The Angband Ladder: Karew, Half-Ogre Mage by <achoice@gmail.com>

  [Theme 1.2.0 Character Sheet]

 Name  : Karew                  Age                 42       STR!     29       
 Sex   : Male                   Height              80       INT!     38       
 Race  : Vampire Half-Ogre      Weight             213       WIS!     37       
 Class : Mage                   Social Class        16       DEX!     28       
 Body  : Player                                              CON!     34       
 God   : Nobody                                              CHR!     26       
                                                                               
 + To Melee Hit        -115 Level             50    Hit Points     3939/  3939 
 + To Melee Damage      -44 Experience  28792266    Spell Points   3012/  3012 
 + To Ranged Hit        -21 Max Exp     28792266    Sanity          805/   805 
 + To Ranged Damage      15 Exp to Adv.    *****                               
   AC                24+119 Gold          503415    Speed           Fast (+26) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Bad          Blows/Round:  4         
 Bows/Throw  : Very Bad     Searching   : Bad          Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Good         Mel.dmg/Rnd:  4d4-176   
 Stealth     : Excellent    Magic Device: Very Good    Infra-Vision: 30 feet   
                                                       Tactic:       coward    
                                                       Explor:       normal    
                         (Character Background)                                
          Your father was an Ogre, but it is unacknowledged.  You are          
          the adopted child of a Yeoman.  You are a well-liked child.          
          You have dark brown eyes, straight blond hair, and an                
          average complexion.                                                  


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barad-Dur: Level 66 (3300')
        Angband: Level 100 (5000')
        Barrow-Downs: Level 10 (500')
        Orodruin: Level 99 (4950')
        Paths of the Dead: Level 70 (3500')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 21 (1050')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Withered Heath: Level 30 (1500')
        a Lost Temple: Level 36 (1800')
        Emyn Luin: Level 60 (3000')
        Dol Amroth: Level 35 (1750')
        Utumno: Level 106 (5300')
        Bilbo's trail: Level 10 (500')
        Thorin's trail: Level 33 (1650')

 Your body is a Player.
 You are currently in the town of Minas Anor.
 You have defeated 17665 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You saved Gondolin from destruction.
 You saved Bree from a dreadful Nazgul.
 You saved 72 princesses.
 You saved Arda and became a famed King.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 30th Quelle of the 2890th year of the third age.
 You have been adventuring for 44 days.

                    adefkmnopsuxz{|@            
        Add Int   : .........2...4..            
        Add Wis   : ..*......2......            
        Add Dex   : .2..............            
        Add Con   : ..........4.....            
        Add Chr   : ...4............            
        Mul Mana  : ++..+..........+            
        Mul SPower: +...+...........            
        Add Stea. : .......3........            
        Add Speed : ..*..3.3...9....            
        Chaotic   : .............+..            
        Vampiric  : .............+..            
        Slay Troll: .............+..            
        Fire Brand: .............+..            
        Sust Str  : ......+........+            
        Sust Int  : ......+.........            
        Sust Wis  : ...+............            
        Sust Dex  : ................            
        Sust Con  : ..........+.....            
        Sust Chr  : ................            
        Invisible : ...+............            
        Mul life  : +...+.+........+            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : .+.+..+.........            
        Hold Life : ..+..++........+            
        Imm Acid  : ...+..*++.......            
        Imm Elec  : ......*.+.......            
        Imm Fire  : ......*.+.......            
        Imm Cold  : ......*.+.+....+            
        Res Pois  : ......+........+            
        Res Fear  : ......+.........            
        Res Light : .....+..+.......            
        Res Dark  : .....++.+......+            
        Res Blind : .........+......            
        Res Conf  : .....++..+......            
        Res Sound : ...+............            
        Res Shard : ........+.......            
        Res Neth  : ...............+            
        Res Nexus : .......+........            
        Res Chaos : .....+...+......            
        Res Disen : ...+............            
        Lite      : .............+.+            
        See Invis : .++..+..........            
        Regen     : ..........+.....            
        Xtra Might: .+..............            
        Activate  : .....+.+..+.....            
        Drain Exp : ...++...........            
        Aggravate : ....+...........            
        Blessed   : .++.............            
        Cursed    : ...+............            
        Hvy Curse : ...+............            
        Fly       : ...+............            
        Climb     : ..............+.            
        Orc.ESP   : .....+...+......            
        Troll.ESP : .........+......            
        Evil.ESP  : .........+......            

