The Angband Ladder: Graumond, DarkMaia (Lygrog) Ninja by <mayfair@true-evil.net>
[Fury 2.7.0 Character Sheet] Name : Graumond Age 39 STR! 30 Sex : Female Height 182 INT! 34 Race : DarkMaia (Lygrog) Weight 1 WIS! 33 Class : Ninja Social Class 71 DEX! 38 Body : Player CON! 29 God : Nobody CHR! 14 + To Melee Hit 51 Level 50 Hit Points 884/ 927 + To Melee Damage 46 Experience 59206197 Spell Points 374/ 374 + To Ranged Hit 51 Max Exp 59206197 Sanity 630/ 630 + To Ranged Damage 0 Exp to Adv. ***** AC 16+132 Gold 4397223 Speed Fast (+37) (Miscellaneous Abilities) Fighting : Legendary[32]Perception : Fair Blows/Round: 12 Bows/Throw : Heroic Searching : Good Shots/Round: 1 Saving Throw: Heroic Disarming : Excellent Mel.dmg/Rnd: 576-3432 Stealth : Legendary[10]Magic Device: Legendary[27]Infra-Vision: 60 feet Tactic: berserker Explor: normal (Character Background) You were one of the first beings to be corrupted, and your entire being detests this fact. Your piercing black eyes radiate miserable servility. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 25 (1250') Barad-Dur: Level 63 (3150') Angband: Level 80 (4000') Barrow-Downs: Level 10 (500') Submerged Ruins: Level 50 (2500') Heart of the Earth: Level 36 (1800') Orc Cave: Level 12 (600') Erebor: Level 62 (3100') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Land Of Rhun: Level 40 (2000') Angmar: Level 90 (4500') Your body was a Player. You have defeated 16664 enemies. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. The sword that was broken is now reforged. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved 75 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 51st Yavie of the 2890th year of the third age. Your adventure lasted 8 days. Your Attributes: You are dead, killed by Quitting on level 80 of Angband. Your gaze is hypnotic. You are telekinetic. You can consume solid rock. You can emit bright light. You can drive yourself into a berserk frenzy. You can harden yourself to the ravages of the elements. You can bring down the dungeon around your ears. You can create a spear of darkness. Your eyes are sensitive to infrared light. You can see invisible creatures. You can breathe without air. You levitate just over the ground. You can climb high mountains. You have free action. You regenerate quickly. Your appetite is small. You have ESP. You are very lucky. You have a firm hold on your life force. You reflect arrows and bolts. You are surrounded with a fiery aura. You are surrounded by an anti-magic field. You are surrounded by an anti-magic shell. You are incorporeal. You are carrying a permanent light. You are completely immune to acid. You are completely immune to lightning. You are completely immune to fire. You are completely immune to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to chaos. You are resistant to blasts of shards. You are resistant to nexus attacks. You are immune to nether forces. You are completely fearless. Your eyes are resistant to blindness. Your strength is sustained. Your intelligence is sustained. Your wisdom is sustained. Your constitution is sustained. Your dexterity is sustained. Your charisma is sustained. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your stealth is affected by your equipment. Your speed is affected by your equipment. Your attack speed is affected by your equipment. ekmnosz{@ Add Int : .....2... Add Wis : .....2... Add Dex : ....5.... Mul SPower: ........+ Add Stea. : ....5.... Add Speed : 4.3.5...+ Add Blows : 4........ Sust Str : ........+ Sust Int : ........+ Sust Wis : ........+ Sust Dex : ....+...+ Sust Con : ........+ Sust Chr : ........+ Invisible : ....+.... Mul life : ........+ Sens Fire : ......... Reflect : ........+ Free Act : ........+ Hold Life : ..+.....+ Imm Acid : ........* Imm Elec : ........* Imm Fire : ........* Imm Cold : ........* Res Pois : ........+ Res Fear : +.......+ Res Light : ..+.....+ Res Dark : ..+.....+ Res Blind : .....+..+ Res Conf : ..+.....+ Res Sound : ........+ Res Shard : ........+ Imm Neth : ........* Res Nexus : .....+..+ Res Chaos : ..+.....+ Res Disen : ........+ Aura Fire : ........+ AntiMagic : .+....... WraithForm: ........+ Levitate : ........+ Lite : ........+ See Invis : ..+.....+ Digestion : ........+ Regen : ........+ Activate : +.+...... Precogn. : ........+ Fly : ........+ Climb : ........+ Orc.ESP : ..+..+..+ Troll.ESP : .....+..+ Dragon.ESP: ........+ Giant.ESP : ........+ Demon.ESP : ........+ Undead.ESP: ........+ Evil.ESP : .....+..+ Animal.ESP: ........+ TLord.ESP : ........+ Good.ESP : ........+ Nlive.ESP : ........+ Unique.ESP: ........+ Full ESP : ........