The Angband Ladder: Fearless Torg, Barbarian Mindcrafter by <stile@imsa.edu>

  [Entroband 1.7.1 Character Dump]

                          Name  : Fearless Torg

 Sex      : Male             Age                18   STR!:  18/***
 Race     : Barbarian        Height             78   INT!:  18/140
 Class    : Mindcrafter      Weight            185   WIS!:  18/160
                             Social Class       19   DEX :  18/***
                             Align            Good   CON :  18/141
                                                     CHR :  18/124

 Two hands       (+82,+75)   Hit point    -53/ 716   Fighting   : Legendary[25]
                             SP (Mana)    194/ 276   Bows/Throw : Legendary[37]
 Blows/Round         5+0+2                           SavingThrow: Heroic
 AverageDmg/Rnd      711+0   Level              50   Stealth    : Heroic
                             Experience   12879939
 Shooting        (+58,+20)   Max Exp      12879939   Perception : Very Good
 Multiplier          x0.00   Exp to Adv      *****   Searching  : Excellent
 Shots/Round          1.00   Gold           329753   Disarming  : Superb
                                                     MagicDevice: Heroic
 AC              [46,+166]   Time     Day 29 20:58
 Speed            (+20+10)   Play time    51:09:47   Infra-Vision: 30 feet


                         (Character Background)
          You are one of several children of a Serf.  You are a
          credit to the family.  You have brown eyes, straight brown
          hair, and an average complexion.


          ...You were killed by Death scythe on level 72 of Dragon's
          lair.

                                                               Modification
 Sex   : Male          Stat    BaseRacClaPerMod ActualCurrent  abcdefghijkl@
 Race  : Barbarian     STR!:  18/90  3 -1  2  9 18/***         .....2..3...4
 Class : Mindcrafter   INT!:  18/90 -2  0  1  6 18/140         ......24.....
 Level : 50            WIS!:  18/70 -1  3  1  6 18/160         .....2.4....s
 Hits  : -53/716       DEX : 18/107  1 -1 -1 14 18/***         ........3.443
 Mana  : 194/276       CON : 18/121  2 -1 -1  2 18/141         .........4..2
                       CHR :  18/94  0  2  0  1 18/124         ......2..4..5
         / }=="*[(]]]             / }=="*[(]]]                 / }=="*[(]]]
         abcdefghijkl@            abcdefghijkl@                abcdefghijkl@
 Acid  : .......+..+.#    Sound : ....+........    Speed     : ..++.++....+#
 Elec  : .......+....#    Nether: ..+....+.....    FreeAction: .....+...++++
 Fire  : .......+....#    Nexus : ...........+.    SeeInvisi.: .....+.+.....
 Cold  : .......+....#    Chaos : .....+.......    Hold Life : .....+++.....
 Poison: .......+....#    Disnch: ..+..........    Warning   : ..+..........
 Light : .............    Fear  : .......+....#    SlowDigest: .............
 Dark  : .......+.....    Reflct: .............    Regene.   : .....+..+.+.+
 Shard : ........+....    AuFire: .............    Levitation: ......+..+.+.
 Blind : .............    AuElec: ............+    Perm Lite : .............
 Conf  : .....+......+    AuCold: .............    Cursed    : .............

             /                  / }=="*[(]]]                   / }=="*[(]]]
             ab@                abcdefghijkl@                  abcdefghijkl@
 Slay Evil : +..    Telepathy : ............+    Add Blows   : .............
 Slay Und. : +..    ESP Evil  : .............    Add Tunnel  : .............
 Slay Demon: +..    ESP Noliv.: .............    Add Infra   : .............
 Slay Drag.: +..    ESP Good  : .............    Add Device  : .............
 Slay Human: +..    ESP Undead: .............    Add Stealth : ..+....++....
 Slay Anim.: +..    ESP Demon : .............    Add Search  : .........+...
 Slay Orc  : +..    ESP Dragon: .............
 Slay Troll: +..    ESP Human : .............    Riding      : +............
 Slay Giant: +..    ESP Animal: .............    Throw       : .............
 Acid Brand: +..    ESP Orc   : .............    Blessed     : .....+.......
 Elec Brand: +..    ESP Troll : .............    No Teleport : .............
 Fire Brand: +..    ESP Giant : .............    Anti Magic  : .............
 Cold Brand: +..                                 Econom. Mana: .............
 Poison Brd: +..    Sust Str  : .............
 Sharpness : +..    Sust Int  : .............    Drain Exp   : .............
 Quake     : ...    Sust Wis  : ............+    Rnd.Teleport: .............
 Vampiric  : +..    Sust Dex  : ...........+.    Aggravate   : .............
 Chaotic   : ...    Sust Con  : .............    TY Curse    : .............
 Force Wep.: ...    Sust Chr  : .............


