The Angband Ladder: Maverick LXXVII, High-Elf Mage by Isaiah4110

  [NPPAngband 0.4.1 Character Dump]

 Name   Maverick LXXVII                 Self RB CB  EB   Best
 Sex    Male         Age     121 STR! 18/100 +1 -5  +8 18/140
 Race   High-Elf     Height   82 INT! 18/100 +3 +3  +6 18/220
 Class  Mage         Weight  200 WIS! 18/100 -1 +0  +2 18/110
 Title  Warlock      Status   63 DEX! 18/100 +3 +1  +2 18/160
 HP     -2/553                   CON! 18/100 +1 -2  +6 18/150
 SP     108/308      Level    40 CHR! 18/100 +5 +1  +0 18/160

 GameTurn   5007422  Armor   [33,+87] Saving Throw     Heroic
 Cur Exp    2436059  Fight  (+28,+18) Stealth       Very Good
 Max Exp    2518481  Melee  (+36,+30) Fighting         Heroic
 Adv Exp    2875000  Shoot  (+43,+25) Shooting      Legendary
 MaxDepth   2450 ft  Blows     4/turn Disarming        Superb
 Gold       2752393  Shots     1/turn Magic Device  Legendary
 Burden     197 lbs  Speed         +1 Perception         Good
 % Burden       65%  Infra      80 ft Searching          Fair

 You are one of several children of a Telerin Warrior. You have
 light grey eyes, straight black hair, and a fair complexion.




  [Last Messages]

> The Nether hound claws you. <2x>
> The Nether hound bites you.
> The Nether hound misses you.
> You hit the Nether hound. <3x>
> You miss the Nether hound.
> The Nether hound claws you. <2x>
> The Nether hound misses you.
> The Nether hound bites you.
> You hit the Nether hound. <4x>
> The Nether hound flees in terror!
> You hit the Nether hound.
> You have slain the Nether hound.
> You have no room for an Alexandrite Ring of Constitution (+5).
> Maverick XX, the Phantom fires a seeker arrow.
> You die.

  [Character Equipment Stat Modifiers, Sustains and Flags]

(+/-) +  +  + +++ 
      |}=="~[()]]]               |}=="~[()]]]
      abcdefghijkl@              abcdefghijkl@
 Str: 2.....2.2.2..        Str:  ........s....
 Int: ...4.....2...        Int:  ...s.........
 Wis: .........2...        Wis:  .............
 Dex: ......2......        Dex:  .............
 Con: 2.......2.2..        Con:  ........s....
 Chr: .............        Chr:  .............
      abcdefghijkl@              abcdefghijkl@ 
 Acid:......+......        Blind:........++... 
 Elec:+.....+......        Confu:......+...... 
 Fire:......+......        Sound:......+...... 
 Cold:......+......        Shard:.......+..... 
 Pois:........+....        Nexus:...........+. 
 Fear:......+.+....        Nethr:..+.......... 
 Lite:+...........+        Chaos:............. 
 Dark:+............        Disen:............. 
      abcdefghijkl@              abcdefghijkl@ 
S.Dig:.............        Stea.:.............
Feath:...........+.        Sear.:.............
PLite:+............        Infra:.............
Regen:....+........        Aggr.:+.......+....
Telep:.........+...        Speed:+............
Invis:+....+......+        Blows:.............
FrAct:+.........+..        Shots:.............
HLife:.............        Might:.............
      abcdefghijkl@              abcdefghijkl@
      |}=="~[()]]]               |}=="~[()]]] 

  [Character Equipment]

a) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2)
   It increases your strength and constitution by 2.  It
   increases your speed by 2.  It slays all evil creatures, and
   it is especially deadly against demons.  It is branded with 
   poison.  It provides resistance to lightning, light, and dark.
   It lights the dungeon around you.  It grants you immunity to
   paralysis and the ability to see invisible things, but it
   also aggravates creatures around you.  It cannot be harmed by
   the elements.  It gives you 4 attacks per turn.  
b) a Light Crossbow of Power (x3) (+15,+25)
c) a Gold Ring of Resist Nether
   It provides resistance to nether.  
d) an Adamantite Ring of Intelligence (+4)
   It increases your intelligence by 4.  It sustains your 
   intelligence.  
e) a Mithril Amulet of Regeneration
   It speeds your regeneration.  
f) The Star of Elendil
   It lights the dungeon around you.  It grants you the ability
   to see invisible things.  It activates for magic mapping
   every 50+d50 turns.  It cannot be harmed by the elements.  
g) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
   It increases your strength and dexterity by 2.  It provides
   resistance to acid, lightning, fire, cold, fear, confusion, 
   and sound.  It cannot be harmed by the elements.  
h) a Cloak of Protection [1,+17]
   It provides resistance to shards.  It cannot be harmed by the
   elements.  
i) The Large Leather Shield of the Haradrim [4,+15] (+2) {floor}
   It increases your strength and constitution by 2.  It
   provides resistance to poison, fear, and blindness.  It
   sustains your strength and constitution.  It aggravates
   creatures around you.  It activates for berserk rage (50+d50
   turns) every 50 turns.  It cannot be harmed by the elements.  
   
j) The Hard Leather Cap of Thranduil [2,+8] (+2) {Floor}
   It increases your intelligence and wisdom by 2.  It provides
   resistance to blindness.  It grants you the power of telepathy.
   It cannot be harmed by the elements.  
k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) {floor}
   It increases your strength and constitution by 2.  It grants
   you immunity to paralysis.  It cannot be harmed by the
   elements.  
l) a Pair of Metal Shod Boots of Stability [6,+6]
   It provides resistance to nexus.  It makes you fall like a
   feather.  


