The Angband Ladder: Graumond, DarkMaia (Lygrog) Ninja by <mayfair@true-evil.net>

  [Fury 2.7.0 Character Sheet]

 Name  : Graumond               Age                 39       STR!     30       
 Sex   : Female                 Height             182       INT!     34       
 Race  : DarkMaia (Lygrog)      Weight               1       WIS!     33       
 Class : Ninja                  Social Class        71       DEX!     38       
 Body  : Player                                              CON!     29       
 God   : Nobody                                              CHR!     14       
                                                                               
 + To Melee Hit          51 Level             50    Hit Points      884/   927 
 + To Melee Damage       46 Experience  59206197    Spell Points    374/   374 
 + To Ranged Hit         51 Max Exp     59206197    Sanity          630/   630 
 + To Ranged Damage       0 Exp to Adv.    *****                               
   AC                16+132 Gold         4397223    Speed           Fast (+37) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[32]Perception  : Fair         Blows/Round:  12        
 Bows/Throw  : Heroic       Searching   : Good         Shots/Round:  1         
 Saving Throw: Heroic       Disarming   : Excellent    Mel.dmg/Rnd:  576-3432  
 Stealth     : Legendary[10]Magic Device: Legendary[27]Infra-Vision: 60 feet   
                                                       Tactic:       berserker 
                                                       Explor:       normal    
                         (Character Background)                                
          You were one of the first beings to be corrupted, and your           
          entire being detests this fact. Your piercing black eyes             
          radiate miserable servility.                                         
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 25 (1250')
        Barad-Dur: Level 63 (3150')
        Angband: Level 80 (4000')
        Barrow-Downs: Level 10 (500')
        Submerged Ruins: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Orc Cave: Level 12 (600')
        Erebor: Level 62 (3100')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Land Of Rhun: Level 40 (2000')
        Angmar: Level 90 (4500')

 Your body was a Player.
 You have defeated 16664 enemies.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 75 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 51st Yavie of the 2890th year of the third age.
 Your adventure lasted 8 days.

     Your Attributes:
You are dead, killed by Quitting on level 80 of Angband.
Your gaze is hypnotic.
You are telekinetic.
You can consume solid rock.
You can emit bright light.
You can drive yourself into a berserk frenzy.
You can harden yourself to the ravages of the elements.
You can bring down the dungeon around your ears.
You can create a spear of darkness.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You can breathe without air.
You levitate just over the ground.
You can climb high mountains.
You have free action.
You regenerate quickly.
Your appetite is small.
You have ESP.
You are very lucky.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are surrounded with a fiery aura.
You are surrounded by an anti-magic field.
You are surrounded by an anti-magic shell.
You are incorporeal.
You are carrying a permanent light.
You are completely immune to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are immune to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your stealth is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.


                    ekmnosz{@                   
        Add Int   : .....2...                   
        Add Wis   : .....2...                   
        Add Dex   : ....5....                   
        Mul SPower: ........+                   
        Add Stea. : ....5....                   
        Add Speed : 4.3.5...+                   
        Add Blows : 4........                   
        Sust Str  : ........+                   
        Sust Int  : ........+                   
        Sust Wis  : ........+                   
        Sust Dex  : ....+...+                   
        Sust Con  : ........+                   
        Sust Chr  : ........+                   
        Invisible : ....+....                   
        Mul life  : ........+                   
        Sens Fire : .........                   
        Reflect   : ........+                   
        Free Act  : ........+                   
        Hold Life : ..+.....+                   
        Imm Acid  : ........*                   
        Imm Elec  : ........*                   
        Imm Fire  : ........*                   
        Imm Cold  : ........*                   
        Res Pois  : ........+                   
        Res Fear  : +.......+                   
        Res Light : ..+.....+                   
        Res Dark  : ..+.....+                   
        Res Blind : .....+..+                   
        Res Conf  : ..+.....+                   
        Res Sound : ........+                   
        Res Shard : ........+                   
        Imm Neth  : ........*                   
        Res Nexus : .....+..+                   
        Res Chaos : ..+.....+                   
        Res Disen : ........+                   
        Aura Fire : ........+                   
        AntiMagic : .+.......                   
        WraithForm: ........+                   
        Levitate  : ........+                   
        Lite      : ........+                   
        See Invis : ..+.....+                   
        Digestion : ........+                   
        Regen     : ........+                   
        Activate  : +.+......                   
        Precogn.  : ........+                   
        Fly       : ........+                   
        Climb     : ........+                   
        Orc.ESP   : ..+..+..+                   
        Troll.ESP : .....+..+                   
        Dragon.ESP: ........+                   
        Giant.ESP : ........+                   
        Demon.ESP : ........+                   
        Undead.ESP: ........+                   
        Evil.ESP  : .....+..+                   
        Animal.ESP: ........+                   
        TLord.ESP : ........+                   
        Good.ESP  : ........+                   
        Nlive.ESP : ........+                   
        Unique.ESP: ........+                   
        Full ESP  : ........+                   

