The Angband Ladder: Karew, Half-Ogre Mage by <achoice [att] gmail.com>

  [Theme 1.2.0 Character Sheet]

 Name  : Karew                  Age                 42       STR!     40       
 Sex   : Male                   Height              80       Int!     30     31
 Race  : Vampire Half-Ogre      Weight             213       Wis!     25     27
 Class : Mage                   Social Class        16       DEX!     26       
 Body  : Player                                              CON!     40       
 God   : Melkor Bauglir                                      CHR!     29       
                                                                               
 + To Melee Hit        -106 Level             48    Hit Points     2250/  2250 
 + To Melee Damage      -58 Experience   9872449    Spell Points    992/   992 
 + To Ranged Hit        -18 Max Exp      9872449    Sanity          413/   413 
 + To Ranged Damage       3 Exp to Adv. 10400000    Piety               160136 
   AC                35+113 Gold          386682    Speed           Fast (+26) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Bad          Blows/Round:  4         
 Bows/Throw  : Very Bad     Searching   : Bad          Shots/Round:  1         
 Saving Throw: Good         Disarming   : Fair         Mel.dmg/Rnd:  4d4-232   
 Stealth     : Superb       Magic Device: Poor         Infra-Vision: 30 feet   
                                                       Tactic:       coward    
                                                       Explor:       normal    
                         (Character Background)                                
          Your father was an Ogre, but it is unacknowledged.  You are          
          the adopted child of a Yeoman.  You are a well-liked child.          
          You have dark brown eyes, straight blond hair, and an                
          average complexion.                                                  


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barad-Dur: Level 66 (3300')
        Barrow-Downs: Level 10 (500')
        Orodruin: Level 96 (4800')
        Paths of the Dead: Level 70 (3500')
        Orc Cave: Level 22 (1100')
        Erebor: Level 60 (3000')
        The Old Forest: Level 21 (1050')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Withered Heath: Level 30 (1500')
        a Lost Temple: Level 36 (1800')
        Emyn Luin: Level 60 (3000')
        Dol Amroth: Level 35 (1750')
        Bilbo's trail: Level 10 (500')
        Thorin's trail: Level 33 (1650')

 Your body is a Player.
 You are currently on level 96 of Orodruin.
 You have defeated 11686 enemies.
 You saved Bree from a dreadful Nazgul.
 You saved 49 princesses.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 20th Quelle of the 2890th year of the third age.
 You have been adventuring for 34 days.

                    adefkmnopsuxz{|@            
        Add Str   : ..6.4..........+            
        Add Int   : .........2.....+            
        Add Wis   : ....4....2.....+            
        Add Con   : ..........43...+            
        Add Chr   : ....4..........+            
        Mul Mana  : ++.............+            
        Mul SPower: +...............            
        Add Stea. : .......3...3....            
        Add Tun.. : ..............3.            
        Add Speed : ..6941.3...3....            
        Sust Str  : ..+............+            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : ................            
        Sust Con  : ..........+.....            
        Sust Chr  : ................            
        Invisible : ...............+            
        Mul life  : +.....+.........            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ................            
        Hold Life : .....+.........+            
        Imm Acid  : ......*++.......            
        Imm Elec  : ......*.+.......            
        Imm Fire  : ....+...+......*            
        Res Cold  : ........+.+....+            
        Res Pois  : ....+..........+            
        Res Fear  : ..+.+...........            
        Res Light : ........+.......            
        Res Dark  : ........+......+            
        Res Blind : .........+......            
        Res Conf  : .........+......            
        Res Sound : ......+.........            
        Res Shard : ........+.......            
        Res Neth  : ......+........+            
        Res Nexus : .......+........            
        Res Chaos : .........+......            
        Res Disen : ....+...........            
        Lite      : .....+.........+            
        See Invis : .....+..........            
        Regen     : ..........+.....            
        Activate  : ....++.+..+.....            
        Cursed    : .....+....+.....            
        Orc.ESP   : .........+......            
        Troll.ESP : .........+......            
        Evil.ESP  : .........+......            

 Corruption list:
Vampiric Teeth:
  Your teeth allow you to drain blood to feed yourself
  However your stomach now only accepts blood.

Vampiric Strength:
  Your body seems somewhat dead
  In this near undead state it has improved strength, constitution and
intelligence
  But reduced dexterity, wisdom and charisma.

Vampire:
  You are a Vampire. As such you resist cold, poison, darkness and nether.
  Your life is sustained, but you cannot stand the light of the sun.


