The Angband Ladder: Creir, DarkMaia (Lygrog) Ninja by <thierry_lagarde@hotmail.com>
[Fury 3.0.0 Character Sheet] Name : Creir Age 31 STR! 33 Sex : Female Height 128 INT! 32 Race : DarkMaia (Lygrog) Weight 96 WIS! 31 Class : Ninja Social Class 83 DEX! 30 Body : Player CON: 29 God : Ulmo CHR! 13 + To Melee Hit 41 Level 43 Hit Points 798/ 798 + To Melee Damage 42 Experience 4369199 Spell Points 292/ 292 + To Ranged Hit 41 Max Exp 4369199 Sanity 499/ 499 + To Ranged Damage 0 Exp to Adv. 4410000 Piety 1301 AC 0+173 Gold 5981437 Speed Fast (+20) (Miscellaneous Abilities) Fighting : Legendary[22]Perception : Very Bad Blows/Round: 7 Bows/Throw : Superb Searching : Very Bad Shots/Round: 1 Saving Throw: Bad Disarming : Bad Mel.dmg/Rnd: 308-1694 Stealth : Bad Magic Device: Bad Infra-Vision: 60 feet Tactic: berserker Explor: running (Character Background) You were one of the first beings to be corrupted, and your entire being detests this fact. Your watery green eyes radiate pure evil. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Angband: Level 67 (3350') Barrow-Downs: Level 9 (450') Cirith Ungol: Level 50 (2500') Orc Cave: Level 22 (1100') Erebor: Level 60 (3000') Moria: Level 50 (2500') Dol Guldur: Level 59 (2950') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 45 (2250') The Withered Heath: Level 30 (1500') The Helcaraxe: Level 40 (2000') A lost temple: Level 10 (500') Forodwaith: Level 75 (3750') Near Harad: Level 25 (1250') Isengard: Level 35 (1750') Your body is a Player. You are currently in the town of Minas Anor. You have defeated 8343 enemies. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved 29 princesses. You found all of the relic pieces and pleased your god. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 50th Yavie of the 2890th year of the third age. You have been adventuring for 7 days. ekmnosz{@ Mul SPower: ........+ Add Speed : ........+ Sust Str : ........+ Sust Int : ........+ Sust Wis : ........+ Sust Dex : ........+ Sust Con : ........+ Sust Chr : ........+ Invisible : ......... Mul life : ......... Sens Fire : ......... Reflect : ......... Free Act : ........+ Hold Life : ........+ Res Acid : ........+ Res Elec : ........+ Imm Fire : ........* Res Cold : ........+ Res Pois : ........+ Res Fear : ........+ Res Light : ........+ Res Dark : ........+ Res Blind : ........+ Res Conf : ........+ Res Sound : ........+ Res Shard : ........+ Res Neth : ........+ Res Nexus : ........+ Res Chaos : ........+ Res Disen : ........+ Aura Fire : ........+ Levitate : ........+ Lite : ........+ See Invis : ........+ Digestion : ........+ Regen : ........+ Precogn. : ........+ Fly : ........+ Climb : ........+ Orc.ESP : ........+ Troll.ESP : ........+ Dragon.ESP: ........+ Giant.ESP : ........+ Demon.ESP : ........+ Undead.ESP: ........+ Evil.ESP : ........+ Animal.ESP: ........+ TLord.ESP : ........+ Good.ESP : ........+ Nlive.ESP : ........+ Unique.ESP: ........+ Corruption list: Balrog Aura: Surrounds you with a fiery aura But it can burn scrolls when you read them Balrog Wings: Creates ugly, but working, wings allowing you to fly But it reduces charisma by 4 and dexterity by 2 Balrog Strength: Provides 3 strength and 1 constitution But it reduces charisma by 1 and dexterity by 3 Balrog Form: Allows you to turn into a Balrog at will You need Balrog Wings, Balrog Aura and Balrog Strength to activate it Dark Maia Spirit: Increases your intelligence by 1 But reduce your charisma by 2 Dark Maia Hide: Increases your armour class by your level Provides immunity to fire at level 40 But reduces speed by your level / 7 Dark Maia Breath: Provides fire breath But gives a small chance to spoil potions when you quaff them Dark Maia Realm: Provides access to the Maiaology school skill and the use of Maiaic equipment You need Dark Maia Spirit, Dark Maia Hide and Dark Maia Breath to activate it Anti-teleportation: Prevents all teleportations, be it of you or monsters Troll Blood: Troll blood flows in your veins, granting increased regeneration It also