The Angband Ladder: Maggie Simpson, the Samurai, Dwarf Samurai by will_asher

  [Unangband 0.6.0 Character Dump]

 Name   Maggie Simpson, the Samurai              Self  RB  CB  EB   Best
 Sex    Female            Age        50   STR:     13  +2  +5  +0  18/20
 Race   Dwarf             Height     47   Int:     14  -3  -2  +0      9      8
 Class  Samurai           Weight    130   WIS:     13  +2  -2  +0     13
 Title  Swordsman         Status     49   DEX:  18/28  -2  +2  +0  18/28
 HP     108/200           Maximize    Y   CON:     18  +2  +2  +0  18/40
 SP     0/0               Preserve    Y   CHR:     15  -3  -1  +0     11

 Level           15       Armor     [37,+32]     Saving Throw  Excellent
 Cur Exp       1713       Fight      (+7,+3)     Stealth             Bad
 Max Exp       1713       Melee P2H (+17,+8)     Fighting         Heroic
 Adv Exp       2160       Shoot B    (+7,+0)     Shooting         Superb
                          Blows       3/turn     Disarming          Good
 Gold          6123       Shots       1/turn     Magic Device  Very Good
                                                 Perception         Poor
 Burden   161.8 lbs       Infra        50 ft     Searching          Fair

 You are the only child of a Dwarven Miner.  You are a well liked
 child.  You have dark brown eyes, straight black hair, a three foot
 beard, and a dark complexion.



  [Character Equipment]

a) a Two-Handed Spear (2d8) (+5,+5) {@w0}
b) a Short Bow (x2) (+0,+0)
c) (nothing)
d) an Obsidian Ring (of Feather Falling?) {tried}
e) (nothing)
f) a Phial (?)
g) Blue Dragon Scale Mail (-2) [30,+15]
h) a Cloak [1,+0]
i) (nothing)
j) a Hard Leather Cap [2,+6]
k) a Set of Gauntlets [2,+4]
l) a Pair of Soft Leather Boots [2,+5]


  [Character Inventory]

a) 8 Rations of Food
b) 27 Flasks of oil
c) 2 Red Speckled Potions of Detect Invisible
d) 2 Evervescent Potions of Neutralize Poison
e) 3 Puce Potions of Speed
f) 8 Violet Potions of Heroism
g) 7 Clotted Red Potions of Cure Light Wounds
h) 8 Pink Potions of Cure Critical Wounds
i) 11 Scrolls titled "bucon doktem" of Phase Door {50% off}
j) 6 Scrolls titled "wexdoe nej" of Word of Recall
k) a Scroll titled "solcre comp" of Magic Mapping
l) a Scroll titled "sunder nis shu" of Detect Magic
m) 2 Scrolls titled "dokgop arzetue" of Blessing
n) 2 Scrolls titled "vommon snopot" of Detect Curse
o) a Lead-Plated Rod of Trap Location {@z3}
p) a Redwood Staff of Light (1d6) {@u2}
q) a Robe [2]
r) Soft Studded Leather [5]
s) a Hard Leather Cap [2] {good}
t) a Quarterstaff (1d9) {very good}
u) 50 Arrows (1d6) (+0,+0) {@f1=g}
v) a Burning Arrow (1d6) {+4,+8, very good}
w) 26 Burning Arrows (1d6)


  [Home Inventory]

a) a Blood Rune stone
b) a Frost Rune stone
c) 3 Pieces of Elvish Waybread
d) a Pint of Orcish Spirits
e) a Red Mushroom of Cure Paranoia {cure fear}
f) 2 Red Speckled Potions of Detect Invisible
g) 2 Evervescent Potions of Neutralize Poison
h) 3 Puce Potions of Speed
i) 3 Tangerine Potions of Berserk Strength
j) 5 Oily Yellow Potions of Cure Serious Wounds {25% off}
k) an Azure Potion of Cure Minor Disease
l) 2 Curdled Potions of Restoring {10% off}
m) a Scroll titled "oan reazun" of Analyze Magic
n) 6 Scrolls titled "sunder nis shu" of Detect Magic
o) 3 Scrolls titled "dokgop arzetue" of Blessing
p) 5 Scrolls titled "vommon snopot" of Detect Curse
q) 3 Scrolls titled "orgfa batyp" of Gauge Magic
r) a Scroll titled "murbu byt" of Sanctuary
s) a Scroll titled "sanbek derbat" of Opening
t) a Main Gauche (1d5) (+5,+4)
u) 25 Arrows (1d6) (+5,+4)
v) 20 Arrows (1d6) (+0,+0) {@f1=g}
w) 23 Burning Arrows (1d6) (+4,+8)
x) 21 Burning Arrows (1d6) (+4,+6)