Skills (points left: 76)
 - Combat                                        02.500 [0.500]
          . Weaponmastery                        02.700 [0.500]
 - Sneakiness                                    03.600 [0.900]
          . Stealth                             -00.100 [0.500]
          . Disarming                           -00.300 [0.000]
 - Magic                                         50.000 [0.900]
          . Magic-Device                         04.100 [1.200]
          . Spell-power                          50.000 [0.600]
          . Sorcery                              00.000 [0.200]
          . Mana                                 40.600 [0.900]
                   . Fire                        20.700 [0.900]
                   . Water                       00.000 [0.900]
                   . Air                         00.000 [0.900]
                   . Earth                       00.000 [0.900]
          . Meta                                 00.000 [0.900]
          . Conveyance                           10.800 [0.900]
          . Divination                           09.000 [0.900]
          . Temporal                             00.000 [0.900]
          . Mind                                 08.100 [0.900]
          . Nature                               03.600 [0.900]
          . Udun                                 00.400 [0.400]
          . Necromancy                           02.100 [0.700]
          . Runecraft                            00.000 [0.700]
          . Thaumaturgy                          00.000 [0.700]
 - Spirituality                                  01.800 [0.550]
          . Prayer                               20.000 [0.500]
 - Monster-lore                                  00.000 [0.500]
          . Symbiosis                            01.300 [0.400]
          . Mimicry                              01.700 [0.500]

Abilities
 * Perfect casting


  [Character Equipment]

a) a Mage Staff of Sorcery (1d4) (-58,-11)(80%)(80%) (+4)
        It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 4.  It increases your mana capacity and 
    hit points by 80%.  
    You found it in the remains of a Vampire ogre on level 69 of Dol Guldur.
d) a Magical Light Crossbow (x3) (+1,+3)(20%)
    
    It increases your mana capacity by 20%.  
    It was given to you as a reward.
e) a Rohirric Ring of Strength (+6) {100% off}
    It increases your strength and speed
     by 6.  It sustains your strength.  It makes you completely fearless.  
    
    You stole it from the Black Market.
f) a Ring of Speed (+9) {100% off}
    It increases your speed by 9.  
    You stole it from the Black Market.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and
    cure black breath every 200 turns if it is being worn. It provides
    light (radius 3) forever.  It increases your strength, wisdom, 
    charisma and speed by 4.  It makes you completely fearless.  It
    provides resistance to fire, poison and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Archlich on level 61 of Barad-Dur.
m) The Star of Elendil (+1) {cursed}
    It
    can be activated for light (dam 2d15) & map area every 50+d50 turns if
    it is being worn. It grants you the power of detect curses if it is
    being worn.  It provides light (radius 4) forever.  It increases your 
    speed by 1.  It provides resistance to life draining.  It allows you
    to see invisible monsters.  It is cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Bronze Thunderlord on level 70 of The
    Sacred Land Of Mountains.
n) The Metal Lamellar Armour of Helomir (-36,-57) [23,+11](40%)
    It increases your hit points by 40%.  It
    provides immunity to acid and electricity.  It provides resistance to 
    sound and nether.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Vampire ogre on level 70 of Paths of the
    Dead.
o) The Cloak 'Colannon' [1,+14] (+3 to speed)
    It can be activated for teleport (range 100) every 45 turns if it
    is being worn. It increases your stealth and speed by 3.  It provides
    resistance to acid and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
p) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, 
    electricity, fire, cold, light, dark and shards.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Monastic lich on level 60 of Paths of the
    Dead.
s) The Hard Leather Cap of Thranduil [2,+11] (+2)
    It increases your intelligence and wisdom by 2.  It provides
    resistance to blindness and chaos.  It allows you to sense the
    presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Apprentice mindcrafter on level 35 of
    Dol Amroth.
u) The Set of Gauntlets of Nargothrond [2,+15] (+4) {cursed, +CON}
    It can be activated for frost bolt (6d8) every 7+d7 turns
     if it is being worn. It can be used to store a spell.  It increases 
    your constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It is
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your constitution, 
    stealth and speed by 3.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
z) a Skull druj (1400 hp)
{) (nothing)
|) a Magical Gnomish Shovel of Digging (+3)
    It grants you the power of stone to mud
     if it is being worn.  It increases your ability to tunnel by 3.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Character Inventory]

