The Angband Ladder: Flammie, Ethereal Dragon Ascetic by <ntndochamp@aol.com>

  [Theme 1.1.3 Character Sheet]

 Name  : Flammie                Age                 90       STR:     40       
 Sex   : Male                   Height             285       INT!     32       
 Race  : Ethereal Dragon        Weight             125       WIS!     39       
 Class : Ascetic                Social Class        23       DEX:     26       
 Body  : Player                                              CON!     34       
 God   : Nobody                                              CHR!     25       
                                                                               
 + To Melee Hit          63 Level             37    Max Hit Points       640   
 + To Melee Damage       52 Experience   1706529    Cur Hit Points       640   
 + To Ranged Hit         63 Max Exp      1706529    Max SP (Mana)        158   
 + To Ranged Damage       0 Exp to Adv.  2030000    Cur SP (Mana)        158   
   AC                 33+70 Gold          912414                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[40]Perception  : Fair         Blows/Round:  6         
 Bows/Throw  : Legendary[10]Searching   : Fair         Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Fair         Mel.dmg/Rnd:  324-1272  
 Stealth     : Legendary[10]Magic Device: Bad          Infra-Vision: 140 feet  
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You were born in Utumno, awakened by an evil Sorcerer.               
          Since then you have destroyed about twenty enemies of the            
          Dark.                                                                
                                                                               


  [Miscellaneous information]

 Joke monsters:        ON
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 25 (1250')
        Barad-Dur: Level 39 (1950')
        Angband: Level 68 (3400')
        Barrow-Downs: Level 10 (500')
        Cirith Ungol: Level 28 (1400')
        Heart of the Earth: Level 36 (1800')
        Illusory Castle: Level 35 (1750')
        Orc Cave: Level 22 (1100')
        Erebor: Level 60 (3000')
        The Old Forest: Level 25 (1250')
        Moria: Level 30 (1500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 52 (2600')
        The Land Of Rhun: Level 40 (2000')
        The Withered Heath: Level 30 (1500')
        Dol Amroth: Level 35 (1750')
        Near Harad: Level 25 (1250')
        Utumno: Level 101 (5050')

 Your body is a Player.
 You are currently in the town of Minas Anor.
 You have defeated 9193 enemies.
 You saved Bree from a dreadful Nazgul.
 You saved 40 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 21st Quelle of the 2890th year of the third age.
 You have been adventuring for 35 days.

                    efghijkmnosxz{@             
        Add Str   : ..4.4...5......             
        Add Int   : ..4............             
        Add Wis   : ..............+             
        Add Con   : ....4..........             
        Add Chr   : .1.............             
        Add Stea. : .1......5..2...             
        Add Sear. : ...........2...             
        Add Infra : .1......5......             
        Add Tun.. : ........5......             
        Add Speed : ...1...1.......             
        Sust Str  : ...............             
        Sust Int  : ..+............             
        Sust Wis  : .+........+...+             
        Sust Dex  : ..........+....             
        Sust Con  : ...............             
        Sust Chr  : ..+.......+....             
        Invisible : ..+............             
        Mul life  : ...............             
        Sens Fire : ...............             
        Reflect   : ......+........             
        Free Act  : ....+.........+             
        Hold Life : .......+......+             
        Res Acid  : ........+......             
        Res Elec  : .+......+......             
        Res Fire  : ..+.+.+.+......             
        Res Cold  : ...............             
        Res Pois  : ........+......             
        Res Fear  : ...++..........             
        Res Lite  : ..++...........             
        Res Dark  : ...++..........             
        Res Blind : ..+............             
        Res Conf  : ..........+....             
        Res Sound : ..........+....             
        Res Shard : .+........+....             
        Res Neth  : ..........+....             
        Res Nexus : .+.............             
        Res Chaos : ...............             
        Res Disen : ...............             
        Aura Fire : ......+........             
        Levitate  : ..+............             
        Lite      : .....+++.......             
        See Invis : .......+..+....             
        Digestion : .+.............             
        Regen     : ....+..........             
        Activate  : .....+.+.......             
        Fly       : ..............+             
        Animal.ESP: ........+......             

