The Angband Ladder: Loudy, High-Elf Rogue by Matthias

  [Oangband 1.1.0 Character Dump]

 Name    : Loudy           Age                 500   STR!    18/200            
 Sex     : Female          Height               68   INT!    18/170            
 Race    : High-Elf        Weight              198   WIS:     18/69            
 Class   : Rogue           Social Class         34   DEX!    18/***            
                                                     CON!    18/190            
                                                     Chr:     18/70   18/100   
                                                                               
 Max Hit Points      753   Level                48   Max SP (Mana)       123   
 Cur Hit Points     -106   Experience      4894493   Cur SP (Mana)        41   
                           Max Exp         4994583                             
        (Fighting)         Exp to Adv.     5000000          (Shooting)         
 Blows/Round           5   Gold             489485   Shots/Round         1.5   
 + to Skill           48                             + to Skill           48   
 Deadliness (%)      114   Base AC/+ To AC  17/100   Deadliness (%)      117   
                                                                               
                            (Character Abilities)                              
 Fighting    : Superb      Stealth     : Legendary   Disarming   : Legendary   
 Bows/Throw  : Heroic      Perception  : Superb      Magic Device: Superb      
 Saving Throw: Superb      Searching   : Superb      Infra-Vision: 0 feet      
                                                                               
                            (Character Background)                             
          You are one of several children of a Teleri Ranger.  You             
          have light blue eyes, straight black hair, and a fair                
          complexion.                                                          
                                                                               


  [Specialty Abilities]

Unlight 
Extra Trap 
Armsman 


  [Last Messages]

> Darkness surrounds you.
> You have 36 Bolts (1d7) (+0,+0) (0).
> The Bolt hits Ungoliant, the Unlight.
> Ungoliant, the Unlight ignores the attack.
> You hear a door burst open!
> You have 35 Bolts (1d7) (+0,+0) (0).
> Ungoliant, the Unlight breathes Night.
> You are paralyzed!
> You are paralyzed with fear!
> You feel your life draining away!
> Ungoliant, the Unlight breathes Night.
> You are paralyzed with fear!
> You are poisoned!
> Ungoliant, the Unlight breathes Night.
> You die.


  [Character Equipment]

a) The Lead-Filled Mace of Ekkas (4d4) (+10,+14) (+3)
b) The Light Crossbow 'Cubragol' (x5) (+10,+15) (+5 to speed)
c) a Bloodstone Ring of Speed (+7)
d) The Ring of Tulkas (+4)
e) The Amulet of Faramir (+18,+0) (+2)
f) The Phial of Galadriel
g) The Hard Leather Armour of Himring [6,+15]
h) an Elven Cloak of Aman [2,+28] (+5 to stealth) {cf}
i) The Small Metal Shield of Thorin [5,+21] (+3)
j) a Jewel Encrusted Crown of the Magi [0,+12] (+3) {ESP}
k) a Set of Leather Gloves of Agility [1,+5] (+4)
l) a Pair of Hard Leather Boots of Stability [3,+4]

         [Quiver]
0) 35 Bolts (1d7) (+0,+0)
1) 44 Seeker Bolts (1d11) (+2,+5)
2) (nothing)
3) (nothing)
4) (nothing)
5) 31 Bolts of Hurt Giant (1d7) (+6,+6) {@f5}
6) (nothing)
7) (nothing)
8) (nothing)
9) 30 Seeker Shots of Acid (1d7) (+7,+7) {@f9}


  [Character Inventory]

a) 2 Books of Magic Spells [Magic for Beginners]
b) 2 Books of Magic Spells [Conjurings and Tricks] {50% off}
c) 2 Books of Magic Spells [Incantations and Illusions]
d) a Book of Magic Spells [Mordenkainen's Escapes]
e) a Book of Magic Spells [Tenser's Transformations]
f) 30 Frothing Potions of Speed {25% off}
g) 2 Yellow Dappled Potions of Healing {!q}
h) 5 Gold Potions of Restore Life Levels {75% off}
i) 10 Scrolls titled "anrok nis" of Teleport Level {!r, 50% off}
j) 2 Steel Rods of Teleport Away (1 charging) {!!}
k) 2 Mahogany Staffs of Healing (2x 1 charge)
l) a Malachite Ring of Eregion (+3 to speed)
m) a Serpentine Amulet of the Magi [+3]
n) The Lance of the Eorlingas (2d17) (+3,+21) (+2)