  [Character Inventory]

a) 3 Books of Magic Spells [Conjurings and Tricks]
b) 2 Books of Magic Spells [Incantations and Illusions]
c) a Book of Magic Spells [Sorcery and Evocations]
d) a Book of Magic Spells [Resistances of Scarabtarices]
   It cannot be harmed by the elements.  
e) a Book of Magic Spells [Raal's Tome of Destruction]
   It cannot be harmed by the elements.  
f) 30 Misty Potions of Cure Critical Wounds
g) 6 Violet Potions of Restore Mana
h) 2 Vermilion Potions of Intelligence
i) 6 Magnesium Rods of Recall
   It cannot be harmed by electricity.  
j) 2 Iron Rods of Detection
   It cannot be harmed by electricity.  
k) a Brass Rod of Probing
l) 2 Zinc Rods of Fire Bolts
m) an Amethyst Ring of Resist Poison
   It provides resistance to poison.  
n) a Jasper Ring of Slaying (+12,+10)
o) a Silver Ring of Lightning [+18]
   It provides resistance to lightning.  It activates for
   electricity resistance (20+d20 turns) and electricity ball (85)
   every 50+d50 turns.  It cannot be harmed by electricity.  
p) a Gold Ring of Resist Nether
   It provides resistance to nether.  
q) Medium Dragon Scale Shield (Blue) [7,+21]
   It provides resistance to lightning.  It activates for
   electricity resistance (10+d10 turns) and breathe lightning
   (100) every 100+d100 turns.  It cannot be harmed by the
   elements.  
r) Medium Dragon Scale Shield (Blue) [7,+11]
   It provides resistance to lightning.  It activates for
   electricity resistance (10+d10 turns) and breathe lightning
   (100) every 100+d100 turns.  It cannot be harmed by the
   elements.  
s) Chain Mail of Resist Elements (-2) [14,+6]
   It provides resistance to cold.  It cannot be harmed by cold.
   
t) a Short Sword of Slays (1d7) (+8,+14)
   It slays dragons and demons.  It gives you 4 attacks per
   turn.  
u) a Long Sword of *Slay Animal* (2d5) (+10,+5) (+1)
   It increases your intelligence by 1.  It slays animals.  It 
   slows your metabolism.  It gives you 4 attacks per turn.  
v) a Lucerne Hammer of Slays (2d5) (+13,+7)
   It slays undead.  It gives you 4 attacks per turn.  
w) 33 Bolts (1d5) (+7,+4)

  [Home Inventory Stat Modifiers, Sustains and Flags]

(+/-)          ++  +   ++ +    
       !!?-))~(()))]|||||/\            !!?-))~(()))]|||||/\    
       abcdefghijklmnopqrstuvwx        abcdefghijklmnopqrstuvwx
 Str:  ................4.......  Str:  .......s...s....s.......
 Int:  ...................3....  Int:  .......s...s............
 Wis:  .........2..3...........  Wis:  .......s...s............
 Dex:  ........3.......4.......  Dex:  .......s...s....s.......
 Con:  .................5......  Con:  .......s...s............
 Chr:  ............3...........  Chr:  .......s...s............
       abcdefghijklmnopqrstuvwx        abcdefghijklmnopqrstuvwx
 Acid: .....+.+++++............ Blind: .........+..............
 Elec: .......+..++............ Confu: ............+...........
 Fire: ....+..+..++...++..+.... Sound: ........................
 Cold: .......+..++..+...+..... Shard: ........++..............
 Pois: ........................ Nexus: ........................
 Fear: ................+....... Nethr: ........................
 Lite: ..........+....+........ Chaos: ........................
 Dark: .......+..+...+......... Disen: ................++......
       abcdefghijklmnopqrstuvwx        abcdefghijklmnopqrstuvwx
S.Dig: .............+++........ Stea.: ..................+.....
Feath: .........+.............. Sear.: ..............++........
PLite: .........+....++........ Infra: .........+..............
Regen: .............+.......... Aggr.: .................+......
Telep: ........................ Speed: ........+.........+.....
Invis: .........+......+.+..... Blows: .............+..........
FrAct: ................+....... Shots: ........................
HLife: .......+................ Might: ........................
       abcdefghijklmnopqrstuvwx        abcdefghijklmnopqrstuvwx
       !!?-))~(()))]|||||/\            !!?-))~(()))]|||||/\

