The Angband Ladder: Sexy Lychee, Skeleton Mage by <dzhang@its.caltech.edu>

  [Entroband 1.7.1 Character Dump]

                          Name  : Sexy Lychee

 Sex      : Female           Age               122   STR!:  18/110
 Race     : Skeleton         Height             64   INT!:  18/***
 Class    : Mage             Weight             48   WIS!:  18/150
 Magic    : Nature, Death    Social Class        1   DEX :  18/218
                             Align            Evil   CON :  18/***
                                                     CHR :   18/90

 Right hand      (+76,+67)   Hit point    912/ 912   Fighting   : Legendary[17]
                             SP (Mana)    417/ 417   Bows/Throw : Legendary[22]
 Blows/Round         6+0+3                           SavingThrow: Legendary[5]
 AverageDmg/Rnd      444+0   Level              50   Stealth    : Bad
                             Experience    9309486
 Shooting        (+82,+17)   Max Exp       9309486   Perception : Excellent
 Multiplier          x3.21   Exp to Adv      *****   Searching  : Good
 Shots/Round          1.66   Gold          1233362   Disarming  : Superb
                                                     MagicDevice: Legendary[17]
 AC              [18,+140]   Time     Day 23  8:23
 Speed               (+21)   Play time    13:18:14   Infra-Vision: 60 feet


                         (Character Background)
          You often wear the guise of a human teenager, and like to
          act cute, but your alias is a hint to the witting of your
          true nature.


          ...Now, you are in Telmora.


                                                               Modification
 Sex   : Female        Stat    BaseRacClaPerMod ActualCurrent  abcdefghijkl@
 Race  : Skeleton      STR!:  18/80  0 -4  1  6 18/110         .2.4.........
 Class : Mage          INT!: 18/110  1  3  1  9 18/***         .....233324.4
 Level : 50            WIS!:  18/90 -2  0  1  7 18/150         .2s..23332..4
 Hits  : 912/912       DEX :  18/78  0  1  1 12 18/218         ..44.......4.
 Mana  : 417/417       CON : 18/118  1 -2  1 12 18/***         32.4....3....
                       CHR :  18/60 -2  1  3  1  18/90         ..4..2......1
         /)}=="*((]]]             /)}=="*((]]]                 /)}=="*((]]]
         abcdefghijkl@            abcdefghijkl@                abcdefghijkl@
 Acid  : .......+.....    Sound : ..........+..    Speed     : ...++.+....+.
 Elec  : .......+.....    Nether: .....+....+..    FreeAction: .+.....++.++.
 Fire  : .*.....+..+..    Nexus : ..+......+.+.    SeeInvisi.: .+...++++...+
 Cold  : .......+....+    Chaos : ......+......    Hold Life : ......+.....+
 Poison: .+..........+    Disnch: ........+.+..    Warning   : .............
 Light : .+...........    Fear  : .+...........    SlowDigest: .............
 Dark  : .....+.......    Reflct: .+...........    Regene.   : ..........+..
 Shard : ..........+.+    AuFire: .............    Levitation: .......+...+.
 Blind : ........++...    AuElec: .............    Perm Lite : ....+........
 Conf  : .+....+.+....    AuCold: .............    Cursed    : .............

             /)                 /)}=="*((]]]                   /)}=="*((]]]
             ab@                abcdefghijkl@                  abcdefghijkl@
 Slay Evil : ...    Telepathy : .........+...    Add Blows   : +............
 Slay Und. : ...    ESP Evil  : .............    Add Tunnel  : .............
 Slay Demon: +..    ESP Noliv.: ..+..........    Add Infra   : ..........+..
 Slay Drag.: ...    ESP Good  : .............    Add Device  : .............
 Slay Human: ...    ESP Undead: .....+.......    Add Stealth : .....+.......
 Slay Anim.: ...    ESP Demon : .............    Add Search  : .......+.....
 Slay Orc  : ...    ESP Dragon: .............
 Slay Troll: +..    ESP Human : .............    Riding      : .............
 Slay Giant: ...    ESP Animal: .............    Throw       : .............
 Acid Brand: +..    ESP Orc   : .............    Blessed     : .............
 Elec Brand: ...    ESP Troll : .............    No Teleport : .............
 Fire Brand: ...    ESP Giant : .............    Anti Magic  : .............
 Cold Brand: ...                                 Econom. Mana: .......+.....
 Poison Brd: ...    Sust Str  : .+...........
 Sharpness : ...    Sust Int  : .......+..+..    Drain Exp   : .............
 Quake     : ...    Sust Wis  : .++....+.....    Rnd.Teleport: .............
 Vampiric  : ...    Sust Dex  : ...........+.    Aggravate   : .....+......+
 Chaotic   : ...    Sust Con  : .+...........    TY Curse    : .............
 Force Wep.: ...    Sust Chr  : ..+..........

