The Angband Ladder: Oscar, Grey-Elf Assassin by <pmac360@hotmail.com>

  [FAangband 0.1.1 Character Dump]

 Name    : Oscar           Age                 349   STR:        18            
 Sex     : Female          Height               54   INT:        14            
 Race    : Grey Elf        Weight               83   WIS:         8            
 Class   : Assassin        Social Class         67   Dex:        18    18/10   
                                                     Con:        12       15   
                                                     Chr:        12       13   
                                                                               
 Max Hit Points      203   Level                26   Max SP (Mana)        13   
 Cur Hit Points       -6   Experience        36921   Cur SP (Mana)        10   
                           Max Exp           36921                             
        (Fighting)         Exp to Adv.       48500          (Shooting)         
 Blows/Round           2   Gold               4139   Shots/Round         1.0   
 + to Skill           22                             + to Skill           19   
 Deadliness (%)       90   Base AC/+ To AC  22/  2   Deadliness (%)       90   
                                                                               
                            (Character Abilities)                              
 Fighting    : Excellent   Stealth     : Heroic      Disarming   : Excellent   
 Bows/Throw  : Excellent   Perception  : Very Good   Magic Device: Very Good   
 Saving Throw: Very Good   Searching   : Very Good   Infra-Vision: 20 feet     
                                                                               
                            (Character Background)                             
          You are the only child of a Warrior.  You have light grey            
          eyes, straight black hair, and a fair complexion.                    
                                                                               
                                                                               


  [Recent locations]

Current Location : Nan Dungortheb Level 32
Recall Point 1   : Doriath Level 22
Recall Point 2   : Nan Dungortheb Level 32


  [Resistances and Powers]

      abcdefghijkl@       abcdefghijkl@
 Acid:............. Blind:.............
 Elec:+............ Confu:.............
 Fire:............. Sound:.............
 Cold:............. Shard:.............
 Pois:............. Nexus:.............
 Fear:............. Nethr:.............
 Lite:............+ Chaos:.............
 Dark:............+ Disen:.............


      abcdefghijkl@       abcdefghijkl@
S.Dig:....+........ M-Mas:.............
Feath:............. Stea.:.......+...+.
PLite:............. Sear.:.............
Regen:............. Infra:.............
Telep:............. Tunn.:.............
Invis:............. Speed:.............
FrAct:..........+.. Might:.............
HLife:............. Shots:.............


  [Specialty Abilities]

Unlight 


  [Last Messages]

> It hits you.
> *** LOW HITPOINT WARNING! ***
> It hits you.
> *** LOW HITPOINT WARNING! ***
> This level will never appear again.  Really leave? (y/n)
> It hits you.
> *** LOW HITPOINT WARNING! ***
> It hits you.
> *** LOW HITPOINT WARNING! ***
> It hits you.
> *** LOW HITPOINT WARNING! ***
> It hits you.
> *** LOW HITPOINT WARNING! ***
> It hits you.
> You die.


  [Character Equipment]

a) a Flail of Shocking (2d6) (+8,+8) {@w0}
b) a Long Bow (x3) (+5,+8)
c) a Quartz Ring of Skill (+12)
d) a Granite Ring of Deadliness (+16)
e) a Jeweled Amulet of Slow Digestion
f) a Brass Lantern (with 8704 turns of light) {25% off}
g) Leather Scale Mail (-1) [11,+2]
h) a Cloak of Stealth [1,-1] (+3 to stealth)
i) a Small Metal Shield [5,-2]
j) a Metal Cap [3,-2]
k) a Set of Leather Gloves of Free Action [1,+0]
l) a Pair of Leather Sandals of Stealth [1,+3] (+3 to stealth)

         [Quiver]
0) (nothing)
1) (nothing)
2) (nothing)
3) (nothing)
4) (nothing)
5) (nothing)
6) (nothing)
7) (nothing)
8) (nothing)
9) (nothing)


  [Character Inventory]

a) a Tome of Necromancy [Beginner's Curses]
b) a Tome of Necromancy [Blood Novitiate] {25% off}
c) 6 Rations of Food
d) a Flask of oil
e) 3 Shining Potions of Resist Fire and Cold
f) 2 Gloopy Green Potions of Heroism
g) 6 Indigo Potions of Cure Critical Wounds
h) a Brown Potion of Healing
i) 5 Scrolls titled "viv dalftrol" of Phase Door
j) 3 Scrolls titled "nihpay plu" of Teleportation
k) 7 Scrolls titled "mikx wed ta" of Teleport Level
l) 4 Scrolls titled "murlech erkx" of Word of Recall {!*, 25% off}
m) an Ironwood Staff of Teleportation (9 charges)
n) a Thrusting Spear of Doriath (1d7) (+12,+6) [2,+8] (+1 to stealth) {@w0}
o) 44 Arrows (1d4) (+0,+0)


