The Angband Ladder: Roshla II, Half-Orc Rogue by <lam_alex@yahoo.com>

  [Angband 3.0.6 Character Dump]

 Name   Roshla II                                Self  RB  CB  EB   Best
 Sex    Female            Age        12   STR! 18/100  +2  +2  +9 18/230
 Race   Half-Orc          Height     60   INT! 18/100  -1  +1  +5 18/150
 Class  Rogue             Weight    116   WIS! 18/100  +0  -2  +7 18/150
 Title  ***WINNER***      Status     21   Dex! 18/100  +0  +3  +8 18/210 18/175
 HP     1064/1064         Maximize    Y   CON! 18/100  +1  +1  +8 18/200
 SP     93/282            Preserve    Y   CHR! 18/100  -4  -1  +5 18/100

 Level           50       Armor    [42,+135]     Saving Throw     Heroic
 Cur Exp   16662751       Fight    (+56,+49)     Stealth       Very Good
 Max Exp   16662751       Melee    (+78,+74)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+76,+22)     Shooting      Legendary
 MaxDepth   Lev 100       Blows       5/turn     Disarming        Heroic
 Gold      15202483       Shots       2/turn     Magic Device     Heroic
 Burden   283.1 lbs                              Perception    Very Good
 Speed          +27       Infra        30 ft     Searching     Excellent

 Your father was an Orc, but it is unacknowledged. You are the adopted
 child of a Townsman.  You are a credit to the family.  You have brown
 eyes, straight brown hair, and a fair complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:......+.*.+.. Blind:..+......+...
 Elec:......+...... Confu:......+..+...
 Fire:...*+.+...... Sound:......+.+....
 Cold:+.*...+...... Shard:.......+.....
 Pois:....+........ Nexus:......+....+.
 Fear:+..++...+.... Nethr:...+.........
 Lite:+....+....... Chaos:........+....
 Dark:.....+......+ Disen:.+...........

      abcdefghijkl@       abcdefghijkl@
S.Dig:+..+......... Stea.:.+...........
Feath:..+.......... Sear.:.........+...
PLite:+............ Infra:.............
Regen:+.++......... Tunn.:.............
Telep:..+.......... Speed:+++++......+.
Invis:+.++.+...+... Blows:.............
FrAct:+.++....+.+.. Shots:.+...........
HLife:..+..+....... Might:.............


  [Last Messages]

> You have destroyed the Shade.
> You feel something roll beneath your feet.
> The Wolf wakes up.
> You hear a door burst open!
> The Knight Templar wakes up.
> You feel yourself yanked upwards!
> There is a wall in the way! <2x>
> You hit the Squint-eyed rogue.
> You have slain the Squint-eyed rogue.
> You hit the Singing, happy drunk.
> It was a great hit!
> You have slain the Singing, happy drunk.
> You have found 19 gold pieces worth of copper.
> You hit the Mean-looking mercenary.
> You have slain the Mean-looking mercenary.


  [Character Equipment]

a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10 to speed) {!d!k!v Troll, Level}
   It increases your speed by 10.  It slays trolls, undead, and all evil
   creatures, and is especially deadly against demons.  It is branded with 
   frost.  It provides resistance to cold, fear, and light.  It is blessed
   by the gods, slows your metabolism, lights the dungeon around you, and 
   speeds your regeneration.  It grants you immunity to paralysis and the
   ability to see invisible things.  It activates for frost ball (100)
   every 40 turns.  It cannot be harmed by the elements.  
b) The Long Bow 'Belthronding' (x3) (+20,+22) (+1) {Greater Wyrm, Level 75}
   It increases your dexterity by 1.  It increases your stealth, speed, 
   and shooting speed by 1.  It provides resistance to disenchantment.  It
   cannot be harmed by the elements.  
c) The Ring of Power 'Nenya' (+8,+8) (+2) {Wolfhound, Level 91}
   It increases all your stats by 2.  It increases your speed by 2.  It
   provides immunity to cold.  It provides resistance to blindness and 
   life draining.  It sustains your intelligence, wisdom, and charisma.  
   It makes you fall like a feather and speeds your regeneration.  It
   grants you immunity to paralysis, the power of telepathy, and the
   ability to see invisible things.  It activates for large frost ball
   (200) every 20+d20 turns.  It cannot be harmed by the elements.  
d) The Ring of Power 'Narya' (+6,+6) (+1) {Lesser Vault, Level 70}
   It increases all your stats by 1.  It increases your speed by 1.  It
   provides immunity to fire.  It provides resistance to fear and nether.  
   It sustains your strength, wisdom, constitution, and charisma.  It 
   slows your metabolism and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for large fire ball (120) every 20+d20 turns.  It cannot be
   harmed by the elements.  
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) (charging) {Lesser Vault, Level 6}
   It increases your strength, wisdom, and charisma by 2.  It increases
   your speed by 2.  It provides resistance to fire, poison, and fear.  It
   activates for heal (500) every 200 turns.  It cannot be harmed by the
   elements.  
f) The Arkenstone of Thrain
   It provides resistance to light, dark, and life draining.  It lights
   the dungeon around you.  It grants you the ability to see invisible
   things.  It activates for detection every 30+d30 turns.  It cannot be
   harmed by the elements.  
g) The Full Plate Armour of Isildur [25,+25] (+1)
   It increases your constitution by 1.  It provides resistance to acid, 
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
h) a Cloak of Protection [1,+15]
   It provides resistance to shards.  It cannot be harmed by the elements.
   