a) a Fireproof Tome of Knowledge {@m4}
b) a Tome of Knowledge
c) 4 Books of Beginner Cantrips {@m2}
d) a Fireproof Book of Teleportation
    It cannot be harmed by fire.  
    You bought it from the Black Market.
e) The Tome of Karew {!d@m3}
    It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
f) a Spellbook of Fireflash {@m1}
g) a Spellbook of Drain
h) Curunir's Alteration Manual {!d@A1}
    It can be activated for satisfy hunger
    every 100 turns.  
    You found it in the remains of a Dread on level 29 of Mirkwood.
i) a Parchment titled ''Famous Last Words'' {!* MASS GENO 1000}
    It can
    be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Monastic lich in the town of Minas Anor .
j) 8 Potions of Cure Insanity
k) 11 Potions of Speed
l) 16 Potions of Healing
m) 8 Potions of *Healing*
n) a Potion of Restore Mana
o) 3 Potions of Enlightenment
p) a Fireproof Scroll of Teleport Level
q) 11 Scrolls of Word of Recall
r) 3 Scrolls of *Remove Curse*
s) a Silver Rod of Disarming (100/100)
t) a Mithril Rod of Enlightenment (160/160)
u) The Ring of Power 'The One Ring' (+15,+15)(100%) (+5) {cursed, !*}
    
    It can be activated for powerful things if it is being worn. It grants
    you the power of change the world if it is being worn.  It increases 
    your strength, intelligence, wisdom, dexterity, constitution, charisma
    , speed and spell power by 5.  It increases your mana capacity by 100%
    .  It makes you invisible.  It sustains your strength, intelligence, 
    wisdom, dexterity, constitution and charisma.  It provides immunity to 
    acid, electricity, fire and cold.  It provides immunity to paralysis.  
    It provides resistance to poison, blindness, nether and disenchantment
    .  It allows you to see invisible monsters.  It gives telepathic
    powers.  It speeds your regenerative powers.  It drains mana, life and 
    experience.  It is permanently cursed.  It cannot be dropped while
    cursed.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
v) a Climbing Set {!d!k}
w) (nothing)


  [Home Inventory - Bree ]

a) The Demonhorn of Gothmog [2,+13] (-5)
    It provides light (radius 2) forever.  It 
    decreases your charisma by 5.  It allows you to see invisible
    monsters.  It allows you to sense the presence of demons.  It slows
    your metabolism.  It speeds your regenerative powers.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 57 of Dol Guldur.
b) The Diamond Prism of Light {DESTR}
    It can be
    activated for Destruction every 100 turns.  
    You found it in the remains of a Dreadmaster on level 46 of Paths of the
    Dead.
c) The Box of Many Wonders
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Vampire lord on level 64 of The Sacred
    Land Of Mountains.
d) 6 Sprigs of Athelas
e) a Rod Tip of Speed (100 Mana to cast)
f) a Rod Tip of Teleport Other (60 Mana to cast)
g) The Ring of Power of Adunaphel the Quiet (+4 to infravision)
    It increases your constitution and infravision by 4.
    It makes you invisible.  It sustains your intelligence and wisdom.  It
    provides resistance to blindness, shards and nether.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 55 of Paths of
    the Dead.
h) a Radiant Ring of Constitution (+2)
i) a Magical Ring of Speed (+8)
    It increases your speed by 8.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 55 of Paths of the Dead.
j) an Elemental Ring of Invisibility {100% off}
    It
    makes you invisible.  It provides resistance to acid, electricity, 
    fire, cold and blindness.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Black Market.
k) The Necklace of Girion [+10] (+5) {se invs}
    It can be activated for grow
    mushrooms every 50+d50 turns if it is being worn. It increases your 
    charisma by 5.  It sustains your charisma.  It provides resistance to 
    poison and nexus.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dark dwarven priest on level 33 of
    Thorin's trail.
l) an Amulet of of Life(20%) {100% off}
    It increases your hit points by 20%.  It sustains your 
    constitution.  It provides resistance to life draining.  It drains 
    mana.  
    You stole it from the Rare Jewelry Shop.
m) The Amulet of Faramir (+18,+0) [+8] (+5)
    It increases your stealth by 5
    .  It sustains your dexterity.  It provides resistance to confusion.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Boldor, King of the Yeeks on level 13 of
    Mirkwood.
n) The Filthy Rag of the Wight [1,-1] (+6 to searching) {cursed}
    It increases your intelligence, searching and spell power by 
    6.  It provides resistance to blindness and confusion.  It renders you
    especially vulnerable to fire.  It allows you to see invisible
    monsters.  It is heavily cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
o) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It
    provides resistance to acid, shards and nether.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Fur Cloak 'Arauda' [3,+4]
    It sustains your 
    charisma.  It makes you completely fearless.  It provides resistance 
    to electricity, cold and light.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
q) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and 
    luck by 3.  It provides resistance to confusion.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Dark dwarven warrior on level 26 of a
    Lost Temple.
r) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It provides light (radius 1) forever.  It increases your 
    intelligence, dexterity and speed by 3.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It provides
    immunity to paralysis.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
s) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It increases your 
    strength and constitution by 2.  It provides resistance to electricity
    , fire and cold.  It speeds your regenerative powers.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 55 of Paths of the Dead.
t) The Light Crossbow of Brand (x3) (+5,+7) (+10)
    It can
    be activated for explosive rune every 200 turns if it is being worn. 
    It increases your stealth by 10.  It provides resistance to cold.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 55 of Paths of the Dead.
u) The Harp of Thorin (+2 to stealth)
    It can
    be activated for mass charm every 750 turns if it is being worn. It
    grants you the power of remove fear if it is being worn.  It increases 
    your charisma, stealth, infravision, ability to tunnel and luck by 2.  
    It sustains your charisma.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Nightwalker on level 55 of Paths of the
    Dead.
v) The Key of Thorin {!*}
w) a Parchment - Map {!*}
x) a Mage Staff of Mana (1d4) (-13,-12)(60%) {!* LostHobbit q.}
    It can be wielded two-handed.  It can be used to store a spell.  
    It increases your mana capacity by 60%.  
    You found it lying on the floor of a special level.