enables you to feel the presence of other troll beings But it will make your presence more noticeable Ancalagon's Breath: Fires an acid ball. Damage=level Radius 1+(level/30) Level=9, Cost=9, Stat=DEX, Difficulty=15 Glaurung's Gaze: Tries to make a monster your pet. Power=level Level=12, Cost=12, Stat=CHR, Difficulty=18 Saruman's Power: Move an object in line of sight to you. Max weight equal to (level) pounds Level=9, Cost=9, Stat=WIS, Difficulty=14 Teleport: Teleports the player at will. Distance 10+4*level squares Level=7, Cost=7, Stat=WIS, Difficulty=15 Glaurung's Spell: Fires a mind blasting bolt (psi damage). Psi Damage (3+(level-1)/5)d3 Level=5, Cost=3, Stat=WIS, Difficulty=15 Vampiric Drain: You can drain life from a foe like a vampire. Drains (level+1d(level))*(level/10) hitpoints, heals you and satiates you. Doesn't work on all monsters Level=4, Cost=5, Stat=CON, Difficulty=9 Carcharoth's Nose: You can detect nearby precious metal (treasure). Radius 25 Level=3, Cost=2, Stat=INT, Difficulty=12 Huan's Nose: You can detect nearby monsters. Radius 25 Level=5, Cost=4, Stat=INT, Difficulty=15 Blink: You can teleport yourself short distances (10 squares). Level=3, Cost=3, Stat=WIS, Difficulty=12 Eat Rock: You can consume solid rock with food benefit, leaving an empty space behind. Level=8, Cost=12, Stat=CON, Difficulty=18 Swap Position: You can switch locations with another being, unless it resists teleportation. Level=15, Cost=12, Stat=DEX, Difficulty=16 Illuminate: You can emit bright light that illuminates an area. Damage=2d(level/2) Radius=(level/10)+1 Level=3, Cost=2, Stat=INT, Difficulty=10 Detect Curses: You can feel the danger of evil magic. It detects cursed items in the inventory Level=7, Cost=14, Stat=WIS, Difficulty=14 Berserk: You can drive yourself into a berserk frenzy. It grants super-heroism. Duration=10+1d(level) Level=8, Cost=8, Stat=STR, Difficulty=14 Midas touch: You can turn ordinary items to gold. Turns a non-artifact object into 1/3 its value in gold Level=10, Cost=5, Stat=INT, Difficulty=12 Grow Mold: You can cause mold to grow near you. Summons up to 8 molds around the player Level=1, Cost=6, Stat=CON, Difficulty=14 Resist Elements: You can harden yourself to the ravages of the elements. Level dependant chance of gaining resistances to the four elements and poison. Duration=20 + d20 Level=10, Cost=12, Stat=CON, Difficulty=12 Earthquake: You can bring down the dungeon around your ears. Radius=10, center on the player Level=12, Cost=12, Stat=STR, Difficulty=16 Skills (points left: 19) - Combat 20.000 [0.800] . Sword-mastery 00.000 [0.400] . Archery 01.000 [0.600] . Barehand-combat 47.000 [1.000] . Antimagic 00.000 [0.550] . Ninja 35.000 [2.000] - Sneakiness 02.980 [0.900] . Stealth 04.000 [1.400] . Disarming 01.500 [0.900] . Backstab 01.000 [2.000] . Stealing 01.000 [2.000] . Dodging 47.000 [2.000] - Powers 04.066 [0.300] . Devices 01.050 [1.150] . Maiaology 00.000 [1.500] . Innate 47.700 [0.500] - Spirituality 02.380 [0.400] . Prayer 20.000 [0.500] . Mindcraft 25.200 [0.500] - Monster-lore 02.500 [0.500] . Corpse-preservation 00.800 [0.800] . First-aid 07.000 [0.600] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Fates] You are fated to meet a Boar on level 1. You are fated to meet a Giant green frog on level 1. You may meet a Hatchling gold dragon on level 11. [Character Inventory] a) (nothing) b) (nothing) c) (nothing) d) (nothing) e) (nothing) f) (nothing) g) (nothing) h) (nothing) i) (nothing) j) (nothing) k) (nothing) l) (nothing) m) (nothing) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Parchment - Map of Thror It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. [Home Inventory - Minas Anor ] a) The Key of Thorin It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. [Home Inventory - Caras Galadhon ] a) The Key of Orthanc {special} It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. |
Posted on 29.12.2005 11:38
7518. on the Ladder (of 19090)
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