The Angband Ladder: Death, High-Elf Maia-lore by <thefury@furytech.net>

  [FuryBand T 2.1.0 Character Sheet]

 Name  : Death                  Age                125       Str!     40     40
 Sex   : Male                   Height              88       Int:     27     27
 Race  : Vampire High-Elf       Weight             217       Wis:     25     25
 Class : Maia-lore              Social Class        39       DEX!     32       
 Body  : Player                                              Con!     40     40
 God   : Melkor Bauglir                                      Chr:     30     30
                                                                               
 + To Melee Hit         108 Level             46    Hit Points      -78/  1118 
 + To Melee Damage       80 Experience   8661951    Spell Points    266/   266 
 + To Ranged Hit         61 Max Exp      8661951    Sanity          376/   396 
 + To Ranged Damage      15 Exp to Adv.  9000000    Piety                48753 
   AC                21+107 Gold          368224    Speed           Fast (+10) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[75]Perception  : Excellent    Blows/Round:  13        
 Bows/Throw  : Legendary[12]Searching   : Superb       Shots/Round:  2         
 Saving Throw: Good         Disarming   : Superb       Mel.dmg/Rnd:  39d8+1040 
 Stealth     : Heroic       Magic Device: Superb       Infra-Vision: 40 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are the only child of a Telerin Ranger.  You have light          
          grey eyes, wavy black hair, and a fair complexion.                   
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Angband: Level 65 (3250')

 Your body was a Player.
 You have defeated 4128 enemies.
 You saved 64 princesses.
 You found none of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 47th Yavie of the 2890th year of the third age.
 Your adventure lasted 4 days.

     Your Attributes:
You are dead, killed by a Death vortex on level 65 of Angband.
You can drain life from a foe.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You can climb high mountains.
You have free action.
You regenerate quickly.
Your appetite is small.
You have ESP.
You are lucky.
You know everything.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are carrying a permanent light.
You are resistant to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to nexus attacks.
You are immune to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your dexterity is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your weapon strikes at Maiar with holy wrath.


                    adefkmnopsuxz{|@            
        Add Str   : .........3.....+            
        Add Int   : .1.............+            
        Add Wis   : .1.......3.....+            
        Add Dex   : .1..............            
        Add Con   : .........3.3...+            
        Add Chr   : ...............+            
        Add Stea. : ....5..3...3....            
        Add Sear. : .....4..........            
        Add Tun.. : ..............4.            
        Add Speed : .1.....3.3.3....            
        Slay Maia : +...............            
        Sust Str  : ................            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : ....+...........            
        Sust Con  : ................            
        Sust Chr  : ................            
        Invisible : ............+...            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ........+.......            
        Free Act  : ..+.............            
        Hold Life : ..+............+            
        Res Acid  : .......+........            
        Imm Elec  : .+....*..+......            
        Imm Fire  : .+....*..++....+            
        Imm Cold  : .+....*..+.....+            
        Res Pois  : ..+............+            
        Res Fear  : .........+.....+            
        Res Light : .........+.....+            
        Res Dark  : ...............+            
        Res Blind : .........+......            
        Res Conf  : ....+....+.....+            
        Res Sound : .........+......            
        Res Shard : ................            
        Imm Neth  : ......*........+            
        Res Nexus : ......++........            
        Res Chaos : .........+......            
        Res Disen : ..+.............            
        Lite      : ..+......+.....+            
        See Invis : .........+.....+            
        Digestion : .+..............            
        Regen     : ........++......            
        Xtra Might: .+..............            
        Xtra Shots: .+..............            
        Activate  : +...++.+.+......            
        Climb     : ...........+....            
        Giant.ESP : ...+............            

 Corruption list:
Vampiric Teeth:
  Your teeth allow you to drain blood to feed yourself
  However your stomach now only accepts blood.

Vampiric Strength:
  Your body seems somewhat dead
  In this near undead state it has improved strength, constitution and
intelligence
  But reduced dexterity, wisdom and charisma.

Vampire:
  You are a Vampire. As such you resist cold, poison, darkness and nether.
  Your life is sustained, but you cannot stand the light of the sun.