  [Home Inventory]

a) 6 Scrolls titled "murlech erkx" of Word of Recall {!*}
b) an Amber Amulet of Charisma (+2)


Oscar the Grey Elf Assassin
Began the quest to kill Morgoth on 01/21/2006 at 06:08 PM
============================================================
                                  CHAR.  
|   TURN  |      LOCATION        |LEVEL| EVENT
============================================================
|     2135|       Menegroth Town |  4  | Killed The Complainer
|     7860|         Doriath  19  |  5  | Reached level 5
|    11128|         Doriath  19  | 10  | Reached level 10
|    35707|         Doriath  20  | 15  | Reached level 15
|    79858|         Doriath  22  | 20  | Reached level 20
|    81608|         Doriath  22  | 20  | Killed Balcmeg the Cave Orc
|   148232|         Doriath  20  | 23  | Killed Lug, the Hill Orc
|   149222|         Doriath  20  | 23  | Killed Ulfast, son of Ulfang
|   194537|      Dorthonion  28  | 25  | Reached level 25
|   274459|  Nan Dungortheb  31  | 25  | Destroyed Oscar, the Mummy
|   279859|  Nan Dungortheb  31  | 25  | seerol app -= traps
|   295657|       Menegroth Town | 25  | Reached level 25
============================================================
|   336319|  Nan Dungortheb  32  | 26  | Killed by a Mage.
|   336319|  Nan Dungortheb  32  | 26  | Killed on 01/21/2006 at 10:05 PM.
============================================================
============================================================


  [Birth and Cheat Options]

Adult: Use point based character generation      : yes (adult_point_based)
Adult: Use Autoroller if rolling for stats       : yes (adult_auto_roller)
Adult: Have notes written to a file              : yes (adult_take_notes)
Adult: Artifacts preserved & no special feelings : yes (adult_preserve)
Score: Peek into object creation                 : no  (score_peek)
Score: Peek into monster creation                : no  (score_hear)
Score: Peek into dungeon creation                : no  (score_room)
Score: Peek into something else                  : no  (score_xtra)
Score: Know complete monster info                : no  (score_know)
Score: Allow player to avoid death               : no  (score_live)

Posted on 22.1.2006 04:22
Last updated on 22.1.2006 07:08

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14353. on the Ladder (of 19090)
340. on the FAangband Ladder (of 498)
33. for this player (

Comments

Jump to latest

On 22.1.2006 04:22 pmac360@hotmail.com wrote:
Finally, some good equipment. I'm sorry I tried Assassin instead of Rogue; the detection sucks.

But Unlight skill is great, and I have lots of other stealth, too. Borderline Legendary stealth.

And weapon brands are wonderful in this game, even if damage bonuses are so lousy otherwise.



On 22.1.2006 05:24 pmac360@hotmail.com wrote:
Hooray, a dungeon! I'd never have got here without "heroic" stealth.



On 22.1.2006 05:48 nckmccnnll@yahoo.com.au wrote:
Impressive.

On 22.1.2006 07:08 pmac360@hotmail.com wrote:
OK, I found a bug, I think.

I was standing on the stairs on a "special level", and realized it was somewhere I didn't want to be.

I hit "up stairs", it prompted me if I was sure, I said "yes." Then the other guy hit me again and I died.

I'm really not very happy about that death :(




On 22.1.2006 08:26 nckmccnnll@yahoo.com.au wrote:
Ouch. That looks like a bug, and not one I've seen before. I'll look into it. Even if you had hit the wrong key, it should not count as a turn, so it looks very like a bug.

On 22.1.2006 10:49 nckmccnnll@yahoo.com.au wrote:
OK, here are my findings. I can't see anything in the code that would make this happen, nor can I reproduce exactly this. The closest I can go is:
1. Stand on up stairs on themed level, and enter '<'; message 'This level will never appear again. Really leave? (y/n)' appears.
2. Enter one of the stand still commands - '5' or ','. The 'This level...' message is still displayed (although the cursor has disappeared). This effectively cancels the '<' command, just like hitting escape would; the game is now ready to take another command.
3. Enter stand still again. This now counts as standing still, and things can hit you.
The simplest thing for me would be if you had somehow done this accidentally :)
If I hit 'y', I just go up the stairs; if I hit anything else, I get the behaviour as in step 2, and then we're back to a pre-'<' state.

Sorry none of this is very helpful. If I have missed some obscure interaction with themed levels, it is unfortunately the sort of thing where you could play for years and never come across it.

Maybe you can start a rogue now :)

Cheers, Nick.

On 22.1.2006 18:05 wrote:
Thanks nick. Anyway, that was a really disappointing death. This game is highly dependent on getting a multi-dice ego weapon (with usable slays or brand), so getting that flail, not to mention +6 STL and great rings early meant a potentially massive game.
It's the first time I was ever actually able to play with my usual game-play style. (Dive fast, look for easy targets, run away a lot. With a lousy dagger, there are no easy targets, so everything becomes a battle of attrition.)


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