 Corruption list:
Vampiric Teeth:
  Your teeth allow you to drain blood to feed yourself
  However your stomach now only accepts blood.

Vampiric Strength:
  Your body seems somewhat dead
  In this near undead state it has improved strength, constitution and
intelligence
  But reduced dexterity, wisdom and charisma.

Vampire:
  You are a Vampire. As such you resist cold, poison, darkness and nether.
  Your life is sustained, but you cannot stand the light of the sun.


Skills (points left: 4)
 - Combat                                        02.500 [0.500]
          . Weaponmastery                        02.700 [0.500]
 - Sneakiness                                    03.600 [0.900]
          . Stealth                             -00.100 [0.500]
          . Disarming                           -00.300 [0.000]
 - Magic                                         50.000 [0.900]
          . Magic-Device                         11.300 [1.200]
          . Spell-power                          50.000 [0.600]
          . Sorcery                              00.000 [0.200]
          . Mana                                 50.000 [0.900]
                   . Fire                        43.200 [0.900]
                   . Water                       00.000 [0.900]
                   . Air                         00.000 [0.900]
                   . Earth                       00.000 [0.900]
          . Meta                                 00.000 [0.900]
          . Conveyance                           10.800 [0.900]
          . Divination                           09.000 [0.900]
          . Temporal                             00.000 [0.900]
          . Mind                                 08.100 [0.900]
          . Nature                               50.000 [0.900]
          . Udun                                 00.400 [0.400]
          . Necromancy                           04.200 [0.700]
          . Runecraft                            00.000 [0.700]
          . Thaumaturgy                          00.000 [0.700]
 - Spirituality                                  01.800 [0.550]
          . Prayer                               20.000 [0.500]
          . Mindcraft                            01.000 [0.300]
 - Monster-lore                                  00.000 [0.500]
          . Symbiosis                            01.300 [0.400]
          . Mimicry                              01.700 [0.500]

Abilities
 * Perfect casting


  [Character Equipment]

a) a Mage Staff of Sorcery [Genocide] (1d4) (-56,-5)(80%)(80%) (+4)
        It can be wielded two-handed.  It has a spell stored inside.  It 
    increases your spell power by 4.  It increases your mana capacity and 
    hit points by 80%.  
    You found it in the remains of a Vampire ogre on level 69 of Dol Guldur.
d) a Magical Short Bow of Lothlorien (x4) (+10,+15)(40%) (+2)
    
    It increases your dexterity by 2.  It increases your mana capacity by 
    40%.  It provides immunity to paralysis.  It allows you to see
    invisible monsters.  It fires missiles with extra might.  It has been
    blessed by the gods.  It cannot be harmed by acid.  It cannot be
    harmed by fire.  
    You found it in the remains of an Ancient black dragon on level 72 of
    Erebor.
e) a Blessed Ring of Speed [+6] (+11)
    It increases your wisdom and speed by 11.  It provides
    resistance to life draining.  It allows you to see invisible monsters.
    It has been blessed by the gods.  
    You found it in the remains of a Nightcrawler on level 99 of Orodruin.
f) The Ring of Power of Akhorahil the Blind (+4) {res DISENC}
    
    It increases your charisma by 4.  It makes you invisible.  It sustains 
    your wisdom.  It provides immunity to paralysis.  It provides
    resistance to acid, sound and disenchantment.  It allows you to fly.  
    It drains experience.  It cannot be dropped while cursed.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 55 of Paths of
    the Dead.
k) The Amulet of Annatar(200%)(200%) (+10)
    It increases your spell power by 10.  It increases your mana
    capacity and hit points by 200%.  It drains experience.  It aggravates
    nearby creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Nightcrawler on level 91 of Angband.
m) The Arkenstone of Thrain (+3)
    