  [Last Messages]

> Auto-destroying a Staff of Trap Location.
> You see a Scythe (5d3).
> Really destroy Scythe (5d3)? [y/n/Auto]
> Auto-destroying a Scythe (5d3).
> You see a pile of 2 items.
> Auto-destroying a Song Book [Minstrel's Music].
> Auto-destroying a Dwarven Pick (1d4).
> You see a Book of Arcane Magic [Minor Arcana].
> Auto-destroying a Book of Arcane Magic [Minor Arcana].
> You see a Potion of Clumsiness.
> Auto-destroying a Potion of Clumsiness.
> You have found 71 gold pieces worth of gold.
> You hit the Great Ice Wyrm.
> You are suddenly very cold!
> Your weapon drains life from the Great Ice Wyrm!
> You feel better.
> You hit the Great Ice Wyrm.
> It was a good hit!
> You are suddenly very cold!
> You miss the Great Ice Wyrm.
> Your scythe returns to you!
> You miss the Great Ice Wyrm.
> Your scythe returns to you!
> It was a *GREAT* hit!
> Damned deathscythes
> The Great Ice Wyrm seems weakened.
> You hit the Great Ice Wyrm with your tail.
> The Great Ice Wyrm ignores the attack.
> You are suddenly very cold!
> You miss the Great Ice Wyrm.
> Goodbye, Torg!


  [Option Settings]

 Preserve Mode:      ON
 Small Levels:       ON
 Arena Levels:       ENABLED


  [Recall Depth]

    Angband         : level  57
    Yeek cave       : level  12
   !Orc cave        : level  23
   !Labyrinth       : level  18
   !Dragon's lair   : level  72
   !Graveyard       : level  70
   !Forest          : level  32
   !Volcano         : level  60
   !Numenor         : level  75
   !Castle          : level  65
    R'lyeh          : level  84
   !Mountain        : level  50
    Anti-magic cave : level  30
   !Anti-melee cave : level  50
   !Chameleon cave  : level  45
   !Dark cave       : level  72
   !Glass castle    : level  60


  [Quest Information]

< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level  6
  Warg problem                             (Danger  level:   5) - level 12
  Lagduf, the Orc                          (Dungeon level:   6) - level 14
  Ufthak of Cirith Ungol                   (Dungeon level:  12) - level 17
  Orc Camp                                 (Danger  level:  15) - level 19
  Old Man Willow Quest                     (Danger  level:  22) - level 26
  Doom Quest 1                             (Danger  level:  15) - level 27
  The Sewer                                (Danger  level:  15) - level 29
  The Mimic's Treasure                     (Danger  level:  25) - level 29
  Tengu and Death Swords                   (Danger  level:  25) - level 29
  Logrus Master                            (Danger  level:  25) - level 29
  Dark Elven Lords Quest                   (Danger  level:  25) - level 29
  The Tower                                (Danger  level:  30) - level 29
  The Vault                                (Danger  level:  30) - level 29
  The Cloning Pits                         (Danger  level:  45) - level 34
  Vapor Quest                              (Danger  level:  25) - level 35
  Ulwarth, Son of Ulfang                   (Dungeon level:  24) - level 50
  Quachil Uttaus, Treader of the Dust      (Dungeon level:  38) - level 50
  Zhar the Twin Obscenity                  (Dungeon level:  44) - level 50
  Hastur the Unspeakable                   (Dungeon level:  50) - level 50
  Brand, Mad Visionary of Amber            (Dungeon level:  56) - level 50

< Failed Quest >
  Nothing.


