The Angband Ladder: Analich, DarkMaia (Adanrog) Maiaologist by <mugsynj@optonline.net>

  [FuryBand 2.0.0 Character Sheet]

 Name  : Analich                Age                 38       STR:     35       
 Sex   : Male                   Height             143       Int:     24     28
 Race  : DarkMaia (Adanrog)     Weight             246       Wis!     24     29
 Class : Maiaologist            Social Class       100       DEX!     40       
 Body  : Player                                              CON:     37       
 God   : Melkor Bauglir                                      Chr!     27     31
                                                                               
 + To Melee Hit          83 Level             41    Hit Points      -85/   840 
 + To Melee Damage       50 Experience   2891119    Spell Points    111/   111 
 + To Ranged Hit         39 Max Exp      2897413    Sanity          227/   333 
 + To Ranged Damage      12 Exp to Adv.  3300000    Piety                71600 
   AC                35+-199Gold          162655    Speed           Fast (+16) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[45]Perception  : Very Bad     Blows/Round:  11        
 Bows/Throw  : Heroic       Searching   : Very Bad     Shots/Round:  1         
 Saving Throw: Bad          Disarming   : Bad          Mel.dmg/Rnd:  22d4+550  
 Stealth     : Bad          Magic Device: Legendary[2] Infra-Vision: 50 feet   
                                                       Tactic:       furious   
                                                       Explor:       running   
                         (Character Background)                                
          You were one of the first beings to be corrupted, and your           
          entire being detests this fact. Your glowing red eyes                
          radiate pure evil.                                                   
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         OFF
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barad-Dur: Level 51 (2550')
        Barrow-Downs: Level 10 (500')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 40 (2000')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        Moria: Level 49 (2450')
        The Land Of Rhun: Level 40 (2000')
        The Withered Heath: Level 30 (1500')
        A lost temple: Level 8 (400')

 Your body was a Player.
 You have defeated 8929 enemies.
 You saved 46 princesses.
 You found 1 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 4th Quelle of the 2890th year of the third age.
 Your adventure lasted 18 days.

     Your Attributes:
You are dead, killed by a Magma elemental(?) on level 51 of Barad-Dur.
You can teleport at will.
You can drain life from a foe.
You can smell nearby precious metal.
You can smell nearby monsters.
You can teleport yourself short distances.
You can consume solid rock.
You can emit bright light.
You can feel the danger of evil magic.
You can drive yourself into a berserk frenzy.
You can harden yourself to the ravages of the elements.
You can bring down the dungeon around your ears.
You can create a spear of darkness.
You can destroy walls.
You can sense what is beyond walls.
You can turn into a Balrog at will.
You are bleeding.
You are stunned.
You are hallucinating.
You are protected by a mystic shield.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
You regenerate quickly.
You can sense the presence of trolls.
You are lucky.
You have a firm hold on your life force.
You are surrounded with a fiery aura.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to lightning.
You are completely immune to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to disenchantment.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.


                    adefkmnopsuxz{|@            
        Add Str   : ...............+            
        Add Int   : .....1.2.2.....+            
        Add Wis   : .....1.2.2.....+            
        Add Dex   : .4....3.4.......            
        Add Con   : ..........4....+            
        Add Chr   : .....1.........+            
        Add Stea. : 2...5..2........            
        Add Sear. : .........2......            
        Add Tun.. : ..............7.            
        Add Speed : .4.3..32........            
        Cold Brand: .............+..            
        Sust Str  : ........+.......            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : ....+...+.......            
        Sust Con  : +.......+.+.....            
        Sust Chr  : ................            
        Invisible : .....+..+......+            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : +..+....+.......            
        Hold Life : ........+......+            
        Res Acid  : ++....++........            
        Res Elec  : ++..............            
        Imm Fire  : ++.............*            
        Res Cold  : ++........+.....            
        Res Pois  : +...............            
        Res Fear  : +..+...........+            
        Res Light : ................            
        Res Dark  : ...............+            
        Res Blind : .....+...+......            
        Res Conf  : ....+...........            
        Res Sound : ................            
        Res Shard : ......+.........            
        Res Neth  : ................            
        Res Nexus : ...........+....            
        Res Chaos : ................            
        Res Disen : ......+.........            
        Aura Fire : ........+......+            
        Aura Acid : ........+.......            
        EvilCurse : ..++.+..........            
        Levitate  : +.......+..+....            
        See Invis : +........+......            
        Regen     : +.........+....+            
        Activate  : ....+..+.++.....            
        Hvy Curse : ........+.......            
        Fly       : ..+.............            
        Dragon.ESP: ...............+            

 Corruption list:
Balrog Aura:
  Surrounds you with a fiery aura
  But it can burn scrolls when you read them