         
  [Option Settings]

 Preserve Mode:      OFF
 Small Levels:       ENABLED
 Arena Levels:       ENABLED


  [Recall Depth]

    Angband         : level  89
    Yeek cave       : level   5
   !Labyrinth       : level  18
   !Dragon's lair   : level  72
   !Castle          : level  65
    R'lyeh          : level  91


  [Quest Information]

< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level  6
  Warg problem                             (Danger  level:   5) - level 11
  Wormtongue, Agent of Saruman             (Dungeon level:   6) - level 12
  Shagrat, the Orc Captain                 (Dungeon level:  12) - level 15
  Orc Camp                                 (Danger  level:  15) - level 22
  The Sewer                                (Danger  level:  15) - level 22
  The Mimic's Treasure                     (Danger  level:  25) - level 25
  Tengu and Death Swords                   (Danger  level:  25) - level 26
  The Vault                                (Danger  level:  30) - level 26
  The Tower                                (Danger  level:  30) - level 26
  Old Man Willow Quest                     (Danger  level:  22) - level 31
  The Ultimate Dungeon Cleaner             (Dungeon level:  24) - level 31
  Dark Elven Lords Quest                   (Danger  level:  25) - level 32
  Ubbo-Sathla, the Unbegotten Source       (Dungeon level:  38) - level 34
  The Cloning Pits                         (Danger  level:  45) - level 34
  Glaurung, Father of the Dragons          (Dungeon level:  44) - level 35
  The Lernean Hydra                        (Dungeon level:  50) - level 36
  Fiona the Sorceress                      (Dungeon level:  56) - level 36
  The Old Castle                           (Danger  level:  50) - level 37
  Node of Nature                           (Danger  level:  65) - level 40
  The Rise and Fall of Micro$oft           (Danger  level:  50) - level 43
  Tselakus, the Dreadlord                  (Dungeon level:  62) - level 47
  Node of Chaos                            (Danger  level:  65) - level 49
  The Tarrasque                            (Dungeon level:  76) - level 49
  Node of Sorcery                          (Danger  level:  65) - level 50
  Cerberus, Guardian of Hades              (Dungeon level:  88) - level 50

< Failed Quest >
  Logrus Master                            (Danger  level:  25) - level 23
  Killing Fields                           (Danger  level:  50) - level 31
  Vapor Quest                              (Danger  level:  25) - level 32


 Arena: True Champion


  [Defeated Monsters]

You have defeated 9571 enemies including 157 unique monsters in total.

< Unique monsters top 10 >
  Cerberus, Guardian of Hades              (level  94)
  Yog-Sothoth, the All-in-One              (level  90)
  Kronos, Lord of the Titans               (level  87)
  Draugluin, Sire of All Werewolves        (level  87)
  Lungorthin, the Balrog of White Fire     (level  85)
  Cantoras, the Skeletal Lord              (level  84)
  The Tarrasque                            (level  84)
  Godzilla                                 (level  84)
  Richard Wong, Master of Time             (level  81)
  The Witch-King of Angmar                 (level  80)


  [Virtues]

Your alighnment : Evil

You are the living embodiment of Knowledge.
You are an arch-enemy of Mysticism.
You are the living embodiment of Unlife.
You are a champion of Nature.
You have sinned against Chance.
You are the living embodiment of Temperance.
You are an enemy of Honour.
You are an arch-enemy of Valour.


 You were able to use Sorcery magic before.
 You were able to use Chaos magic before.
 You were able to use Craft magic before.


  [Mutations]

 You can spit acid (dam lvl).
 You can breathe fire (dam lvl * 2).
 You are telekinetic.
 You can drive yourself into a berserk frenzy.
 You can run for your life after hitting something.
 You can emit confusing, blinding radiation.
 Your eyes can fire laser beams.
 You are teleporting randomly.
 You are producing magical energy uncontrollably.
 You have a scorpion tail (poison, 3d7).
 You have horns (dam. 2d6).
 You have an elephantine trunk (dam 1d4).
 Your health is subject to chaotic forces.
 You are moronic (-4 INT/WIS).
 Your face is featureless (-1 CHR).
 You are resistant to magic.


