The Angband Ladder: Elvira, Favored Gremlin Mage by <teber@sharden.nl>

  [T-Plus 2.2.7 Character Dump]

 Name  : Elvira                 Age                  7       STR:     30       
 Sex   : Female                 Height              33       INT!     40       
 Race  : Favored Gremlin        Weight              55       WIS:     31       
 Class : Mage                   Social Class        53       DEX:     37       
 Body  : Player                                              CON!     34       
 God   : Eru Iluvatar                                        CHR:     37       
                                                                               
 + To Melee Hit         -45 Level             40    Max Hit Points       598   
 + To Melee Damage      -11 Experience   3278684    Cur Hit Points       598   
 + To Ranged Hit          1 Max Exp      3278684    Max SP (Mana)       2424   
 + To Ranged Damage       0 Exp to Adv.  4000000    Cur SP (Mana)       2424   
   AC                19+114 Gold         1188021    Piety              23903   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Superb       Blows/Round:  4         
 Bows/Throw  : Bad          Searching   : Superb       Shots/Round:  1         
 Saving Throw: Heroic       Disarming   : Superb       Mel.dmg/Rnd:  4d4-44    
 Stealth     : Heroic       Magic Device: Superb       Infra-Vision: 80 feet   
                                                       Tactic:       coward    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Gremlin Wizard.  You            
          have glittering green eyes, bright red hair, small bat-like          
          wings, and smooth slate-gray skin.                                   
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         OFF
 Arena Levels:         OFF
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barrow-Downs: Level 10 (500')
        The Sacred Land Of Mountains: Level 66 (3300')

 Your body is a Player.
 You are currently on level 66 of The Sacred Land Of Mountains.
 You have defeated 3725 enemies.
 You saved 19 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 17th Quelle of the 2890th year of the third age.
 You have been adventuring for 31 days.

                    adefkmnopsuxz{|@            
        Add Str   : .45...........3.            
        Add Int   : .........2.3..3.            
        Add Wis   : .........2......            
        Add Dex   : ...........3..3.            
        Add Con   : ..5.3.........3.            
        Add Chr   : .4.........3..3.            
        Mul Mana  : ++..............            
        Mul SPower: +...............            
        Add Stea. : ...........3....            
        Add Sear. : .....4.....3....            
        Add Infra : ..5.............            
        Add Tun.. : ..............3.            
        Add Speed : ...4.......3....            
        Sust Str  : ..+.............            
        Sust Int  : ....+...........            
        Sust Wis  : ....+...........            
        Sust Dex  : ...............+            
        Sust Con  : ....+.+.........            
        Sust Chr  : .+..............            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ........+.......            
        Free Act  : ......+....+....            
        Hold Life : ....+...........            
        Imm Acid  : .+....*.+.......            
        Imm Elec  : .+....*.........            
        Imm Fire  : .+......*.+.....            
        Imm Cold  : .+..+.*.........            
        Res Pois  : .+..............            
        Res Fear  : ................            
        Res Lite  : ...........+....            
        Res Dark  : ....+.+....+....            
        Res Blind : .........+......            
        Res Conf  : ........+......+            
        Res Sound : ................            
        Res Shard : ......+++.......            
        Res Neth  : ....+....+......            
        Res Nexus : ......+.........            
        Res Chaos : ...............+            
        Res Disen : ...............+            
        Levitate  : ...........+...+            
        Lite      : ...++...........            
        See Invis : .+..............            
        Regen     : ....+...........            
        Activate  : ....++....+.....            
        Fly       : ...............+            
        Orc.ESP   : ..+......+......            
        Troll.ESP : ..+......+......            
        Evil.ESP  : .........+......            
        Good.ESP  : ...........+....            
        Unique.ESP: ...........+....            

Skills (points left: 0)
 - Combat                                        01.000 [0.250]
          . Weaponmastery                        00.700 [0.500]
 - Sneakiness                                    01.000 [0.900]
          . Disarming                            01.000 [0.300]
          . Stealing                             00.000 [0.300]
 - Magic                                         49.000 [1.200]
          . Magic-Device                         02.000 [1.500]
          . Spell-power                          45.600 [0.600]
          . Sorcery                              00.000 [0.300]
          . Mana                                 45.100 [0.900]
                   . Fire                        45.000 [1.000]
                   . Water                       06.000 [1.000]
                   . Air                         00.000 [1.000]
                   . Earth                       35.000 [1.000]
          . Meta                                 00.000 [1.000]
          . Conveyance                           06.000 [1.000]
          . Divination                           35.000 [1.000]
          . Temporal                             21.000 [1.000]
          . Mind                                 00.000 [1.000]
          . Nature                               00.000 [1.000]
          . Necromancy                           00.000 [0.700]
          . Runecraft                            00.000 [0.700]
          . Thaumaturgy                          00.000 [0.700]
          . Alchemy                              00.000 [0.300]
 - Spirituality                                  09.250 [0.550]
          . Prayer                               00.000 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Perfect casting
 * Trapping


  [Fates]

You may find a Staff of Disarm on level 1.
You are fated to find a Potion of Poison on level 1.
You may meet a Large grey snake on level 18.
You are fated to meet a Blubbering idiot on level 3.
You are fated to meet a Manticore on level 84.
You are fated to find a Mushroom of Blindness on level 1.