Random teleportation:
  Randomly teleports you around

Troll Blood:
  Troll blood flows in your veins, granting increased regeneration
  It also enables you to feel the presence of other troll beings
  But it will make your presence more noticeable

Teleport:
  Teleports the player at will.
  Distance 10+4*level squares
  Level=7, Cost=7, Stat=WIS, Difficulty=15

Vampiric Drain:
  You can drain life from a foe like a vampire.
  Drains (level+1d(level))*(level/10) hitpoints,
  heals you and satiates you. Doesn't work on all monsters
  Level=4, Cost=5, Stat=CON, Difficulty=9

Carcharoth's Nose:
  You can detect nearby precious metal (treasure).
  Radius 25
  Level=3, Cost=2, Stat=INT, Difficulty=12

Huan's Nose:
  You can detect nearby monsters.
  Radius 25
  Level=5, Cost=4, Stat=INT, Difficulty=15

Blink:
  You can teleport yourself short distances (10 squares).
  Level=3, Cost=3, Stat=WIS, Difficulty=12

Eat Rock:
  You can consume solid rock with food benefit,
  leaving an empty space behind.
  Level=8, Cost=12, Stat=CON, Difficulty=18

Illuminate:
  You can emit bright light that illuminates an area.
  Damage=2d(level/2) Radius=(level/10)+1
  Level=3, Cost=2, Stat=INT, Difficulty=10

Detect Curses:
  You can feel the danger of evil magic.
  It detects cursed items in the inventory
  Level=7, Cost=14, Stat=WIS, Difficulty=14

Berserk:
  You can drive yourself into a berserk frenzy.
  It grants super-heroism. Duration=10+1d(level)
  Level=8, Cost=8, Stat=STR, Difficulty=14

Resist Elements:
  You can harden yourself to the ravages of the elements.
  Level dependant chance of gaining resistances to the four 
  elements and poison. Duration=20 + d20
  Level=10, Cost=12, Stat=CON, Difficulty=12

Earthquake:
  You can bring down the dungeon around your ears.
  Radius=10, center on the player
  Level=12, Cost=12, Stat=STR, Difficulty=16


Skills (points left: 72)
 - Combat                                        40.295 [1.050]
          - Weaponmastery                        35.491 [0.750]
                   . Sword-mastery               45.800 [0.700]
          . Archery                              02.000 [0.400]
 - Sneakiness                                    02.810 [1.800]
          . Stealth                              01.200 [0.400]
          . Disarming                            02.500 [1.800]
 - Powers                                        08.000 [1.000]
          . Devices                              33.250 [1.150]
          . Knowledge                            01.700 [0.500]
          . Udun                                 01.200 [0.400]
          . Maiaology                            01.000 [1.000]
          . Innate                               02.200 [0.300]
 - Spirituality                                  05.350 [0.700]
          . Prayer                               08.000 [0.500]
          . Mindcraft                            05.200 [0.300]
 - Monster-lore                                  00.000 [0.500]
          . Symbiosis                            01.000 [0.300]
          . Mimicry                              01.300 [0.400]
          . First-aid                            01.000 [0.600]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Character Equipment]

a) a Rapier (Defender) (2d4) (+7,+7) [+2] (+2 to stealth)
    
    It increases your stealth by 2.  It sustains your constitution.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to acid, electricity, fire, cold and poison.  It
    allows you to levitate.  It allows you to see invisible monsters.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed
     by 4.  It provides resistance to acid, electricity, fire and cold.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
e) a Ring of Flying
f) a Rohirric Ring of Free Action (+3 to speed) {100% off}
    It increases your speed by 3.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Black Market.
k) The Amulet of Faramir (+18,+0) [+8] (+5)
    It can be activated for word of
    recall every 200 turns if it is being worn. It increases your stealth
     by 5.  It sustains your dexterity.  It provides resistance to 
    confusion.  It cannot be harmed by acid, cold, lightning or fire.  
m) a Dwarven Lantern of the Magi [Curse] (+1)
    It
    grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It has a spell stored inside.  It increases 
    your intelligence, wisdom and charisma by 1.  It makes you invisible.  
    It provides resistance to blindness.  It cannot be harmed by fire.  
    It was given to you as a reward.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed
     by 3.  It provides resistance to acid, shards and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
o) The Cloak 'Holcolleth' [1,+4] (+2)
    It can be activated
    for sleep nearby monsters every 55 turns if it is being worn. It 
    increases your intelligence, wisdom, stealth and speed by 2.  It
    provides resistance to acid.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
p) The Maiashield of Gothmog [13,+13] (+4) {cursed}
    It increases your 
    dexterity by 4.  It makes you invisible.  It sustains your strength, 
    dexterity and constitution.  It provides immunity to paralysis.  It
    provides resistance to life draining.  It allows you to levitate.  It
    produces a fiery sheath.  It is heavily cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 34 of Moria.
s) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated
    for detection every 55+d55 turns if it is being worn. It increases 
    your intelligence, wisdom and searching by 2.  It provides resistance 
    to blindness.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
u) The Set of Gauntlets 'Paurnimmen' [Curse] [2,+15] (+4)
    It can be activated for frost bolt
    (6d8) every 7+d7 turns if it is being worn. It has a spell stored
    inside.  It increases your constitution by 4.  It sustains your 
    constitution.  It provides resistance to cold.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
x) a Pair of Hard Leather Boots of Stability [3,+16]
    It provides resistance to nexus.  It
    allows you to levitate.  
    You bought it from the Rare Footwear Shop.
z) a Silent watcher (840 hp)
{) 15 Sheaf Arrows of Frost (1d5) (+6,+7)
|) a Magical Gnomish Shovel of Digging (+7)