  [Home Inventory]

a) 7 Sprigs of Athelas
b) 37 Yellow Dappled Potions of Healing {!q}
c) a Green Potion of *Healing*
d) 4 Scrolls titled "mur mansri" of Brand Missiles
e) a Scroll titled "seesne bot" of Genocide
f) 5 Scrolls titled "roviv seeri" of Elemental Attacks
g) The Chain Mail of Arvedui (-2) [14,+14] (+2)
h) The Full Plate Armour of Isildur [25,+25] (+2)
i) The Soft Leather Armour 'Hithlomir' [4,+20] (+4 to stealth)
j) The Cloak 'Colannon' [1,+15] (+3 to stealth) {ch}
k) a Cloak of Aman [1,+21] (+1 to stealth) {bl}
l) The Large Leather Shield of Celegorm [6,+20]
m) The Scimitar of Wenedrion (2d5) (+10,+10) (+2 to infravision)
n) an Executioner's Sword of Poisoning (4d6) (+14,+12)
o) a Blade of Chaos of Shocking (4d6) (+18,+18)
p) a Lance of *Slay* Evil (2d12) (+10,+10) (+2)
q) The Battle Axe 'Mundwine' (3d10) (+12,+17) {@w0}
r) The Battle Axe of Quend (2d8) (+12,+14) {@w0}
s) The War Hammer 'Durindana' (4d3) (+18,+17) (+1)
t) a Sling of Extra Might (x3) (+11,+9)
u) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
v) 36 Lead Shots of Acid (1d6) (+10,+6)
w) 35 Lead Shots of Hurt Evil (1d5) (+7,+4)
x) 34 Lead Shots of Hurt Undead (1d5) (+4,+7)


  [Birth and Cheat Options]

Adult: Use point based character generation      : yes (adult_point_based)
Adult: Use Autoroller if rolling for stats       : yes (adult_auto_roller)
Adult: Artifacts preserved & no special feelings : yes (adult_preserve)
Score: Peek into object creation                 : no  (score_peek)
Score: Peek into monster creation                : no  (score_hear)
Score: Peek into dungeon creation                : no  (score_room)
Score: Peek into something else                  : no  (score_xtra)
Score: Know complete monster info                : no  (score_know)
Score: Allow player to avoid death               : no  (score_live)

Posted on 13.4.2006 17:33
Last updated on 16.4.2006 18:11

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6271. on the Ladder (of 19090)
67. on the Oangband Ladder (of 228)
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Comments

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On 13.4.2006 17:33 Matthias wrote:
Competition#42, my first one below 1000

God this thing feels week. The reduced drops combined with the damage system made starting him painful. Clvl=Dlvl seems the best I can do. While the OAngband rogue looks much like the NPP one in terms of skills, this Character cannot compare to Kelumen at all. He is supposed to be a fast sling shooter, but it depends only on dex. I currently do 1.3 shots a turn with the sling, so the xbow is clearly better. Traps are nice once you get them started. This happens on level20, but unlike in NPP where you get your second Trap for free, you have to use your skill point on it, skipping various other nice skills. The unlight "mutation" the character is cursed with from the start makes exploring a pain until you can get the Phial, as you are stuck with light radius of 1. Makes ranged attack a gamble and trap preparing very difficult. Detect monsters at 1 mana helps a bit, but this one was lucky enough to run into a blessed weapon with ESP on it. Since then things are running are a lot better.
In opposite to monster drops, town has been very nice this far. More or less everything I'm wielding is shop bought, and I defenitly didn't shop scum. But when bosses are reduced to "it may drop 1 good", things simple have to get slowed down.

