The Angband Ladder: Ydnbpof, Half-Troll Rogue by <donalde@pp.inet.fi>

  [Angband 3.0.6 Character Dump]

 Name   Ydnbpof                                  Self  RB  CB  EB   Best
 Sex    Male              Age        28   STR! 18/100  +4  +2  +0 18/160
 Race   Half-Troll        Height     99   INT! 18/100  -4  +1 +10 18/170
 Class  Rogue             Weight    273   WIS! 18/100  -2  -2 +11 18/170
 Title  ***WINNER***      Status      1   Dex! 18/100  -4  +3 +12 18/210 18/180
 HP     1053/1053         Maximize    Y   CON! 18/100  +3  +1  +6 18/200
 SP     87/346            Preserve    Y   CHR! 18/100  -6  -1  +2  18/50

 Level           50       Armor    [19,+110]     Saving Throw     Heroic
 Cur Exp   16853626       Fight    (+28,+16)     Stealth          Heroic
 Max Exp   16853626       Melee    (+43,+31)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+42,+14)     Shooting      Legendary
 MaxDepth   Lev 100       Blows       5/turn     Disarming        Heroic
 Gold      15848007       Shots       3/turn     Magic Device     Heroic
 Burden   268.8 lbs                              Perception    Excellent
 Speed          +34       Infra       180 ft     Searching     Excellent

 Your mother was a Stone-Troll Warrior.  You have slime-green eyes,
 oily sea-weed green hair, and blue ulcerous skin.



      abcdefghijkl@       abcdefghijkl@
 Acid:......+.++... Blind:+.....++.....
 Elec:.+....+++.... Confu:...+..++.....
 Fire:...*..+...... Sound:.+.+.........
 Cold:.*....+.+.... Shard:+..+.........
 Pois:....+........ Nexus:....+........
 Fear:............. Nethr:.............
 Lite:..........+.. Chaos:......+...+..
 Dark:........+.... Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:...+......... Stea.:....+..+.+...
Feath:............. Sear.:....+........
PLite:............. Infra:...+++..+.+..
Regen:............+ Tunn.:.............
Telep:.........+... Speed:+.+.+.+....+.
Invis:+............ Blows:.............
FrAct:..........+.. Shots:.+...........
HLife:............. Might:.+...........


  [Last Messages]

> You have 15 Seeker Arrows (4d4) (+15,+15) {=g} (v).
> You see a Silver Speckled Potion of Intelligence.
> You destroy a Silver Speckled Potion of Intelligence.
> You see no more Silver Speckled Potions of Intelligence.
> You feel less Berserk.
> The heroism wears off.
> You feel yourself slow down.
> Illegal spell choice!
> The air about you becomes charged...
> The Chaos hound breathes chaos.
> You feel yourself yanked upwards!
> The Aimless-looking merchant wakes up.
> Character dump successful.
> The Aimless-looking merchant wakes up.
> There is a wall in the way!


  [Character Equipment]