  [Character Equipment]

a) The Beaked Axe of Hurin (2d6) (+10,+12) [+2] (+3) {AtCn|A/TU dlvl 41 storm
troll}
b) The Small Metal Shield of Anabasis (+10,+10) [5,+25] (+2)
{StWiCn;*Fi;PoLiCfFe;RfFaSi(StWiCn dlvl 80 ?oAcq}
c) The Light Crossbow 'Bloodrain' (x3) (+16,+17) (+4) {DxCh;Nx;Xs~Nolv(WiCh dlvl
71 banor}
d) The Ring of Tulkas (+10,+10) [+25] (+4) {SpStDxCn dlvl 83 witch-king}
e) a Fluorite Ring of Speed and Light (+10) {Sp;Lu dlvl 65 vlad dracula}
f) The Collar Harness of the Hell (+15,+15) [-5] (-2) {InWiChSl;DkNt;SiAg~L dlvl
58 nidhogg}
g) The Jewel of Judgement (+3 to speed) {SpInWi;CfCa;SiHl dlvl 56 dworkin}
h) The Robe of Incanus [2,+20] (+3) {InWiSr;AcElFiCo;MaFaSiLv(InWi dlvl 65
yamata}
i) The Cloak 'Bullseye' [1,+10] (+3) {InWiCn;BlCfDi;FaSi dlvl 65 great ice
wyrm}
j) The Hard Leather Cap of Thranduil [2,+10] (+2) {InWi;BlNx~Tele dlvl 24
ultimate dungeon cleaner}
k) The Set of Dragon Gloves 'Mage's Delight' (+5,+8) [4,+22] (+4 to infravision)
{InIf;FiShSoNtDi;FaRg(In nature node quest}
l) The Pair of Soft Leather Boots of Shiva's Avatar (+5,+5) [4,+16] (+4 to
speed) {SpDx;Nx;FaLv(Dx}


  [Character Inventory]

a) 3 Nature Spellbooks [Call of the Wild] {@m1 !k!k}
b) 3 Nature Spellbooks [Nature Mastery] {@m2 !k!k}
c) a Nature Spellbook [Nature's Gifts] {@m3 !k!k}
d) a Nature Spellbook [Nature's Wrath] {@m4 !k!k}
e) 3 Death Spellbooks [Black Mass] {@m6 !k!k}
f) a Death Spellbook [Black Channels] {@m7 !k!k}
g) a Death Spellbook [Necronomicon] {@m8 !k!k}
h) 37 Gold Potions of Cure Critical Wounds {25% off}
i) 2 Cyan Potions of Restore Mana {!*}
j) 38 Scrolls titled "alacre re org" of Teleportation {!*}
k) 4 Scrolls titled "an gan nagblaa" of Recharging
l) 6 Ivory Rods of Recall {!*!*}
m) a Cast Iron Rod of Healing {!*}
n) 8 Tungsten Rods of Teleport Other {!*}
o) 10 Gold-Plated Rods of Disarming {!k!k!d!d}
p) a Platinum Wand of Sleep Monster (9 charges)


  [Home Inventory]

 ( page 1 )
a) 6 Nature Spellbooks [Call of the Wild] {@m1 !k!k}
b) 2 Nature Spellbooks [Nature Mastery] {@m2 !k!k}
c) 3 Nature Spellbooks [Nature's Gifts]
d) 3 Nature Spellbooks [Nature's Wrath] {@m4 !k!k}
e) 19 Death Spellbooks [Black Prayers]
f) 4 Death Spellbooks [Black Mass]
g) 5 Death Spellbooks [Black Channels]
h) 3 Death Spellbooks [Necronomicon] {@m8 !k!k}
i) 2 Books of Kendo [Gorinnosho]
j) Book of Kendo [Hokusin Ittouryuu Kaiden]
k) 3 Song Books [Harps of Rivendell]
l) a Crusade Spellbook [Exorcism and Dispelling]

 ( page 2 )
a) 4 Daemon Spellbooks [Demonthoughts]
b) 12 Craft Spellbooks [Handbook for Pupils] {@m5 !k!k}
c) 4 Craft Spellbooks [Grade Holder's Book] {@m6 !k!k}
d) 2 Craft Spellbooks [Note of Acting Master] {@m7 !k!k mimic quest}
e) 2 Craft Spellbooks [Spiritual Enlightenment] {@m8 !k!k dlvl 64 caine}
f) 3 Trump Spellbooks [Trumps of Doom]
g) 10 Chaos Spellbooks [Sign of Chaos] {@m5 !k!k}
h) a Chaos Spellbook [Chaos Mastery]
i) 5 Chaos Spellbooks [Chaos Channels]
j) 2 Chaos Spellbooks [Armageddon Tome]
k) a Sorcery Spellbook [Master Sorcerer's Handbook] {@m6 !k!k}
l) 2 Sorcery Spellbooks [Pattern Sorcery]