  [Home Inventory]

a) a Yellow Speckled Potion of *Healing*
b) 2 Puce Potions of Life
c) 5 Scrolls titled "pluder connes" of *Identify*
d) a Runed Rod of Restoration
   It cannot be harmed by electricity.  
e) Medium Dragon Scale Shield (Red) [7,+18]
   It provides resistance to fire.  It activates for fire
   resistance (10+d10 turns) and breathe fire (100) every 100+d100
   turns.  It cannot be harmed by the elements.  
f) Ancient Dragon Scale Shield (Black) [10,+23] {floor}
   It provides resistance to acid.  It activates for acid
   resistance (10+d10 turns) and breathe acid (150) every 150+d150
   turns.  It cannot be harmed by the elements.  
g) The Phial of Galadriel
   It lights the dungeon around you.  It activates for
   illumination every 10+d10 turns.  It cannot be harmed by the
   elements.  
h) a Robe of Permanence [2,+26]
   It provides resistance to acid, lightning, fire, cold, dark, 
   and life draining.  It sustains all your stats.  It cannot be
   harmed by the elements.  
i) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {Half Troll}
   It increases your dexterity by 3.  It increases your speed by
   3.  It provides resistance to acid and shards.  It cannot be
   harmed by the elements.  
j) The Small Metal Shield 'Lorog' [3,+20] (+2)
   It increases your wisdom by 2.  It increases your infravision
   by 2.  It provides resistance to acid, blindness, and shards.
   It makes you fall like a feather and lights the dungeon
   around you.  It grants you the ability to see invisible things.
   It cannot be harmed by the elements.  
k) The Large Leather Shield of Celegorm [4,+20]
   It provides resistance to acid, lightning, fire, cold, light, 
   and dark.  It cannot be harmed by the elements.  
l) The Large Metal Shield of Anarion [5,+20]
   It provides resistance to acid, lightning, fire, and cold.  
   It sustains all your stats.  It cannot be harmed by the
   elements.  
m) The Metal Cap of Thengel [3,+12] (+3)
   It increases your wisdom and charisma by 3.  It provides
   resistance to confusion.  It cannot be harmed by the
   elements.  
n) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
   It increases your attack speed by 2.  It slays animals.  It
   is branded with poison.  It slows your metabolism and speeds
   your regeneration.  It cannot be harmed by the elements.  It
   gives you 6 attacks per turn.  
o) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
   It increases your searching by 3.  It slays orcs and all evil
   creatures, and it is especially deadly against dragons.  It
   is branded with frost.  It provides resistance to cold and 
   dark.  It is blessed by the gods, slows your metabolism, and 
   lights the dungeon around you.  It cannot be harmed by the
   elements.  It gives you 4 attacks per turn.  
p) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
   It increases your searching by 1.  It slays orcs, demons, and 
   all evil creatures.  It is branded with fire.  It provides
   resistance to fire and light.  It is blessed by the gods, 
   slows your metabolism, and lights the dungeon around you.  It
   cannot be harmed by the elements.  It gives you 4 attacks per
   turn.  
q) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4) {Thunder Drake}
   It increases your strength and dexterity by 4.  It slays orcs,
   trolls, and all evil creatures, and it is especially deadly
   against undead.  It is branded with fire.  It provides
   resistance to fire, fear, and disenchantment.  It sustains
   your strength and dexterity.  It is blessed by the gods.  It
   grants you immunity to paralysis and the ability to see
   invisible things.  It activates for fire ball (72) every 40
   turns.  It cannot be harmed by the elements.  It gives you 4
   attacks per turn.  
r) The Bastard Sword 'Calris' (5d4) (-6,+20) (+5)
   It increases your constitution by 5.  It slays trolls, demons,
   and all evil creatures, and it is especially deadly against 
   dragons.  It provides resistance to disenchantment.  It 
   aggravates creatures around you.  It cannot be harmed by the
   elements.  It gives you 4 attacks per turn.  
s) The Well-balanced Spear 'Nimloth' (1d6) (+11,+13) (+3)
   It increases your stealth and speed by 3.  It is especially
   deadly against undead.  It is branded with frost.  It
   provides resistance to cold.  It can be thrown hard and fast 
   and is blessed by the gods.  It grants you the ability to see
   invisible things.  It cannot be harmed by the elements.  It
   gives you 4 attacks per turn.  
t) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3)
   It increases your intelligence by 3.  It slays animals.  It
   is branded with fire.  It provides resistance to fire.  It
   cannot be harmed by the elements.  It gives you 4 attacks per
   turn.  

