The Angband Ladder: Erannon, Demon (Limrog) Ascetic by <siphal@wxs.nl>

  [Theme 1.1.3 Character Sheet]

 Name  : Erannon                Age                 29       Str: 18/214 18/219
 Sex   : Female                 Height             135       INT:  18/70       
 Race  : Demon (Limrog)         Weight              68       WIS! 18/150       
 Class : Ascetic                Social Class        71       DEX:  18/82       
 Body  : Player                                              CON: 18/131       
 God   : Nobody                                              CHR!  18/90       
                                                                               
 + To Melee Hit          65 Level             32    Max Hit Points       554   
 + To Melee Damage       63 Experience    456161    Cur Hit Points      -296   
 + To Ranged Hit         78 Max Exp       456161    Max SP (Mana)        157   
 + To Ranged Damage       6 Exp to Adv.   520000    Cur SP (Mana)        137   
   AC                 38+27 Gold          581660                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[30]Perception  : Very Bad     Blows/Round:  5         
 Bows/Throw  : Legendary[22]Searching   : Very Bad     Shots/Round:  1         
 Saving Throw: Bad          Disarming   : Very Bad     Mel.dmg/Rnd:  325-955   
 Stealth     : Good         Magic Device: Bad          Infra-Vision: 100 feet  
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You have only recently been corrupted, and you consider              
          that to have been your true birth. Your piercing black eyes          
          radiate miserable servility.                                         
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        OFF
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         OFF
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barrow-Downs: Level 10 (500')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        The Withered Heath: Level 30 (1500')
        Near Harad: Level 25 (1250')

 Your opponents are behaving stupidly.
 Your body was a Player.
 You have defeated 3430 enemies.
 You saved 33 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 54th Yavie of the 2890th year of the third age.
 Your adventure lasted 11 days.

     Your Attributes:
You are dead, killed by a Killer hydra in a deep water area west of Pelargir.
You can teleport at will.
You can smell nearby precious metal.
You can teleport yourself short distances.
You can switch locations with another being.
You can emit a horrible shriek.
You can emit bright light.
You can feel the danger of evil magic.
You can harden yourself to the ravages of the elements.
You can bring down the dungeon around your ears.
You can run for your life after hitting something.
You can create a spear of darkness.
You can use secret passages.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You can breathe underwater.
You have free action.
You have ESP.
You have normal luck.
You have a firm hold on your life force.
You are surrounded with a fiery aura.
You are surrounded by an anti-magic field.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to lightning.
You are resistant to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are completely fearless.
Your eyes are resistant to blindness.
Your intelligence is sustained.
Your dexterity is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your stealth is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.

 Corruption list:
Balrog Aura:
  Surrounds you with a fiery aura
  But it can burn scrolls when you read them

Balrog Strength:
  Provides 3 strength and 1 constitution
  But it reduces charisma by 1 and dexterity by 3

Carcharoth's Nose:
  You can detect nearby precious metal (treasure).
  Radius 25
  Level=3, Cost=2, Stat=INT, Difficulty=12

Swap Position:
  You can switch locations with another being,
  unless it resists teleportation.
  Level=15, Cost=12, Stat=DEX, Difficulty=16

Shriek:
  Fires a sound ball and aggravates monsters.
  Damage=level*4, Radius=8, centered on player
  Level=4, Cost=4, Stat=CON, Difficulty=6

Illuminate:
  You can emit bright light that illuminates an area.
  Damage=2d(level/2) Radius=(level/10)+1
  Level=3, Cost=2, Stat=INT, Difficulty=10

Resist Elements:
  You can harden yourself to the ravages of the elements.
  Level dependant chance of gaining resistances to the four 
  elements and poison. Duration=20 + d20
  Level=10, Cost=12, Stat=CON, Difficulty=12

Earthquake:
  You can bring down the dungeon around your ears.
  Radius=10, center on the player
  Level=12, Cost=12, Stat=STR, Difficulty=16


Skills (points left: 87)
 - Combat                                        23.500 [0.900]
          . Archery                              14.000 [1.000]
          . Barehand-combat                      37.900 [0.900]
          . Antimagic                            40.000 [1.000]
 - Sneakiness                                    02.940 [0.900]
          . Stealth                              09.200 [1.200]
          . Disarming                            02.000 [1.100]
          . Dodging                              16.000 [1.000]
 . Spirituality                                  00.500 [0.700]
 - Monster-lore                                  01.000 [1.100]
          . Summoning                            01.000 [0.300]
          . Corpse-preservation                  01.000 [0.700]
          . Symbiosis                            01.700 [0.500]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You are fated to find a Bolt on level 39.
You may meet a Bloodshot eye on level 17.
You may meet a Weary-looking traveller on level 15.