 Corruption list:
Balrog Aura:
  Surrounds you with a fiery aura
  But it can burn scrolls when you read them

Balrog Wings:
  Creates ugly, but working, wings allowing you to fly
  But it reduces charisma by 4 and dexterity by 2

Dark Maia Spirit:
  Increases your intelligence by 1
  But reduce your charisma by 2

Random teleportation:
  Randomly teleports you around

Troll Blood:
  Troll blood flows in your veins, granting increased regeneration
  It also enables you to feel the presence of other troll beings
  But it will make your presence more noticeable

Glaurung's Gaze:
  Tries to make a monster your pet.
  Power=level
  Level=12, Cost=12, Stat=CHR, Difficulty=18

Saruman's Power:
  Move an object in line of sight to you.
  Max weight equal to (level) pounds
  Level=9, Cost=9, Stat=WIS, Difficulty=14

Eat Rock:
  You can consume solid rock with food benefit,
  leaving an empty space behind.
  Level=8, Cost=12, Stat=CON, Difficulty=18

Illuminate:
  You can emit bright light that illuminates an area.
  Damage=2d(level/2) Radius=(level/10)+1
  Level=3, Cost=2, Stat=INT, Difficulty=10

Resist Elements:
  You can harden yourself to the ravages of the elements.
  Level dependant chance of gaining resistances to the four 
  elements and poison. Duration=20 + d20
  Level=10, Cost=12, Stat=CON, Difficulty=12

Earthquake:
  You can bring down the dungeon around your ears.
  Radius=10, center on the player
  Level=12, Cost=12, Stat=STR, Difficulty=16


Skills (points left: 0)
 - Combat                                        25.600 [0.800]
          - Weaponmastery                        01.000 [0.300]
                   . Sword-mastery               00.000 [0.400]
                            . Stunning-blows     01.300 [0.400]
          . Archery                              01.000 [0.600]
          . Barehand-combat                      50.000 [1.000]
          . Antimagic                            01.650 [0.550]
 - Sneakiness                                    46.225 [0.900]
          . Stealth                              50.000 [1.400]
          . Disarming                            42.900 [0.900]
          . Backstab                             50.000 [2.000]
          . Stealing                             49.000 [2.000]
          . Dodging                              50.000 [2.000]
 - Powers                                        02.939 [0.500]
          . Devices                              50.000 [1.150]
          . Udun                                 00.000 [0.400]
          . Jedi                                 01.000 [0.300]
 - Spirituality                                  03.900 [0.500]
          . Prayer                               00.000 [0.500]
 - Monster-lore                                  00.000 [0.500]
          . Symbiosis                            01.000 [0.300]
          . First-aid                            01.000 [0.600]

Abilities
 * All-Around Attack
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows
 * Whirlwind


  [Fates]

You are fated to find The Dagger of Meriadoc on level 1.


  [Character Equipment]

e) a Rohirric Ring of Extra Attacks (+4 to speed) {100% off}
    It can be
    activated for spinning around every 50+d25 turns if it is being worn. 
    It increases your speed and attack speed by 4.  It makes you
    completely fearless.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You stole it from the Rare Jewelry Shop.
k) an Amulet of Anti-Magic {100% off}
    It produces an anti-magic
    shell.  It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
m) The Arkenstone of Thrain (+3)
    It can be activated for 
    detection every 30+d30 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your speed and luck by 3.  It
    provides resistance to life draining, light, dark and chaos.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
n) (nothing)
o) The Cloak of Ghan-buri-Ghan (+5,+5) [14,+2] (+5)
    It grants you the
    power of berserk if it is being worn.  It increases your dexterity, 
    stealth and speed by 5.  It makes you invisible.  It sustains your 
    dexterity.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
s) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and 
    wisdom by 2.  It provides resistance to blindness and nexus.  It
    allows you to sense the presence of orcs, trolls and evil beings.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Lokkak, the Ogre Chieftain on level 36 of
    Moria.
z) (nothing)
{) (nothing)