Skills (points left: 0)
 - Combat                                        46.450 [0.900]
          . Archery                              01.000 [0.700]
          . Barehand-combat                      42.600 [1.300]
          . Antimagic                            40.000 [1.000]
 - Sneakiness                                    16.995 [0.700]
          . Stealth                              25.000 [1.000]
          . Disarming                            08.300 [0.900]
          . Dodging                              34.000 [1.000]
 . Spirituality                                  25.200 [0.700]
 - Monster-lore                                  14.200 [1.100]
          . Corpse-preservation                  01.000 [0.700]
          . Symbiosis                            01.000 [0.300]
          . Mimicry                              01.000 [0.300]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You may find a Potion of Detect Invisible on level 1.
You may find a Scroll of Rumour on level 12.


  [Character Equipment]

e) a Ring of Slaying (+9,+9)
        It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
f) The Ring of Carth (+1 to stealth)
    It increases your charisma, 
    stealth and infravision by 1.  It sustains your wisdom.  It provides
    resistance to electricity, shards and nexus.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Chaos drake on level 40 of The Land Of
    Rhun.
g) The Ring of Arcarm (+4)
    It increases your strength and intelligence by 4.  It makes you
    invisible.  It sustains your intelligence and charisma.  It provides
    resistance to fire, light and blindness.  It allows you to levitate.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Master thief on level 44 of Moria.
h) a Rohirric Ring of Light and Darkness Resistance (+1 to speed)
    It 
    increases your speed by 1.  It makes you completely fearless.  It
    provides resistance to light and dark.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Ghost in the town of Minas Anor .
i) The Ring of Cilinil (+4)
    It 
    increases your strength and constitution by 4.  It provides immunity
    to paralysis.  It makes you completely fearless.  It provides
    resistance to fire and dark.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Golgarach, the Living Rock on level 36 of
    Heart of the Earth.
j) a Glowing Ring of Accuracy (+20)
    It can be activated for whirlwind attack every 250
    turns if it is being worn. It provides light (radius 1) forever.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
k) a Blazing Amulet of Reflection
    It provides light (radius 1)
    forever.  It provides resistance to fire.  It reflects bolts and
    arrows.  It produces a fiery sheath.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient white dragon on level 68 of
    Angband.
m) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every
    50+d50 turns if it is being worn. It grants you the power of detect
    curses if it is being worn.  It provides light (radius 4) forever.  It 
    increases your speed by 1.  It provides resistance to life draining.  
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Judge Death on level 45 of Moria.
n) The Soft Leather Armour of the Sandworm [30,+9] (+5 to stealth)
    It 
    increases your strength, stealth, infravision and ability to tunnel by 
    5.  It provides resistance to acid, electricity, fire and poison.  It
    allows you to sense the presence of animals.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Withered Heath.
o) (nothing)
s) The Golden Crown 'Noste' [0,+8]
    It sustains your wisdom, dexterity and charisma.  It
    provides resistance to confusion, sound, shards and nether.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
x) a Rogue's Pair of Hard Leather Boots [3,+8] (+2 to stealth)
    It
    grants you the power of panic hit if it is being worn.  It increases 
    your stealth, searching and luck by 2.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
z) (nothing)
{) (nothing)


  [Character Inventory]

a) a Rune [Gravity]
b) 18 Rations of Cram
c) 3 Scrolls of Word of Recall
d) a Hard Leather Armour (-1 to accuracy) [6,-5]
e) a Large Metal Shield [5,+5]
f) a Dagger (1d4) (+6,+6)
g) a Pike (2d5) (+0,+0)
h) 49 Empty Bottles
i) (nothing)
j) (nothing)
k) (nothing)
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 5 Sprigs of Athelas
b) The Wand of Digging of Thrain (20 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
c) The Ring of Power of Uvatha the Horseman (+4 to searching)
    It increases your searching by 4.  It makes you invisible.  
    It sustains your strength.  It provides immunity to paralysis.  It
    provides resistance to fire and nexus.  It allows you to fly.  It
    slows your metabolism.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
d) The Necklace of Girion [10,+0] (+5)
    
