Heroic
 MaxDepth   Lev  12  Blows     3/turn Disarming        Superb
 Gold          4305  Shots     2/turn Magic Device     Superb
 Burden     145 lbs  Speed         +2 Perception    Very Good
 % Burden       60%  Infra       0 ft Searching          Good

 You are the first child of a Titled Noble. You are a credit to
 the family. You have hazel eyes, straight black hair, and an
 average complexion.



  [Last Messages]

> You can learn 7 more spells.
> A line of blue shimmering light appears.
> You failed to get the spell off!
> The rubble turns into mud!
> Saruman of Many Colours invokes a storm of frost.
> One of your Copper Speckled Potions of Heroism (f) was destroyed!
> Target Aborted.
> Saruman of Many Colours resists a lot.
> You have 4 charges remaining.
> Saruman of Many Colours conjures up a maelstrom of fire!
> Saruman of Many Colours invokes a storm of acid.
> Your Hard Leather Cap of Thranduil is unaffected!
> One of your Arrows (1d4) (+8,+7) {@f1} (t) was destroyed!
> Saruman of Many Colours invokes a powerful darkness storm.
> You die.

  [Character Equipment Stat Modifiers, Sustains and Flags]

(+/-) +      + ++ 
      \}=="~[()]]]               \}=="~[()]]]
      abcdefghijkl@              abcdefghijkl@
 Str: ..........1..        Str:  .............
 Int: 4......1.2...        Int:  .......s.....
 Wis: 4........2...        Wis:  .............
 Dex: .............        Dex:  ...s.........
 Con: .............        Con:  ............s
 Chr: 4............        Chr:  ...s.........
      abcdefghijkl@              abcdefghijkl@ 
 Acid:......+......        Blind:.........+... 
 Elec:....+.+......        Confu:............. 
 Fire:+.....+......        Sound:............. 
 Cold:......+......        Shard:............. 
 Pois:......+......        Nexus:............. 
 Fear:.............        Nethr:+............ 
 Lite:.............        Chaos:............. 
 Dark:.....+.......        Disen:............. 
      abcdefghijkl@              abcdefghijkl@ 
S.Dig:.............        Stea.:......++.....
Feath:...........+.        Sear.:.............
PLite:.............        Infra:.............
Regen:.......+.....        Aggr.:.............
Telep:.........+...        Speed:.............
Invis:+............        Blows:.............
FrAct:...+.........        Shots:.............
HLife:+............        Might:.............
      abcdefghijkl@              abcdefghijkl@
      \}=="~[()]]]               \}=="~[()]]] 

  [Character Equipment]

a) The Quarterstaff of Olorin (2d9) (+10,+13) (+4)
   It increases your intelligence, wisdom, and charisma by 4.  
   It slays orcs, trolls, and all evil creatures, and it is
   especially deadly against demons.  It is branded with fire.  
   It provides resistance to fire, nether, and life draining.  
   It grants you the ability to see invisible things.  It
   activates for probing every 20 turns.  It cannot be harmed by
   the elements.  It gives you 3 attacks per turn.  
b) a Sling (x2) (+3,+6) {10% off}
c) a Malachite Ring of Damage (+14)
d) a Pearl Ring of Spryness
   It sustains your dexterity and charisma.  It grants you 
   immunity to paralysis.  
e) a Ruby Amulet of Resist Lightning
   It provides resistance to lightning.  It cannot be harmed by 
   electricity.  
f) a Brass Lantern of Brightness (with 14440 turns of light)
   It provides resistance to dark.  It cannot be harmed by fire.
   
g) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4) {Lurtz}
   It increases your stealth by 4.  It provides resistance to 
   acid, lightning, fire, cold, and poison.  It activates for
   phase door every 2 turns.  It cannot be harmed by the
   elements.  
h) a Cloak of the Magi [1,+10] (+1) {Lurtz}
   It increases your intelligence by 1.  It increases your 
   stealth by 1.  It sustains your intelligence.  It speeds your
   regeneration.  It cannot be harmed by acid.  
i) a Large Leather Shield [4,+6]
j) The Hard Leather Cap of Thranduil [2,+9] (+2) {Wight450}
   It increases your intelligence and wisdom by 2.  It provides
   resistance to blindness.  It grants you the power of telepathy.
   It cannot be harmed by the elements.  
k) a Set of Leather Gloves of Power (+1,+4) [1,+12] (+1) {Bought}
   It increases your strength by 1.  
l) a Pair of Hard Leather Boots of Slow Descent [3,+9]
   It makes you fall like a feather.  