Maverick LXXVII the High-Elf Mage
Began the quest to kill Morgoth on 03/18/2006 at 12:35 PM
============================================================
                   CHAR.  
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
|    51936|    50 |  5  | Reached level 5
|    71626|    50 |  6  | Killed Wolf, Farmer Maggot's dog
|    83876|    50 |  6  | Quest: Killed 17 Large grey snakes
|    92176|    50 |  6  | Killed Fang, Farmer Maggot's dog
|   144139|   200 |  9  | Killed Grip, Farmer Maggot's dog
|   152335|   200 |  9  | Quest: Destroyed 10 Piles of creeping gold coins
|   161061|   200 | 10  | Reached level 10
|   202029|  Town | 11  | Killed Lotho Pimple
|   213064|   300 | 11  | Killed Bullroarer the Hobbit
|   249644|   300 | 13  | Quest: Destroyed 13 Quasits
|   333193|   400 | 15  | Reached level 15
|   334443|   400 | 15  | Killed Lagduf, the Snaga
|   372591|   400 | 15  | Quest: Killed 12 Swordsmen
|   455446|   550 | 17  | Quest: Destroyed 10 Energy vortices
|   537970|   700 | 19  | Killed Grishnakh, the Hill Orc
|   550844|   700 | 19  | Killed Brodda, the Easterling
|   551679|   700 | 19  | Killed Boldor, King of the Yeeks
|   558751|   700 | 20  | Reached level 20
|   569519|   700 | 20  | Quest: Killed 14 Dark elven mages
|   584873|   700 | 20  | Killed Mughash the Kobold Lord
|   623379|   850 | 20  | Killed Ufthak of Cirith Ungol
|   638674|   850 | 20  | Quest: Killed Sangahyando of Umbar
|   675533|   950 | 21  | Killed Wormtongue, Agent of Saruman
|   680837|   950 | 22  | Quest: Killed 15 Hardened warriors
|   706931|   950 | 22  | Killed Orfax, Son of Boldor
|   744984|   950 | 22  | Killed Nar, the Dwarf
|   841303|  1050 | 24  | Killed Gorbag, the Orc Captain
|   845927|  1050 | 25  | Reached level 25
|   907076|  1100 | 25  | Killed Shagrat, the Orc Captain
|   925512|  1100 | 26  | Killed Ulfast, Son of Ulfang
|   964821|  1100 | 26  | Quest: Killed 15 Purple worms
|   995593| Quest | 26  | Reward: The Set of Leather Gloves 'Cammithrim'
|  1095954|  1100 | 27  | Killed Ugluk, the Uruk
|  1099918|  1100 | 27  | Found The Morning Star 'Firestar'
|  1192500|  1100 | 27  | Killed Golfimbul, the Hill Orc Chief
|  1323451|  1250 | 28  | Killed Angamaite of Umbar
|  1337301|  1250 | 28  | Killed Ibun, Son of Mim
|  1349211|  1350 | 28  | Killed Khim, Son of Mim
|  1549681|  1450 | 29  | Killed Bolg, Son of Azog
|  1695356|  1600 | 29  | Found The Rapier 'Forasgil'
|  1702369|  1600 | 29  | Killed Azog, King of the Uruk-Hai
|  1709754|  1600 | 30  | Reached level 30
|  1754230|  1600 | 30  | Found The Well-balanced Spear 'Nimloth'
|  1772696|  1600 | 30  | Killed Lokkak, the Ogre Chieftain
|  1780860|  1600 | 30  | Killed Mim, Betrayer of Turin
|  1951246|  1700 | 31  | Found The Hard Leather Cap of Thranduil
|  2014818|  1700 | 32  | Killed Lugdush, the Uruk
|  2055137|  1700 | 32  | Killed Beorn, the Shape-Changer
|  2173523|  1700 | 32  | Killed Bert the Stone Troll
|  2265188|  1800 | 33  | Destroyed Draebor, the Imp
|  2308931|  1800 | 33  | Killed Lorgan, Chief of the Easterlings
|  2335578|  1800 | 33  | Found The Leather Scale Mail 'Thalkettoth'
|  2480469|  1800 | 33  | Found The Phial of Galadriel
|  2496401|  1800 | 33  | Killed Bill the Stone Troll
|  2504763|  1800 | 34  | Killed Tom the Stone Troll
|  2591035|  1800 | 34  | Found The Large Leather Shield of the Haradrim
|  2725170|  1900 | 34  | Killed The Queen Ant
|  2750357|  1900 | 34  | Killed Maglor, Son of Feanor
|  2776782|  1900 | 35  | Reached level 35
|  2804434|  1900 | 35  | Found The Set of Leather Gloves 'Cambeleg'
|  2809746|  1900 | 35  | Found The Long Sword 'Lorod'
|  2813108|  1900 | 35  | Killed Ulwarth, Son of Ulfang
|  2947873|  2000 | 35  | Found The Long Sword 'Anguirel'
|  3018103|  1950 | 36  | Found The Large Leather Shield of Celegorm
|  3018103|  1950 | 36  | Found The Quarterstaff 'Nar-i-vagil'
|  3222181|  1950 | 36  | Killed Maedhros, Son of Feanor
|  3233592|  1950 | 36  | Killed Ulfang the Black
|  3233710|  1950 | 36  | Found The Set of Gauntlets 'Pauraegen'
|  3244154|  1950 | 36  | Killed Castamir the Usurper
|  3244173|  1950 | 36  | Found The Well-balanced Dagger 'Narthanc'
|  3333528|  1950 | 37  | Found The Broad Sword 'Glamdring'
|  3414067|  1950 | 37  | Killed Rogrog the Black Troll
|  3443017|  1950 | 37  | Killed Kavlax the Many-Headed
|  3548806|  1950 | 37  | Found The Long Sword 'Anduril'
|  3586455|  1950 | 37  | Found The Bastard Sword 'Calris'
|  4180534|  2000 | 38  | Found The Well-balanced Dagger 'Dethanc'
|  4227475|  1950 | 38  | Found The Broad Sword 'Orcrist'
|  4252020|  1950 | 38  | Found The Star of Elendil
|  4281276|  1950 | 38  | Killed Uldor the Accursed
|  4285087|  1950 | 38  | Found The Metal Cap of Thengel
|  4427502|  2000 | 38  | Killed Medusa, the Gorgon
|  4427504|  2000 | 38  | Found The Metal Brigandine Armour of the Rohirrim
|  4438432|  2000 | 38  | Found The Two-Handed Sword 'Mormegil'
|  4442560|  2000 | 38  | Killed Gorlim, Betrayer of Barahir
|  4463571|  1950 | 38  | Found The Short Sword 'Gilettar'
|  4473182|  2050 | 38  | Found The Large Metal Shield of Anarion
|  4703216|  1950 | 39  | Found The Small Metal Shield 'Lorog'
|  4733380|  2050 | 39  | Destroyed Uvatha the Horseman
|  4852866|  2300 | 40  | Reached level 40
|  4855254|  2300 | 40  | Destroyed Waldern, King of Water
|  4930313|  2450 | 39  | Killed Eol, the Dark Elf
============================================================
|  5007422|  2350 | 40  | Killed by Maverick XX, the Phantom.
|  5007422|  2350 | 40  | Killed on 04/29/2006 at 11:54 PM.
============================================================
|  5007422|  2350 | 40  | Died due to a lead finger resting on the ","
============================================================