a) The Great Axe of Gelvalie (7d4) (+15,+15) (+4) {GWoPerplexity, '4050}
   It increases your dexterity by 4.  It increases your speed by 4.  It
   slays animals, orcs, giants, undead, and all evil creatures.  It
   provides resistance to blindness and shards.  It sustains your 
   dexterity and charisma.  It grants you the ability to see invisible
   things, but it also aggravates creatures around you.  It cannot be
   harmed by the elements.  
b) The Long Bow 'Dorno' (x3) (+14,+14) (+2) {Herzou, '2950}
   It increases your shooting speed and shooting power by 2.  It provides
   immunity to cold.  It provides resistance to lightning and sound.  It
   sustains your dexterity.  It aggravates creatures around you.  It
   activates for frost ball (100) every 40 turns.  It cannot be harmed by
   the elements.  
c) a Topaz Ring of Speed (+15) {SomeWyrm, '4050}
   It increases your speed by 15.  
d) The Ring of Natur (+4) {MountofSauron. '4600}
   It increases your intelligence, wisdom, and dexterity by 4.  It
   increases your infravision by 4.  It provides immunity to fire.  It
   provides resistance to confusion, sound, and shards.  It sustains your 
   intelligence, wisdom, and dexterity.  It slows your metabolism.  It 
   aggravates creatures around you.  It activates for large frost ball
   (200) every 20+d20 turns.  It cannot be harmed by the elements.  
e) a Sea Shell Amulet of Trickery (+4)
   It increases your dexterity by 4.  It increases your stealth, searching,
   infravision, and speed by 4.  It provides resistance to poison and 
   nexus.  It sustains your dexterity.  
f) The Star of Frogrod (+2) {Dracolich, '2800}
   It increases your intelligence by 2.  It increases your infravision by
   2.  It sustains your intelligence.  It lights the dungeon around you.  
   It activates for magic mapping every 50+d50 turns.  It cannot be harmed
   by the elements.  
g) The Soft Leather Armour 'Eanar' [4,+25] (+5) {LV, 3600}
   It increases your wisdom by 5.  It increases your speed by 5.  It
   provides resistance to acid, lightning, fire, cold, blindness, 
   confusion, and chaos.  It sustains your wisdom and charisma.  It 
   aggravates creatures around you.  It activates for teleport away every
   50 turns.  It cannot be harmed by the elements.  
h) The Shadow Cloak of Orondil [6,+22] (+4) (charging) {BlueDragonPit, '3650}
   It increases your intelligence and constitution by 4.  It increases
   your stealth by 4.  It provides resistance to lightning, blindness, and 
   confusion.  It sustains your constitution.  It activates for banishment
   every 500 turns.  It cannot be harmed by the elements.  
i) The Small Leather Shield of Umendi [2,+20] (+2) {mblued, '1700}
   It increases your charisma by 2.  It increases your infravision by 2.  
   It provides resistance to acid, lightning, cold, and dark.  It sustains
   your charisma.  It cannot be harmed by the elements.  
j) The Metal Cap of Ginoeglos [3,+11] (+2)
   It increases your wisdom and constitution by 2.  It increases your 
   stealth by 2.  It provides resistance to acid.  It sustains your 
   constitution.  It grants you the power of telepathy.  It activates for 
   haste self (20+d20 turns) every 100+d100 turns.  It cannot be harmed by
   the elements.  
k) The Set of Gauntlets 'Aiath' (+4,+4) [2,+12] (+3) {LV, '2750}
   It increases your infravision by 3.  It provides resistance to light 
   and chaos.  It grants you immunity to paralysis.  It cannot be harmed
   by the elements.  
l) a Pair of Soft Leather Boots of Speed [2,+7] (+9) {CaveOgre, '1750}
   It increases your speed by 9.  


  [Character Inventory]

a) a Book of Magic Spells [Magic for Beginners] {@m1@b1!d!k!v}
b) a Book of Magic Spells [Conjurings and Tricks] {@m2@b2!d!k!v}
c) a Book of Magic Spells [Incantations and Illusions] {@m3@b3!d!k!v}
d) a Book of Magic Spells [Sorcery and Evocations] {@m4@b4!d!k!v}
e) a Book of Magic Spells [Resistances of Scarabtarices] {@m5@b5!d!k!v}
   It cannot be harmed by the elements.  
f) a Book of Magic Spells [Mordenkainen's Escapes] {@m7@b7!d!k!v, 10% off}
   It cannot be harmed by the elements.  
g) a Book of Magic Spells [Tenser's Transformations] {@m8@b8!d!k!v}
   It cannot be harmed by the elements.  
h) 9 Clotted Red Potions of Speed {40% off}
i) 31 Purple Speckled Potions of Healing {75% off}
j) 12 Dark Blue Potions of *Healing* {10% off}
k) 5 Puce Potions of Life
l) 4 Green Potions of Enlightenment
m) 16 Scrolls titled "agshu unsne ip" of Teleportation
n) 15 Scrolls titled "wunnes bindok" of Protection from Evil
o) 9 Scrolls titled "turswed bytnin" of *Destruction*
p) 4 Lead Rods of Detection {@z1!d!k!v}
   It cannot be harmed by electricity.  
q) 4 Molybdenum Rods of Teleport Other {@z2!d!k!v}
r) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
   It increases all your stats by 125.  It increases your infravision by
   125.  It provides resistance to acid, lightning, fire, cold, poison, 
   fear, light, dark, confusion, nexus, and nether.  It lights the dungeon
   around you.  It grants you the power of telepathy and the ability to
   see invisible things, but it also is permanently cursed.  It cannot be
   harmed by the elements.  
s) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
   It slays animals, orcs, trolls, and all evil creatures, and is
   especially deadly against dragons, demons, and undead.  It creates
   earthquakes on impact.  It grants you the power of telepathy and the
   ability to see invisible things, but it also aggravates creatures
   around you.  It cannot be harmed by the elements.  
t) 17 Arrows of Slay Evil (1d4) (+15,+15) {=g}
   It slays all evil creatures.  
u) 6 Seeker Arrows of Slay Evil (4d4) (+15,+15) {=g}
   It slays all evil creatures.  
v) 15 Seeker Arrows (4d4) (+15,+15) {=g}