  [Character Inventory]

a) 2 Books of Magic Spells [Magic for Beginners]
b) 2 Books of Magic Spells [Conjurings and Tricks]
c) 2 Books of Magic Spells [Incantations and Illusions]
d) a Book of Magic Spells [Raal's Tome of Destruction] {YoungWhite400'}
   It cannot be harmed by the elements.  
e) 6 Gloopy Green Potions of Speed {10% off}
f) 14 Copper Speckled Potions of Heroism
g) 5 Metallic Purple Potions of Berserk Strength
h) 9 Orange Speckled Potions of Cure Critical Wounds
i) a Viscous Pink Potion of Restore Mana
j) 10 Scrolls titled "app oxyan" of Teleportation
k) 6 Scrolls titled "mursna engite" of Teleport Level {!r!r}
l) 7 Scrolls titled "rogdok biesne" of Word of Recall {@r0!r, 25% off}
m) 4 Scrolls titled "anaks trolman" of Holy Chant
n) a Runed Wand of Frost Bolts (11 charges)
o) a Chromium Wand of Lightning Balls (7 charges)
   It cannot be harmed by electricity.  
p) a Tin Wand of Fire Balls (4 charges)
   It cannot be harmed by fire.  
q) a Zirconium Wand of Cold Balls (4 charges)
   It cannot be harmed by cold.  
r) The Star of Elendil
   It lights the dungeon around you.  It grants you the ability
   to see invisible things.  It activates for magic mapping
   every 50+d50 turns.  It cannot be harmed by the elements.  
s) a Short Bow of Extra Might (x2) (+13,+16) (+1)
   It increases your shooting power by 1.  
t) 15 Arrows (1d4) (+8,+7) {@f1}
u) 16 Rounded Pebbles (1d2) (+7,+6)
v) 15 Iron Shots (1d4) (+4,+3) {@f1}
w) 39 Iron Shots (1d4) (+0,+0) {@f1}

  [Home Inventory Stat Modifiers, Sustains and Flags]

(+/-)             +            
       ?!!!?-====[())|/}}{{            ?!!!?-====[())|/}}{{    
       abcdefghijklmnopqrstuvwx        abcdefghijklmnopqrstuvwx
 Str:  ........................  Str:  ........................
 Int:  ........................  Int:  ......s.................
 Wis:  ........................  Wis:  ......s.................
 Dex:  ...........3............  Dex:  .......s................
 Con:  ........................  Con:  ........................
 Chr:  ........................  Chr:  .......s................
       abcdefghijklmnopqrstuvwx        abcdefghijklmnopqrstuvwx
 Acid: ...........+............ Blind: ........................
 Elec: .........+.............. Confu: ........................
 Fire: ........................ Sound: ........................
 Cold: ..............+......... Shard: ...........+............
 Pois: ........................ Nexus: ........................
 Fear: ......+................. Nethr: ........................
 Lite: ........................ Chaos: ........................
 Dark: ........................ Disen: ........................
       abcdefghijklmnopqrstuvwx        abcdefghijklmnopqrstuvwx
S.Dig: ........................ Stea.: ........................
Feath: ........................ Sear.: ........................
PLite: ........................ Infra: ........................
Regen: ........................ Aggr.: ........................
Telep: ........................ Speed: ...........+............
Invis: ........................ Blows: ........................
FrAct: .......+................ Shots: ........................
HLife: ........................ Might: ........................
       abcdefghijklmnopqrstuvwx        abcdefghijklmnopqrstuvwx
       ?!!!?-====[())|/}}{{            ?!!!?-====[())|/}}{{

  [Home Inventory]

a) a Holy Book of Prayers [Purifications and Healing]
   It cannot be harmed by the elements.  
b) a Flask of oil
c) an Orange Potion of Enlightenment
d) 2 Light Green Potions of Resist Acid
e) a Scroll titled "bareep ipcos" of Holy Prayer
f) 2 Zirconium Rods of Frost Bolts
g) a Corundum Ring of Ableness
   It provides resistance to fear.  It sustains your 
   intelligence and wisdom.  
h) a Pearl Ring of Spryness
   It sustains your dexterity and charisma.  It grants you 
   immunity to paralysis.  
i) an Adamantite Ring of Protection [+15]
j) an Emerald Ring of Lightning [+12] (charging)
   It provides resistance to lightning.  It activates for
   electricity resistance (20+d20 turns) and electricity ball (85)
   every 50+d50 turns.  It cannot be harmed by electricity.  
k) Full Plate Armour (-3) [30,+3]
l) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
   It increases your dexterity by 3.  It increases your speed by
   3.  It provides resistance to acid and shards.  It cannot be
   harmed by the elements.  
m) a Small Leather Shield [2,+3]
n) a Small Metal Shield [3,+2]
o) a Dagger of the Elements (3d4) (+9,+4)
   It is branded with frost.  It provides resistance to cold.  
   It can be thrown effectively.  It cannot be harmed by cold.  
   It gives you 3 attacks per turn.  
p) a Broad Axe of Slays (2d6) (+5,+13)
   It slays all evil creatures.  It gives you 3 attacks per
   turn.  
q) a Heavy Crossbow (x4) (+3,+6)
r) a Heavy Crossbow (x4) (+2,+1)
s) 4 Bolts of Acid (1d5) (+2,+8) {@f1, 10% off}
   It is branded with acid.  It cannot be harmed by acid.  
t) 24 Mithril Bolts (3d5) (+1,+1)
   It cannot be harmed by acid or fire.  