 Arena: 20 Victories


  [Defeated Monsters]

You have defeated 9459 enemies including 175 unique monsters in total.

< Unique monsters top 10 >
  Wahha-Man the Golden                     (level  85)
  Corwin, Lord of Avalon                   (level  78)
  Cthugha, the Living Flame                (level  78)
  Atlas, the Titan                         (level  76)
  Y'golonac                                (level  75)
  Jormungand the Midgard Serpent           (level  75)
  Biketal of Fire                          (level  73)
  Null the Living Void                     (level  72)
  Vecna, the Emperor Lich                  (level  72)
  Banor=Rupart                             (level  71)


  [Virtues]

Your alighnment : Good

You are the living embodiment of Harmony.
You are the living embodiment of Enlightenment.
You are the polar opposite of Patience.
You are a bitter enemy of Valour.
You are very virtuous in Justice.
You are the living embodiment of Temperance.
You are the polar opposite of Honour.
You are a great champion of Diligence.


  [Mutations]

 You can spit acid (dam lvl).
 You can breathe fire (dam lvl * 2).
 You are telekinetic.
 You can teleport at will.
 You can consume solid rock.
 You can switch locations with another being.
 You can emit a horrible shriek.
 You can emit bright light.
 You can drive yourself into a berserk frenzy.
 You can cause mold to grow near you.
 You can feel the strength of the magics affecting you.
 Your eyes can fire laser beams.
 You can travel between town and the depths.
 You have a scorpion tail (poison, 3d7).
 You move faster or slower randomly.
 You have an elephantine trunk (dam 1d4).
 You may be mutated, but you're recovering.
 Your mind randomly expands and contracts.
 You have a seriously upset stomach.
 You are superhumanly strong (+4 STR).
 Your flesh is rotting (-2 CON, -1 CHR).
 Your voice is a silly squeak (-4 CHR).
 You have remarkable infravision (+3).
 Electricity is running through your veins.
 You are regenerating.
 Your body is very limber (+3 DEX).
 Your movements are precise and forceful (+1 STL).


  [Character Equipment]

a) a Death Scythe  (10d10) (+10,+30)
b) (wielding with two-hands)
c) The Gun 'Crimson' (x0) (+20,+20) (+4 to speed)
d) a Ring of Speed and Heroism (+9)
e) a Ring of Sound Resistance and Power Throwing
f) The Amulet of Sacred Knights [+10] (+2)
g) The Levitation Stone of Laputa (+2 to speed)
h) The Mithril Chain Mail of Lohengrin (-1) [28,+20] (+4 to stealth)
i) The Fur Cloak of Escapee [3,+20] (+3 to stealth) {StDxSl;Sh;Rg}
j) The Steel Helm of Benten [6,+14] (+4 to searching) {CnChSr;FaLv}
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
l) The Pair of Soft Leather Boots of Shiva's Avatar (+5,+5) [4,+16] (+4 to
speed)


  [Character Inventory]

a) 20 Rations of Food
b) 49 Potions of Cure Critical Wounds {@q7}
c) 39 Potions of Healing {!k}
d) 17 Potions of *Healing* {!k}
e) 6 Potions of Restore Life Levels {.}
f) 6 Scrolls of Teleport Level
g) 5 Scrolls of *Identify* {.}
h) 6 Scrolls of Recharging
i) 7 Scrolls of *Destruction* {.}
j) 3 Rods of Recall (1 charging)
k) 4 Rods of Teleport Other
l) 8 Rods of Disarming {@z3}
m) 15 Rods of Stone to Mud (1 charging) {@z4}
n) a Staff of Healing (4 charges)
o) a Staff of *Destruction* (5 charges) {3}
p) a Staff of *Destruction* (5 charges) {4}
q) a Staff of *Destruction* (5 charges) {2}
r) a Staff of *Destruction* (5 charges) {1}
s) The Executioner's Sword 'Slayer' (4d5) (+15,+15) (+2 attacks) {!k!d!v!s}