Skills (points left: 0)
 - Combat                                        50.000 [0.750]
          - Weaponmastery                        50.000 [0.750]
                   . Sword-mastery               50.000 [0.700]
          . Archery                              04.500 [0.400]
 - Sneakiness                                    50.000 [2.900]
          . Stealth                              05.900 [0.500]
          . Disarming                            50.000 [2.900]
 - Powers                                        46.408 [0.700]
          . Devices                              16.800 [1.150]
          . Udun                                 00.000 [0.400]
          . Maia-lore                            50.000 [1.000]
 - Spirituality                                  14.100 [0.700]
          . Prayer                               00.000 [0.500]
 - Monster-lore                                  00.000 [0.500]
          . Symbiosis                            01.300 [0.400]
          . First-aid                            01.000 [0.600]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Character Equipment]

a) a Maiablade (3d8) (+9,+9)
        It can be activated for Unknown! if it is being worn. It strikes at
    demons with holy wrath.  
d) The Short Willow Bow of Amras (x3) (+12,+15) (+1 to speed)
    It increases your intelligence, wisdom, 
    dexterity and speed by 1.  It provides resistance to electricity, fire
     and cold.  It slows your metabolism.  It fires missiles with extra
    might.  It fires missiles excessively fast.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Bloodletter of Khorne on level 45 of
    Angband.
e) a Glowing Ring of Lordly Protection [+18]
    It provides light (radius 1) forever.  It provides immunity to
    paralysis.  It provides resistance to life draining, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of an Ancient blue dragon on level 62 of
    Angband.
f) a Draconic Ring of Damage (+2,+12) [+9]
    It allows you to sense the presence of dragons.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
k) The Amulet of Faramir (+18,+0) [+8] (+5)
    It can be activated for word of
    recall every 200 turns if it is being worn. It increases your stealth
     by 5.  It sustains your dexterity.  It provides resistance to 
    confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
m) The Phial of Galadriel (+4)
    It can be activated for light area
    (dam 2d15) every 10+d10 turns if it is being worn. It provides light
    (radius 3) forever.  It prevents stuns. It increases your searching
     and luck by 4.  It cannot be harmed by acid, cold, lightning or fire.
    
    It was given to you as a reward.
n) The Great Eagle Down Coat 'Galadunt' [9,+5]
    It provides immunity to electricity, 
    fire, cold and nether.  It provides resistance to nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Lucky Hobbit on level 43 of Angband.
o) The Cloak 'Colannon' [1,+15] (+3 to speed)
    
    It can be activated for teleport (range 100) every 45 turns if it is
    being worn. It increases your stealth and speed by 3.  It provides
    resistance to acid and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
p) a Maiashield of Reflection [5,+13]
    It speeds your regenerative powers.  
    It reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 50 of Angband.
s) The Golden Crown of Gondor [0,+13] (+3)
    It can be
    activated for heal 700 hit points every 250 turns if it is being worn. 
    It provides light (radius 1) forever.  It increases your strength, 
    wisdom, constitution and speed by 3.  It makes you completely
    fearless.  It provides resistance to electricity, fire, cold, light, 
    blindness, confusion, sound and chaos.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
u) a Maiaclaw (+4,+4) [3,+5]
    It provides resistance to fire.  
x) The Pair of Hard Leather Boots of Nevrast [3,+12] (+3)
    It 
    increases your constitution, stealth and speed by 3.  It allows you to
    climb mountains.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
z) a Draconic quylthulg (480 hp)
{) (nothing)
|) a Mattock of Digging (+4)
    It increases your ability to tunnel by 
    4.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Spectral tyrannosaur on level 43 of
    Angband.


  [Character Inventory]