    It can be activated for grow mushrooms every 50+d50 turns if it is
    being worn. It increases your charisma by 5.  It sustains your 
    charisma.  It provides resistance to poison and nexus.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
e) a Demonic Amulet of the Serpents [+4] (+5)
    It can be activated for venom
    breathing every 40+d60 turns if it is being worn. It increases your 
    dexterity by 5.  It provides resistance to fire and poison.  It allows
    you to sense the presence of demons.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Half-orc on level 35 of Moria.
f) a Lucky Amulet of Wisdom (+7)
g) The Anchor of Space-Time
    It
    provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 35 of Barad-Dur.
h) The Key of Orthanc
    It can be
    activated for perilous identify every turn if it is being worn. It
    provides light (radius 1) forever.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
i) The Pearl 'Nimphelos' (+1)
    It grants you the
    power of dazzle if it is being worn.  It provides light (radius 3)
    forever.  It increases your searching and infravision by 1.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dark dwarven warrior Rogue on level 30 of
    Moria.
j) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It makes
    you completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
k) The Leather Scale Mail of Arwen (-1 to accuracy) [11,+6]
    It sustains your wisdom.  It provides
    immunity to cold.  It provides immunity to paralysis.  It provides
    resistance to chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
l) a Leather Jerkin of the Maiar [7,+13]
    It grants you the power of berserk if
    it is being worn.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold and nexus.  It allows you to sense the presence of trolls, 
    giants and evil beings.  It has been blessed by the gods.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
m) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and 
    wisdom by 2.  It provides resistance to poison and blindness.  It
    allows you to sense the presence of orcs, trolls and evil beings.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
n) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and 
    luck by 3.  It provides resistance to confusion.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
o) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile
    (2d6) every 2 turns if it is being worn. It provides light (radius 1)
    forever.  It sustains your constitution.  It provides immunity to
    paralysis.  It provides resistance to light.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your 
    intelligence, dexterity and speed by 3.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It provides
    immunity to paralysis.  It allows you to levitate.  It allows you to
    see invisible monsters.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
q) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3)
    It increases your 
    dexterity and stealth by 3.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to levitate.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Kender on level 21 of Mirkwood.
r) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It
    provides light (radius 1) forever.  It increases your searching by 1.  
    It does extra damage from fire.  It is especially deadly against orcs.
    It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It provides resistance to fire and light.  It allows you
    to sense the presence of orcs.  It slows your metabolism.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
s) an Executioner's Sword of the Noldor (4d5) (+21,+8) [+8] (+1 to stealth)
    It must be wielded two-handed.  It increases your wisdom, 
    dexterity, constitution and stealth by 1.  It is very sharp and can
    make your foes bleed.  It fights against evil with holy fury.  It
    sustains your wisdom and charisma.  It provides immunity to paralysis.
    It provides resistance to life draining, acid, electricity, fire, cold
    , poison, confusion and chaos.  It allows you to levitate.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
t) a Hatchling multi-hued dragon Egg (stopped)
u) The Parchment - Map of Thror


  [Home Inventory - Minas Anor ]

a) Carcharoth's Favourite Toy
    It can be activated for mass genocide
    every 1000 turns.  
    You bought it from the Black Market.
b) 10 Potions of Healing
c) 2 Potions of *Healing*
d) 12 Potions of Enlightenment
e) 7 Scrolls of Reset Recall
f) The Crumpled Scroll of Mass Resurrection
g) 2 Scrolls of Sterilise
h) a Wand of Firewall[3|12] of Plenty (13 charges)
i) a Wand of Ice Storm[3|34] of Plenty (16 charges)
    
