The Angband Ladder: Majin, Giant no-class by <jmiddendorf@hmc.edu>

                 [Sangband 0.9.9, beta 20d Character Dump]

         Majin           Age    :             25  STR:   18/30
   the Death-Warrior     Height :     8 ft, 1 in  INT:   18/30
                         Weight :         409 lb  WIS:       6
Gender : Female                                   DEX:      13
Race   : Giant            Slayer of a level 40    CON:      18
Realm  : Necromancy            Half-troll         CHR:      12

Max Hitpoints       271  Power                48  Max Mana           21
Cur Hitpoints       -90  Score               416  Cur Mana           21

       (Melee)           Unspent Exp         715         (Missile)
Blows per round       2  Gold               1007  Shots per round     0
Average Damage       48  Time       183839 turns  + to Skill          0
     (Wrestling)         Max Depth        Lev 35  Deadliness (%)     72

                          (Character Abilities)
Melee     : Heroic     Saving Throw: Good       Magic Device: Very Good
Shooting  : Iffy       Stealth     : Poor       Dodging     : Very Bad
Throwing  : Fair       Perception  : Awful      Fame        : Mentioned
Digging   : Superb     Disarming   : Bad        Infra-Vision: 0 feet

   Speed       : normal
   Armour      : 50
   Kills       : 383
   Time Elapsed: 1 days, 20 hours, 7 minutes   (183839 turns)


  [Character Attributes]

      abcdefghijkl@        Stat Intrnl abcdefghijkl@ Adjust
Stlth:.......3.....        STR:     17 ............4  18/30
Invis:.............        INT:     17 ....2.......2  18/30
Aware:.............        WIS:      8 ............2      6
Disar:.............        DEX:     14 ............1     13
Devic:.............        CON:     16 ............2     18
Speed:.............        CHR:     13 ............1     12

      abcdefghijkl@                           abcdefghijkl@
Infra:.............                     NFuel:.............
Tunnl:............5                     Steal:.............
Save :.............                     NoMag:.............
Mana :.............                     Telep:.............
Light:.....2.......                     Aggra:.............
                                        Drain:.............

                                        Curse:.............

      abcdefghijkl@       abcdefghijkl@       abcdefghijkl@
Acid :............. Light:.........+... Food :.............
Elec :............. Dark :............. Feath:.............
Fire :............. Sound:............. Shine:.........+...
Cold :......+...... Shard:............. Regen:.............
Pois :............. Nexus:............. ESP  :.............
Fear :............. Nethr:............. SeeIn:.............
Blind:............. Chaos:............. FrAct:.............
Confu:............. Disen:............. HLife:.............


  [Last Messages]

The White wolf nips you.
*** LOW HITPOINT WARNING! ***
The White wolf misses you.
The Werewolf bites you.
*** LOW HITPOINT WARNING! ***
You have been given a graze.
The Werewolf claws you.
*** LOW HITPOINT WARNING! *** <2x>
The White wolf nips you.
*** LOW HITPOINT WARNING! ***
The White wolf misses you.
You have 5 Scrolls titled "u frakmun" of Phase Door (i).
The Mature blue dragon breathes lightning!
You die.
Replace existing file C:\Games\Angband\sang099b20d\lib\user\Majin.txt?  y


  [Skills]

Wrestling         :  62%
Spellcasting      :  29%
Magical Power     :  31%
Blood Dominion    :  40%
Magical Device    :  30%
Spell Resistance  :  35%



  [Quests]

You have finished no quests yet.


  [Character Equipment]

a Mithril Ring of Deadliness (+16)
     Does 3d10 thrown damage
an Alexandrite Ring of Skill (+10)
a Coral Amulet of Intelligence (+2) {+2}
a Brass Lantern (lit) [2] <Fuel: 12878>
Rusty Chain Mail of Resist Cold (-3) [14,+3] {Bought}
a Cloak of Stealth [1,+10] (+3) {Ulfast}
a Small Leather Shield [3,+7] {Ufthak}
a Barbut of Light [4,+4] {Zombie}
     Resist Light.  Permanent Light.
a Pair of Hard Leather Boots [3,+1]


  [Character Inventory]

2 Tomes of Necromancy [Beginner's Curses]
     Does 2d9 thrown damage
2 Tomes of Necromancy [Darker Elements]
     Does 4d8 thrown damage
6 Rations of Food
a Wrinkled Mushroom of Curing
a Flask of oil
a Hazy Potion of Speed
8 Sickly Green Potions of Cure Serious Wounds {25% off}
10 Brown Speckled Potions of Cure Critical Wounds
5 Scrolls titled "u frakmun" of Phase Door
8 Scrolls titled "u culnuth" of Teleportation
3 Scrolls titled "u tfud" of Word of Recall {@r0!r}
6 Scrolls titled "r-warg ad smatuth" of Recharging
a Stubby Rod of Door/Stair Location
a Wrought Iron Rod of Summon Hither
a Damascened Rod of Fire Bolts
a Blackened Wand of Lightning Bolts (11 charges)
a Balsa Staff of Teleportation (15 charges) {@u0!u, 90% off}
     Unusually durable
a Redwood Staff of Perception (1 charge) {@u1}
     Unusually durable
a Bamboo Staff of Cure Medium Wounds (14 charges) {@u3}
     Unusually durable