  [Options]

GAME PLAY OPTIONS:

Auto-haggle in stores                        : yes (auto_haggle)
Auto-scum for good levels                    : no  (auto_scum)
Allow the generation of themed levels        : yes (allow_themed_levels)
Expand the power of the look command         : yes (expand_look)
Expand the power of the list commands        : yes (expand_list)
Map remembers all perma-lit grids            : yes (view_perma_grids)
Map remembers all torch-lit grids            : no  (view_torch_grids)
Generate dungeons with aligned rooms         : yes (dungeon_align)
Generate dungeons with connected stairs      : yes (dungeon_stair)
Monsters exploit players weaknesses          : no  (smart_cheat)

BIRTH OPTIONS:

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Never stack objects on the floor      : no  (adult_no_stacking)
Adult: Have notes to written to a file       : yes (adult_take_notes)
Adult: All levels generated small            : no  (adult_force_small_lev)
Adult: Retain squelch settings               : no  (adult_retain_squelch)
Adult: Disable quests                        : no  (adult_no_quests)
Adult: Disable player ghosts                 : no  (adult_no_player ghosts)
Adult: Disable store services                : no  (adult_no_store_services)
Adult: Disable extra artifacts               : no  (adult_no_xtra_artifacts)

CHEAT OPTIONS:

Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 20.3.2006 08:36
Last updated on 30.4.2006 09:09

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8189. on the Ladder (of 18974)
192. on the NPPAngband Ladder (of 438)
Third best for this player (

Comments

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On 20.3.2006 08:36 Isaiah4110 wrote:
Well I say it's about time I had another decent start. I just traded ranged firing weapons. That was a pretty easy decision. My only problem is weight. I drop one of each spellbook when i reach the level I am going to stay at for a while as well as some of my potions to create an "emergency stash" and keep from being slowed. I need to reach stat gain and find some !oStr badly.

On 21.3.2006 08:43 Isaiah4110 wrote:
Well I've gained a couple more levels and killed a couple more uniques. I need resistances and strength. My crossbow rock, but it's rough on the weight.

On 21.3.2006 22:52 Isaiah4110 wrote:
Well I barely had enough for both (61k) but I got a little Int Boost and a Str boost as well. I had to sell some of my !oCCW, but I needed both and was so close. I just had to make one trip down to rebuild my stock. I have found a scroll of acquirement, but I'm not sure if I should wait or use it now... I still need the basic resistances and I'm past 1000'. I could use some more statgain potions, but I have a hunch those won't be falling regularly for a few more levels.

On 23.3.2006 01:11 Isaiah4110 wrote:
Wow that was a rought quest, but not because the worms were hard to kill. I was able to beat them easily with my crossbow. All the other monsters that kept spawning between my quarry and myself made me run out of supplies. Frost Ogres and the like. It was definitely worth it though as I finally got my first Artifact with this character, Cammithrim! I also got a couple more levels and made some money off all the drops from the Ogres and Trolls. Even with those gloves though this character has a weak set of defensive equipment. I could still use more strength (like that's going to happen) because the crossbow is so heavy. I'm not sure if I should take another quest or hang out around this level and cautiously descend while hoping for some better drops.....

On 23.3.2006 01:12 Isaiah4110 wrote:
P.S. I still have that scroll of acquirement that I'm not sure when to use.....

On 23.3.2006 08:24 Isaiah4110 wrote:
41k got me the awesome robe of permanence. There is a !oDex I could buy for 18k more than I have. Should I sell something to get it?.....

On 23.3.2006 16:49 jmiddendorf@hmc.edu wrote:
I highly doubt that a little dex will be at all useful. Just wait to find it during statgain.

Focus on Con and Int (and Str). Also, be on the lookout for better rings (con, int).