  [Character Inventory]

a) Pandora's Box {restore}
    It can be activated for restore stats and life levels every 200
    turns.  
    You found it in the remains of a Kouko on level 30 of Mirkwood.
b) The Mirror of Alternate Dimensions {Genocide 1000}
    It can
    be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Dark elven warlock on level 37 of Moria.
c) The Dagger ``Thanc'' {Destruction}
    
    It can be activated for Destruction every 100 turns.  
d) 2 Lembases
e) a Morphic Oil of Spider
f) 2 Potions of Healing
    
g) 54 Scrolls of Teleportation
    
h) 38 Scrolls of Satisfy Hunger
    
i) a Golden Rod of Home Summoning (125/125)
    
j) a Golden Rod of Charging of Enlightenment (125/125) {@5}
k) a Golden Rod of Simplicity of Recall (125/125)
l) a Golden Rod of Trap Location (125/125) {@1}
m) a Golden Rod of Perception (125/125) {@4}
n) a Golden Rod of Capacity of Detection (59/250) {@2}
o) The Anchor of Space-Time
    It provides
    light (radius 2) forever.  It prevents the space-time continuum from
    being disrupted.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 33 of Mirkwood.
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 10 Sprigs of Athelas
    
b) a Potion of *Healing*
    
c) a Potion of Life
d) a Potion of Life {100% off}
    
e) 20 Scrolls of Satisfy Hunger
    
f) a Mithril Rod of Nothing (160/160)
g) a Rod Tip of Healing (120 Mana to cast)
h) a Rod Tip of Restoration (140 Mana to cast)
i) The Wand of Digging of Thrain (75 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
j) The Ring of the Blacklocks (+3) {100% off}
    It increases your dexterity, ability to tunnel and luck by 3.
    It makes you invisible.  It sustains your dexterity.  It provides
    resistance to nexus.  It produces an anti-magic shell.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You stole it from the Black Market.
k) a Dazzling Amulet of Anti-Magic
    It grants you the power of 
    illuminate if it is being worn.  It provides light (radius 3) forever.
    It provides resistance to light.  It produces an anti-magic shell.  It
    carries an ancient morgothian curse.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a High priest on level 48 of Barad-Dur.
l) The Blue Stone 'Coimir'(40%) (+2)
    
    It grants you the power of restore life if it is being worn.  It
    provides light (radius 1) forever.  It can be used to store a spell.  
    It increases your luck by 2.  It increases your hit points by 40%.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining and 
    nether.  It allows you to breathe underwater.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
m) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every
    10+d10 turns if it is being worn. It provides light (radius 3)
    forever.  It increases your searching and luck by 4.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Sangahyando of Umbar on level 33 of
    Mirkwood.
n) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    speed and luck by 3.  It provides resistance to life draining, light, 
    dark and chaos.  It allows you to see invisible monsters.  It allows
    you to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Bloodthirster on level 90 of Angmar.
o) The Key of Orthanc
    
    It can be activated for perilous identify every turn if it is being
    worn. It provides light (radius 1) forever.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Silmaril of Flames (+2) {cursed}
    It can be activated
    for invulnerability (dur 8+d8) every 1000 turns if it is being worn. 
    It grants you the power of banish evil if it is being worn.  It
    provides light (radius 5) forever.  It increases your strength by 2.  
    It provides resistance to fire, light, dark, shards, nether, nexus and 
    chaos.  It allows you to see invisible monsters.  It allows you to
    sense the presence of evil beings.  It drains mana and experience.  It
    is heavily cursed.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Julian, Master of Arden Forest on level 89
    of Angmar.
q) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life levels every 450 turns
     if it is being worn. It can be used to store a spell.  It increases 
    your intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    sound.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
r) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your 
    dexterity and luck by 2.  It provides immunity to paralysis.  It
    allows you to sense the presence of dragons.  It fires missiles with
    extra might.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Blue Thunderlord in the town of Bree .
s) The Key of Thorin
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
t) The Cup of Thror
    It can be activated
    for alchemy every 500 turns.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
u) The Parchment - Map of Thror
    It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
v) The Mage Staff of Saruman (1d4) (+5,+5)(80%) (+4)
    It can be activated
    for ball of cold (48) every 400 turns if it is being worn. It grants
    you the power of weigh magic if it is being worn.  It can be used to
    store a spell.  It increases your intelligence, speed and spell power
     by 4.  It increases your mana capacity by 80%.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Loki, the Trickster on level 70 of Angband.