 ( page 3 )
a) 2 Sorcery Spellbooks [Grimoire of Power]
b) 4 Life Spellbooks [Book of the Unicorn]
c) a Life Spellbook [Blessings of the Grail] {%all dlvl 41 vault}
d) 7 Yellow Mushrooms of Restoring {!*}
e) 19 Vermilion Potions of Speed {!*}
f) 19 Magenta Potions of Healing {!*}
g) 14 Silver Potions of *Healing* {!*}
h) an Ivory White Potion of Life {!*!*}
i) 9 Cyan Potions of Restore Mana {!*}
j) an Orange Speckled Potion of Strength {!k}
k) a Pungent Potion of Intelligence {!k}
l) a Silver Speckled Potion of Resistance

 ( page 4 )
a) a Pink Speckled Potion of New Life {!*}
b) 3 Metallic Purple Potions of Polymorph {!*}
c) 6 Scrolls titled "mipay sun" of *Remove Curse*
d) 9 Scrolls titled "an gan nagblaa" of Recharging
e) a Scroll titled "unjah blu comp" of Mundanity
f) 10 Scrolls titled "danseh nejood" of *Destruction* {!*}
g) 2 Scrolls titled "klimon bieder" of Genocide
h) a Scroll titled "prokaks wahish" of Mass Genocide
i) a Scroll titled "umgar danri" of Acquirement {!*}
j) a Zinc Rod of Perception
k) a Brass Rod of Enlightenment
l) a Silver Rod of Detection

 ( page 5 )
a) a Titanium Rod of Probing
b) 10 Gold-Plated Rods of Disarming (1 charging) {!k!k!d!d}
c) a Zirconium Rod of Acid Balls
d) an Adamantite Rod of Lightning Balls
e) 2 Magnesium Rods of Cold Balls
f) a Steel Rod of Stone to Mud
g) a Rusty Wand of Teleport Other (0 charges) {!*}
h) a Silver Wand of Rockets (3 charges)
i) an Adamantite Wand of Striking (6 charges)
j) a Rosewood Staff of Healing (4 charges)
k) a Mulberry Staff of the Magi (5 charges) {!*}
l) an Eucalyptus Staff of Speed (6 charges)

 ( page 6 )
a) an Eucalyptus Staff of Speed {!*}
b) an Eucalyptus Staff of Speed {!*}
c) a Hemlock Staff of Power (4 charges)
d) a Silver Staff of Holiness (5 charges)
e) an Ashen Staff of Genocide (3 charges)
f) 2 Balsa Staffs of *Destruction* (2x 5 charges) {!*}
g) a Balsa Staff of *Destruction* (4 charges) {!*}
h) a Staff (9 charges)
i) a Wire Ring of Levitation
j) a Ruby Ring of Accuracy and Regeneration (+22)
k) an Adamantite Ring of Damage (+13)
l) 2 Fluorite Rings of Speed (+10)

 ( page 7 )
a) a Fluorite Ring of Speed (+5)
b) a Fluorite Ring of Speed and Damage (+0,+2) (+8)
c) a Fluorite Ring of Speed and Accuracy (+1,+0) (+3)
d) The Ring 'Frakir' (+1)
e) The Ring of Power (Narya) (+10,+10) (+1) {SpStInWiDxCnCh;*Fi;Nt;FaSiSdRg(StDx
dlvl 76 tarrasque}
f) a Steel Ring of Light and Darkness Resistance
g) a Jasper Ring of Nether Resistance
h) a Tortoise Shell Ring of Nexus Resistance
i) a Bloodstone Ring of Sound Resistance
j) a Nephrite Ring of Confusion Resistance
k) a Scarab Ring of Shard Resistance
l) a Garnet Ring of Disenchantment Resistance and Accuracy (+5,+0)

 ( page 8 )
a) a Wooden Ring of Chaos Resistance
b) an Alexandrite Ring of Blindness Resistance
c) an Obsidian Ring of Extra Attacks (+1 attack)
d) an Obsidian Ring of Extra Attacks and Blizzard (+2 attacks) {At dlvl 75
floor}
e) a Silver Ring of Extra Shots and Light
f) a Curved Amulet of Charisma (+3)
g) The Amulet of Ingwe (+3) {InWiChIf;AcElCo;FaSi chaos node quest}
h) The Necklace of the Dwarves (+3) {StCnIf;Di;FaSiRgLu dlvl 80 ?oAcq}
i) a Coral Amulet of Anti-Magic
j) a Ruby Amulet of Anti-Teleportation
k) a Bone Amulet of Resistance {AcElFiCo}
l) an Agate Amulet of Telepathy