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
n) The Great Eagle Down Coat of Dennon (-33,-32) [9,+17](40%)
    It increases your 
    hit points by 40%.  It sustains your strength and intelligence.  It
    provides immunity to acid, electricity, fire and cold.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to life draining, poison, dark and confusion.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death drake on level 65 of The Sacred
    Land Of Mountains.
o) The Cloak 'Colannon' [1,+14] (+3 to speed)
    It can be activated for teleport (range 100) every
    45 turns if it is being worn. It increases your stealth and speed by 3
    .  It provides resistance to acid and nexus.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, 
    electricity, fire, cold, light, dark and shards.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Monastic lich on level 60 of Paths of the
    Dead.
s) The Hard Leather Cap of Thranduil [2,+11] (+2)
    It increases your intelligence and wisdom by 2.  It provides
    resistance to blindness and chaos.  It allows you to sense the
    presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Apprentice mindcrafter on level 35 of
    Dol Amroth.
u) The Set of Gauntlets of Nargothrond [2,+15] (+4) {+CON}
    It can be activated for frost bolt (6d8) every 7+d7 turns
     if it is being worn. It can be used to store a spell.  It increases 
    your constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
x) a Pair of Metal Shod Boots of Rohan [6,+15] (+9)
    It increases your speed by 9.  
    You bought it from the Black Market.
z) a Skull druj (1400 hp)
{) The Bolt 'Eoril' (1d5) (+18,+9) (+4) {!* +INT}
    It provides light (radius 1)
    forever.  It increases your intelligence by 4.  It does extra damage 
    from fire.  It produces chaotic effects.  It drains life from your
    foes.  It is especially deadly against trolls.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You bought it from the Black Market.
|) a Climbing Set {!d!k}


  [Character Inventory]

a) a Fireproof Tome of Magical Energy {@m1}
b) a Tome of Translocation
c) a Tome of the Tree
d) a Fireproof Tome of Knowledge {@m4}
e) a Fireproof Unholy Tome of the Hellflame
f) The Tome of Karew {!d@m3}
    It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
g) a Spellbook of Recovery
h) Curunir's Alteration Manual {!d@A1}
    It can be activated for satisfy hunger
    every 100 turns.  
    You found it in the remains of a Dread on level 29 of Mirkwood.
i) 27 Potions of Cure Insanity
j) 24 Potions of Speed
k) 24 Potions of Healing
l) 34 Potions of *Healing*
m) 95 Potions of Life
n) 66 Potions of Restore Mana
o) 14 Potions of *Enlightenment*
p) 7 Scrolls of Teleport Level {25% off}
q) 5 Scrolls of Word of Recall
r) 3 Scrolls of *Identify*
s) a Mithril Rod of Speed (160/160) {@z1 !d!k!v}
t) a Mithril Rod of Enlightenment (160/160)
u) a Magical Gnomish Shovel of Digging (+3)
    It
    grants you the power of stone to mud if it is being worn.  It 
    increases your ability to tunnel by 3.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
v) 21 Empty Bottles
w) (nothing)


  [Home Inventory - Bree ]

a) The Demonhorn of Gothmog [2,+13] (-5)
    It provides light (radius 2) forever.  
    It decreases your charisma by 5.  It allows you to see invisible
    monsters.  It allows you to sense the presence of demons.  It slows
    your metabolism.  It speeds your regenerative powers.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 57 of Dol Guldur.
b) The Diamond Prism of Light {DESTR}
    It can be
    activated for Destruction every 100 turns.  
    You found it in the remains of a Dreadmaster on level 46 of Paths of the
    Dead.
c) The Box of Many Wonders
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Vampire lord on level 64 of The Sacred
    Land Of Mountains.
d) 6 Sprigs of Athelas
e) a Mithril Rod of Speed (160/160)
f) a Rod Tip of Teleport Other (60 Mana to cast)
g) The Ring of Power of Adunaphel the Quiet (+4 to infravision)
    It increases your constitution and infravision by 4.
    It makes you invisible.  It sustains your intelligence and wisdom.  It
    provides resistance to blindness, shards and nether.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 55 of Paths of
    the Dead.
h) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200
    turns if it is being worn. It provides light (radius 3) forever.  It 
    increases your strength, wisdom, charisma and speed by 4.  It makes
    you completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of an Archlich on level 61 of Barad-Dur.
i) The Amulet of Faramir (+18,+0) [+8] (+5)
    It 
    increases your stealth by 5.  It sustains your dexterity.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Boldor, King of the Yeeks on level 13 of
    Mirkwood.
j) The Filthy Rag of the Wight [1,-1] (+6 to searching) {cursed}
    It increases your intelligence, searching and spell power by 
    6.  It provides resistance to blindness and confusion.  It renders you
    especially vulnerable to fire.  It allows you to see invisible
    monsters.  It is heavily cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
k) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It
    provides resistance to acid, shards and nether.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
l) The Metal Cap of Thengel [3,+12] (+3)
    It increases your 
    wisdom, charisma and luck by 3.  It provides resistance to confusion.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dark dwarven warrior on level 26 of a
    Lost Temple.
m) The Set of Gauntlets of Eregion [2,+15] (+4)
    It can be activated for fire bolt (9d8) every 8+d8 turns
     if it is being worn. It can be used to store a spell.  It increases 
    your strength by 4.  It sustains your strength.  It provides
    resistance to fire.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
n) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150)
    every 90+d90 turns if it is being worn. It grants you the power of 
    magic missile if it is being worn.  It increases your dexterity and 
    luck by 4.  It provides immunity to paralysis.  It provides resistance 
    to acid.  It slows your metabolism.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 70 of Angband.
o) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It increases 
    your intelligence, wisdom, dexterity and speed by 1.  It provides
    resistance to electricity, fire and cold.  It slows your metabolism.  
    It fires missiles with extra might.  It fires missiles excessively
    fast.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 68 of The Sacred Land Of
    Mountains.
p) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It increases your strength and constitution by 2.  It
    provides resistance to electricity, fire and cold.  It speeds your
    regenerative powers.  It fires missiles with extra might.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 55 of Paths of the Dead.
q) a Magical Short Bow (x2) (+7,+13)(20%)
    It
    increases your mana capacity by 20%.  
    You found it in the remains of a Dracolich on level 74 of Angband.
r) The Light Crossbow 'Calach' (x3) (+11,+20) (+2 to speed)
    It
    provides light (radius 1) forever.  It increases your strength, 
    intelligence, constitution, charisma and speed by 2.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Worm on level 70 of Erebor.
s) The Light Crossbow of Brand (x3) (+5,+7) (+10)
    