  [Home Inventory - Gondolin ]

a) a Potion of *Healing*
b) a Golden Rod of Capacity of Speed (250/250)
c) a Tilkal Rod of Nothing (200/200) {100% off}
    
    It cannot be harmed by acid, cold, lightning or fire.  
d) The Ring 'Curima' (+4% of critical hits) {100% off}
    It increases 
    your constitution, searching, infravision and ability to score
    critical hits by 4.  It provides resistance to fire, confusion, nexus
     and chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
e) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal
    and cure black breath every 200 turns if it is being worn. It provides
    light (radius 3) forever.  It increases your strength, wisdom, 
    charisma and speed by 4.  It makes you completely fearless.  It
    provides resistance to fire, poison and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 80 of Angmar.
f) The Silmaril of the Seas (+2) {cursed}
    
    It can be activated for word of recall every 200 turns if it is being
    worn. It grants you the power of banish evil if it is being worn.  It
    provides light (radius 5) forever.  It increases your intelligence by 
    2.  It provides resistance to light, dark, nether, nexus and chaos.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of evil beings.  It drains life and experience.  It is
    heavily cursed.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 79 of Angband.


  [Home Inventory - Minas Anor ]

a) The Wand Construction Kit (charging) {Acquire 3000}
    It
    can be activated for acquirement every 3000 turns.  
    You found it in the remains of a Ghoulking on level 39 of Barad-Dur.
b) a Sprig of Athelas
c) 6 Scrolls of *Destruction*
    
d) The Crumpled Scroll of Mass Resurrection
    It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dreadlord on level 58 of Barad-Dur.
e) a Golden Rod of Cheapness of Nothing (125/125)
f) a Golden Rod of Nothing (125/125)
g) a Golden Rod of Nothing (125/125)
h) The Amulet of Carlammas (+2)
    It
    can be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Bloodthirster on level 48 of Barad-Dur.
i) an Amulet of Anti-Magic {100% off}
    
    It produces an anti-magic shell.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Black Market.
j) The Black Banner of Gondor (-3)
    It can be activated for summon
    undead every 666+d333 turns if it is being worn. It provides light
    (radius 1) forever.  It decreases your stealth by 3.  It makes you
    invisible.  It provides resistance to dark, nether and chaos.  It
    allows you to sense the presence of undead.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Worm on level 62 of Barad-Dur.
k) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    
    It increases your stealth and searching by 4.  It provides resistance 
    to acid, electricity, fire, cold and dark.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
l) The Padded Armour 'Mengwen' [4,+7]
    It sustains your dexterity.  It
    provides immunity to acid and fire.  It provides resistance to 
    electricity, dark, confusion, shards and nexus.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Stone troll on level 33 of Mirkwood.
m) The Iron Crown of Beruthiel [0,+20] (-5)
    
    It decreases your strength, dexterity and constitution by 5.  It
    provides immunity to paralysis.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It slows your metabolism.  It
    can re-curse itself.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
n) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection
    every 55+d55 turns if it is being worn. It increases your intelligence
    , wisdom and searching by 2.  It provides resistance to blindness.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
o) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5)
    It can be activated for rays of fear
    in every direction if it is being worn. It decreases your intelligence
    , wisdom and searching by 5.  It provides immunity to cold.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to acid, fire, poison and disenchantment.  It
    allows you to see invisible monsters.  It produces an anti-magic
    shell.  It drains life.  It induces random teleportation.  It carries
    an ancient foul curse.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
p) The Dagger of Samwise (E:10, L:1) (1d5) (+4,+6)
    It can be activated for fire bolt
    (9d8) every 8+d8 turns if it is being worn. It provides light (radius
    1) forever.  It does extra damage from fire.  It provides resistance 
    to fire and dark.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Gorlim the Unhappy on level 52 of Barad-Dur.
q) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides resistance 
    to fire and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Bloodthirster on level 48 of Barad-Dur.
r) The Small Wooden Boomerang of Yarostir (1d4) (-3,+3) {cursed}
    
    It poisons your foes.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It prevents teleportation.  It 
    drains experience.  It aggravates nearby creatures.  It is heavily
    cursed.  It carries an ancient foul curse.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Bloodthirster on level 48 of Barad-Dur.
s) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed}
    
    It increases your dexterity and speed by 3.  It poisons your foes.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to paralysis.  It provides resistance to 
    acid, electricity, fire, cold and sound.  It speeds your regenerative
    powers.  It prevents teleportation.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bloodthirster on level 48 of Barad-Dur.
t) Santa Claus's corpse
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Santa Claus on level 46 of Barad-Dur.