  [Home Inventory]

a) 13 Clotted Red Potions of Speed {40% off}
b) 32 Scrolls titled "zunod rokiv" of *Identify*
c) 6 Scrolls titled "toxpet rea" of Rune of Protection
d) 18 Scrolls titled "dencon" of Banishment
e) 15 Scrolls titled "evs whonfor" of Mass Banishment
f) a Moonstone Ring of Slaying (+8,+9) {BM, clvl24}
g) The Ring 'Magal' (+5)
   It increases your strength and constitution by 5.  It increases your 
   infravision by 5.  It provides resistance to fire, nether, and 
   disenchantment.  It sustains your strength.  It grants you the ability
   to see invisible things, but it also aggravates creatures around you.  
   It activates for large fire ball (120) every 20+d20 turns.  It cannot
   be harmed by the elements.  
h) The Ring of Bellar (+6) {MiniVault, '4700}
   It increases your intelligence and charisma by 6.  It increases your 
   searching and infravision by 6.  It provides resistance to acid, 
   lightning, fire, light, dark, confusion, nexus, disenchantment, and 
   life draining.  It sustains your strength, intelligence, and charisma.  
   It lights the dungeon around you.  It grants you immunity to paralysis 
   and the ability to see invisible things, but it also aggravates
   creatures around you.  It activates for large lightning ball (250)
   every 20+d20 turns.  It cannot be harmed by the elements.  
i) The Amulet of Aldolion (+2) {Dracolich, '4000}
   It increases your strength by 2.  It provides immunity to cold.  It
   provides resistance to confusion and sound.  It sustains your strength.
   It grants you immunity to paralysis.  It activates for dispel evil (x5)
   every 50+d50 turns.  It cannot be harmed by the elements.  
j) The Elfstone 'Hilya' (+3) {GiantPit, '3300}
   It increases your intelligence, wisdom, and constitution by 3.  It
   sustains your intelligence and constitution.  It activates for heal
   (500) every 200 turns.  It cannot be harmed by the elements.  
k) The Arkenstone 'Eltholwe' (+4) {Demilich, '3900}
   It increases your intelligence by 4.  It increases your stealth by 4.  
   It sustains your intelligence.  It lights the dungeon around you.  It
   activates for detection every 30+d30 turns.  It cannot be harmed by the
   elements.  
l) The Metal Scale Mail of Curon (-2) [13,+13] (+4) {OrcPit, '4750}
   It increases your strength by 4.  It increases your infravision by 4.  
   It provides immunity to acid.  It provides resistance to lightning, 
   poison, blindness, confusion, and life draining.  It sustains your 
   strength.  It slows your metabolism.  It cannot be harmed by the
   elements.  
m) The Hard Studded Leather of Ereleb (-1) [7,+31] (+5) {WhiteDragonPit, '4800}
   It increases your intelligence and constitution by 5.  It increases
   your searching by 5.  It provides immunity to cold.  It provides
   resistance to acid, lightning, fire, light, confusion, sound, chaos, 
   and life draining.  It sustains your intelligence and constitution.  It 
   slows your metabolism.  It grants you the ability to see invisible
   things, but it also aggravates creatures around you.  It cannot be
   harmed by the elements.  
n) The Hard Studded Leather 'Tolalion' (-1) [7,+10] (+2) {Troll Pit, '1950}
   It increases your stealth and speed by 2.  It provides immunity to 
   lightning.  It provides resistance to acid, fire, and life draining.  
   It cannot be harmed by the elements.  
o) The Metal Cap of Umarecth [3,+10] (+3) {LV, '2550}
   It increases your wisdom by 3.  It increases your speed by 3.  It
   provides resistance to light and blindness.  It cannot be harmed by the
   elements.  
p) The Iron Helm of Valithlot [5,+11] {Vecna, '4550}
   It provides resistance to blindness and life draining.  It grants you 
   the power of telepathy and the ability to see invisible things.  It
   activates for drain life (90) every 40 turns.  It cannot be harmed by
   the elements.  
q) The Iron Helm 'Nientir' [5,+10]
   It provides resistance to blindness and sound.  It grants you the power
   of telepathy.  It cannot be harmed by the elements.  
r) The Bastard Sword of Nionduin (6d4) (+15,+15) [+1] (+4) {Floor, '2500}
   It increases your constitution and charisma by 4.  It slays orcs and 
   all evil creatures, and is especially deadly against dragons.  It
   sustains your constitution and charisma.  It lights the dungeon around
   you.  It grants you the ability to see invisible things.  It cannot be
   harmed by the elements.  
s) The Ball-and-Chain of Gelromir (2d4) (+15,+15) (+3) {Cherub, '1950}
   It increases your intelligence and constitution by 3.  It increases
   your attack speed by 3.  It provides immunity to acid.  It sustains
   your constitution.  It makes you fall like a feather.  It activates for 
   heal (500) every 250 turns.  It cannot be harmed by the elements.  


