[T-Plus 2.2.7 Character Dump] Name : Elvira Age 7 STR: 30 Sex : Female Height 33 INT! 40 Race : Favored Gremlin Weight 55 WIS: 31 Class : Mage Social Class 53 DEX: 37 Body : Player CON! 34 God : Eru Iluvatar CHR: 37 + To Melee Hit -45 Level 40 Max Hit Points 598 + To Melee Damage -11 Experience 3278684 Cur Hit Points 598 + To Ranged Hit 1 Max Exp 3278684 Max SP (Mana) 2424 + To Ranged Damage 0 Exp to Adv. 4000000 Cur SP (Mana) 2424 AC 19+114 Gold 1188021 Piety 23903 (Miscellaneous Abilities) Fighting : Very Bad Perception : Superb Blows/Round: 4 Bows/Throw : Bad Searching : Superb Shots/Round: 1 Saving Throw: Heroic Disarming : Superb Mel.dmg/Rnd: 4d4-44 Stealth : Heroic Magic Device: Superb Infra-Vision: 80 feet Tactic: coward Explor: normal (Character Background) You are one of several children of a Gremlin Wizard. You have glittering green eyes, bright red hair, small bat-like wings, and smooth slate-gray skin. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: OFF Arena Levels: OFF Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Barrow-Downs: Level 10 (500') The Sacred Land Of Mountains: Level 66 (3300') Your body is a Player. You are currently on level 66 of The Sacred Land Of Mountains. You have defeated 3725 enemies. You saved 19 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 17th Quelle of the 2890th year of the third age. You have been adventuring for 31 days. adefkmnopsuxz{|@ Add Str : .45...........3. Add Int : .........2.3..3. Add Wis : .........2...... Add Dex : ...........3..3. Add Con : ..5.3.........3. Add Chr : .4.........3..3. Mul Mana : ++.............. Mul SPower: +............... Add Stea. : ...........3.... Add Sear. : .....4.....3.... Add Infra : ..5............. Add Tun.. : ..............3. Add Speed : ...4.......3.... Sust Str : ..+............. Sust Int : ....+........... Sust Wis : ....+........... Sust Dex : ...............+ Sust Con : ....+.+......... Sust Chr : .+.............. Invisible : ................ Mul life : ................ Sens Fire : ................ Reflect : ........+....... Free Act : ......+....+.... Hold Life : ....+........... Imm Acid : .+....*.+....... Imm Elec : .+....*......... Imm Fire : .+......*.+..... Imm Cold : .+..+.*......... Res Pois : .+.............. Res Fear : ................ Res Lite : ...........+.... Res Dark : ....+.+....+.... Res Blind : .........+...... Res Conf : ........+......+ Res Sound : ................ Res Shard : ......+++....... Res Neth : ....+....+...... Res Nexus : ......+......... Res Chaos : ...............+ Res Disen : ...............+ Levitate : ...........+...+ Lite : ...++........... See Invis : .+.............. Regen : ....+........... Activate : ....++....+..... Fly : ...............+ Orc.ESP : ..+......+...... Troll.ESP : ..+......+...... Evil.ESP : .........+...... Good.ESP : ...........+.... Unique.ESP: ...........+.... Skills (points left: 0) - Combat 01.000 [0.250] . Weaponmastery 00.700 [0.500] - Sneakiness 01.000 [0.900] . Disarming 01.000 [0.300] . Stealing 00.000 [0.300] - Magic 49.000 [1.200] . Magic-Device 02.000 [1.500] . Spell-power 45.600 [0.600] . Sorcery 00.000 [0.300] . Mana 45.100 [0.900] . Fire 45.000 [1.000] . Water 06.000 [1.000] . Air 00.000 [1.000] . Earth 35.000 [1.000] . Meta 00.000 [1.000] . Conveyance 06.000 [1.000] . Divination 35.000 [1.000] . Temporal 21.000 [1.000] . Mind 00.000 [1.000] . Nature 00.000 [1.000] . Necromancy 00.000 [0.700] . Runecraft 00.000 [0.700] . Thaumaturgy 00.000 [0.700] . Alchemy 00.000 [0.300] - Spirituality 09.250 [0.550] . Prayer 00.000 [0.500] . Monster-lore 00.000 [0.500] Abilities * Perfect casting * Trapping [Fates] You may find a Staff of Disarm on level 1. You are fated to find a Potion of Poison on level 1. You may meet a Large grey snake on level 18. You are fated to meet a Blubbering idiot on level 3. You are fated to meet a Manticore on level 84. You are fated to find a Mushroom of Blindness on level 1. [Character Equipment] a) a Mage Staff of Wizardry [Ent's Potion] (1d4) (-31,+5)(80%) (+4) It can be wielded two-handed. It has a spell stored inside. It increases your spell power by 4. It increases your mana capacity by 80%. You found it in the remains of a Wizard Orb on level 59 of The Sacred Land Of Mountains. d) a Drum of Power(80%) (+4) It increases your strength and charisma by 4. It increases your mana capacity by 80%. It sustains your charisma. It provides resistance to acid, electricity, fire, cold and poison. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Minstrels Haven. e) a Dwarven Ring of Strength (+5) It increases your strength, constitution, infravision and luck by 5. It sustains your strength. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 50 of The Sacred Land Of Mountains. f) a Radiant Ring of Speed (+4) k) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser titan on level 60 of The Sacred Land Of Mountains. m) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gorbag, the Orc Captain on level 33 of Mirkwood. n) The Robe of Baron [2,+12] It sustains your constitution. It provides immunity to acid, electricity and cold. It provides immunity to paralysis. It provides resistance to dark, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great crystal drake on level 47 of The Sacred Land Of Mountains. o) a Pair of Wing Guards of Protection [1,+16] It provides resistance to shards. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. p) The Shield of Deflection 'Heldi' [10,+22] It provides immunity to fire. It provides resistance to acid, fire, confusion and shards. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 66 of The Sacred Land Of Mountains. s) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness and nether. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Wormtongue, Agent of Saruman on level 10 of Barrow-Downs. u) The Set of Gauntlets 'Paurhach' [Essence of Speed] [2,+15] It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It has a spell stored inside. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient bronze dragon on level 47 of The Sacred Land Of Mountains. x) The Pair of Soft Leather Boots of Wormtongue (-10,-10) [2,+10] (+3) It grants you the power of panic hit if it is being worn. It increases your intelligence, dexterity, charisma, stealth, searching and speed by 3. It provides immunity to paralysis. It provides resistance to light and dark. It allows you to levitate. It allows you to sense the presence of good beings and unique beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Wormtongue, Agent of Saruman on level 10 of Barrow-Downs. z) (nothing) {) (nothing) |) The Shovel 'Adhondor' (+5,+9) (+3) It increases your strength, intelligence, dexterity, constitution, charisma and ability to tunnel by 3. It cannot be harmed by acid, cold, lightning or fire. You bought it from the General Store. [Character Inventory] a) a Fireproof Tome of Magical Energy It cannot be harmed by fire. You found it in the remains of a Wizard Orb on level 51 of The Sacred Land Of Mountains. b) a Tome of the Eternal Flame c) a Fireproof Tome of the Impenetrable Earth It cannot be harmed by acid. It cannot be harmed by fire. You found it in the remains of a Wizard Orb on level 51 of The Sacred Land Of Mountains. d) a Fireproof Tome of Knowledge e) a Spellbook of Disarm f) 3 Potions of Cure Light Insanity g) 4 Potions of Cure Serious Insanity h) 12 Potions of Healing i) 5 Potions of Restore Mana j) 5 Scrolls of Teleportation k) 4 Scrolls of Word of Recall l) (nothing) m) (nothing) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Black Banner of Gondor (-3) It can be activated for summon undead every 666+d333 turns if it is being worn. It provides light (radius 1) forever. It decreases your stealth by 3. It makes you invisible. It provides resistance to dark, nether and chaos. It allows you to sense the presence of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archlich on level 60 of The Sacred Land Of Mountains. b) The Robe of Great Luck [2,+20] (+60) It increases your luck by 60. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser titan on level 60 of The Sacred Land Of Mountains. c) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature multi-hued dragon on level 48 of The Sacred Land Of Mountains. d) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4) It grants you the power of magic map if it is being worn. It increases your searching, infravision and ability to tunnel by 4. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Wizard Orb on level 51 of The Sacred Land Of Mountains. e) The Quarterstaff 'Eriril' [Essence of Speed] (1d9) (+3,+5) (+4) It can be activated for identify spell every 10 turns if it is being worn. It has a spell stored inside. It increases your intelligence and wisdom by 4. It fights against evil with holy fury. It provides resistance to light. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon on level 46 of The Sacred Land Of Mountains. f) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It provides light (radius 1) forever. It increases your speed by 10. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Stone troll Priest on level 62 of The Sacred Land Of Mountains. [Home Inventory - Lothlorien ] a) a Tome of the Eternal Flame b) a Tome of Translocation c) a Tome of the Time d) a Fireproof Book of Beginner Cantrips It cannot be harmed by fire. You bought it from the Book Store. e) a Spellbook of Fireflash f) a Spellbook of Remove Curses g) a Spellbook of Identify h) 4 Sprigs of Athelas i) 3 Potions of Cure Serious Insanity j) 4 Potions of Cure Insanity k) a Potion of Life l) a Scroll of Acquirement m) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark . It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 58 of The Sacred Land Of Mountains. n) a Ring of Spell o) The Amulet of Faramir (+18,+0) [+8] (+5) p) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 66 of The Sacred Land Of Mountains. q) an Amulet of Spell [Disarm] r) an Amulet of Spell s) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Rogrog the Black Troll on level 55 of The Sacred Land Of Mountains. t) The Mithril Shield of Thorin [5,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gorbag, the Orc Captain on level 33 of Mirkwood. u) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 33 of Mirkwood. v) The Harp of Thorin (+2 to stealth) It can be activated for mass charm every 750 turns if it is being worn. It grants you the power of remove fear if it is being worn. It increases your charisma, stealth, infravision, ability to tunnel and luck by 2. It sustains your charisma. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Ghost on level 57 of The Sacred Land Of Mountains. w) The Player corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archlich on level 66 of The Sacred Land Of Mountains. x) The Mage Staff of Saruman (1d4) (+5,+5)(80%) (+4) It can be activated for ball of cold (48) every 400 turns if it is being worn. It grants you the power of weigh magic if it is being worn. It increases your intelligence, speed and spell power by 4. It increases your mana capacity by 80%. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Cantoras, the Skeletal Lord on level 66 of The Sacred Land Of Mountains.