i) The Small Metal Shield of Thorin [3,+24] (+4)
   It increases your strength and constitution by 4.  It provides immunity
   to acid.  It provides resistance to fear, sound, and chaos.  It grants
   you immunity to paralysis.  It cannot be harmed by the elements.  
j) The Iron Helm 'Holhenneth' [5,+11] (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching by 2.  It provides resistance to blindness and confusion.  It
   grants you the ability to see invisible things.  It activates for 
   detection every 55+d55 turns.  It cannot be harmed by the elements.  
k) The Set of Cesti of Fingolfin (+8,+8) [5,+18] (+4) {Level 53, Sauraman}
   It increases your dexterity by 4.  It provides resistance to acid.  It
   grants you immunity to paralysis.  It activates for a magical arrow
   (150) every 30+d30 turns.  It cannot be harmed by the elements.  
l) The Pair of Hard Leather Boots of Feanor [3,+20] (+15) {Lesser Vault, Level}
   It increases your speed by 15.  It provides resistance to nexus.  It
   activates for haste self (20+d20 turns) every 200 turns.  It cannot be
   harmed by the elements.  


  [Character Inventory]

a) a Book of Magic Spells [Magic for Beginners] {@m1@p1@b1@G1!d!k!v, 25% off}
b) a Book of Magic Spells [Conjurings and Tricks] {@m2@p2@b2@G2!d!k!v}
c) a Book of Magic Spells [Incantations and Illusions] {@m3@p3@b3@G3!d!k!v}
d) a Book of Magic Spells [Sorcery and Evocations] {@m4@p4@b4@G4!d!k!v}
e) a Book of Magic Spells [Resistances of Scarabtarices] {@m5@p5@b5@G5!d!k!v}
   It cannot be harmed by the elements.  
f) a Book of Magic Spells [Raal's Tome of Destruction] {@m6@p6@b6@G6!d!k!v}
   It cannot be harmed by the elements.  
g) a Book of Magic Spells [Mordenkainen's Escapes] {@m7@p7@b7@G7!d!k!v}
   It cannot be harmed by the elements.  
h) a Book of Magic Spells [Tenser's Transformations] {@m8@p8@b8@G8!d!k!v}
   It cannot be harmed by the elements.  
i) 3 Dark Blue Mushrooms of Restoring
j) 8 Smoky Potions of *Healing*
k) 2 Dark Red Potions of Life
l) 9 Scrolls titled "mic appyerg" of Teleportation
m) 2 Scrolls titled "eng micer" of Mass Banishment
n) 5 Ivory Rods of Teleport Other
o) a Bamboo Staff of Power (0 charges) {!d!k!v}
p) a Maple Staff of *Destruction* (0 charges) {!d!k!v}
q) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
   It increases all your stats by 125.  It increases your infravision by
   125.  It provides resistance to acid, lightning, fire, cold, poison, 
   fear, light, dark, confusion, nexus, and nether.  It lights the dungeon
   around you.  It grants you the power of telepathy and the ability to
   see invisible things, but it also is permanently cursed.  It cannot be
   harmed by the elements.  
r) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
   It slays animals, orcs, trolls, and all evil creatures, and is
   especially deadly against dragons, demons, and undead.  It creates
   earthquakes on impact.  It grants you the power of telepathy and the
   ability to see invisible things, but it also aggravates creatures
   around you.  It cannot be harmed by the elements.  
s) 20 Seeker Arrows of Wounding (4d4) (+16,+14)
t) 27 Seeker Arrows of Venom (4d4) (+12,+13)
   It is branded with poison.  
u) 56 Seeker Arrows of Flame (4d4) (+10,+12) {@f1=g}
   It is branded with fire.  It cannot be harmed by fire.  