  [Character Equipment]

a) (nothing)
d) The Long Bow of Valandi (x3) (+13,+6) (+3) {cursed}
        It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity and constitution by 3.  It is cursed.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
e) a Ring of Damage (+9)
    It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 13 of The Old Forest.
f) a Dazzling Ring of Sound Resistance
    It
    grants you the power of illuminate if it is being worn.  It provides
    light (radius 2) forever.  It provides resistance to light and sound.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Blue drake on level 28 of Mirkwood.
k) The Amulet of Faramir (+18,+0) [+8] (+5)
    It 
    increases your stealth by 5.  It sustains your dexterity.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Amlach, son of Imlach on level 19 of Orc
    Cave.
m) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50
    turns if it is being worn. It grants you the power of detect curses if
    it is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Greater basilisk on level 32 of Mirkwood.
n) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    
    It increases your strength, stealth, infravision and ability to tunnel
     by 5.  It provides resistance to acid, electricity, fire and poison.  
    It allows you to sense the presence of animals.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Withered Heath.
o) The Cloak 'Holcolleth' [1,+4] (+2)
    It can be activated for sleep nearby monsters every 55
    turns if it is being worn. It increases your intelligence, wisdom, 
    stealth and speed by 2.  It provides resistance to acid.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) a Small Metal Shield of Resistance [3,+9]
    It provides resistance to acid, 
    electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
s) an Iron Crown of the Magi [0,+8] (+2)
    It can be used to store a spell.  It 
    increases your intelligence and spell power by 2.  It sustains your 
    intelligence.  It provides resistance to acid, electricity, fire, cold
     and blindness.  It gives telepathic powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You bought it from the Black Market.
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and 
    constitution by 2.  It provides immunity to paralysis.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
x) a Pair of Hard Leather Boots of Stealth [3,+4] (+3 to stealth)
    It increases your stealth by 3.  
    It was given to you as a reward.
z) (nothing)
{) 10 Arrows (exploding) (1d4) (+7,+2)
|) a Gnomish Shovel of Digging (+3)


  [Character Inventory]

a) 21 Rations of Cram
    
b) 10 Potions of Cure Critical Wounds {25% off}
    
c) 8 Scrolls of Teleportation
    
d) 6 Scrolls of Word of Recall {75% off}
    
e) 42 Scrolls of Identify {@r1}
    
f) (nothing)
g) (nothing)
h) (nothing)
i) (nothing)
j) (nothing)
k) (nothing)
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 2 Potions of Healing
    
b) The Wand of Digging of Thrain (19 charges)
c) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
d) The Dagger of Rilia (2d4) (+4,+3)
e) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
f) The Parchment - Map of Thror


  [Home Inventory - Gondolin ]

a) a Dazzling Ring of Constitution (+3)
b) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if
    it is being worn.  It increases your strength, dexterity and 
    constitution by 3.  It sustains your strength, dexterity and 
    constitution.  It makes you completely fearless.  It provides
    resistance to acid, cold, dark and nexus.  It slows your metabolism.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.


  [Home Inventory - Minas Anor ]

a) 2 Potions of Cure Serious Insanity
b) a Potion of Healing
    
c) a Potion of Resistance
    It cannot be harmed by acid, cold, lightning or fire.  
d) an Elven Great Eagle Down Coat [9,+6] (+1 to stealth)
    It 
    increases your stealth by 1.  It provides resistance to acid, 
    electricity, fire, cold and poison.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Armoury.
e) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2)
    It can be activated for magic arrow
    (10d10) every 20+d20 turns if it is being worn. It increases your 
    strength and constitution by 2.  It provides resistance to electricity
    , light, dark and blindness.  It fires missiles with extra might.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Herumor, Lord of the Haradrim on level 25
    of Near Harad.
f) The Key of Thorin
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.


  [Home Inventory - Caras Galadhon ]

a) a Potion of Cure Serious Insanity
b) 4 Potions of Speed
    
c) 2 Potions of Resistance
d) 3 Scrolls of *Identify*
    
e) a Ring of Free Action
f) a Ring of Constitution (+3)
g) a Ring of Lightning [+15]
    It can be activated
    for ball of lightning and resist lightning every 50+d50 turns if it is
    being worn. It provides resistance to electricity.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Snotling Shaman on level 19 of Orc Cave.
h) an Amulet of Protection from Evil
i) The Necklace of Girion [10,+0] (+5)
    
    It can be activated for grow mushrooms every 50+d50 turns if it is
    being worn. It increases your charisma by 5.  It sustains your 
    charisma.  It provides resistance to poison and nexus.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
j) The Phial of Galadriel (+4)
    It can be activated for light area
    (dam 2d15) every 10+d10 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your searching and luck by 4.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Green Thunderlord on level 32 of Mirkwood.
k) The Pearl 'Nimphelos' (+1)
    
    It grants you the power of dazzle if it is being worn.  It provides
    light (radius 3) forever.  It increases your searching and infravision
     by 1.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Sangahyando of Umbar on level 24 of
    Mirkwood.
l) a Mouse Fur of Immolation [1,+8]
m) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if
    it is being worn. It provides light (radius 1) forever.  It sustains 
    your constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
n) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
o) The Light Crossbow of Cuarastir (x4) (+6,+10) (+1)
    It increases your 
    strength, intelligence, dexterity, constitution and charisma by 1.  It
    fires missiles with extra might.  It fires missiles excessively fast.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.



Posted on 15.3.2006 22:03
Last updated on 15.3.2006 22:04

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