The Angband Ladder: Erannon, Demon (Limrog) Ascetic by <siphal@wxs.nl>
[Theme 1.1.3 Character Sheet] Name : Erannon Age 29 Str: 18/214 18/219 Sex : Female Height 135 INT: 18/70 Race : Demon (Limrog) Weight 68 WIS! 18/150 Class : Ascetic Social Class 71 DEX: 18/82 Body : Player CON: 18/131 God : Nobody CHR! 18/90 + To Melee Hit 65 Level 32 Max Hit Points 554 + To Melee Damage 63 Experience 456161 Cur Hit Points -296 + To Ranged Hit 78 Max Exp 456161 Max SP (Mana) 157 + To Ranged Damage 6 Exp to Adv. 520000 Cur SP (Mana) 137 AC 38+27 Gold 581660 (Miscellaneous Abilities) Fighting : Legendary[30]Perception : Very Bad Blows/Round: 5 Bows/Throw : Legendary[22]Searching : Very Bad Shots/Round: 1 Saving Throw: Bad Disarming : Very Bad Mel.dmg/Rnd: 325-955 Stealth : Good Magic Device: Bad Infra-Vision: 100 feet Tactic: berserker Explor: running (Character Background) You have only recently been corrupted, and you consider that to have been your true birth. Your piercing black eyes radiate miserable servility. [Miscellaneous information] Joke monsters: OFF Maximize mode: OFF Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: OFF Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Barrow-Downs: Level 10 (500') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') The Old Forest: Level 25 (1250') The Withered Heath: Level 30 (1500') Near Harad: Level 25 (1250') Your opponents are behaving stupidly. Your body was a Player. You have defeated 3430 enemies. You saved 33 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 54th Yavie of the 2890th year of the third age. Your adventure lasted 11 days. Your Attributes: You are dead, killed by a Killer hydra in a deep water area west of Pelargir. You can teleport at will. You can smell nearby precious metal. You can teleport yourself short distances. You can switch locations with another being. You can emit a horrible shriek. You can emit bright light. You can feel the danger of evil magic. You can harden yourself to the ravages of the elements. You can bring down the dungeon around your ears. You can run for your life after hitting something. You can create a spear of darkness. You can use secret passages. Your eyes are sensitive to infrared light. You can see invisible creatures. You can breathe underwater. You have free action. You have ESP. You have normal luck. You have a firm hold on your life force. You are surrounded with a fiery aura. You are surrounded by an anti-magic field. You are carrying a permanent light. You are resistant to acid. You are resistant to lightning. You are resistant to fire. You are resistant to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are completely fearless. Your eyes are resistant to blindness. Your intelligence is sustained. Your dexterity is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your stealth is affected by your equipment. Your infravision is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Corruption list: Balrog Aura: Surrounds you with a fiery aura But it can burn scrolls when you read them Balrog Strength: Provides 3 strength and 1 constitution But it reduces charisma by 1 and dexterity by 3 Carcharoth's Nose: You can detect nearby precious metal (treasure). Radius 25 Level=3, Cost=2, Stat=INT, Difficulty=12 Swap Position: You can switch locations with another being, unless it resists teleportation. Level=15, Cost=12, Stat=DEX, Difficulty=16 Shriek: Fires a sound ball and aggravates monsters. Damage=level*4, Radius=8, centered on player Level=4, Cost=4, Stat=CON, Difficulty=6 Illuminate: You can emit bright light that illuminates an area. Damage=2d(level/2) Radius=(level/10)+1 Level=3, Cost=2, Stat=INT, Difficulty=10 Resist Elements: You can harden yourself to the ravages of the elements. Level dependant chance of gaining resistances to the four elements and poison. Duration=20 + d20 Level=10, Cost=12, Stat=CON, Difficulty=12 Earthquake: You can bring down the dungeon around your ears. Radius=10, center on the player Level=12, Cost=12, Stat=STR, Difficulty=16 Skills (points left: 87) - Combat 23.500 [0.900] . Archery 14.000 [1.000] . Barehand-combat 37.900 [0.900] . Antimagic 40.000 [1.000] - Sneakiness 02.940 [0.900] . Stealth 09.200 [1.200] . Disarming 02.000 [1.100] . Dodging 16.000 [1.000] . Spirituality 00.500 [0.700] - Monster-lore 01.000 [1.100] . Summoning 01.000 [0.300] . Corpse-preservation 01.000 [0.700] . Symbiosis 01.700 [0.500] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Fates] You are fated to find a Bolt on level 39. You may meet a Bloodshot eye on level 17. You may meet a Weary-looking traveller on level 15. [Character Equipment] a) (nothing) d) The Long Bow of Valandi (x3) (+13,+6) (+3) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity and constitution by 3. It is cursed. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. e) a Ring of Damage (+9) It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 13 of The Old Forest. f) a Dazzling Ring of Sound Resistance It grants you the power of illuminate if it is being worn. It provides light (radius 2) forever. It provides resistance to light and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Blue drake on level 28 of Mirkwood. k) The Amulet of Faramir (+18,+0) [+8] (+5) It increases your stealth by 5. It sustains your dexterity. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Amlach, son of Imlach on level 19 of Orc Cave. m) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater basilisk on level 32 of Mirkwood. n) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Withered Heath. o) The Cloak 'Holcolleth' [1,+4] (+2) It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) a Small Metal Shield of Resistance [3,+9] It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) an Iron Crown of the Magi [0,+8] (+2) It can be used to store a spell. It increases your intelligence and spell power by 2. It sustains your intelligence. It provides resistance to acid, electricity, fire, cold and blindness. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. x) a Pair of Hard Leather Boots of Stealth [3,+4] (+3 to stealth) It increases your stealth by 3. It was given to you as a reward. z) (nothing) {) 10 Arrows (exploding) (1d4) (+7,+2) |) a Gnomish Shovel of Digging (+3) [Character Inventory] a) 21 Rations of Cram b) 10 Potions of Cure Critical Wounds {25% off} c) 8 Scrolls of Teleportation d) 6 Scrolls of Word of Recall {75% off} e) 42 Scrolls of Identify {@r1} f) (nothing) g) (nothing) h) (nothing) i) (nothing) j) (nothing) k) (nothing) l) (nothing) m) (nothing) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) 2 Potions of Healing b) The Wand of Digging of Thrain (19 charges) c) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) d) The Dagger of Rilia (2d4) (+4,+3) e) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) f) The Parchment - Map of Thror [Home Inventory - Gondolin ] a) a Dazzling Ring of Constitution (+3) b) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. [Home Inventory - Minas Anor ] a) 2 Potions of Cure Serious Insanity b) a Potion of Healing c) a Potion of Resistance It cannot be harmed by acid, cold, lightning or fire. d) an Elven Great Eagle Down Coat [9,+6] (+1 to stealth) It increases your stealth by 1. It provides resistance to acid, electricity, fire, cold and poison. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Armoury. e) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2) It can be activated for magic arrow (10d10) every 20+d20 turns if it is being worn. It increases your strength and constitution by 2. It provides resistance to electricity , light, dark and blindness. It fires missiles with extra might. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Herumor, Lord of the Haradrim on level 25 of Near Harad. f) The Key of Thorin It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. [Home Inventory - Caras Galadhon ] a) a Potion of Cure Serious Insanity b) 4 Potions of Speed c) 2 Potions of Resistance d) 3 Scrolls of *Identify* e) a Ring of Free Action f) a Ring of Constitution (+3) g) a Ring of Lightning [+15] It can be activated for ball of lightning and resist lightning every 50+d50 turns if it is being worn. It provides resistance to electricity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Snotling Shaman on level 19 of Orc Cave. h) an Amulet of Protection from Evil i) The Necklace of Girion [10,+0] (+5) It can be activated for grow mushrooms every 50+d50 turns if it is being worn. It increases your charisma by 5. It sustains your charisma. It provides resistance to poison and nexus. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. j) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Green Thunderlord on level 32 of Mirkwood. k) The Pearl 'Nimphelos' (+1) It grants you the power of dazzle if it is being worn. It provides light (radius 3) forever. It increases your searching and infravision by 1. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Sangahyando of Umbar on level 24 of Mirkwood. l) a Mouse Fur of Immolation [1,+8] m) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. n) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed} o) The Light Crossbow of Cuarastir (x4) (+6,+10) (+1) It increases your strength, intelligence, dexterity, constitution and charisma by 1. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. |
Posted on 15.3.2006 22:03
10774. on the Ladder (of 19090)
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