  [Home Inventory - Minas Anor ]

a) a Spellbook of Healing
b) 2 Spellbooks of Identify {@m4}
c) 2 Potions of Life
d) a Potion of New Life {100% off}
e) 3 Scrolls of Teleport Level
f) 12 Scrolls of *Identify*
g) a Mithril Rod of Nothing (160/160)
h) The Ring of Power of Akhorahil the Blind (+4) {res DISENC}
    It increases your 
    charisma by 4.  It makes you invisible.  It sustains your wisdom.  It
    provides immunity to paralysis.  It provides resistance to acid, sound
     and disenchantment.  It allows you to fly.  It drains experience.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 55 of Paths of
    the Dead.
i) The Robe of Incanus [2,+20] (+3)
    It grants you the power of weigh magic if it is being worn.  
    It can be used to store a spell.  It increases your intelligence, 
    wisdom and searching by 3.  It sustains your intelligence and wisdom.  
    It provides immunity to fire.  It provides immunity to paralysis.  It
    provides resistance to acid, electricity and cold.  It allows you to
    see invisible monsters.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Bile Worm on level 65 of Barad-Dur.
j) The Great Eagle Down Coat of Dennon (-33,-32) [9,+17](40%)
    
    It increases your hit points by 40%.  It sustains your strength and 
    intelligence.  It provides immunity to acid, electricity, fire and 
    cold.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to life draining, poison, dark and 
    confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death drake on level 65 of The Sacred
    Land Of Mountains.
k) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns
     if it is being worn. It increases your intelligence, wisdom and 
    searching by 2.  It provides resistance to blindness.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 55 of Paths of the Dead.
l) The Dragon Helm 'Garas' [8,+17]
    It
    provides light (radius 3) forever.  It can be used to store a spell.  
    It sustains your wisdom.  It makes you completely fearless.  It
    provides resistance to nether, chaos and disenchantment.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Bile Worm on level 65 of Barad-Dur.
m) The Rod of Annuminas (+4)
    
    It can be activated for rune of protection every 400 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    charisma and luck by 4.  It provides immunity to paralysis.  It
    provides resistance to confusion.  It has been blessed by the gods.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nightwalker on level 66 of Barad-Dur.