    You found it in the remains of a Necromancer on level 60 of Erebor.
j) an Indestructible Staff of Mana[3|23] (5 charges)
k) a Dazzling Ring of Nether Resistance
l) The Amulet of Carlammas (+2)
    It
    can be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
m) The Amulet 'Anendor' (+3)
    It 
    increases your wisdom and charisma by 3.  It sustains your strength, 
    intelligence, wisdom and constitution.  It provides resistance to 
    electricity and dark.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cold-drake on level 49 of The Sacred Land
    Of Mountains.
n) The Amulet of Faramir (+18,+0) [+8] (+5)
    It increases your stealth by 5.  It sustains your 
    dexterity.  It provides resistance to confusion.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
o) The Phial of Galadriel (+4)
    It can be activated for light area
    (dam 2d15) every 10+d10 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your searching and luck by 4.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) a Green Dragon Scale Mail (-2 to accuracy) [30,+14]
q) a Law Dragon Scale Mail of Defense (-2 to accuracy) [30,+24]
    It can be activated for breathe
    sound/shards (230) every 60+d90 turns if it is being worn. It sustains 
    your dexterity.  It provides resistance to sound and shards.  It
    allows you to fly.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Lesser mimic on level 26 of Cirith Ungol.
r) The Ring Mail of Lornilien (-2 to accuracy) [12,+9]
    
    It sustains your strength, dexterity and constitution.  It provides
    immunity to acid.  It makes you completely fearless.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Apprentice ranger on level 33 of Dol
    Amroth.
s) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It provides
    resistance to acid, electricity, fire, cold, shards and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 48 of The
    Sacred Land Of Mountains.
t) The Bar Chain Mail of Varevas (-2 to accuracy) [18,+3]
    It sustains your intelligence and dexterity.  
    It provides immunity to fire.  It provides immunity to paralysis.  It
    provides resistance to fire and nexus.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Prince Imrahil the Proud on level 35 of Dol
    Amroth.
u) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides
    resistance to acid, shards and nether.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
v) an Iron Crown of Seeing [0,+11] (+5 to searching)
    It increases your 
    searching by 5.  It provides resistance to blindness.  It allows you
    to see invisible monsters.  
    It was given to you as a reward.
w) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2)
    It can be activated for magic arrow
    (10d10) every 20+d20 turns if it is being worn. It increases your 
    strength and constitution by 2.  It provides resistance to electricity
    , light, dark and blindness.  It fires missiles with extra might.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Herumor, Lord of the Haradrim on level 25
    of Near Harad.
x) The Key of Thorin
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.


  [Home Inventory - Caras Galadhon ]

a) 99 Potions of Water Curing {quest}
b) a Scroll of Genocide
c) a Ring of Acid [+12]
d) a Ring of Flames [+19]
e) a Ring of Shard Resistance
f) a Steel Helm of Wisdom [6,+9] (+2)
    It increases your 
    wisdom by 2.  It sustains your wisdom.  
    You found it in the remains of a Fire-drake on level 60 of Erebor.
g) The Bearded Axe of Arimlost (1d6) (-2,-3) (+4)
    It
    can be wielded two-handed.  It increases your wisdom by 4.  It does
    extra damage from electricity.  It produces chaotic effects.  It
    drains life from your foes.  It is very sharp and can cut your foes.  
    It is especially deadly against dragons.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
h) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It can be wielded two-handed.  It can be activated for detect
    orcs every 10 turns if it is being worn. It increases your dexterity
     and searching by 4.  It is especially deadly against orcs.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
i) The Lucerne Hammer of Dorondorm (2d5) (+11,+1) (+3)
    It can be wielded two-handed.  It 
    increases your constitution and ability to tunnel by 3.  It does extra
    damage from acid.  It is especially deadly against trolls.  It is
    especially deadly against natural creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Bill Ferny on level 5 of Barrow-Downs.
j) The Arrow 'Helirevor' (1d4) (+12,+9)


  [The Museum Inventory - Bree ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    
    It provides light (radius 1) forever.  It decreases your luck by 20.  
    It does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It can re-curse itself.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it lying on the ground on level 27 of Mirkwood.
b) The Harp of Thorin (+2 to stealth)
    It can be
    activated for mass charm every 750 turns if it is being worn. It
    grants you the power of remove fear if it is being worn.  It increases 
    your charisma, stealth, infravision, ability to tunnel and luck by 2.  
    It sustains your charisma.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.


  [The Museum Inventory - Osgiliath ]

a) a Hardened warrior raw meat



Posted on 2.5.2005 20:06

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On 2.5.2005 20:06 ntndochamp@aol.com wrote:
Ugh. HAve no clue what to do next. I cant handle the story dungeon, and dont know what optional dungeons to do.

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