  [Home Inventory]

 ( page 1 )
a) 2 Mushrooms of Restore Constitution
b) 26 Mushrooms of Restoring
c) 83 Rations of Food
d) 29 Pieces of Elvish Waybread
e) 74 Potions of Cure Critical Wounds {@q7}
f) 3 Potions of Life {!k!q}
g) 33 Potions of Restore Mana
h) 43 Potions of Restore Life Levels {.}
i) 4 Potions of Strength {!k}
j) 2 Potions of Intelligence {!k}
k) 10 Potions of Wisdom {!k}
l) a Potion of Enlightenment {25% off}

 ( page 2 )
a) 10 Potions of Self Knowledge
b) 22 Potions of Curing
c) 4 Potions of New Life
d) 3 Potions of Neo-Tsuyoshi Special
e) 6 Potions of Polymorph
f) 98 Scrolls of *Identify* {.}
g) 3 Scrolls of *Remove Curse*
h) 4 Scrolls of Enchant Weapon To-Hit
i) 4 Scrolls of Enchant Weapon To-Dam
j) 2 Scrolls of *Enchant Armor*
k) 2 Scrolls of *Enchant Weapon*
l) 22 Scrolls of Recharging

 ( page 3 )
a) a Scroll of Mundanity
b) 14 Scrolls of Holy Chant
c) 4 Scrolls of Rune of Protection
d) 10 Scrolls of *Destruction* {.}
e) a Scroll of Dispel Undead
f) 13 Scrolls of Genocide
g) 4 Scrolls of Mass Genocide
h) 2 Scrolls of Acquirement
i) 5 Scrolls of Fire
j) a Scroll of Ice
k) 10 Rods of Recall
l) 4 Rods of Illumination {@z3}

 ( page 4 )
a) 5 Rods of Probing
b) 2 Rods of Curing {@z9}
c) a Rod of Pesticide
d) 7 Rods of Teleport Other
e) 26 Rods of Disarming {@z3}
f) a Rod of Drain Life
g) 2 Rods of Acid Bolts
h) 3 Rods of Fire Bolts
i) 3 Rods of Frost Bolts
j) 9 Rods of Acid Balls
k) a Rod of Lightning Balls
l) 3 Rods of Fire Balls

 ( page 5 )
a) 7 Rods of Cold Balls
b) 2 Rods of Stone to Mud {@z4}
c) 18 Wands of Stone to Mud (216 charges) {@a4}
d) a Wand of Drain Life (4 charges)
e) 2 Wands of Disintegrate (8 charges)
f) 2 Wands of Dragon's Flame (8 charges)
g) 3 Wands of Dragon's Frost (13 charges)
h) 2 Wands of Dragon's Breath (8 charges)
i) a Wand of Rockets (4 charges)
j) a Wand of Striking (6 charges)
k) 3 Wands of Annihilation (11 charges)
l) a Staff of Summoning (4 charges)

 ( page 6 )
a) a Staff of Teleportation (8 charges)
b) a Staff of Teleportation (7 charges)
c) 2 Staffs of Remove Curse (2x 8 charges)
d) a Staff of Treasure Location (7 charges)
e) 16 Staffs of Curing (16x 8 charges)
f) 2 Staffs of Holiness (2x 5 charges)
g) a Staff of Earthquakes (9 charges)
h) 18 Staffs of *Destruction* (18x 5 charges) {5}
i) a Staff of Mana Storm (5 charges)
j) a Ring of Constitution (+6)
k) a Ring of Damage (+15)
l) a Ring of Slaying of Berserker (+1,+14)

 ( page 7 )
a) a Ring of Speed (+8)
b) The Ring 'Frakir' (+1)
c) a Ring of Light and Darkness Resistance and Mana bolt
d) a Ring of Nether Resistance and Fire bolt
e) a Ring of Nexus Resistance
f) 2 Rings of Sound Resistance
g) 2 Rings of Shard Resistance {.}
h) a Ring of Chaos Resistance
i) a Ring of Chaos Resistance and Fire ball
j) a Ring of Extra Attacks (+2 attacks)
k) a Ring of Extra Attacks and Random Teleportation (+1 attack)
l) a Ring of Extra Shots