  [Home Inventory - Caras Galadhon ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    
    It provides light (radius 1) forever.  It decreases your luck by 20.  
    It does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It can re-curse itself.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of a Mage on level 25 of a Lost Temple.
b) an Unholy Tome of the Hellflame
c) The Ultimate Slime Mold
    It
    can be activated for gain corruption every 10 turns.  
    You found it lying on the ground on level 49 of Paths of the Dead.
d) 99 Potions of Water Curing {quest}
e) The Crumpled Scroll of Mass Resurrection
    It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lygrog on level 36 of Barad-Dur.
f) a Fireproof Scroll of *Acquirement* {100% off}
    It
    cannot be harmed by fire.  
    You stole it from the Black Market.
g) a Mithril Rod of Nothing (160/160)
h) The Ring of Durin (+2) {cursed}
    It grants you the power of Midas
    touch if it is being worn.  It increases your strength, constitution
     and charisma by 2.  It sustains your strength, constitution and 
    charisma.  It provides resistance to life draining, acid, cold, dark, 
    nether and chaos.  It allows you to sense the presence of evil beings.
    It drains experience.  It aggravates nearby creatures.  It is heavily
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
i) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every
    300+d300 turns if it is being worn. It increases your intelligence, 
    wisdom, charisma, searching and infravision by 3.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity
     and cold.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bronze Thunderlord on level 70 of The
    Sacred Land Of Mountains.
j) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and
    life levels every 750 turns if it is being worn. It provides light
    (radius 1) forever.  It increases your constitution by 3.  It sustains 
    your intelligence, wisdom and constitution.  It provides resistance to 
    life draining, cold, dark and nether.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
k) an Amulet of Telepathy {100% off}
    It gives telepathic powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You stole it from the Black Market.
l) The Phial of Galadriel (+4)
    It can be activated for light area
    (dam 2d15) every 10+d10 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your searching and luck by 4.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
m) The Anchor of Space-Time
    It provides light (radius 1) forever.  
    It prevents the space-time continuum from being disrupted.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 35 of Barad-Dur.
n) The Black Banner of Gondor (-3)
    It can be
    activated for summon undead every 666+d333 turns if it is being worn. 
    It provides light (radius 1) forever.  It decreases your stealth by 3.
    It makes you invisible.  It provides resistance to dark, nether and 
    chaos.  It allows you to sense the presence of undead.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 63 of The Sacred Land Of
    Mountains.
o) The Double Ring Mail of Andir (-2 to accuracy) [15,+9]
    It sustains your intelligence and charisma.  It provides
    immunity to acid.  It provides resistance to electricity, poison, 
    light, sound and shards.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
p) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  
    It provides resistance to acid, electricity, fire, cold, confusion, 
    sound and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 60 of Paths of the Dead.
q) The Ribbed Plate Armour of Losgion (-3 to accuracy) [28,+11]
    It
    sustains your strength, dexterity and charisma.  It provides immunity 
    to cold and nether.  It provides immunity to paralysis.  It provides
    resistance to electricity, shards and nexus.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Worm on level 67 of The
    Sacred Land Of Mountains.
r) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, stealth, 
    infravision and ability to tunnel by 5.  It provides resistance to 
    acid, electricity, fire and poison.  It allows you to sense the
    presence of animals.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Withered Heath.
s) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It
    provides immunity to paralysis.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
t) The Set of Leather Gloves 'Cammithrim' [1,+7]
    It can be activated for magic missile
    (2d6) every 2 turns if it is being worn. It provides light (radius 1)
    forever.  It sustains your constitution.  It provides immunity to
    paralysis.  It provides resistance to light.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
u) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
    It can be activated
    for remove fear and cure poison every 5 turns if it is being worn. It 
    increases your dexterity and charisma by 5.  It sustains your 
    constitution and charisma.  It provides immunity to paralysis.  It
    provides resistance to confusion, nether and chaos.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
v) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It increases your intelligence, wisdom
    , dexterity and speed by 1.  It provides resistance to electricity, 
    fire and cold.  It slows your metabolism.  It fires missiles with
    extra might.  It fires missiles excessively fast.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the ground on level 68 of The Sacred Land Of
    Mountains.
w) a Small Metal Boomerang (Defender) (3d4) (+9,+8) [+6] (+3 to stealth)
    It increases your stealth by 3.  It sustains your wisdom.  
    It provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire, cold, poison and sound.  It allows you to levitate.
    It allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
x) The Mage Staff of Durumlad (1d4) (+2,-20) [+5](40%) (+2) {100% off}
    It can be wielded two-handed.  It
    provides light (radius 1) forever.  It can be used to store a spell.  
    It increases your spell power by 2.  It increases your hit points by 
    40%.  It sustains your wisdom.  It provides immunity to paralysis.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You stole it from the Black Market.



Posted on 1.9.2006 09:44
Last updated on 5.9.2006 16:12

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6001. on the Ladder (of 19090)
98. on the Theme Ladder (of 186)
Second best for this player (

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On 1.9.2006 09:44 achoice [att] gmail.com wrote:
First non-mele-char.
having fun!

On 3.9.2006 23:15 achoice [ATT] gmail.com wrote:
Still going strong!

On 5.9.2006 16:12 achoice [att] gmail.com wrote:
Close death after beeing paralyzes by balrogs at MtDoom...

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