    It can be activated for explosive rune every 200 turns if it is being
    worn. It increases your stealth by 10.  It provides resistance to cold
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 55 of Paths of the Dead.
t) The Mithril Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It 
    increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Worm of Many Colours on level 82 of
    Angband.
u) The Harp of Thorin (+2 to stealth)
    It can be activated for mass charm every 750 turns if it is
    being worn. It grants you the power of remove fear if it is being
    worn.  It increases your charisma, stealth, infravision, ability to
    tunnel and luck by 2.  It sustains your charisma.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Nightwalker on level 55 of Paths of the
    Dead.
v) a Mage Staff of Mana (1d4) (-13,-12)(60%) {!* LostHobbit q.}
    It can be wielded two-handed.  It can be used to store a spell.  
    It increases your mana capacity by 60%.  
    You found it lying on the floor of a special level.


  [Home Inventory - Gondolin ]

a) a Parchment titled ''Famous Last Words'' {!* MASS GENO 1000}
    It can be activated
    for mass genocide every 1000 turns.  
    You found it in the remains of a Monastic lich in the town of Minas Anor .
b) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 106 of
    Utumno.
c) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your constitution, stealth and speed by 3.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
d) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can
    be activated for alter reality every 100 turns if it is being worn. It
    can cause earthquakes.  It is a great bane of dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is a great bane of demons.  It is a great bane of undead.  
    It fights against evil with holy fury.  It is especially deadly
    against natural creatures.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to see invisible monsters.  
    It gives telepathic powers.  It produces an anti-magic shell.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
e) The Heavy Crossbow of Himarech (x7) (+11,+11) (+3 to speed)
    It increases your intelligence, wisdom, 
    constitution and speed by 3.  It fires missiles with extra might.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Many Colours on level 99 of
    Angband.


  [Home Inventory - Minas Anor ]

a) a Tome of the Mind
b) a Fireproof Holy Tome of Eru Iluvatar
c) a Fireproof Book of Teleportation
    It cannot be harmed by fire.  
    You bought it from the Black Market.
d) a Spellbook of Healing
e) 2 Spellbooks of Identify {@m4}
f) 15 Potions of Speed
g) 2 Potions of Life
h) a Potion of New Life {100% off}
i) 3 Scrolls of Teleport Level
j) 2 Rod Tips of Healing (120 Mana to cast)
k) a Rohirric Ring of Strength (+6) {100% off}
    It increases your strength and 
    speed by 6.  It sustains your strength.  It makes you completely
    fearless.  
    You stole it from the Black Market.
l) a Ring of Speed (+12)
    It increases your speed by 12.  
    You found it in the remains of a Nightwalker on level 96 of Orodruin.
m) The Silmaril of Flames (+2)
    