 ( page 9 )
a) The Amulet of Faramir (+24,+0) (+3) {Sl;BlCf(Dx dlvl 58 nidhogg}
b) The Torque of Boromir (+0,+16)
c) a Platinum Amulet of Intelligence (+5)
d) a Platinum Amulet of Intelligence (+2)
e) a Platinum Amulet of Intelligence (+1)
f) The Amulet of The Pitch Dark Night [+5] (+4) {SlSr;Dk;SiLu dlvl 65 king in
yellow}
g) The Amulet of Sacred Knights [+10] (+2) {SpStWi;CfCa;FaSiHlRgBs dlvl 58
ancalagon}
h) The Charmed Pendant [+5] (+2) {InChSrIf;FaSiSdRgLuWr[FEC dlvl 71 gerard}
i) The Phial of Galadriel (+1 to searching) {Sr;Dk dlvl 31 luigi}
j) The Star of Elendil (+1 to speed) {Sp;SiHl dlvl 56 dworkin}
k) The Stone of Lore
l) The Palantir of Westernesse (+3) {WiCh~Tele dlvl 71 gerard}

 ( page 10 )
a) The Levitation Stone of Laputa (+2 to speed)
b) The Ring Mail of Marinera (-2) [12,+20] (+3) {DxCn;LiCfDi dlvl 58 great bile
wyrm}
c) The Metal Scale Mail of Julian (-2) [15,+40] (+4) {StCh;AcElFiCoDkCaDi~Z dlvl
65 julian}
d) The Chain Mail of Arvedui (-2) [14,+15] (+2) {StCh;AcElFiCoShNx dlvl 33
gachapin}
e) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
f) The Double Chain Mail 'gurglam' (-2) [16,+14] (+2) {In;*Co;RfLvLu[C nature
node}
g) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
{StDx;AcElFiCoBlCfSo cloning pits}
h) The Full Plate Armour of Isildur [25,+25] (+3) {Cn;AcElFiCoCfSoNx dlvl 83
bleys}
i) The Leather Scale Mail of Coral (-1) [11,+15] (+2 to searching) {SrIf;Dk}
j) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
k) The Cloak of Thingol [1,+18] (+3) {DxCh;AcFiCo;FaRg dlvl 38 ubbo}
l) an Elven Cloak [4,+9] (+4 to stealth)

 ( page 11 )
a) an Elven Cloak [4,+8] (+3 to stealth)
b) an Elven Cloak of the Bat (-13,-7) [4,+6] (+5)
c) The Fur Cloak of Helldiver [3,+9] (+3 to infravision)
d) The Fur Cloak of Mook [3,+20]
e) a Shadow Cloak [6,+11]
f) The Small Metal Shield of Thorin [5,+21] (+4) {StCn;*Ac;SoCa;Fa dlvl 56
fiona}
g) The Mirror 'Yata-no-Kagami' [0,+18] (+3) {InWiIf;RfSiHlLu~Tele sorcery node
quest}
h) The Golden Crown 'Defender' (+7,+6) [0,+14] {LiNxFe;Si chaos node quest}
i) The Hard Leather Cap of Indra [2,+18] (+5) {InWiCh;*El;Bl(InWiCh}
j) The Iron Helm of Harmony [5,+19] (+3) {St;CfCaDi;Si dlvl 43 judge mortis}
k) The Iron Helm 'Terror Mask' (+18,+18) [5,+10] (-1) {cursed}
l) The Steel Helm of Hammerhand [6,+20] (+3) {StDxCn;AcNx nature node}