On 24.3.2006 01:11 barlowguy18@yahoo.com wrote:
Not a bad start. Crossbow is your main weapon (outside of magic), always keep a good stock of bolts with you.

Look to upgrade rings soon, and melee with more resistances. Nice robe!

On 24.3.2006 02:05 Isaiah4110 wrote:
Anyone have any advice on what I should do with that Scroll of Acquirement?

On 24.3.2006 05:10 wrote:
Keep it to 2000'. You have a better chance of getting an artifact there than at 1000'. If you get junk, you can still sell it for cash.

And your character is strong enough to start stat gain, so long as you use that bow for offense. (!Hero or ?Chant would help.)



On 25.3.2006 08:00 Isaiah4110 wrote:
Found and bought a potion of Costitution from the Black market for 30k and the ring of con +3 for 4k. They give me a nice HP boost. I've also gained a level. I wish I had some of the dundgeon spellbooks and maybe some more artifacts... Any recommendations as to how deep I should dive?

On 25.3.2006 08:02 Isaiah4110 wrote:
P.S. I would use that cutlass of elemtans for the poison resistance but it's a bit heavy for me until I get better strangth. I'm keeping it in case I don't get another source by the time it's absolutely necessary.

On 25.3.2006 09:22 barlowguy18@yahoo.com wrote:
These depths are for Vanilla Angband:
* 1000': Free Action, See Invisible
* 1250': Basic four Resistances
* 1900': Maxxed Stats, Confusion Resistance, Blindness Resistance
* 2000': Poison Resistance
* 2500': Hold Life
* 2700': Chaos Resistance, Nether Resistance
* 3000': Permanent and Temporary Speed of +20 or greater
* 4000': Permanent + Temporary Speed of +30 or greater
* 4950': As much as you can get. Sustains, Speed, every resistance,

I'd say you may want to have rConf before you start statgain (in the 1600'-1800'), because of how NPP bumped up dragons, but you would probably be alright if you kept your stock of !CCW high and are careful to TP out ASA things get hairy.

On 26.3.2006 22:32 Isaiah4110 wrote:
Not much is new this time except for another level, another dead unique, and some diving. Oh, and a couple stat increases.

On 27.3.2006 00:57 barlowguy18@yahoo.com wrote:
Keep your eyes open for those =STR and =CON.

On 27.3.2006 04:18 mat wrote:
consider to drop both your sword and your shield for nothing, so you can carry more bolts.

On 28.3.2006 09:27 Isaiah4110 wrote:
I just found Forasgil. Decent artifact. Azog is here on this level, so I'm going to kill him and leave. Loving the stat increases I have gotten, but I'm staying at this level for a while. Dungeon spellbooks would be a nice find.

On 28.3.2006 22:16 Isaiah4110 wrote:
Level 30 and a couple more stat increases. Another unique gone and Forasgil is my weapon. I can learn 18 spells but have nothing from which to learn them. I need Dungeon spellbooks. This character continues to look good.

On 29.3.2006 00:50 barlowguy18@yahoo.com wrote:
Drop another 150'-200'. The monsters probably won't get much harder, but the stat gain potions will drop *much* faster.

On 29.3.2006 16:52 mat wrote:
you gain nothing from forsagil as you have res light elsewhere. Your xbow does 3 times the damage at lower risk

On 30.3.2006 02:25 Isaiah4110 wrote:
Forasgil was better than the melee weapon I had been using at the time. However, I found a much better weapon (my current spear) shortly after finding Forasgil. I just had a pretty big haul on my last trip and didn't get to drop deeper because of it. I didn't even clear out the whole level and I found 2 !oStr which gave me a total of +5 Str as well as a weapon of Westernesse, one of elements, the one of *Slay Evil* and the (Defender). Still looking great.

On 2.4.2006 09:56 Isaiah4110 wrote:
Hydra nest at 1700'. Should I go for it in my present condition?

On 2.4.2006 15:09 barlowguy18@yahoo.com wrote:
Hydra's have been the bane of far too many NPPers. Stay away at all costs.

On 2.4.2006 23:07 Isaiah4110 wrote:
What a nice surprise, Lying on the ground on that level was Thranduil. I haven't made up my mind about that nest yet...

On 2.4.2006 23:48 barlowguy18@yahoo.com wrote:
Thranduil gives ESP, right?

Either way... Hyrda's give little reward for all the risk. It's just not worth it.

Maybe if you were +10-15 speed and had telepathy... but even then I would stay away.

On 3.4.2006 08:53 Isaiah4110 wrote:
Well I conquered the pit. Never even came close to death. I approached it very cautiously. Thranduil is what made it possible. The potion of enlightenment that I used helped as well. It gained me a level and some AU. Killed my first law drake and a young dragon of some type dropped a !oInt, !oCon and !oRestMana. That was a nice kill. Highest level character I've ever had and developing a decent equipment set. I could still have better but this is decent. My stats are coming along now too.

On 4.4.2006 08:05 Isaiah4110 wrote:
More levels. More stats. More money. More depth. I'm at 1800' for stat gain instead of 1700'. Still doing quite alright and this is now the best character ever for me.