+ Corruption list: Balrog Aura: Surrounds you with a fiery aura But it can burn scrolls when you read them Balrog Wings: Creates ugly, but working, wings allowing you to fly But it reduces charisma by 4 and dexterity by 2 Dark Maia Spirit: Increases your intelligence by 1 But reduce your charisma by 2 Random teleportation: Randomly teleports you around Troll Blood: Troll blood flows in your veins, granting increased regeneration It also enables you to feel the presence of other troll beings But it will make your presence more noticeable Glaurung's Gaze: Tries to make a monster your pet. Power=level Level=12, Cost=12, Stat=CHR, Difficulty=18 Saruman's Power: Move an object in line of sight to you. Max weight equal to (level) pounds Level=9, Cost=9, Stat=WIS, Difficulty=14 Eat Rock: You can consume solid rock with food benefit, leaving an empty space behind. Level=8, Cost=12, Stat=CON, Difficulty=18 Illuminate: You can emit bright light that illuminates an area. Damage=2d(level/2) Radius=(level/10)+1 Level=3, Cost=2, Stat=INT, Difficulty=10 Resist Elements: You can harden yourself to the ravages of the elements. Level dependant chance of gaining resistances to the four elements and poison. Duration=20 + d20 Level=10, Cost=12, Stat=CON, Difficulty=12 Earthquake: You can bring down the dungeon around your ears. Radius=10, center on the player Level=12, Cost=12, Stat=STR, Difficulty=16 Skills (points left: 0) - Combat 25.600 [0.800] - Weaponmastery 01.000 [0.300] . Sword-mastery 00.000 [0.400] . Stunning-blows 01.300 [0.400] . Archery 01.000 [0.600] . Barehand-combat 50.000 [1.000] . Antimagic 01.650 [0.550] - Sneakiness 46.225 [0.900] . Stealth 50.000 [1.400] . Disarming 42.900 [0.900] . Backstab 50.000 [2.000] . Stealing 49.000 [2.000] . Dodging 50.000 [2.000] - Powers 02.939 [0.500] . Devices 50.000 [1.150] . Udun 00.000 [0.400] . Jedi 01.000 [0.300] - Spirituality 03.900 [0.500] . Prayer 00.000 [0.500] - Monster-lore 00.000 [0.500] . Symbiosis 01.000 [0.300] . First-aid 01.000 [0.600] Abilities * All-Around Attack * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows * Whirlwind [Fates] You are fated to find The Dagger of Meriadoc on level 1. [Character Equipment] e) a Rohirric Ring of Extra Attacks (+4 to speed) {100% off} It can be activated for spinning around every 50+d25 turns if it is being worn. It increases your speed and attack speed by 4. It makes you completely fearless. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. k) an Amulet of Anti-Magic {100% off} It produces an anti-magic shell. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. n) (nothing) o) The Cloak of Ghan-buri-Ghan (+5,+5) [14,+2] (+5) It grants you the power of berserk if it is being worn. It increases your dexterity, stealth and speed by 5. It makes you invisible. It sustains your dexterity. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness and nexus. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Lokkak, the Ogre Chieftain on level 36 of Moria. z) (nothing) {) (nothing) [Character Inventory] a) Pandora's Box {restore} It can be activated for restore stats and life levels every 200 turns. You found it in the remains of a Kouko on level 30 of Mirkwood. b) The Mirror of Alternate Dimensions {Genocide 1000} It can be activated for mass genocide every 1000 turns. You found it in the remains of a Dark elven warlock on level 37 of Moria. c) The Dagger ``Thanc'' {Destruction} It can be activated for Destruction every 100 turns. d) 2 Lembases e) a Morphic Oil of Spider f) 2 Potions of Healing g) 54 Scrolls of Teleportation h) 38 Scrolls of Satisfy Hunger i) a Golden Rod of Home Summoning (125/125) j) a Golden Rod of Charging of Enlightenment (125/125) {@5} k) a Golden Rod of Simplicity of Recall (125/125) l) a Golden Rod of Trap Location (125/125) {@1} m) a Golden Rod of Perception (125/125) {@4} n) a Golden Rod of Capacity of Detection (59/250) {@2} o) The Anchor of Space-Time It provides light (radius 2) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 33 of Mirkwood. p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) 10 Sprigs of Athelas b) a Potion of *Healing* c) a Potion of Life d) a Potion of Life {100% off} e) 20 Scrolls of Satisfy Hunger f) a Mithril Rod of Nothing (160/160) g) a Rod Tip of Healing (120 Mana to cast) h) a Rod Tip of Restoration (140 Mana to cast) i) The Wand of Digging of Thrain (75 charges) You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. j) The Ring of the Blacklocks (+3) {100% off} It increases your dexterity, ability to tunnel and luck by 3. It makes you invisible. It sustains your dexterity. It provides resistance to nexus. It produces an anti-magic shell. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. k) a Dazzling Amulet of Anti-Magic It grants you the power of illuminate if it is being worn. It provides light (radius 3) forever. It provides resistance to light. It produces an anti-magic shell. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a High priest on level 48 of Barad-Dur. l) The Blue Stone 'Coimir'(40%) (+2) It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your luck by 2. It increases your hit points by 40%. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining and nether. It allows you to breathe underwater. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. m) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Sangahyando of Umbar on level 33 of Mirkwood. n) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bloodthirster on level 90 of Angmar. o) The Key of Orthanc It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Silmaril of Flames (+2) {cursed} It can be activated for invulnerability (dur 8+d8) every 1000 turns if it is being worn. It grants you the power of banish evil if it is being worn. It provides light (radius 5) forever. It increases your strength by 2. It provides resistance to fire, light, dark, shards, nether, nexus and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It drains mana and experience. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Julian, Master of Arden Forest on level 89 of Angmar. q) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and sound. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. r) The Long Bow of Bard (x5) (+17,+19) (+2) It increases your dexterity and luck by 2. It provides immunity to paralysis. It allows you to sense the presence of dragons. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Blue Thunderlord in the town of Bree . s) The Key of Thorin It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. t) The Cup of Thror It can be activated for alchemy every 500 turns. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. u) The Parchment - Map of Thror It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. v) The Mage Staff of Saruman (1d4) (+5,+5)(80%) (+4) It can be activated for ball of cold (48) every 400 turns if it is being worn. It grants you the power of weigh magic if it is being worn. It can be used to store a spell. It increases your intelligence, speed and spell power by 4. It increases your mana capacity by 80%. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Loki, the Trickster on level 70 of Angband. [Home Inventory - Gondolin ] a) a Potion of *Healing* b) a Golden Rod of Capacity of Speed (250/250) c) a Tilkal Rod of Nothing (200/200) {100% off} It cannot be harmed by acid, cold, lightning or fire. d) The Ring 'Curima' (+4% of critical hits) {100% off} It increases your constitution, searching, infravision and ability to score critical hits by 4. It provides resistance to fire, confusion, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. e) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great unclean one on level 80 of Angmar. f) The Silmaril of the Seas (+2) {cursed} It can be activated for word of recall every 200 turns if it is being worn. It grants you the power of banish evil if it is being worn. It provides light (radius 5) forever. It increases your intelligence by 2. It provides resistance to light, dark, nether, nexus and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It drains life and experience. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 79 of Angband. [Home Inventory - Minas Anor ] a) The Wand Construction Kit (charging) {Acquire 3000} It can be activated for acquirement every 3000 turns. You found it in the remains of a Ghoulking on level 39 of Barad-Dur. b) a Sprig of Athelas c) 6 Scrolls of *Destruction* d) The Crumpled Scroll of Mass Resurrection It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dreadlord on level 58 of Barad-Dur. e) a Golden Rod of Cheapness of Nothing (125/125) f) a Golden Rod of Nothing (125/125) g) a Golden Rod of Nothing (125/125) h) The Amulet of Carlammas (+2) It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bloodthirster on level 48 of Barad-Dur. i) an Amulet of Anti-Magic {100% off} It produces an anti-magic shell. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. j) The Black Banner of Gondor (-3) It can be activated for summon undead every 666+d333 turns if it is being worn. It provides light (radius 1) forever. It decreases your stealth by 3. It makes you invisible. It provides resistance to dark, nether and chaos. It allows you to sense the presence of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Worm on level 62 of Barad-Dur. k) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) It increases your stealth and searching by 4. It provides resistance to acid, electricity, fire, cold and dark. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. l) The Padded Armour 'Mengwen' [4,+7] It sustains your dexterity. It provides immunity to acid and fire. It provides resistance to electricity, dark, confusion, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Stone troll on level 33 of Mirkwood. m) The Iron Crown of Beruthiel [0,+20] (-5) It decreases your strength, dexterity and constitution by 5. It provides immunity to paralysis. It allows you to see invisible monsters. It gives telepathic powers. It slows your metabolism. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence , wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence , wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Dagger of Samwise (E:10, L:1) (1d5) (+4,+6) It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from fire. It provides resistance to fire and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gorlim the Unhappy on level 52 of Barad-Dur. q) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bloodthirster on level 48 of Barad-Dur. r) The Small Wooden Boomerang of Yarostir (1d4) (-3,+3) {cursed} It poisons your foes. It is especially deadly against orcs. It is especially deadly against trolls. It prevents teleportation. It drains experience. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bloodthirster on level 48 of Barad-Dur. s) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed} It increases your dexterity and speed by 3. It poisons your foes. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and sound. It speeds your regenerative powers. It prevents teleportation. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bloodthirster on level 48 of Barad-Dur. t) Santa Claus's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Santa Claus on level 46 of Barad-Dur. [Home Inventory - Caras Galadhon ] a) 2 Sprigs of Athelas b) a Potion of *Healing* c) 3 Scrolls of *Destruction* d) 2 Scrolls of Mass Genocide e) a Moonstone Rod of Illumination (75/75) {@3} f) a Rod Tip of Healing (120 Mana to cast) g) an Indestructible Staff of Healing[1|21] (4 charges) h) a Ring of Speed (+15) {100% off} It increases your speed by 15. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. i) The Palantir of Orthanc (+2) It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Caine, the Conspirator on level 80 of Angmar. j) The Hand and a Half Sword 'Calris' (5d4) (-20,+20) (+5) {cursed} It can be wielded two-handed. It increases your constitution by 5. It is a great bane of dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to disenchantment . It allows you to sense the presence of dragons and demons. It drains life. It aggravates nearby creatures. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. k) The Sceptre of Numenor (-3 to speed) It can be activated for dispel good (level*5) every 300+d300 turns if it is being worn. It can be used to store a spell. It decreases your strength, constitution, charisma, speed and luck by 3. It renders you incorporeal. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Spectral tyrannosaur on level 68 of Dol Guldur. l) The Rod of Annuminas (+4) It can be activated for rune of protection every 400 turns if it is being worn. It can be used to store a spell. It increases your charisma and luck by 4. It provides immunity to paralysis. It provides resistance to confusion. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a White Balrog on level 61 of Dol Guldur. m) The Red Arrow of Gondor It can be activated for mass human summoning every 1000 turns. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Yibb-Tstll, the Patient One on level 47 of Moria. n) a Parchment - Map of Forodwaith o) The Iron Spike of Westernesse It can be activated for stone to mud every 5 turns. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 27 of Mirkwood. [The Museum Inventory - Bree ] a) The Potion of Winning It can be activated for blindness. You found it in the remains of a Vampire orc on level 40 of Moria. b) a Parchment titled ``How to Win the Game'' It can be activated for death. You found it lying on the ground on level 52 of Barad-Dur. c) The Dagger (Offhand) of Thrin (+1,+4) [-2,-3] (+2 attacks) It increases your attack speed by 2. It sustains your wisdom and dexterity. It provides immunity to acid, electricity and cold. It provides resistance to light and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great unclean one on level 80 of Angmar. [The Museum Inventory - Caras Galadhon ] a) It's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of It on level 32 of Mirkwood. |
Posted on 7.9.2005 18:17
298. on the Ladder (of 19092)
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