Pierre the Dunadan Rogue
Began the quest on 07/30/2006 at 11:56 AM
============================================================
                   CHAR.  
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
|    13590|     2 |  5  | Reached level 5
|    17136|     2 |  6  | Killed Wolf, Farmer Maggot's dog
|    32135|     5 | 10  | Reached level 10
|    40645|     2 | 11  | Killed Grip, Farmer Maggot's dog
|    72468|     6 | 15  | Reached level 15
|    81769|     7 | 18  | Killed Sangahyando of Umbar
|    92249|     7 | 19  | Killed Angamaite of Umbar
|   135687|     8 | 20  | Reached level 20
|   192599|     8 | 25  | Reached level 25
|   256609|     9 | 26  | Found The Hard Leather Cap of Thranduil
|   262939|     9 | 26  | Killed Lugdush, the Uruk
|   267276|     9 | 26  | Killed Ibun, Son of Mim
|   285836|    10 | 27  | Killed Bolg, Son of Azog
|   286479|    10 | 27  | Killed Ulwarth, Son of Ulfang
|   289913|    10 | 27  | Found The Quarterstaff of Olorin
|   307698|    10 | 28  | Found The Leather Scale Mail 'Thalkettoth'
|   312176|    10 | 28  | Killed Beorn, the Shape-Changer
|   327379|    11 | 28  | Killed Lurtz the Uruk-Hai Captain
|   329396|    11 | 28  | Found The Mithril Chain Mail 'Belegennon'
|   340904|    11 | 28  | Killed Bullroarer the Hobbit
|   340978|    11 | 28  | Found The Star of Elendil
============================================================
|   344119|    12 | 28  | Killed by Saruman of Many Colours.
|   344119|    12 | 28  | Killed on 07/31/2006 at 05:26 AM.
============================================================
============================================================


  [Options]

GAME PLAY OPTIONS:

Auto-haggle in stores                        : yes (auto_haggle)
Auto-scum for good levels                    : no  (auto_scum)
Allow the generation of themed levels        : yes (allow_themed_levels)
Expand the power of the look command         : yes (expand_look)
Expand the power of the list commands        : yes (expand_list)
Map remembers all perma-lit grids            : yes (view_perma_grids)
Map remembers all torch-lit grids            : no  (view_torch_grids)
Generate dungeons with aligned rooms         : yes (dungeon_align)
Generate dungeons with connected stairs      : yes (dungeon_stair)
Monsters exploit players weaknesses          : no  (smart_cheat)

BIRTH OPTIONS:

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Never stack objects on the floor      : no  (adult_no_stacking)
Adult: Have notes to written to a file       : yes (adult_take_notes)
Adult: All levels generated small            : no  (adult_force_small_lev)
Adult: Retain squelch settings               : no  (adult_retain_squelch)
Adult: Disable quests                        : yes (adult_no_quests)
Adult: Disable player ghosts                 : yes (adult_no_player ghosts)
Adult: Disable store services                : yes (adult_no_store_services)
Adult: Disable extra artifacts               : yes (adult_no_xtra_artifacts)

CHEAT OPTIONS:

Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 31.7.2006 12:30

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83. on the Quickband Ladder (of 119)
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Comments

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On 31.7.2006 12:30 jmiddendorf@hmc.edu wrote:
Ouch, Saruman dishes out the damage, and he offed me right in the beginning of the fight. Of course, I forgot to haste, so it's my own stinking fault...

At least I have a better idea of what he's capable of, at least in ranged combat. I'm impressed that he's dealing 100 damage through resistance in elemental and darkness.

Also, I moved instead of teleporting, stupidly. Forgot that he was far enough up in the tunnel to get LOS anyway. Well, at least it was quick.

On 1.8.2006 01:21 mail@guildgame.com wrote:
It certainly does help to haste when fighting the big A. Otherwise he gets in those big double attacks (actually I think he could have done a lot more damage than what he did).

How are you killing him? With those wands? A missile weapon with better ammo would be more effective...

A.



On 1.8.2006 14:47 jmiddendorf@hmc.edu wrote:
I was starting with the wands, then planning on moving to the missiles. I didn't see much in teh way of good ammo.

I suppose next time I'll need more hp or to remember to haste...

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