[FuryBand T 2.1.0 Character Sheet] Name : Death Age 125 Str! 40 40 Sex : Male Height 88 Int: 27 27 Race : Vampire High-Elf Weight 217 Wis: 25 25 Class : Maia-lore Social Class 39 DEX! 32 Body : Player Con! 40 40 God : Melkor Bauglir Chr: 30 30 + To Melee Hit 108 Level 46 Hit Points -78/ 1118 + To Melee Damage 80 Experience 8661951 Spell Points 266/ 266 + To Ranged Hit 61 Max Exp 8661951 Sanity 376/ 396 + To Ranged Damage 15 Exp to Adv. 9000000 Piety 48753 AC 21+107 Gold 368224 Speed Fast (+10) (Miscellaneous Abilities) Fighting : Legendary[75]Perception : Excellent Blows/Round: 13 Bows/Throw : Legendary[12]Searching : Superb Shots/Round: 2 Saving Throw: Good Disarming : Superb Mel.dmg/Rnd: 39d8+1040 Stealth : Heroic Magic Device: Superb Infra-Vision: 40 feet Tactic: normal Explor: normal (Character Background) You are the only child of a Telerin Ranger. You have light grey eyes, wavy black hair, and a fair complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Angband: Level 65 (3250') Your body was a Player. You have defeated 4128 enemies. You saved 64 princesses. You found none of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 47th Yavie of the 2890th year of the third age. Your adventure lasted 4 days. Your Attributes: You are dead, killed by a Death vortex on level 65 of Angband. You can drain life from a foe. Your eyes are sensitive to infrared light. You can see invisible creatures. You can climb high mountains. You have free action. You regenerate quickly. Your appetite is small. You have ESP. You are lucky. You know everything. You have a firm hold on your life force. You reflect arrows and bolts. You are carrying a permanent light. You are resistant to acid. You are completely immune to lightning. You are completely immune to fire. You are completely immune to cold. You are resistant to poison. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to chaos. You are resistant to nexus attacks. You are immune to nether forces. You are completely fearless. Your eyes are resistant to blindness. Your dexterity is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your weapon strikes at Maiar with holy wrath. adefkmnopsuxz{|@ Add Str : .........3.....+ Add Int : .1.............+ Add Wis : .1.......3.....+ Add Dex : .1.............. Add Con : .........3.3...+ Add Chr : ...............+ Add Stea. : ....5..3...3.... Add Sear. : .....4.......... Add Tun.. : ..............4. Add Speed : .1.....3.3.3.... Slay Maia : +............... Sust Str : ................ Sust Int : ................ Sust Wis : ................ Sust Dex : ....+........... Sust Con : ................ Sust Chr : ................ Invisible : ............+... Mul life : ................ Sens Fire : ................ Reflect : ........+....... Free Act : ..+............. Hold Life : ..+............+ Res Acid : .......+........ Imm Elec : .+....*..+...... Imm Fire : .+....*..++....+ Imm Cold : .+....*..+.....+ Res Pois : ..+............+ Res Fear : .........+.....+ Res Light : .........+.....+ Res Dark : ...............+ Res Blind : .........+...... Res Conf : ....+....+.....+ Res Sound : .........+...... Res Shard : ................ Imm Neth : ......*........+ Res Nexus : ......++........ Res Chaos : .........+...... Res Disen : ..+............. Lite : ..+......+.....+ See Invis : .........+.....+ Digestion : .+.............. Regen : ........++...... Xtra Might: .+.............. Xtra Shots: .+.............. Activate : +...++.+.+...... Climb : ...........+.... Giant.ESP : ...+............ Corruption list: Vampiric Teeth: Your teeth allow you to drain blood to feed yourself However your stomach now only accepts blood. Vampiric Strength: Your body seems somewhat dead In this near undead state it has improved strength, constitution and intelligence But reduced dexterity, wisdom and charisma. Vampire: You are a Vampire. As such you resist cold, poison, darkness and nether. Your life is sustained, but you cannot stand the light of the sun. Skills (points left: 0) - Combat 50.000 [0.750] - Weaponmastery 50.000 [0.750] . Sword-mastery 50.000 [0.700] . Archery 04.500 [0.400] - Sneakiness 50.000 [2.900] . Stealth 05.900 [0.500] . Disarming 50.000 [2.900] - Powers 46.408 [0.700] . Devices 16.800 [1.150] . Udun 00.000 [0.400] . Maia-lore 50.000 [1.000] - Spirituality 14.100 [0.700] . Prayer 00.000 [0.500] - Monster-lore 00.000 [0.500] . Symbiosis 01.300 [0.400] . First-aid 01.000 [0.600] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Character Equipment] a) a Maiablade (3d8) (+9,+9) It can be activated for Unknown! if it is being worn. It strikes at demons with holy wrath. d) The Short Willow Bow of Amras (x3) (+12,+15) (+1 to speed) It increases your intelligence, wisdom, dexterity and speed by 1. It provides resistance to electricity, fire and cold. It slows your metabolism. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bloodletter of Khorne on level 45 of Angband. e) a Glowing Ring of Lordly Protection [+18] It provides light (radius 1) forever. It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient blue dragon on level 62 of Angband. f) a Draconic Ring of Damage (+2,+12) [+9] It allows you to sense the presence of dragons. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. k) The Amulet of Faramir (+18,+0) [+8] (+5) It can be activated for word of recall every 200 turns if it is being worn. It increases your stealth by 5. It sustains your dexterity. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. m) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It prevents stuns. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) The Great Eagle Down Coat 'Galadunt' [9,+5] It provides immunity to electricity, fire, cold and nether. It provides resistance to nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Lucky Hobbit on level 43 of Angband. o) The Cloak 'Colannon' [1,+15] (+3 to speed) It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your stealth and speed by 3. It provides resistance to acid and nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) a Maiashield of Reflection [5,+13] It speeds your regenerative powers. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 50 of Angband. s) The Golden Crown of Gondor [0,+13] (+3) It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom, constitution and speed by 3. It makes you completely fearless. It provides resistance to electricity, fire, cold, light, blindness, confusion, sound and chaos. It allows you to see invisible monsters. It gives telepathic powers. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) a Maiaclaw (+4,+4) [3,+5] It provides resistance to fire. x) The Pair of Hard Leather Boots of Nevrast [3,+12] (+3) It increases your constitution, stealth and speed by 3. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. z) a Draconic quylthulg (480 hp) {) (nothing) |) a Mattock of Digging (+4) It increases your ability to tunnel by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Spectral tyrannosaur on level 43 of Angband. [Character Inventory] a) a Lembas b) 2 Sprigs of Athelas c) 6 Bottles of Miruvor d) 2 Pinches of Longbottom Leaf e) a Potion of Cure Insanity f) a Potion of Cure Critical Wounds g) a Potion of Enlightenment h) a Silver Rod of Capacity of Trap Location (200/200) i) a Silver Rod of Disarming (100/100) j) a Golden Rod of Simplicity of Recall (125/125) k) a Rod Tip of Enlightenment (40 Mana to cast) l) a Ring of Speed (+3) m) The Star of Elendil (+1) n) The Anchor of Space-Time o) The Light War Axe 'Cam-tal-crist' (2d5) (+12,+15) (+4) p) The Slingshot of the Thain (x6) (+15,+15) (+4) q) Portable hole r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Maiaclaw (+4,+4) [3,-7] {cursed} It provides resistance to fire. It is cursed. b) a Maia Armour [10,+5] It provides resistance to nether. c) The Crumpled Scroll of Mass Resurrection d) a Mithril Rod of Healing (160/160) e) a Ring of Accuracy (+16) f) The Ring of Findri (+6,+8) (+5) It increases your wisdom by 5. It sustains your intelligence. It provides resistance to acid and dark. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death drake on level 46 of Angband. g) a Blessed Ring of Slaying (+7,+8) [+6] (+1) {100% off} It increases your wisdom by 1. It provides resistance to life draining. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. h) The Amulet of Andiliang (+3) It increases your intelligence by 3 . It provides immunity to paralysis. It provides resistance to poison, light, confusion, shards and nexus. It induces random teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Blubbering idiot, agent of black market, Simon the weak on level 25 of Angband. i) The Necklace of Girion [10,+0] (+5) It can be activated for grow mushrooms every 50+d50 turns if it is being worn. It increases your charisma by 5. It sustains your charisma. It provides resistance to poison and nexus. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Icky Queen on level 20 of Angband. j) The Pearl 'Nimphelos' (+1) It grants you the power of dazzle if it is being worn. It provides light (radius 3) forever. It increases your searching and infravision by 1. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 54 of Angband. k) The Chain Mail of Peregrin Took (+3,+5) [14,+11] (+2) It can be activated for rays of fear in every direction if it is being worn. It provides light (radius 1) forever. It increases your strength by 2. It sustains your strength. It makes you completely fearless. It allows you to sense the presence of trolls. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Grave wight on level 28 of Angband. l) a Handclaw of Slaying (+11,+10) [3,+18] It is very sharp and can cut your foes. You bought it from the Black Market. m) a Climbing Set [The Museum Inventory - Bree ] a) The Ring of Power of Akhorahil the Blind (+3 to stealth) It increases your stealth by 3. It makes you invisible. It sustains your intelligence. It provides resistance to cold, poison and shards. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Akhorahil the Blind on level 53 of Angband. b) a Sorcerous Amulet of Brilliance (-42,-41)(120%) (+6) It provides light (radius 1) forever. It increases your intelligence, wisdom and spell power by 6. It increases your mana capacity by 120%. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient white dragon on level 61 of Angband. c) The Amulet of Carlammas (+2) It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Venom Wyrm on level 55 of Angband. d) The Key of Orthanc It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Fafner the Dragon on level 48 of Angband. e) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, sound, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. f) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, blindness, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. g) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) It increases your stealth and searching by 4. It provides resistance to acid, electricity, fire, cold and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Philosophy Teacher on level 61 of Angband. h) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, confusion and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Kavlax the Many-Headed on level 56 of Angband. i) The Leather Jerkin of Hadoronwe (-64,-29) [7,+1](20%) It increases your hit points by 20%. It sustains your intelligence and dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Hagen, son of Alberich on level 38 of Angband. j) The Cloak of Thorongil [1,+10] It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. k) The Short Sword (Offhand) of Quendon (-2,-8) [-2,+7] (-3 attacks) It decreases your attack speed by 3. It sustains your strength. It provides immunity to electricity. It makes you completely fearless. It provides resistance to sound. It drains experience. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Akhorahil the Blind on level 53 of Angband. l) The Jewel Encrusted Crown of Nolinen [0,+1] It sustains your wisdom and dexterity. It provides immunity to paralysis. It provides resistance to light, confusion and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Barney the Dinosaur on level 54 of Angband. m) The Gnomish Helm 'Celemeth' [5,+4] (+5) It provides light (radius 1) forever. It increases your searching and infravision by 5. It provides immunity to paralysis. It provides resistance to electricity, blindness and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a High priest on level 43 of Angband. n) The Double Axe 'Adind' (E:45, L:3) (3d6) (+22,+10) (+4) It must be wielded two-handed. It increases your charisma by 4. It does extra damage from dark. It is very sharp and can make your foes bleed. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Adventurer yeek on level 49 of Angband. o) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4) It can be wielded two-handed. It can be activated for detect orcs every 10 turns if it is being worn. It increases your dexterity and searching by 4. It is especially deadly against orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Lorgan, Chief of the Easterlings on level 51 of Angband. p) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3) It can be wielded two-handed. It increases your strength, constitution and stealth by 3. It is especially deadly against orcs. It is especially deadly against trolls. It strikes at demons with holy wrath. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and blindness. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of non-living things. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a High priest on level 43 of Angband. q) The Broad Sword 'Guthwine' (4d4) (+6,+7) (+1) It provides light (radius 1) forever. It increases your ability to score critical hits by 1. It is very sharp and can make your foes bleed. It is especially deadly against orcs. It makes you completely fearless. It provides resistance to blindness. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dread on level 37 of Angband. r) The Pike 'Til-i-arc' (3d4) (+10,+12) [+10] (+2) It can be wielded two-handed. It increases your intelligence by 2. It does extra damage from fire and frost. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It sustains your intelligence. It provides resistance to fire and cold. It allows you to sense the presence of giants. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Colour out of space on level 38 of Angband. s) The Lead-Filled Mace of Hardoron (4d6) (+24,+9) (+3) It can be wielded two-handed. It increases your dexterity by 3. It does extra damage from electricity. It produces chaotic effects. It is a great bane of dragons. It is especially deadly against trolls. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Groo, the Wanderer on level 54 of Angband. t) The Short Bow of Amrod (x4) (+12,+15) (+2) It increases your strength and constitution by 2. It provides resistance to electricity, fire and cold. It speeds your regenerative powers. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) The Silver Bolt of Gwath (3d5) (+8,+7) (+3) It increases your intelligence and dexterity by 3. It is especially deadly against dragons. It fights against evil with holy fury. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient blue dragon on level 62 of Angband. v) The Wooden Boomerang of Silion (1d8) (+25,+13) It does extra damage from acid, light and dark. It poisons your foes. It is especially deadly against trolls. It is especially deadly against giants. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Umuiyan, Doorkeeper of Tevildo on level 62 of Angband. w) The Harp of Thorin (+2 to stealth) It can be activated for mass charm every 750 turns if it is being worn. It grants you the power of remove fear if it is being worn. It increases your charisma, stealth, infravision, ability to tunnel and luck by 2. It sustains your charisma. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulik the Troll on level 52 of Angband. x) The Sceptre of Numenor (-3 to speed) It can be activated for dispel good (level*5) every 300+d300 turns if it is being worn. It can be used to store a spell. It decreases your strength, constitution, charisma, speed and luck by 3. It renders you incorporeal. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bloodthirster on level 52 of Angband.