 ( page 12 )
a) a Dragon Helm [8,+16]
b) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) {StCn;Fa dlvl 40
ancient black dragon}
c) a Set of Dragon Gloves [4,+17] {Li}
d) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {Dx;Ac;FaWr dlvl 56
ulik}
e) The Pair of Metal Shod Boots of Thror [6,+20] (+3) {SpStCn;Dk dlvl 32 floor}
f) The Dagger of Fiona (2d4) (+6,+9) (+2) {AtSpDx;Co;ThSiSdRg|CoP dlvl 56
fiona}
g) The Rapier 'Quickthorn' (1d7) (+27,+9) (+3 attacks) {AtDx;CaDi;FaSi/U dlvl 88
cerberus}
h) The Small Sword 'Sting' (1d6) (+7,+7) (+2 attacks)
{AtStDxCn;LiNx;FaSiLu/*oL~oTP}
i) The Sabre 'Magicbane' (2d7) (+6,+8) (+3) {In;DkSo;Te|VS dlvl 6 wormtongue}
j) The Broad Sword 'Glamdring' (3d5) (+10,+15) (+1 to searching)
k) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
l) The Scimitar 'Soulsword' (2d5) (+9,+11) (+2 attacks)
{AtInWi;CfNtNxCaDi;SiHlBs/*DULZ dlvl 62 tsekalus}

 ( page 13 )
a) The Katana 'Kusanagi-no-tsurugi' (4d4) (+15,+15) (+3 to stealth)
b) The Two-Handed Sword 'Gurthang' (4d6) (+13,+17) (+2)
c) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2) {cursed,
StCn;CfNtCa;FaHlAg|V/p}
d) a Poison Needle (1d1) (+0,+0)
e) The Halberd 'Eagle Sword' (3d5) (+22,+24) (+4 to speed)
{SpDxCnSl;Nt;FaLv|Q/L~Nolv(Dx dlvl 65 steel dragon}
f) The Great Axe 'Elusiveness' (4d4) (+19,+26) (+2 to stealth)
g) The Fishingpole of Taikobo (1d1) (+0,+0)
h) The Whip of Bolshoi (2d6) (+6,+9) (+4)
i) The Ball-and-Chain 'Iron ball' (25d4) (-30,+0) [+20] (-6) {cursed}
j) The Jo Staff 'Static Eletricity' (2d7) (+10,+16) (+2 to stealth)
k) The Tetsubo 'Nyoi-bou' (7d7) (+5,+25) [+10] (+5)
l) a Mace of Disruption (5d8) (+15,+15)

 ( page 14 )
a) The Long Bow 'Belthronding' (x3) (+20,+22) (+3) {DxSl;Di;Xs dlvl 88
cantoras}
b) The Heavy Crossbow 'Mandelbrot' (x5) (+20,+19) {CfCa;Xm weaponsmith}
c) 20 Steel Bolts of Hurt Evil (3d5) (+6,+3) (93/155)
d) 16 Seeker Bolts (6d5) (+3,+5) (128/213)
e) 29 Seeker Bolts (6d5) (+5,+4) (125/208)
f) 31 Seeker Bolts (6d5) (+10,+5) (128/213)
g) 23 Seeker Bolts of Hurt Evil (6d5) (+8,+9) (141/235)
h) 13 Seeker Bolts of Wounding (6d5) (+14,+10) (144/240)


  [Check Sum: "07d98b188b784e05ec"]


Posted on 12.6.2006 22:57
Last updated on 19.6.2006 08:48

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Comments

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On 12.6.2006 23:00 dzhang@its.caltech.edu wrote:
[Dlvl 24] [Clvl 31] 4:00

Got bored yet once again, and started a different build. Decided to try to win with Mage again, only Sexy this time. Starting up with a bit rough, and took several tries before I got anywhere (low HP, low damage, and impatience = many early deaths).

This one's doing decently now, thanks in large part to two items: randart Crossbow from Weaponsmiths, and Anabasis from ?oAcq in Ry'leh.

Started with Chaos as second school, but switched to Craft when 3rd book was in Mimic quest.

Gained to clvl 31 on Killing Fields as typical, but even with Fire Immunity and Haste and Stone Skin, I couldn't do nearly enough damage to kill the Maulotaur.

On 13.6.2006 00:44 Elliott946@aol.com wrote:
So, Sexy Lychee is really... a nut (what exactly is a lychee nut, anyway? Is it a nut?)? A skeleton? Inquiring minds want to know.

On 13.6.2006 01:51 dzhang@its.caltech.edu wrote:
Uh... Lychee is a type of fruit, actually, albeit one with a huge nut (but the nut is inedible). The idea is that "Lychee" sounds kind of like "Lich.."

On 13.6.2006 03:11 wrote:
[Dlvl 56] [Clvl 36] 6:30

Woohoo! I picked up Panic-Hit and Magic-Resistance, which are probably the two most important ones for a Mage. Also, Berserk-At-Will is seeing a lot of use, because both my healing spells so far (Nature's Cure Wounds and Craft's Heroism) suck arse for HP/SP ratio.