  [Options]

Adult: Allow purchase of stats using points  : yes (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): yes (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 17.4.2006 11:10
Last updated on 27.12.2006 10:36

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2318. on the Ladder (of 18927)
473. on the Angband Ladder (of 6476)
4. for this player (

Comments

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On 17.4.2006 11:10 donalde@pp.inet.fi wrote:
Yet another half-troll char, this time rogue. Multiple close calls, multiple narrow escapes from levels which have been too tough. Mim is dead, he dropped very good headgear, some uruk dropped nice body armour.

Everything is going fine, still running away from monsters. Lack of doing damage hurts, but it will change after statgain is over. Books are no use yet, due lack of mana.

On 17.4.2006 16:15 wrote:
Can you find an RAcid amulet? That seems more useful than one of searching, even searching +10. You can cast detect traps/doors, right? What else do you search for?

On 19.4.2006 19:31 donalde@pp.inet.fi wrote:
Another dump. Nothing interesting. Filled hole on RAcid with amulet, although acid is not such a killer, since breaths damage is halved by armour, which takes damage.

On 24.4.2006 18:26 donalde@pp.inet.fi wrote:
Another update. scroll of aquirement gave nice weapon, con bonus makes things easier. Looking for RAcid shield, to get free slot for neck. Things start to look good, nothing is causing really serius trouble.

On 4.6.2006 10:31 donalde@pp.inet.fi wrote:
Check out my weapon! One of the nicest artifacts I have ever seen. Too bad it has no slays, but with my =oSlaying it is doing nice damage. And maybe I can later enchant it to +15,+15.

On 22.9.2006 05:15 donalde@pp.inet.fi wrote:
Its been while since I updated this char, so here it is. Any suggestions conserning equipment are wellcome.

On 22.9.2006 09:18 wrote:
Your other bow 'Dorno' is much better -- Like using Bard as a Vanilla Ranger. I'd trade RSound for more than double archery damage. (3X5 bow instead of 1X6 bow) Do carry !CCW in that case.

Since your damage is fairly low except against Dragons, you should rely on the bow for big battles. 365 dam/turn from melee against Evil is much less than the 510 dam/turn you do with seeker arrows(+9) and Dorno. With Slay Evil, you'll do more than 1000/turn. And where are your branded arrows? You have Tenser's!

Anyway, go kill Morgoth already; you have plenty of nice gear; don't wait around and let it get disenchanted. (Don't melee Saruman and Sauron...)





On 27.12.2006 10:36 donalde@pp.inet.fi wrote:
Yet another hT winner, this time rogue. Actually, final fight was quite hard, since I forgot ?oRoP and ?o(Mass)Banishment to home. I avoided melee, and used my superb bow as main weapon. Morgys summons made life pretty interesting, but I managed to kill Morgy.

On 27.12.2006 10:48 orcrist@wpdotpl wrote:
lots of randarts I see, It adds some fresh breath to the vanilla and I like it:)

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