  [Home Inventory - Caras Galadhon ]

a) 2 Sprigs of Athelas
b) a Potion of *Healing*
c) 3 Scrolls of *Destruction*
d) 2 Scrolls of Mass Genocide
e) a Moonstone Rod of Illumination (75/75) {@3}
f) a Rod Tip of Healing (120 Mana to cast)
g) an Indestructible Staff of Healing[1|21] (4 charges)
h) a Ring of Speed (+15) {100% off}
    It 
    increases your speed by 15.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Speed Ring Market.
i) The Palantir of Orthanc (+2)
    It can be activated for 
    clairvoyance every 100+d100 turns if it is being worn. It provides
    light (radius 2) forever.  It increases your intelligence, wisdom, 
    searching and infravision by 2.  It provides resistance to blindness.  
    It allows you to see invisible monsters.  It gives telepathic powers.  
    It drains mana.  It aggravates nearby creatures.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Caine, the Conspirator on level 80 of
    Angmar.
j) The Hand and a Half Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    It can be wielded two-handed.  It increases your constitution
     by 5.  It is a great bane of dragons.  It is especially deadly
    against trolls.  It strikes at demons with holy wrath.  It fights
    against evil with holy fury.  It provides resistance to disenchantment
    .  It allows you to sense the presence of dragons and demons.  It 
    drains life.  It aggravates nearby creatures.  It is heavily cursed.  
    It can re-curse itself.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
k) The Sceptre of Numenor (-3 to speed)
    It
    can be activated for dispel good (level*5) every 300+d300 turns if it
    is being worn. It can be used to store a spell.  It decreases your 
    strength, constitution, charisma, speed and luck by 3.  It renders you
    incorporeal.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Spectral tyrannosaur on level 68 of Dol
    Guldur.
l) The Rod of Annuminas (+4)
    It can be activated for rune of protection every 400 turns if
    it is being worn. It can be used to store a spell.  It increases your 
    charisma and luck by 4.  It provides immunity to paralysis.  It
    provides resistance to confusion.  It has been blessed by the gods.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a White Balrog on level 61 of Dol Guldur.
m) The Red Arrow of Gondor
    
    It can be activated for mass human summoning every 1000 turns.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Yibb-Tstll, the Patient One on level 47 of
    Moria.
n) a Parchment - Map of Forodwaith
o) The Iron Spike of Westernesse
    It can be activated for stone to mud every 5 turns.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 27 of Mirkwood.


  [The Museum Inventory - Bree ]

a) The Potion of Winning
    It can be
    activated for blindness.  
    You found it in the remains of a Vampire orc on level 40 of Moria.
b) a Parchment titled ``How to Win the Game''
    It
    can be activated for death.  
    You found it lying on the ground on level 52 of Barad-Dur.
c) The Dagger (Offhand) of Thrin (+1,+4) [-2,-3] (+2 attacks)
    It increases 
    your attack speed by 2.  It sustains your wisdom and dexterity.  It
    provides immunity to acid, electricity and cold.  It provides
    resistance to light and confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great unclean one on level 80 of Angmar.


  [The Museum Inventory - Caras Galadhon ]

a) It's corpse
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of It on level 32 of Mirkwood.



Posted on 7.9.2005 18:17
Last updated on 27.9.2005 11:34

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298. on the Ladder (of 18979)
18. on the Fury Ladder (of 64)
Second best for this player (

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On 9.9.2005 03:38 mayfair@true-evil.net wrote:
Wow! 5 immunities, precognition, full esp, wraithform.. innate. More than makes up for the loss of hands and legs.

On 9.9.2005 19:10 mayfair@true-evil.net wrote:
Ooops! My possible winner lost her Satisfy Hunger scrolls on scatter items trap when visiting Ar-Pharazon. They melted right away so I didn't notice they were missing.
Now she's wandering somewhere near Hobbiton fainting all the time. Had to grab 9 Athelas leaves via Rod of Home Summoning but they didn't give any nutrition, and neither did !Life. Pretty much screwed I say. None of the monsters in the area left a body behind. Not even tasty rocks around to eat.

On 27.9.2005 11:32 mayfair@true-evil.net wrote:
God I was smart! >:(
FF offered me Antimagic and without hesitation I picked it. What was I thinking. Now I'm near the bottom of Angband with no magic.
Not that I'd need it for fighting, but all my auxiliary rods are obsolete now. Recall, ID, Detection, Enlightement.. everything.. I think I call it quits!

On 27.9.2005 20:17 thegpfury@gmail.com wrote:
http://thefury.cogia.net/phpBB2/viewtopic.php?t=15

.....

I turned furymod into a variant. Download it there.

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