On 14.4.2006 04:43 nckmccnnll@yahoo.com.au wrote:
You get another trap at Clvl 25, too.

On 14.4.2006 05:05 mat wrote:
that's nice .... that would be... now :)
three traps are for sure better than two

On 14.4.2006 20:42 Matthias wrote:
Approaching 2000 without res base again. While that wasn't a problem with warrior's 450 hp, it was with 250, as I was reminded by one of mim's kids firebolting me to 1/2 hp in one shot. Anyway, returned from 1800 with an Armor still unid. Checked stores, noticed Ring +6 dex, Elvenking Armor, Res shield for a total of 65k. Meanwhile the unid Armor turned out to be Hithlomir. Was able to but all and suddenly I have res Base, Legendary stealth, 3 blows, 100 def, 2 unknown high resists, and a much better disarming skill that will hopefully make those traps stronger. Also the +6 dex means I now get 1.9 shots per round with the sling, if I had one :)
level 40 is sling of buckland depth... but it doesn't exist in O according to spoilers...


On 14.4.2006 21:50 mat wrote:
oooh a sling of might+1 in weaponary for 9k :)

On 15.4.2006 05:59 Matthias wrote:
Things have started to roll. Camped 2200 a bit. Could move ESP to the helm slot where it belongs, most of the important stuff covered except poison. Found thorin in this char's third chest, so I now get 5 blows with heavier weapons. The randart slays evil/undead/demon/trolls, better than nothing, but a lot room to improve that slot.
Also found the king of aman cloaks, 5 stealth and res conf

On 16.4.2006 03:01 Matthias wrote:
progress, stagnation, progress, stagnation. Sinus style

Build a base camp at 4000. Before that I found Tensers in a vault on 3k, Mordencain in a Chest on 3200 and my first ever OAngband ROS. Found a lot of semi-useluss crap too, that doesn't fit in my home nor my character. The armory guy must love me. Need to find a way to get cons up. Dor-Lomin would fit nice. Maybe easter present... maybe. After calculating my damage with melee, i noticed my sling damage actually wasn't THAT bad, so I'm back slinging a bit more.
Just cleared the upper half of a lesser vault, finding even more stuff that I'll sort through tomorrow. Himring looks intresting. It's the first thing to give res poison that isn't a ring o_0

On 16.4.2006 04:24 jmiddendorf@hmc.edu wrote:

Himring? You've got rbase from magi, so himring would give nether and poison (and chaos, which thorin covers), so you could swap in Narya or that ring of con?

On 16.4.2006 13:59 mat wrote:
the magi alone won't give enough res base. OAngband has cumulative resistances. The helm only gives res_base_minor so alone it gives me only 25% res fi/co/el what of course isn't enough.

My randart weapon gives res co/el and cumbragol gives res fire for a total of 60% res basic, 100% acid.
Enough as I can cast resistance for then 80% res base.

However I would be stuck with the weapon then. It is only brand acid and i kind of depend on switching weapons a lot at the moment.
The free ring slot would go to +con.
The whole process would gain me 5 speed, 4 con, po/nether at the same time, but I loose shards, and even so cumbragol is x5, some ranged damage. Will still do it




On 16.4.2006 18:11 Matthias wrote:
Things started to look good with the new setup. Then I came across Ungolith the Unlight and decided to battle it out... Got paralyzed after she breathed "the Night". She breathed "the Night" earlier several time without paralyzing me, so I guess "the Night" has a small chance to para OR OAngband has a freightened counter that I crossed, just like getting knocked out from too much stun I might have been paralyzed from too much fear. Don't know. I guess it is enough to know that I totally didn't expect that to happen, whatever caused it :)

Well, my unlight rarely seemed useful, and her unlight ended my life. Deepest unique kill was something from 3750 I think. Turncount is a scary 3.5m

On 16.4.2006 18:42 mat wrote:
It was the night attack itself according to spoilers, and the chance is actually kind of high, unless you have res fear.
With res fear it won't happen.

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