 ( page 8 )
a) a Ring of Sustaining
b) a Ring of Mana
c) a Ring of Reinforce Muscle (+3)
d) an Amulet of Teleportation and Jumping
e) an Amulet of the Magi of High Rank [+6] (+9 to searching)
{SrIf;BlCf;FaSiWr~UZ}
f) an Amulet of Reflection
g) an Amulet of Anti-Magic
h) an Amulet of Anti-Teleportation
i) an Amulet of Resistance (Defender) [+2] (+2 to stealth)
j) an Amulet of Telepathy
k) The Amulet of Faramir (+24,+0) (+3)
l) The Torque of Boromir (+0,+16)

 ( page 9 )
a) an Amulet of Wisdom (+4)
b) an Amulet of Magic Device Mastery and See Invisible (+2)
c) The Collar Harness of the Hell (+15,+15) [-5] (-2)
d) The Pendant of Gogo (+4)
e) a Brass Lantern of Immolation (with 10758 turns of light)
f) The Incandescent Light of Yeduson (+3 to infravision)
g) The Phial of Galadriel (+1 to searching)
h) The Star of Elendil (+1 to speed)
i) The Palantir of Westernesse (+3)
j) Multi-Hued Dragon Scale Mail (-2) [40,+15]
k) The Bronze Dragon Scale Mail of Marinera (-2) [40,+22] (+4 to speed)
{SpCnSlSrIf(Cn}
l) The Metal Scale Mail of Julian (-2) [15,+40] (+4)

 ( page 10 )
a) The Chain Mail of Arvedui (-2) [14,+15] (+2) {StCh;AcElFiCoDkShNx}
b) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
c) The Double Chain Mail of the Sprite (-2) [16,+20] (+3) {StDx;So;RfLv(Dx}
d) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
e) The Splint Mail of Diamond (-2) [19,+19] (+2) {St;ShDi;Rg}
f) The Metal Lamellar Armour 'Uunsne' (-1,+7) [23,+13] (+4) {StIn;AcPo(In}
g) The Metal Lamellar Armour of The Padre (+5,+5) [23,+17] (+2)
h) Full Plate Armour of Resistance (-3) [25,+14] {PoSo}
i) The Full Plate Armour of Diamond (-3) [25,+14] {AcCoPoBl}
j) The Full Plate Armour of Isildur [25,+25] (+3) {Cn;AcElFiCoCfSoNx}
k) a Cloak of Aman [1,+17] (+2 to stealth) {Li}
l) The Cloak 'White Ice' [1,+14] (+2 to stealth) {InSlSr;Co[M}

 ( page 11 )
a) The Cloak of Jack of Shadows [1,+19] (+7 to stealth)
b) The Elven Cloak 'of Daisy' [4,+20] (+4) {DxCnSlSr;DkCf}
c) a Fur Cloak of Aman [3,+29] (+3 to stealth) {Dk}
d) The Fur Cloak of Mook [3,+20] {AcCoCa;Lv}
e) The Small Metal Shield 'Keeper of Light' [5,+19] (+3 to stealth)
{StInWiCnSlSr;Bl}
f) The Large Leather Shield of Aleister Crowley [6,+19] (+3 to searching)
{InSr;NtNx;Te}
g) The Large Leather Shield of Celegorm [6,+20]
h) The Large Metal Shield of Anarion [8,+18]
i) The Knight's Shield of Earendil [10,+20]
j) The Mirror 'Yata-no-Kagami' [0,+18] (+3)
k) The Hard Leather Cap 'Hound' [2,+18] (+4) {CnCh;ElLi;FaTe}
l) The Hard Leather Cap of Thranduil [2,+10] (+2) {So}