a) a Lembas
b) 2 Sprigs of Athelas
c) 6 Bottles of Miruvor
d) 2 Pinches of Longbottom Leaf
e) a Potion of Cure Insanity
f) a Potion of Cure Critical Wounds
g) a Potion of Enlightenment
h) a Silver Rod of Capacity of Trap Location (200/200)
i) a Silver Rod of Disarming (100/100)
j) a Golden Rod of Simplicity of Recall (125/125)
k) a Rod Tip of Enlightenment (40 Mana to cast)
l) a Ring of Speed (+3)
m) The Star of Elendil (+1)
n) The Anchor of Space-Time
o) The Light War Axe 'Cam-tal-crist' (2d5) (+12,+15) (+4)
p) The Slingshot of the Thain (x6) (+15,+15) (+4)
q) Portable hole
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Maiaclaw (+4,+4) [3,-7] {cursed}
    It provides resistance to fire.  It is cursed.  
b) a Maia Armour [10,+5]
    It provides
    resistance to nether.  
c) The Crumpled Scroll of Mass Resurrection
d) a Mithril Rod of Healing (160/160)
e) a Ring of Accuracy (+16)
f) The Ring of Findri (+6,+8) (+5)
    It increases your wisdom by 5.  It sustains 
    your intelligence.  It provides resistance to acid and dark.  It slows
    your metabolism.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Death drake on level 46 of Angband.
g) a Blessed Ring of Slaying (+7,+8) [+6] (+1) {100% off}
    It 
    increases your wisdom by 1.  It provides resistance to life draining.  
    It allows you to see invisible monsters.  It has been blessed by the
    gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Black Market.
h) The Amulet of Andiliang (+3)
    It increases your intelligence by 3
    .  It provides immunity to paralysis.  It provides resistance to 
    poison, light, confusion, shards and nexus.  It induces random
    teleportation.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of The Blubbering idiot, agent of black
    market, Simon the weak on level 25 of Angband.
i) The Necklace of Girion [10,+0] (+5)
    It can be activated for 
    grow mushrooms every 50+d50 turns if it is being worn. It increases 
    your charisma by 5.  It sustains your charisma.  It provides
    resistance to poison and nexus.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Icky Queen on level 20 of Angband.
j) The Pearl 'Nimphelos' (+1)
    
    It grants you the power of dazzle if it is being worn.  It provides
    light (radius 3) forever.  It increases your searching and infravision
     by 1.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 54 of Angband.
k) The Chain Mail of Peregrin Took (+3,+5) [14,+11] (+2)
    It can be
    activated for rays of fear in every direction if it is being worn. It
    provides light (radius 1) forever.  It increases your strength by 2.  
    It sustains your strength.  It makes you completely fearless.  It
    allows you to sense the presence of trolls.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Grave wight on level 28 of Angband.
l) a Handclaw of Slaying (+11,+10) [3,+18]
    It
    is very sharp and can cut your foes.  
    You bought it from the Black Market.
m) a Climbing Set


  [The Museum Inventory - Bree ]

a) The Ring of Power of Akhorahil the Blind (+3 to stealth)
    It increases your stealth by 3.  
    It makes you invisible.  It sustains your intelligence.  It provides
    resistance to cold, poison and shards.  It drains experience.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 53 of Angband.
b) a Sorcerous Amulet of Brilliance (-42,-41)(120%) (+6)
    
    It provides light (radius 1) forever.  It increases your intelligence, 
    wisdom and spell power by 6.  It increases your mana capacity by 120%.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient white dragon on level 61 of
    Angband.
c) The Amulet of Carlammas (+2)
    It can be activated for protection from evil (dur level*3 +
    d25) every 225+d225 turns if it is being worn. It increases your 
    constitution by 2.  It provides resistance to fire.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Venom Wyrm on level 55 of Angband.
d) The Key of Orthanc
    
    It can be activated for perilous identify every turn if it is being
    worn. It provides light (radius 1) forever.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Fafner the Dragon on level 48 of Angband.
e) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    
    It increases your strength and charisma by 2.  It provides resistance 
    to acid, electricity, fire, cold, sound, shards and nexus.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
f) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity
     and speed by 2.  It makes you completely fearless.  It provides
    resistance to acid, electricity, fire, cold, blindness, confusion and 
    sound.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
g) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your stealth and 
    searching by 4.  It provides resistance to acid, electricity, fire, 
    cold and dark.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of The Philosophy Teacher on level 61 of
    Angband.
h) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides
    resistance to acid, confusion and shards.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Kavlax the Many-Headed on level 56 of
    Angband.
i) The Leather Jerkin of Hadoronwe (-64,-29) [7,+1](20%)
    It increases your hit points by 20%.  It sustains your 
    intelligence and dexterity.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to nether and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Hagen, son of Alberich on level 38 of
    Angband.
j) The Cloak of Thorongil [1,+10]
    It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to acid.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
k) The Short Sword (Offhand) of Quendon (-2,-8) [-2,+7] (-3 attacks)
    It decreases your attack speed by 3.  
    It sustains your strength.  It provides immunity to electricity.  It
    makes you completely fearless.  It provides resistance to sound.  It 
    drains experience.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 53 of Angband.
l) The Jewel Encrusted Crown of Nolinen [0,+1]
    