On 6.4.2006 21:04 Isaiah4110 wrote:
More levels. More uniques killed. Finally got the Phial. Those last 2 uniques were rough.

On 6.4.2006 21:57 mat wrote:
you aren't using makros, are you?
You really should give them a try, they help a lot, especially for ranged characters

On 9.4.2006 19:39 Isaiah4110 wrote:
Nope, not using macros.

Dropped to 1900' and found 2 shields and Now I have a kinda tough choice about which to use. The only bad thing about Haradrim is the aggravation, but then again maybe that's nto so bad. The best attribute of the dragon shield is the dragon breath.

On 9.4.2006 19:42 Isaiah4110 wrote:
P.S. that Haradrim Shield has rPois.

On 10.4.2006 03:27 barlowguy18@yahoo.com wrote:
Haradrim, especially for rPois.

On 10.4.2006 03:27 barlowguy18@yahoo.com wrote:
Also for CON.

On 13.4.2006 05:18 Isaiah4110 wrote:
Another level, 3 more uniques killed, 2 more artifacts found, etc. I also came across my first Maia and my first Ancient Dragon ever. They weren't all that bad. I cleared out another Hydra pit as well.

On 13.4.2006 05:21 Isaiah4110 wrote:
P.S. My need of a something with rConf is holding me at my present depth.

On 13.4.2006 08:26 Isaiah4110 wrote:
Make that 4 Ancient Dragons I have killed now.

On 20.4.2006 00:29 Isaiah4110 wrote:
Wow, it's been a while since I updated my dump. 3 level to be precise. I've killed a couple more uniques and finished stat gain, but I'm still stuck at 1950'. I've found a lot fo artifacts now as well, but I haven't found a single piece of equipment with confusion resistance. That's what's holding me up. I've cleared out a couple dragon pits and I found power drakes could actually do me some damage. I attribute that to my lack of confusion and chaos resistance. Now that I have fully raised all my stats to the maximum base level (18/100) is nexus resistance really necessary?

On 20.4.2006 00:32 Isaiah4110 wrote:
P.S. yes, I have dropped to 2000' but that was only due to failure to disarm a trap door. I also just got Raal's off the black market.

On 20.4.2006 01:25 barlowguy18@yahoo.com wrote:
Grats on Raal's. Nexus isn't "necessary" right now (IMO), but it is still nice to have, as nexus can still do some damage to you, and any time you can reduce damage it's nice. That said, it's probably one of the lowest priorities though (I think).

I find it strange your sword is poison branded, yet does not provide resistance to poison. Hmm.

PS- Also grats on 18/200 CON and 18/220 INT.

On 20.4.2006 02:45 jmiddendorf@hmc.edu wrote:
Doubly strange, as anguriel is supposed to be branded with lightning... or at least that's what I recall.

On 20.4.2006 17:29 Isaiah4110 wrote:
Anguirel has the poison brand, but provides resistance to lightning, light and dark.

On 20.4.2006 18:54 barlowguy18@yahoo.com wrote:
Yes, but we were remarking on the strangeness of the poison brand but no poison resistance.

On 25.4.2006 09:03 Isaiah4110 wrote:
Well avter slaying more uniques, finding so many artifacts my home is overflowing, and gaining another level and a ton more experience I figured it's about time for a new dump. I'm not sure what I want to do now cause I don't feel like I can use my sources of rConf without giving up too much other stuff...

On 25.4.2006 09:42 barlowguy18@yahoo.com wrote:
Wear The Metal Brigandine Armour of the Rohirrim. No contest. You have to have rConf if you want to be that deep. Plus, with rConf + rBlind + 0% fail rate... you are nearly immortal if you play wisely. TP/WoR out of any situation the instant it starts to get dicey. Now that you've spent so much time on this character, nothing is worth dying for.

Other minor bonus of Rohirrim is that you get a bit more STR and DEX, as well as rSound (not so minor). You only lose WIS and CHR sustain and Hold Life. Not that big a deal. Stay away from life drainers. TP if they start to drain you, then WoR back to town and restore your XP.

You *NEED* rConf.

On 25.4.2006 09:51 barlowguy18@yahoo.com wrote:
Home thoughts:

Sell:
Cammithrim
Pauraegen
Dethanc
Narthanc
Forasgil
Lorod
Mormegil
Firestar

There are some other marginal things... but I'd say you can sell these with little to no regret.

Also... do you really need all those rods of recall? You have the spell, don't you?

And you might want to think about better ammo. Higher base quality, possibly a brand. Unless you're having no trouble dispatching uniques as you are.

On 25.4.2006 17:37 Isaiah4110 wrote:
Although it says my depth is 2050' I've actually been hanging out at 1950'. I haven't had any difficulty with any of the uniques I've seen yet. I did come across a ringwraith when I was all out of !CCW and ammunition so I didn't give him a try. I think the recall spell is in mordekain's escapes because I don't have it yet, so yes, I do the the recall rods, though probably not all 6.

Since I have Elendil do I need to keep the Phial?

Collannon, an amulet, and some better shoes would be really nice finds right now, but I don't think there is anything besides my armor I could switch out right now. I have been debating the use of Rohirrim for a while.