Other than that, ?oAcq gave another nice item from Ry'leh, the Necklace of Dwarves, which marks the first time that item has been useful to me.

Surprisingly enough, still no Nature's Gifts, though I've gotten all other 3rd level books. Gr.

Fiona dropped Thorin, which would be awesome except I think Anabasis is more useful at the moment due to its combat bonus and Fire Immunity.

On 13.6.2006 03:11 dzhang@its.caltech.edu wrote:
That was me, obviously.

Oh yeah! I also picked up all three attack mutations! Wow..

On 13.6.2006 19:48 Elliott946@aol.com wrote:
Ah, I get the name thing, now.

Nice one on the offensive mutations. Does evil looking tentacles over-write elephantine trunk, or is it a potential 4th? At low levels, all those extra attacks can be a real life-saver, and is sort of blah in the mid-game, but in the end, the extra attacks just means more opportunities for something with elemental sheaths to zap/burn/freeze you. I'm always very sad to get to the point of the game where I realize my nifty scorpian tail is actually detracting value.

On 13.6.2006 21:46 dzhang@its.caltech.edu wrote:
The scorpion tail is kind of blah because it's elemental (Poison) damage, but the other ones I think are pretty good? I think your various STR and equipment-based combat bonuses add to it, so that each mutation attack is another 60+ damage, rather than just the 1D4. I've tested this before by single-wielding a poison needle, and even when I don't hit with that, my trunk could do non-trivial amounts of damage. So if that's correct, my attack mutations are giving me an extra 130 points of damage or so against poison-resistant monsters, and 200 against non-poison-resistant ones.

On 13.6.2006 22:23 dzhang@its.caltech.edu wrote:
[Dlvl 56] [Clvl 37] 7:00

Finished up Old Castle, with minimal rewards for a rather difficult fight. Treader of the Dust was there, and Aggravation meant that various monsters bashed down the doors to the Raal's Tome room when I cleared out the lesser wall monsters. Fortunately, I had Passwall, and could manage those, although I had to use something like 7 !oHealing. And then I had to kill some 100's of rats.

The rewards: 4 copies of Nature's Gifts (finally! been waiting for this..), Padre (which was left behind), and Rilia (which was also left behind).



On 14.6.2006 07:09 Elliott946@aol.com wrote:
You left Padre behind? While I agree its not all that wonderful, it does have the advantage of being the perfect Babble fighting armor.

On 14.6.2006 08:35 dzhang@its.caltech.edu wrote:
In retrospect, maybe I should have lugged it along in place of a random 3rd book, for RChaos if nothing else. But fortunately I found the Jewel not too much later off Dworkin, so not much lost. Note that Anabasis pretty much covers most of the Babble fight, and Class = Mage(Nature) is pretty much guaranteed victory in the Arena, as long as I don't do something stupid (like try to take on the Black Reaver at +4 speed).

I might switch to Life for GWoPower fight if I'm feeling really risk-adverse, but probably not. (I could always switch during the fight! :-D)

Found 2 RoSpeed(+3) so far, which is a bit annoying, since they're too low to be worthwhile.

On 14.6.2006 09:59 dzhang@its.caltech.edu wrote:
[Dlvl 56] [Clvl 40] 8:15

Scored Jewel, as mentioned above, and also collected 2 fourth level books (Life and Nature). Also found an armor with ImmCold in Nature Node Quest, but unfortunately I still need Rohirrim for RSound.

Also found Hurin, which I would really, really like to use, except Sting is my only source of RNexus at the moment, and my other source of RNexus, Shiva's Boots, would lead to lack of RDark.

On 14.6.2006 13:00 dzhang@its.caltech.edu wrote:
[Dlvl 58] [Clvl 43] 9:00

Farmed ancient dragons for a bit off some dragon uniques on Castle 58, and ended up killing Narse, Eibra, and Ancalagon. They dropped the item I was direly needing.. the Hell Collar! With it's RDark and RNether, I could swap out Thror and =oRNether for =oRDisenchant and Shiva's Boots, which allows Sting to Hurin!

Net effect: An increase in speed by 1, and an increase in damage by almost 200, for a measly -2 INT.

On 14.6.2006 14:17 dzhang@its.caltech.edu wrote:
[Dlvl 65] [Clvl 46] 10:00

Lychee is really zooming ahead now. Vlad Dracula drops a RoSpeed(+10), and a nearby Great Ice Wyrm drops Bullseye with RDisenchant! Base speed up to +17 now, although I can't seem to find any good artifact bows.