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize all of the artifacts        : no  (adult_rand_artifacts)
Adult: Play in Lord of the Rings campaign    : yes (adult_campaign)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)
Score: Know complete artifact/ego info       : no  (score_lore)
Score: Auto-inscribe items as if known       : no  (score_auto)



Posted on 19.5.2006 03:06
Last updated on 23.5.2006 20:05

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17407. on the Ladder (of 19090)
124. on the Unangband Ladder (of 189)
104. for this player (

Comments

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On 19.5.2006 03:06 will_asher wrote:
Trying out an easier class this time. I want to know why I don't get two attacks (I didn't even when I was at full STR(18/10) and DEX(18)) even when I specialize in two weapons and am weilding two weapons.

On 19.5.2006 03:15 Bandobras wrote:
I suspect you are TWO-HANDED and not TWO-WEAPON. If so, you need a heavy weapon to get extra attacks, etc. Though I thought over 10lb will be enough... And if you are TWO-WEAPON you need a dagger as your second weapon (I don't know why).

On 19.5.2006 04:57 will_asher wrote:
Well I thought I chose two-weapon, and samurai seems like a two-weaponing title, but I just weilded this two-handed spear I got from Bill Ferny and got and second attack. I wonder if this is a bug? 'cause I really thought I chose two-weapon.
I really want some restore stat potions. I guess I'll have to save up about 2K gold for a service of restoration. (which shouldn't be too hard, but still I miss my restore stat potions)

On 19.5.2006 05:31 Bandobras wrote:
The name for TWO-HANDED is Gladiator. I guess Samurai do not use shields and their katanas are not very light, compared e.g. to rapiers.

On 19.5.2006 14:04 andrewdoull@hotmail.com wrote:
I'm open to suggested improvements on these names. They are for flavor...

On 19.5.2006 20:57 wrote:
Must be a bug then, 'cause I'm a samurai getting 2 attacks with a two-handed weapon, and I don't get two attacks weilding a main gauche and a dagger.

On 19.5.2006 21:50 will_asher wrote:
Just killed Ted Sandyman (never heard of him) and got this nice DSM.

On 20.5.2006 00:05 Bandobras wrote:
Sorry, I mixed it up. The name for TWO-WEAPON is Gladiator. And samurai apparently wield Katanas two-handed. So probably everything is OK (besides you making a typo at character creation:).

On 21.5.2006 21:52 will_asher wrote:
Today a clear jelly told its friends that I attacked it, yet in the monster list it says clear jellies have no brain. now that's got to be a bug.

On 22.5.2006 13:42 andrewdoull@hotmail.com wrote:
Its potentially a bug in a number of different ways:

maybe STUPID monsters shouldn't be smart enough to talk
or maybe jellies should be NONVOVAL
or maybe you shouldn't understand them if they do speak

Hmmm....

On 22.5.2006 15:43 Bandobras wrote:
I vote for the third. :)

On 23.5.2006 18:20 will_asher wrote:
stupid monsters should not be smart enough to talk.
Now I haven't gotten far enough to see many orcs (just a few snagas), but if an orc said, "The dwarf warrior attacked me!" it would sound kinda silly. maybe some kinds of monsters should say different things: "There's an intruder!" "Here comes dinner!", etc.

On 23.5.2006 20:05 will_asher wrote:
I just killed Bullroarer. It's been freezing up about every 10 turns ever since I used a staff of detect treasure and a scroll of detect magic. How have people won this game with all the bugs?

On 23.5.2006 21:34 andrewdoull@hotmail.com wrote:
Freezing up how? Locking up completely or temporarily... and does it persist over saving the game? Unangband 0.6.1 beta should be out shortly. Let me know if this is still a problem after the new release.

On 24.5.2006 05:12 will_asher wrote:
I start playing again from the last saved position after it freezes and I can play for awhile (sometimes a short while) and it freezes again.

On 24.5.2006 08:37 andrewdoull@hotmail.com wrote:
0.6.1 beta 1 is now available to download from the website.

If you still experience the freezing bug, it will be some new features I introduced with the shop code in 0.6.0. I'll roll these back and upload a beta2 as soon as possible.

On 27.5.2006 22:21 will_asher wrote:
I loaded the saved game in beta2 and it still freezes. Maybe it's because it's a safe file of the older version? I started a new game, and I'll let you know if it starts freezing with my new character.

On 28.5.2006 14:32 andrewdoull@hotmail.com wrote:
Can you e-mail me the save file that is freezing so I can see what is going on?

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