    It sustains your wisdom and dexterity.  It provides immunity to
    paralysis.  It provides resistance to light, confusion and nether.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Barney the Dinosaur on level 54 of Angband.
m) The Gnomish Helm 'Celemeth' [5,+4] (+5)
    
    It provides light (radius 1) forever.  It increases your searching and 
    infravision by 5.  It provides immunity to paralysis.  It provides
    resistance to electricity, blindness and chaos.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a High priest on level 43 of Angband.
n) The Double Axe 'Adind' (E:45, L:3) (3d6) (+22,+10) (+4)
    It
    must be wielded two-handed.  It increases your charisma by 4.  It does
    extra damage from dark.  It is very sharp and can make your foes
    bleed.  It is especially deadly against natural creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Adventurer yeek on level 49 of Angband.
o) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    
    It can be wielded two-handed.  It can be activated for detect orcs
    every 10 turns if it is being worn. It increases your dexterity and 
    searching by 4.  It is especially deadly against orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Lorgan, Chief of the Easterlings on level
    51 of Angband.
p) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
    It can be wielded two-handed.  It increases your 
    strength, constitution and stealth by 3.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It strikes at
    demons with holy wrath.  It provides immunity to paralysis.  It
    provides resistance to acid, electricity, fire, cold and blindness.  
    It allows you to levitate.  It allows you to see invisible monsters.  
    It allows you to sense the presence of non-living things.  It speeds
    your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a High priest on level 43 of Angband.
q) The Broad Sword 'Guthwine' (4d4) (+6,+7) (+1)
    It
    provides light (radius 1) forever.  It increases your ability to score
    critical hits by 1.  It is very sharp and can make your foes bleed.  
    It is especially deadly against orcs.  It makes you completely
    fearless.  It provides resistance to blindness.  It allows you to
    sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dread on level 37 of Angband.
r) The Pike 'Til-i-arc' (3d4) (+10,+12) [+10] (+2)
    It can
    be wielded two-handed.  It increases your intelligence by 2.  It does
    extra damage from fire and frost.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It strikes at demons
    with holy wrath.  It sustains your intelligence.  It provides
    resistance to fire and cold.  It allows you to sense the presence of 
    giants.  It slows your metabolism.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Colour out of space on level 38 of
    Angband.
s) The Lead-Filled Mace of Hardoron (4d6) (+24,+9) (+3)
    It can be wielded two-handed.  It increases your dexterity by 
    3.  It does extra damage from electricity.  It produces chaotic
    effects.  It is a great bane of dragons.  It is especially deadly
    against trolls.  It strikes at undead with holy wrath.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Groo, the Wanderer on level 54 of Angband.
t) The Short Bow of Amrod (x4) (+12,+15) (+2)
    
    It increases your strength and constitution by 2.  It provides
    resistance to electricity, fire and cold.  It speeds your regenerative
    powers.  It fires missiles with extra might.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
u) The Silver Bolt of Gwath (3d5) (+8,+7) (+3)
    It increases your intelligence and 
    dexterity by 3.  It is especially deadly against dragons.  It fights
    against evil with holy fury.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 62 of
    Angband.
v) The Wooden Boomerang of Silion (1d8) (+25,+13)
    It does extra damage from acid, light and dark.  It poisons
    your foes.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Umuiyan, Doorkeeper of Tevildo on level 62
    of Angband.
w) The Harp of Thorin (+2 to stealth)
    It can be activated for mass charm every 750 turns if it is
    being worn. It grants you the power of remove fear if it is being
    worn.  It increases your charisma, stealth, infravision, ability to
    tunnel and luck by 2.  It sustains your charisma.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Ulik the Troll on level 52 of Angband.
x) The Sceptre of Numenor (-3 to speed)
    
    It can be activated for dispel good (level*5) every 300+d300 turns if
    it is being worn. It can be used to store a spell.  It decreases your 
    strength, constitution, charisma, speed and luck by 3.  It renders you
    incorporeal.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Bloodthirster on level 52 of Angband.



Posted on 17.6.2006 15:31

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On 17.6.2006 15:31 thefury@furytech.net wrote:
FuryBand T character. Furyband T is the new name for Town Version.

Died because of stupidity.

On 17.6.2006 15:46 nckmccnnll@yahoo.com.au wrote:
Naming you character Death is asking for it. Trust me.

On 17.6.2006 15:58 thefury@furytech.net wrote:
Yeah, it kind of figures that a DEATH vortex killed my VAMPIRE named DEATH.



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