    It can be activated for invulnerability (dur 8+d8) every 1000 turns if
    it is being worn. It grants you the power of banish evil if it is
    being worn.  It provides light (radius 5) forever.  It increases your 
    strength by 2.  It provides resistance to fire, light, dark, shards, 
    nether, nexus and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It drains mana and 
    experience.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Worm of Fire on level 99 of
    Orodruin.
n) The Silmaril of the Seas (+2)
    It can be activated for word of recall every 200 turns if it
    is being worn. It grants you the power of banish evil if it is being
    worn.  It provides light (radius 5) forever.  It increases your 
    intelligence by 2.  It provides resistance to light, dark, nether, 
    nexus and chaos.  It allows you to see invisible monsters.  It allows
    you to sense the presence of evil beings.  It drains life and 
    experience.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Nightcrawler on level 99 of Orodruin.
o) The Chaos Dragon Scale Mail 'Andeldos' (-2 to accuracy) [30,+27]
    
    It can be activated for breathe chaos/disenchant (220) every 60+d90
    turns if it is being worn. It sustains your intelligence, constitution
     and charisma.  It provides immunity to acid.  It provides resistance 
    to chaos and disenchantment.  It allows you to fly.  It reflects bolts
    and arrows.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 99 of Orodruin.
p) The Metal Lamellar Armour of Helomir (-36,-57) [23,+11](40%)
    
    It increases your hit points by 40%.  It provides immunity to acid and 
    electricity.  It provides resistance to sound and nether.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Vampire ogre on level 70 of Paths of the
    Dead.
q) The Robe of Incanus [2,+20] (+3)
    It grants you the power of weigh magic if it is being worn.  It
    can be used to store a spell.  It increases your intelligence, wisdom
     and searching by 3.  It sustains your intelligence and wisdom.  It
    provides immunity to fire.  It provides immunity to paralysis.  It
    provides resistance to acid, electricity and cold.  It allows you to
    see invisible monsters.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Bile Worm on level 65 of Barad-Dur.
r) The Paper Armour 'Eruinaren' (-64,-66) [4,+8](40%)
    
    It increases your hit points by 40%.  It sustains your charisma.  It
    provides immunity to electricity and cold.  It provides immunity to
    paralysis.  It provides resistance to shards and nexus.  It renders
    you especially vulnerable to fire.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 99 of
    Orodruin.
s) The Small Metal Shield of Gimli (+9,+10) [3,+40] (+3)
    It grants you the power of find secret passages if it is
    being worn.  It increases your intelligence and constitution by 3.  It
    provides immunity to fire.  It makes you completely fearless.  It
    provides resistance to shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Worm of Fire on level 89 of Angband.
t) The Iron Helm 'Holhenneth' [5,+10] (+2)
    
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 55 of Paths of the Dead.
u) The Dragon Helm 'Garas' [8,+17]
    It
    provides light (radius 3) forever.  It can be used to store a spell.  
    It sustains your wisdom.  It makes you completely fearless.  It
    provides resistance to nether, chaos and disenchantment.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Bile Worm on level 65 of Barad-Dur.
v) The Set of Gauntlets of Amael [2,+24]
    
    It can be used to store a spell.  It makes you completely fearless.  
    It provides resistance to cold, nether and nexus.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Power on level 89 of
    Angband.
w) The Horn of Rohan (+2)
    It can be activated for heroism, berserker, and haste every
    250 turns if it is being worn. It increases your wisdom and charisma
     by 2.  It allows you to sense the presence of dragons.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 94 of Angband.
x) The Rod of Annuminas (+4)
    It can be
    activated for rune of protection every 400 turns if it is being worn. 
    It can be used to store a spell.  It increases your charisma and luck
     by 4.  It provides immunity to paralysis.  It provides resistance to 
    confusion.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Nightwalker on level 66 of Barad-Dur.