  [Home Inventory]

6 Luminescent Mushrooms of Mana
a Sprig of Athelas
a Scroll titled "oth rbit rogdok" of *Identify*
2 Copper Wands of Clone Monster (6 charges)
3 Corroded Wands of Sleep Monster (33 charges)
a Nickel Wand of Wonder (6 charges)
a Balsa Staff of Teleportation (15 charges) {90% off}
     Unusually durable
a Redwood Staff of Perception (12 charges) {@u1}
     Unusually durable
a Bamboo Staff of Cure Medium Wounds (10 charges) {@u3}
     Unusually durable
a Holly Staff of Sleep Monsters (8 charges)
     Unusually durable
a Sequoia Staff of Slow Monsters (11 charges)
     Unusually durable
a Sequoia Staff of Slow Monsters (8 charges)
     Unusually durable
2 Moonstone Rings of See Invisible
a Tortoise Shell Ring of Strength (+1) {Str+1}
a Dragon's Claw Amulet of Charisma (+2) {Cha+2}
a Morning Star (2d9) (+4,+3)
2 chunks of Iron
     Does 2d9 thrown damage


  [Special Advantages and Disadvantages]

You were rolled up 12488 times before being accepted.


Posted on 3.3.2006 01:01
Last updated on 3.3.2006 04:03

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186. on the Sangband Ladder (of 287)

Comments

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On 3.3.2006 01:01 jmiddendorf@hmc.edu wrote:
[power 24, dlevel 16, 0.08 Mturns]

This is the results of the first run down. Made it to dlevel 16 pretty darn fast. Maybe this will make the middle-game a tad easier (can take a little more time).

Hmmm.... my deepest kill is a dlevel 15 monster... and I'm on dlevel 16.

Anyhoo, I've been working on that whole diving faster bit (especially in the beginning game). I've mostly settled on this giant necromancer thing (recent dumps of mine may suggest this strongly). Anyhoo, to dive, I mostly need to spend my experience in wrestling (it's how I get kills). Necromancy is great in the early game for bless (and remove curse). I suppose one might get some mileage out of bat-form, but I don't. Mostly, I fight orcs, ogres, and other easy to kill non-spellcasters. Resistances are prett much the real issue (especially around dlevel 50).

Anyhoo, I just killed Bullroarer and a Zombie who between them furnished my first two ego-items (helm of light and war hammer of slay troll). The hammer was sold to buy rusty chain mail of resist cold. This will make it much more likely to get the basic four resists in a timely manner.

Maybe I'll find a ring one of these days...

On 3.3.2006 03:03 jmiddendorf@hmc.edu wrote:
[power 47, dlevel 35, 0.17 Mturns]

Well, I just left a level with a blue dragon pit (large) in it. No thanks. I doubt even a higher level character with lightning resist would try that. Well, maybe try. Certainly not accomplish (though I did have an unusually large stash of supplies).

The half-trolls were from a pit. I killed 2 before pansying it up the stairs. There's a lot of stair scumming involved in diving fast. Detect evil makes it pretty easy to tell if it's worth sticking around. Ogres, trolls, and orcs? Good. Wights, Ghosts and big dragons I don't resist? Bad. Bye bye.

Noteable improvements to the kit include *rings*, the cloak of stealth, and the ubiquitous _CMW. Which is truly a lifesaver. Need to keep the potions for confusion and the like.

Free action and/or confusion resistance would be real nice. I mean really nice. So would resistance to all 4 basics (esp. fire and elec). Well, here's hoping!

I'm down deep enough for artifact armors. Of course, generating them and staying alive are both troublesome enough as is, let alone picking them up.

Money's kinda tight, but not too bad. I imagine it'll get better over time.

On 3.3.2006 04:03 jmiddendorf@hmc.edu wrote:
Dead. Teleported away from Khim (disenchanter who casts slow, which I apparenlty can't resist) after killing Lugdush (trivially). Landed in a pit of 'C', with bad terrain, so I ?PD *into* *another* blue dragon pit for instant death.

I feel like it's just too much pain to try to dive in Sangband -- the drops are insufficient to keep a diver going. I never found a source of lighning resist or of free action. I probably would have duked it out with Khim if I did, but with a bunch of 'o's around and being slow... I guess I could have quaffed a potion of speed, but I only had one in reserve...

Bleh. I suppose you're just supposed to lose a bunch of characters like this. Maybe I need to invest in ?TL? I would have like to actually pick up the drop though. For all I know it could have been good/useful, which I was in short supply of.

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