  [Character Equipment]

a) a Mage Staff of Wizardry [Ent's Potion] (1d4) (-31,+5)(80%) (+4)
        It can be wielded two-handed.  It has a spell stored inside.  It 
    increases your spell power by 4.  It increases your mana capacity by 
    80%.  
    You found it in the remains of a Wizard Orb on level 59 of The Sacred Land
    Of Mountains.
d) a Drum of Power(80%) (+4)
    It increases your strength and charisma by 4.  It
    increases your mana capacity by 80%.  It sustains your charisma.  It
    provides resistance to acid, electricity, fire, cold and poison.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Minstrels Haven.
e) a Dwarven Ring of Strength (+5)
    It increases your strength, 
    constitution, infravision and luck by 5.  It sustains your strength.  
    It allows you to sense the presence of orcs and trolls.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 50 of
    The Sacred Land Of Mountains.
f) a Radiant Ring of Speed (+4)
k) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and
    life levels every 750 turns if it is being worn. It provides light
    (radius 1) forever.  It increases your constitution by 3.  It sustains 
    your intelligence, wisdom and constitution.  It provides resistance to 
    life draining, cold, dark and nether.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser titan on level 60 of The Sacred
    Land Of Mountains.
m) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every
    10+d10 turns if it is being worn. It provides light (radius 3)
    forever.  It increases your searching and luck by 4.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Gorbag, the Orc Captain on level 33 of
    Mirkwood.
n) The Robe of Baron [2,+12]
    It sustains your constitution.  It provides immunity to acid, 
    electricity and cold.  It provides immunity to paralysis.  It provides
    resistance to dark, shards and nexus.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great crystal drake on level 47 of The
    Sacred Land Of Mountains.
o) a Pair of Wing Guards of Protection [1,+16]
    It provides resistance to shards.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
p) The Shield of Deflection 'Heldi' [10,+22]
    It provides immunity to fire.  It
    provides resistance to acid, fire, confusion and shards.  It reflects
    bolts and arrows.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 66 of The Sacred Land Of
    Mountains.
s) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It provides
    resistance to blindness and nether.  It allows you to sense the
    presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Wormtongue, Agent of Saruman on level 10 of
    Barrow-Downs.
u) The Set of Gauntlets 'Paurhach' [Essence of Speed] [2,+15]
    It can be activated for fire bolt (9d8) every 8+d8 turns
     if it is being worn. It has a spell stored inside.  It provides
    resistance to fire.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient bronze dragon on level 47 of The
    Sacred Land Of Mountains.
x) The Pair of Soft Leather Boots of Wormtongue (-10,-10) [2,+10] (+3)
    It grants you the power of panic hit if it is
    being worn.  It increases your intelligence, dexterity, charisma, 
    stealth, searching and speed by 3.  It provides immunity to paralysis.
    It provides resistance to light and dark.  It allows you to levitate.  
    It allows you to sense the presence of good beings and unique beings.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Wormtongue, Agent of Saruman on level 10 of
    Barrow-Downs.
z) (nothing)
{) (nothing)
|) The Shovel 'Adhondor' (+5,+9) (+3)
    It increases your strength, intelligence, dexterity, 
    constitution, charisma and ability to tunnel by 3.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the General Store.


  [Character Inventory]