 ( page 12 )
a) The Metal Cap 'Gelatinous Cube' [3,+7] (+2 to infravision) {StWiCnIf;AcPoLi}
b) The Iron Helm 'Keeper of Light' [5,+19] (+4) {InWi;CoSh(Wi}
c) The Steel Helm of Helldiver (+5,+5) [6,+13] (+4 to searching)
{ChSr;ElCoFe;Hl}
d) The Steel Helm of Eden [6,+10] (+3 to searching) {StWiSrIf;FiSoNx}
e) The Steel Helm of Hammerhand [6,+20] (+3)
f) a Dragon Helm [8,+14] {PoCfCa}
g) a Dragon Helm [8,+14] {DkCfNt}
h) a Dragon Helm [8,+10] {LiDkNt}
i) a Dragon Helm [8,+14] {Di}
j) The Kabuto of *intelligence* [7,+19] (+3)
k) The Kabuto of Talos [7,+13] (+3 to searching) {Sr;PoNx;Si(Ch}
l) a Set of Leather Gloves of Agility [1,+6] (+3)

 ( page 13 )
a) a Set of Leather Gloves of Free Action [1,+11]
b) The Set of Leather Gloves of Sad Giant [1,+17] (+3) {StDxCh;FiFe}
c) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
d) a Set of Gauntlets of Genji (+1,+0) [2,+10] (+2)
e) a Set of Dragon Gloves [4,+15] {NtNx}
f) a Set of Dragon Gloves [4,+17] {Po}
g) a Set of Dragon Gloves [4,+18] {Nt}
h) a Set of Dragon Gloves [4,+16] {Dk}
i) a Set of Cesti of Magic Mastery [5,+11] (+4)
j) a Set of Cesti of Agility [5,+14] (+3)
k) The Pair of Soft Leather Boots 'Day of the Dove' [2,+18] (+3 to speed)
l) a Pair of Hard Leather Boots of Free Action [3,+1]

 ( page 14 )
a) a Pair of Dragon Boots [5,+12] {PoLiBl}
b) a Pair of Dragon Boots [5,+18] {Ca}
c) a Pair of Dragon Boots [5,+18] {So}
d) a Pair of Metal Shod Boots of Speed [6,+10] (+6)
e) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
f) The Pair of Metal Shod Boots 'Tetsu-geta of Flame' (+5,+10) [6,+20] (-1 to
stealth)
g) The Small Sword 'Sting' (1d6) (+7,+8) (+2 attacks) {Bl}
h) The Broad Sword 'Chainsword' (11d5) (+8,+15) (-2)
i) The Scimitar 'Soulsword' (2d5) (+9,+11) (+2 attacks)
j) The Katana 'Zantetsuken' (10d4) (+17,+21) (+2)
k) The Two-Handed Sword 'Hrunting' (4d6) (+13,+21) (+4)
l) The Executioner's Sword 'Disciple of Law' (5d5) (+17,+15) (+3 to stealth)
{Sl/*UL}

 ( page 15 )
a) a Diamond Edge (7d5) (+16,+14) (+4)
b) 2 Poison Needles (1d1) (+0,+0)
c) a Glaive of Force (2d6) (+9,+14) (+2)
d) a Lochaber Axe of Extra Attacks (3d8) (+9,+8) (+2 attacks)
e) The Ball-and-Chain of Fundin Bluecloak (4d4) (+13,+17) [+10] (+4)
f) The Tetsubo of Shuten-douji (4d7) (+0,+20) [+10] (+6)
g) a Shovel (1d2) (+0,+0) (+1) {@w2}
h) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
i) 23 Seeker Bolts (6d5) (+4,+5)
j) 27 Seeker Bolts (6d5) (+5,+8)
k) 24 Seeker Bolts (6d5) (+10,+10)
l) 26 Seeker Bolts of Shocking (6d5) (+10,+10)

 ( page 16 )
a) 29 Seeker Arrows (6d4) (+7,+7)
b) 28 Seeker Arrows (6d4) (+10,+10)
c) 22 Seeker Arrows of Hurt Dragon (6d4) (+10,+10)
d) The Black Arrow of Bard (8d4) (+30,+19) {@f0=g}


  [Museum]