A second copy of Necrocomicon... maybe the RNG is hinting at something?

On 14.6.2006 14:21 dzhang@its.caltech.edu wrote:
Also, does anyone know where I can find Bloodfang the Wolf? My characters lately all seem to have trouble finding some low-level unique or other for the Justice list.

On 14.6.2006 15:00 dzhang@its.caltech.edu wrote:
Arena fights were a cake-walk, like I predicted. Wielded Hurin against GWoP, and Needle against the Babble. Several 18% Fail Herbal Heals needed, but I always tried to heal when I got to about 400.

Got a decent pair of Gloves of out the deal... it started with all of its current resists, and it picked up FA, +INT, and combat bonus. The RSound and RDisenchant now allow me to use Incanus, and also possibly Maelstrom if I find that, although CON will be a problem then.

On 14.6.2006 16:19 Elliott946@aol.com wrote:
How's melee going?

I'm curious because Hurin is clearly the weapon of choice for mages looking to melee, but it doesn't pack much in the way of +to-hit, and mages are really weak in that area to begin with. My Craft High Mage had to buff himself with everything imaginable just to get decent hit% against the better armored monsters and the really well armored stuff (steel dragons, etc.) really weren't worth the effort.

On 15.6.2006 02:03 dzhang@its.caltech.edu wrote:
I'm at 57%/42% to hit for 150 and 200 AC respectively at the moment, without Heroism/Berserk. With both on, I'm up to 66%/55%.

Considering I beat down the Great Wyrm of Power with Hurin, rather than a Poison Needle, I don't think it's much of a problem. ^^

I think the main difference might be Hell Collar (+15) and Anabasis (+10), which changes a lot. You weren't wearing the former, and I don't know how quickly you picked up the latter, so that might have been the difference.

Although, I did rely almost exclusively on the Crossbow and Mana Bursts in the early game.

On 19.6.2006 07:34 dzhang@its.caltech.edu wrote:
[Dlvl 82] [Clvl 50] 12:30

Lychee's finally made the change to her final secondary school, Death, after jumping through Chaos and Sorcery for the two node quests. Artifacts found there were less than exciting, but oh well.

Practicing Hellfire, Vampirism True, Wraithform, Nether Wave, and Battle Frenzy was able to pull my virtues down all the way from Lawful to Neutral Evil, so Herbal Healing is at an amazing 0% Fail now. If virtues drop any lower to Evil or Chaotic, I'll be back to about 2% fail..

So, this is the first time I've felt really ready for if the Unicorn shows up as the dlvl 88 quest.. we'll see! (Although, I'm a bit upset that my !oRestoreMana pool is so low).

On 19.6.2006 08:56 dzhang@its.caltech.edu wrote:
[Dlvl 89] [Clvl 50] 13:30

Well, damn. The one time I was hoping for the Unicorn for my dlvl 88 quest, of course I get Cerberus instead. Whipped him easily, although spectral wyrm profligation made me have to leave soon.

Brand's crossbow is absolutely refusing to show this time around. That's a bit annoying. No Crimson or great randarts for the bow slot either.

And, I've apparently dropped to Evil because I started spamming Genocides and Mass Genos. 2% Fail on Herbal Heals is still pretty good for normal use, but prevents it from being emergency source.

I'd really like Nenya for ImmCold now, so that I can bring my potion stocks along.

Some thoughts;

There are way too many spell slots available to both Mages and Priests. I have something like 70 left, and considering I used everything I needed out of 4 schools (Nature, Chaos, Craft, and Death), that's way too many. Drop the number of spells learnable by 30 or 40, and then increase damage (or maybe set up two Magic Modes, "Normal" and "Maximized").

On 30.6.2006 01:30 chriskousky@hotmail.com wrote:
13 hours to CL50 with a mage?? *Amazing* I seem to recall taking 30 hours to CL40 :-(

On 9.7.2006 16:55 dzhang@its.caltech.edu wrote:
Yeah, actually, Nature/Craft was a surprisingly awesome combo, despite my initial misgivings about double-covering Stone Skin and Resistance.

Wall of Stone and Passwall makes for much, much safer fights than either one alone. And the thing is, I would never have stumbled on this, if it wasn't for the fact that Notes of Acting Master was by far the first 3rd level book I picked up.

And another thing that I never really noticed before.. one can cast Heroism repeatedly for the continuous 10HP heal. Not super SP efficient, but better than nothing, and even better than Berserk at low levels (plus doesn't have the nasty Berserk side effect). I guess I didn't expect it because Mindcrafter's Heroism spell won't do that..

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