a) a Fireproof Tome of Magical Energy
    It cannot be harmed by fire.  
    You found it in the remains of a Wizard Orb on level 51 of The Sacred Land
    Of Mountains.
b) a Tome of the Eternal Flame
c) a Fireproof Tome of the Impenetrable Earth
    It cannot be harmed by acid.  It cannot be harmed by
    fire.  
    You found it in the remains of a Wizard Orb on level 51 of The Sacred Land
    Of Mountains.
d) a Fireproof Tome of Knowledge
e) a Spellbook of Disarm
f) 3 Potions of Cure Light Insanity
g) 4 Potions of Cure Serious Insanity
h) 12 Potions of Healing
i) 5 Potions of Restore Mana
j) 5 Scrolls of Teleportation
k) 4 Scrolls of Word of Recall
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Black Banner of Gondor (-3)
    It can be activated for summon undead every 666+d333 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    decreases your stealth by 3.  It makes you invisible.  It provides
    resistance to dark, nether and chaos.  It allows you to sense the
    presence of undead.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Archlich on level 60 of The Sacred Land
    Of Mountains.
b) The Robe of Great Luck [2,+20] (+60)
    It increases your luck by 60.  It provides immunity to
    paralysis.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser titan on level 60 of The Sacred
    Land Of Mountains.
c) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  
    It provides resistance to confusion.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Mature multi-hued dragon on level 48 of
    The Sacred Land Of Mountains.
d) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It grants you the power of magic map if
    it is being worn.  It increases your searching, infravision and 
    ability to tunnel by 4.  It allows you to climb mountains.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Wizard Orb on level 51 of The Sacred Land
    Of Mountains.
e) The Quarterstaff 'Eriril' [Essence of Speed] (1d9) (+3,+5) (+4)
    It can be activated for identify spell every 10 turns if
    it is being worn. It has a spell stored inside.  It increases your 
    intelligence and wisdom by 4.  It fights against evil with holy fury.  
    It provides resistance to light.  It allows you to see invisible
    monsters.  It allows you to sense the presence of evil beings.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 46 of The
    Sacred Land Of Mountains.
f) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding of
    bolts every 999 turns if it is being worn. It provides light (radius
    1) forever.  It increases your speed by 10.  It provides resistance to 
    fire.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Stone troll Priest on level 62 of The
    Sacred Land Of Mountains.


  [Home Inventory - Lothlorien ]

a) a Tome of the Eternal Flame
b) a Tome of Translocation
c) a Tome of the Time
d) a Fireproof Book of Beginner Cantrips
    It cannot be harmed by fire.  
    You bought it from the Book Store.
e) a Spellbook of Fireflash
f) a Spellbook of Remove Curses
g) a Spellbook of Identify
h) 4 Sprigs of Athelas
i) 3 Potions of Cure Serious Insanity
j) 4 Potions of Cure Insanity
k) a Potion of Life
l) a Scroll of Acquirement
m) The Ring of Barahir (+1)
    It can be activated for dispel small
    life every 55+d55 turns if it is being worn. It increases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma, 
    stealth and searching by 1.  It provides resistance to poison and dark
    .  It allows you to see invisible monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 58 of The Sacred Land
    Of Mountains.
n) a Ring of Spell
o) The Amulet of Faramir (+18,+0) [+8] (+5)
p) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every
    200 turns if it is being worn. It provides light (radius 3) forever.  
    It increases your strength, wisdom, charisma and speed by 4.  It makes
    you completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Wyrm of Perplexity on level 66 of
    The Sacred Land Of Mountains.
q) an Amulet of Spell [Disarm]
r) an Amulet of Spell
s) The Star of Elendil (+1)
    It can be activated for light (dam 2d15)
    & map area every 50+d50 turns if it is being worn. It grants you the
    power of detect curses if it is being worn.  It provides light (radius
    4) forever.  It increases your speed by 1.  It provides resistance to 
    life draining.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Rogrog the Black Troll on level 55 of The
    Sacred Land Of Mountains.
t) The Mithril Shield of Thorin [5,+25] (+4)
    It increases your strength and constitution
     by 4.  It provides immunity to acid.  It provides immunity to
    paralysis.  It provides resistance to sound and chaos.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Gorbag, the Orc Captain on level 33 of
    Mirkwood.
u) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  It provides
    resistance to acid, electricity, fire and cold.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the ground on level 33 of Mirkwood.
v) The Harp of Thorin (+2 to stealth)
    It can be
    activated for mass charm every 750 turns if it is being worn. It
    grants you the power of remove fear if it is being worn.  It increases 
    your charisma, stealth, infravision, ability to tunnel and luck by 2.  
    It sustains your charisma.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Ghost on level 57 of The Sacred Land Of
    Mountains.
w) The Player corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Archlich on level 66 of The Sacred Land
    Of Mountains.
x) The Mage Staff of Saruman (1d4) (+5,+5)(80%) (+4)
    It can be activated for ball of cold (48) every 400 turns
     if it is being worn. It grants you the power of weigh magic if it is
    being worn.  It increases your intelligence, speed and spell power by 
    4.  It increases your mana capacity by 80%.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Cantoras, the Skeletal Lord on level 66 of
    The Sacred Land Of Mountains.



Posted on 22.1.2006 15:31

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On 1.10.2006 23:34 runelady@chorus.net wrote:
"No more jokes about my height, or ELSE"...this is why I loved building T-Plus.

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