  [Home Inventory - Caras Galadhon ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    
    It provides light (radius 1) forever.  It decreases your luck by 20.  
    It does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It can re-curse itself.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of a Mage on level 25 of a Lost Temple.
b) an Unholy Tome of the Hellflame
c) The Ultimate Slime Mold
    It
    can be activated for gain corruption every 10 turns.  
    You found it lying on the ground on level 49 of Paths of the Dead.
d) 99 Potions of Water Curing {quest}
e) The Crumpled Scroll of Mass Resurrection
    It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lygrog on level 36 of Barad-Dur.
f) a Mithril Rod of Nothing (160/160)
g) The Amulet of Ingwe (+3)
    It
    can be activated for dispel evil (level*5) every 300+d300 turns if it
    is being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Bronze Thunderlord on level 70 of The
    Sacred Land Of Mountains.
h) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and
    life levels every 750 turns if it is being worn. It provides light
    (radius 1) forever.  It increases your constitution by 3.  It sustains 
    your intelligence, wisdom and constitution.  It provides resistance to 
    life draining, cold, dark and nether.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
i) The Phial of Galadriel (+4)
    It can be activated for light area (dam
    2d15) every 10+d10 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your searching and luck by 4.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
j) The Star of Elendil (+1)
    It can be activated for light (dam
    2d15) & map area every 50+d50 turns if it is being worn. It grants you
    the power of detect curses if it is being worn.  It provides light
    (radius 4) forever.  It increases your speed by 1.  It provides
    resistance to life draining.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bronze Thunderlord on level 70 of The
    Sacred Land Of Mountains.
k) The Anchor of Space-Time
    It provides light (radius 1) forever.  It
    prevents the space-time continuum from being disrupted.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 35 of Barad-Dur.
l) The Black Banner of Gondor (-3)
    It can be
    activated for summon undead every 666+d333 turns if it is being worn. 
    It provides light (radius 1) forever.  It decreases your stealth by 3.
    It makes you invisible.  It provides resistance to dark, nether and 
    chaos.  It allows you to sense the presence of undead.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 63 of The Sacred Land Of
    Mountains.
m) The Double Ring Mail of Andir (-2 to accuracy) [15,+9]
    It sustains your intelligence and charisma.  It provides
    immunity to acid.  It provides resistance to electricity, poison, 
    light, sound and shards.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
n) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  
    It provides resistance to acid, electricity, fire, cold, confusion, 
    sound and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 60 of Paths of the Dead.
o) The Ribbed Plate Armour of Losgion (-3 to accuracy) [28,+11]
    It
    sustains your strength, dexterity and charisma.  It provides immunity 
    to cold and nether.  It provides immunity to paralysis.  It provides
    resistance to electricity, shards and nexus.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Worm on level 67 of The
    Sacred Land Of Mountains.
p) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, stealth, 
    infravision and ability to tunnel by 5.  It provides resistance to 
    acid, electricity, fire and poison.  It allows you to sense the
    presence of animals.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Withered Heath.
q) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It
    provides immunity to paralysis.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
r) The Set of Leather Gloves 'Cammithrim' [1,+7]
    It can be activated for magic missile
    (2d6) every 2 turns if it is being worn. It provides light (radius 1)
    forever.  It sustains your constitution.  It provides immunity to
    paralysis.  It provides resistance to light.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
s) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
    It can be activated
    for remove fear and cure poison every 5 turns if it is being worn. It 
    increases your dexterity and charisma by 5.  It sustains your 
    constitution and charisma.  It provides immunity to paralysis.  It
    provides resistance to confusion, nether and chaos.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
t) The Key of Thorin {!*}
    It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
u) The Cup of Thror (charging)
    It can be activated
    for alchemy every 500 turns.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
v) The Parchment - Map of Thror {!*}
    It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
w) The Mage Staff of Durumlad (1d4) (+2,-20) [+5](40%) (+2) {100% off}
    It can be wielded
    two-handed.  It provides light (radius 1) forever.  It can be used to
    store a spell.  It increases your spell power by 2.  It increases your 
    hit points by 40%.  It sustains your wisdom.  It provides immunity to
    paralysis.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You stole it from the Black Market.


  [The Museum Inventory - Bree ]

a) The Ring of Power of Akhorahil the Blind (+2 attacks)
    It can be used to store a spell.  
    It increases your attack speed by 2.  It makes you invisible.  It
    provides resistance to shards and nexus.  It allows you to fly.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It drains experience.  It cannot be dropped while cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 91 of Angband.
b) The Ring of Power of Ren the Unclean (+2 attacks)
    
    It increases your constitution and attack speed by 2.  It makes you
    invisible.  It sustains your wisdom.  It provides resistance to cold, 
    blindness, chaos and disenchantment.  It drains experience.  It cannot
    be dropped while cursed.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Ren the Unclean on level 79 of Angband.



Posted on 8.9.2006 23:57
Last updated on 10.9.2006 21:48

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1011. on the Ladder (of 19051)
36. on the Theme Ladder (of 186)
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On 8.9.2006 23:57 achoice@gmail.com wrote:
Wearing the winning kit.

On 10.9.2006 21:48 achoice@gmail.com wrote:
Looking for magic breath - want to check out the void..

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