 ( page 1 )
a) The Inro of Mito Koumon (+2)
b) The Charmed Pendant [+5] (+2)
c) The Metal Brigandine Armour of Marinera (-3) [19,+17] (+3 to infravision)
{CnChIf;LiBl(StCn}
d) The Full Plate Armour 'Llloketh' (-3) [25,+16]
e) The Full Plate Armour 'Brunet Hair of Maiden' (-3) [25,+15] {Po(Ch}
f) The Dagger of Rilia (2d4) (+4,+3)
g) The Long Sword 'Aaurdilfaug' (3d5) (+17,+19) (+3) {Ch;CfCa;Te|ECa(Wi}
h) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
i) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2) {cursed}
j) The Pike 'Cytosine' (2d5) (+8,+14) (+4)
k) The Glaive of Pain (9d6) (+0,+30)
l) The Trifurcate Spear of Wrath (3d9) (+16,+18) (+2)

 ( page 2 )
a) The Fishingpole of Taikobo (1d1) (+0,+0)
b) The Whip of Bolshoi (2d6) (+6,+9) (+4)
c) a Ball-and-Chain of Extra Attacks (3d4) (+8,+9) (+2 attacks)
d) The Two-Handed Flail 'Rotten Egg' (3d6) (+28,+19) (+4 to infravision)
e) The Long Bow of Yoichi (x4) (+40,+13) (+4)


  [Check Sum: "07d98b188b784e05ec"]


Posted on 30.3.2006 18:36
Last updated on 1.4.2006 13:13

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3168. on the Ladder (of 19092)
51. on the Entroband Ladder (of 299)
9. for this player (

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Comments

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On 30.3.2006 18:36 stile@imsa.edu wrote:
Clvl 45 Dlvl 63ish.

I'm in preserve mode, probably only for this character, but we'll see. I got tired of me being careless and missing an artifact. The artifact I'd miss usually wouldn't even matter that much, but it's _knowing_ I missed it. :)

This was my try at mixing racial berserk with mindcrafter's clear mind, and having all the general mindcrafter spells.

He was hell at lower levels, and my str wouldn't come up for forever, but he's kind of nice now.

Half for a lark, half as to not have to face them in the end, now that I'm level 45, I'm diving in a couple of the dungeons, like graveyard currently.

I'll clear out Vecna and some of the other annoying uniques that are masters of their dungeons. Or that's the plan, anyway.

On 1.4.2006 06:57 stile@imsa.edu wrote:
Just updating character dump.

Clvl 50, dlvl 72.

I did a couple new life potions and screwed myself over at the time. I didn't have enough stat potions ready to use to bring it up, and I underestimated how much help my mutations at the time were. Ah well, live and learn.

I've been screwing around dlvl 70-72 in dragon's lair for a while now trying to get good eq. I had crappy gloves for a long while, and then I find fingolin and cambeleg almost on top of another. I need the con/str more than the +2 more hit and dam at the moment. I actually do slightly more damage with cambeleg, must be because it puts me over to the 18/*** range.

This current new life version is pretty lacklustre, but I ran out of potions, I shoulda waited til I had more of that. It's one real redeaming quality is that it has a possible 18/130 internal con. That's really it. Hell I'll give it, I don't think the character dump gives it.

Life rating 98/100.
STR: 18/90
INT: 18/90
WIS:18/70
DEX:18/110
CON: 18/130
CHR: 18/110

On 1.4.2006 07:01 stile@imsa.edu wrote:
Note on eq:

I switch in Boromir for big fights that I know I don't need chaos on. I probably need to overhaul my eq set soon, but when I last tried to look this was the best I came up with.

I'd love to switch in a ring of +2 attacks for the sound resist too, let me tell you. But I almsot died a couple too many times when I used that as a switch in only when I needed sound. Mycen breathing sound two completely separate times (Mycen is dead now, but still) cured me of the notion of wandering around without sound on at all times.

My average damage per round goes from 490 to 581 when I switch in boromir.

On 1.4.2006 08:27 stile@imsa.edu wrote:
Note to self:

Having this in your pickpref
(!unidentified weapons:^scythe
sucks when you find a scythe of death (or whatever the actual name is). I walked on it and it was GONE. :(

I already half-knew that would happen, except I was only vaguely aware of the existence of these scythes. I knew that it would destroy all scythe of slicing's, and that didn't bother me. The scythe of death I would have at least liked to have looked at. Ah well, again, live and learn.