  [Home Inventory]

a) 10 Blue Speckled Potions of Healing
b) 15 Scrolls titled "mic appyerg" of Teleportation
c) 15 Scrolls titled "micpet toxnelg" of *Identify*
d) an Obsidian Ring of Damage (+14) {Black Market}
e) an Emerald Ring of Speed (+9)
   It increases your speed by 9.  
f) The Ring of Barahir (+1)
   It increases all your stats by 1.  It increases your stealth by 1.  It
   provides resistance to poison and dark.  It cannot be harmed by the
   elements.  
g) The Ring of Tulkas (+4)
   It increases your strength, dexterity, and constitution by 4.  It
   provides resistance to fear.  It activates for haste self (75+d75
   turns) every 150+d150 turns.  It cannot be harmed by the elements.  
h) an Amber Amulet of the Magi [+6] (+4) {Black Market}
   It increases your intelligence by 4.  It increases your searching by 4.
   It provides resistance to confusion.  It sustains your intelligence.  
   It grants you immunity to paralysis and the ability to see invisible
   things.  It cannot be harmed by the elements.  
i) The Amulet of Ingwe (+3) {Lesser Vault, Level 70}
   It increases your intelligence, wisdom, and charisma by 3.  It
   increases your infravision by 3.  It provides resistance to acid, 
   lightning, and cold.  It grants you immunity to paralysis and the
   ability to see invisible things.  It activates for dispel evil (x5)
   every 50+d50 turns.  It cannot be harmed by the elements.  
j) a Sea Shell Amulet of Weaponmastery (+3,+3) (+2) {Angel of Death, Level 70}
   It increases your strength by 2.  It provides resistance to fear and 
   disenchantment.  It sustains your strength and constitution.  It grants
   you immunity to paralysis.  
k) The Chain Mail of Arvedui (-2) [14,+15] (+2)
   It increases your strength and charisma by 2.  It provides resistance
   to acid, lightning, fire, cold, shards, and nexus.  It cannot be harmed
   by the elements.  
l) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
   It increases your intelligence, wisdom, and constitution by 3.  It
   provides resistance to acid, poison, and confusion.  It activates for 
   door and trap destruction every 10 turns.  It cannot be harmed by the
   elements.  
m) The Cloak 'Colannon' [1,+13] (+3)
   It increases your stealth and speed by 3.  It provides resistance to 
   nexus.  It activates for teleport every 45 turns.  It cannot be harmed
   by the elements.  
n) The Cloak of Thingol [1,+18] (+3)
   It increases your dexterity and charisma by 3.  It provides resistance
   to acid, fire, and cold.  It grants you immunity to paralysis.  It
   activates for recharge item I every 70 turns.  It cannot be harmed by
   the elements.  
o) The Hard Leather Cap of Thranduil [2,+10] (+2)
   It increases your intelligence and wisdom by 2.  It provides resistance
   to blindness.  It grants you the power of telepathy.  It cannot be
   harmed by the elements.  
p) The Iron Helm of Dor-Lomin [5,+20] (+4)
   It increases your strength, dexterity, and constitution by 4.  It
   provides resistance to acid, lightning, fire, cold, and fear.  It 
   lights the dungeon around you.  It grants you the power of telepathy 
   and the ability to see invisible things.  It cannot be harmed by the
   elements.  
q) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
   It increases your strength and constitution by 2.  It grants you 
   immunity to paralysis.  It cannot be harmed by the elements.  
r) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4) {Floor, Level 48}
   It increases your strength and dexterity by 4.  It slays orcs, trolls, 
   undead, and all evil creatures.  It is branded with fire.  It provides
   resistance to fire, fear, and disenchantment.  It sustains your 
   strength and dexterity.  It is blessed by the gods.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for fire ball (72) every 40 turns.  It cannot be harmed by
   the elements.  
s) The Short Bow of Amras (x2) (+12,+15) (+1 to speed)
   It increases your intelligence, wisdom, and dexterity by 1.  It
   increases your speed, shooting speed, and shooting power by 1.  It
   provides resistance to lightning, fire, and cold.  It slows your
   metabolism.  It cannot be harmed by the elements.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 20.1.2006 23:24

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2350. on the Ladder (of 18964)
483. on the Angband Ladder (of 6496)
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On 20.1.2006 23:24 lam_alex@yahoo.com wrote:
Found an Amulet of Weaponmastery at level 18 which I held on to for a long time. Hung out forever at level 39 looking for poison resistance. I eventually found a ring of poison resistance in the black market. Ringil at level 48, which helped a lot for the rest of the game.

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