On 25.4.2006 18:22 barlowguy18@yahoo.com wrote:
Wise choice on the ringwraith. And yes, Collannon and new boots would definitely be nice.

If you don't have the spell then you might as well keep all 6 rods... if they are taking up a slot right now, it's not going to do any harm if you have as many as possible. I don't see you having a problem with strength right now.

re: The Phial... idunno... I always have a hard time selling it, just cause it seems sentimental for some reason. I'd sell those 8 things I listed first, then if you have 9 more uber awesome artifacts or whatnot then weigh selling the Phial again.

My general rule of thumb when I start finding lots of artifacts is to try to keep everything that would provide another option for a kit, since you never know what *REALLY* awesome artifact you might find that you'd want to use, causing you to shuffle the rest of your kit. But if you get something like a shield of resistance, then you can know to sell it because Anarion is automatically better because it adds the sustains.

I actually like amulets of Regen, just because it means that I can usually regen faster than most other enemies. When fighting a difficult enemy, I like to stone to mud an 8x8 square in the wall (or find one built-in that works), speed up, then just run around until I regain enough HP/Mana to shoot another few bolts at him. Then just repeat until he's dead. Usually I can work it to where I recover faster with regen, whereas without it recovery is usually too slow. Of course, getting regen in your normal kit is optimal and would replace the amulet automatically.

Amulets of Trickery or... some elvish artifact amulet (don't remember the name) are really nice to have, but I've taken regen (possibly stupidly) over those when I felt like I needed it. Sometimes I'll just carry both amulets around to switch out as necessary.

But seriously, use Rohirrim. It's no contest in my book, especially for how deep you are. You'll find hold life somewhere else soon enough as you begin to dive deeper. Because rConf is really the only thing keeping you at 1950'. You could probably hang out around 2400' or so... maybe deeper.

On 25.4.2006 18:25 barlowguy18@yahoo.com wrote:
PS- Avoid Time Hounds at all costs. They are huge risk, ZERO reward. If you can, genocide them, if you can't, stay on the other side of the map, then WoR when you've gotten all you can without awakening them. If you wake them up, TP away and WoR.

On 25.4.2006 18:31 barlowguy18@yahoo.com wrote:
PPS- Keep your eyes open for either Evenstar (amulet) or Arkenstone (light) for hold life.

On 25.4.2006 18:41 barlowguy18@yahoo.com wrote:
Last comment... I promise... Stay away from Plasma, Inertia and Gravity Hounds as well.

In fact... once you have it... just genocide Z every time you enter a level. They're not worth the little XP for the high danger they can have.

On 25.4.2006 20:49 Isaiah4110 wrote:
Use Rohirrim even though it encumbers my movement?

On 25.4.2006 22:02 twilight_forest@hotmail.com wrote:
I haven't checked out the dump in detail, so I post this just to answer the last question.

The encumbrance of your movement has only one effect :
You get 1 SP less per lb (if I remember correctly) above the armour weight limit.

In other words (and this I *am* sure of), "encumbrance" is not a consideration at all unless you're a low-level character with very few spell points.

As a mage, gloves without Free Action or a DEX-bonus are different of course. They should not be used ... naturally.

On 26.4.2006 00:18 barlowguy18@yahoo.com wrote:
Yes, what Twilight said. He's a good, smart guy. :)

On 26.4.2006 08:21 Isaiah4110 wrote:
Well I encountered Uvatha again, and this time I had bolts and !CCW. Last time I teled him away and WoRed out of there cause i had nothing left. This time I had low Dex and still tore him up. All I had to do was fire bolt him to death. He didn't even come close enough to melee me. He stopped just out of range and quit moving. Anyway, I'm actually diving a bit now and 2050' is actually my Recall depth.

On 26.4.2006 08:22 Isaiah4110 wrote:
P.S. Thanks for the info twilight. I wasn't exactly sure what all encumbrance caused and so that's why I wasn't sure. I notices the SP decrease of course, but I couldn't tell if it changed anything else.

On 26.4.2006 18:59 barlowguy18@yahoo.com wrote:
Also from Twilight:
-ENCUMBRANCE LIMITS-

Mage 30 lb
Priest, Rogue 35 lb
Ranger, Paladin 40 lb

If a mage (for instance) has a total Armour weight of 40 lbs, he has 10 less SP.

From me:
You might want to drop down to around 2500' and see how that feels. Cubragol (and the Arkenstone) start showing up about then. If you find you can't clear levels down there then maybe go back up a floor or two and search for hold life. Or, you could hang out around where you are and hope Evenstar shows up (it starts coming up around 2000'). I think rings of resNether start showing up at 2000' too.

On 28.4.2006 08:45 Isaiah4110 wrote:
So now I have reached level 40. This is my first character to reach lvl 40, first to complete stat gain, first to see ancient D's, first to drop below 2000', and owner many other firsts for me. He's still slowly coming along. I was at 2400' and failed to disarm a trap door. There was a Hydra nest there with 9, 10, and 11 headed hydras in it so I found the nearest stairs and fled the level (it was a tiny level too). I made 2350' my recall depth. I should be able to be fine there.

On 30.4.2006 09:09 Isaiah4110 wrote:
Grrr. Not cool. That was so stupid!

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