On 1.4.2006 10:33 stile@imsa.edu wrote:
I had a problem with a vault in Mountains. Check it out on the screenshot. It involved mountain ranges from original Mountain landscape blocking the way into the upper right quadrant of the vault.

On 1.4.2006 10:42 stile@imsa.edu wrote:
Got some new mutations on for size.

Gonna finish Mountain since I went in there anyway to get one of the uniques on my list.

On 1.4.2006 13:13 stile@imsa.edu wrote:
Finally a death dump, I must be clueless to not having figured it out before this. Thanks Mat, I just didn't notice your response for a while.

Torg is dead, long live Torg.

Deathscythes are Teh Devil. Err Teh is an intentional misspelling that nobody will get here, so nevermind.

I had killed or gone to the bottom of every dungeon other than

A) Anti-magic cave; Because it would have been annoying as hell without my class enlightenment mindspell.

B) R'lyeh: I was in the process of diving here, but I took time out to test my Death Scythe in Dragon's Lair before using it for real. Good idea to test before using it for real. Bad idea to try to use it at all.

C) Yeek cave: Intentional of course, I wanted the Serpent to summon only Baldor if he tried to summon masters of dungeons.

On 1.4.2006 20:52 djabanete@gmail wrote:
teh sux0r about teh deathscythez0rs.
j00 got teh phux0rized.
gj on teh char, pwnt
gg

You asked for it =D

On 1.4.2006 21:24 mat wrote:
np :) ... err too bad you had to use it

and I do think most will get the Teh. Has imo become common usage.

On 1.4.2006 21:29 mat wrote:
cons: 18/141

cons is my first priority. I would have wielded cambeleg instead of fingolfin for example

On 1.4.2006 23:42 dzhang@its.caltech.edu wrote:
Pretty much, if you're evil or any race that the Death Scythe slays (which is just about everything other than Archons, Golems, Yeeks, and Androids), then you shouldn't be using Death Scythes at all. (Even with a good Archon/Golem/Yeek/Android, you're taking pretty big risk, but it's handy for things like Echizen and Raphael, etc).

On 2.4.2006 00:31 stile@imsa.edu wrote:
Yeah, I've been out of the loop a while, didn't realize how utterly mainstream teh and other stuff has gotten. I really was utterly clueless on the deathscythe, how it worked and whatever, now I know.

Con is normally my first priority, but you know how you get used to a certain baseline? With this damned character, I got used to having 650-750 hp depending. So in the eq set I was using, cambeleg only gave 30 more hp, and the extra damage seemed worth it.

Laugh, just went and looked how much I died by, 53, yay I didn't die by less than 30 hp. :) I seriously didn't know (or think) the deathscythe could/would 1-hit me to death. I expected that the deaths came from more melee classes with more attacks per round and multiple swing-backs. I just "luckily" got a *GREAT* hit, that swung back and decapitated myself.

But yeah, I should have continued to max con as I had on earlier configs. I'm trying a pure mage now, wielding double-shields at the moment, level 22.

On 2.4.2006 14:53 mat wrote:
hmmm cambeleg give 2 less than Fingolfin. So you would have died by 2*7= 14 hp less, that's 39... Now if we reduce the attack by 2... you would have certainly done another 9 hp less to your self.... Now that I think about it you would have done EXACTLY 9 damage less. Really. It's murphy's law in action :) So cambeleg does 23 damage less, and gives 30 more hp ... so.... *calc calc calc* down to 0 hp exactly using cambeleg

o_0

mad calculator out

On 3.4.2006 05:01 stile@imsa.edu wrote:
Laugh, I hate you. Nice calculations though, I forgot to factor in how much harder I hit into the thing for the death scythe. Nice. I had the mutation attacks too, that's also why I went slightly more damage. My only real negative mutation of note was a -2 con mutation, quite yucky in this case. I shelved my mage for now, and am trying again the class I played really first ever in hengband. A monk.

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