  [Character Inventory]

a) The Bag of Magic Toys {Cure Insanity}
    It can be activated for cure
    insanity every 200 turns.  
    You found it lying in a vault on level 28 of The Withered Heath.
b) The Fifteenth Eye of Sauron {Acquirement}
    It can
    be activated for acquirement every 3000 turns.  
    You found it lying in a vault on level 34 of Moria.
c) The Immortal Skull of Telepathy {Mass Genocide}
    It can be activated
    for mass genocide every 1000 turns.  
    You found it lying in a vault on level 26 of The Withered Heath.
d) Gandalf's Portable Pandemonium {Genocide}
    It can
    be activated for genocide every 500 turns.  
    You found it in the remains of a Sorcerer on level 37 of Barad-Dur.
e) a Potion of Cure Critical Insanity
f) 16 Potions of Cure Critical Wounds {25% off}
    
g) 9 Potions of Healing
    
h) 26 Scrolls of Summon Never-Moving Pet {25% off}
    
i) 18 Scrolls of Teleportation
    
j) 12 Scrolls of Identify {25% off}
    
k) 3 Scrolls of *Identify*
    
l) 15 Scrolls of Satisfy Hunger
    
m) a Golden Rod of Capacity of Recall (247/250)
n) a Tilkal Rod of Disarming (200/200)
    It
    cannot be harmed by acid, cold, lightning or fire.  
o) The Wand of Digging of Thrain (77 charges)
p) a Staff of Healing[2|23] (3 charges)
q) 67 Empty Bottles
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Sprig of Athelas
b) a Morphic Oil of Mouse
c) a Metal Scale Mail of the Maiar (-2 to accuracy) [13,+18]
    It grants you the
    power of berserk if it is being worn.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to acid, electricity, fire, cold and shards.  It allows you to sense
    the presence of trolls, giants and evil beings.  It has been blessed
    by the gods.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
d) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, stealth, 
    infravision and ability to tunnel by 5.  It provides resistance to 
    acid, electricity, fire and poison.  It allows you to sense the
    presence of animals.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Withered Heath.
e) The Leather Jerkin of Tom Bombadil [40,+0] (+1)
    It grants you the power of teleport if it is being
    worn.  It increases your strength, intelligence, wisdom, dexterity, 
    constitution and charisma by 1.  It cannot be harmed by acid, cold,
    lightning or fire.  
f) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every
    2 turns if it is being worn. It provides light (radius 1) forever.  It
    sustains your constitution.  It provides immunity to paralysis.  It
    provides resistance to light.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
g) The Hatchet of the Night (2d6) (+34,+22) (+4)
    It can be activated
    for vampiric drain (3*100) every 250 turns if it is being worn. It 
    increases your dexterity and stealth by 4.  It drains life from your
    foes.  It is a great bane of undead.  It provides resistance to dark.  
    It allows you to see invisible monsters.  It drains experience.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
h) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your 
    intelligence, dexterity and speed by 3.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It provides
    immunity to paralysis.  It provides resistance to confusion.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
i) The Broad Sword 'Glamdring' (4d3) (+10,+15) (+1)
    It provides light
    (radius 1) forever.  It increases your searching by 1.  It does extra
    damage from fire.  It is especially deadly against orcs.  It strikes
    at demons with holy wrath.  It fights against evil with holy fury.  It
    provides resistance to fire and light.  It allows you to sense the
    presence of orcs.  It slows your metabolism.  It has been blessed by
    the gods.  It cannot be harmed by acid, cold, lightning or fire.  
j) The Parchment - Map of Thror


  [Home Inventory - Gondolin ]

a) The Pearl 'Nimphelos' (+1)
    It
    grants you the power of dazzle if it is being worn.  It provides light
    (radius 3) forever.  It increases your searching and infravision by 1.
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Dark dwarven warrior on level 26 of
    Mirkwood.
b) a Mumak Hide Armour of the Maiar (-1 to accuracy) [8,+14]
    It grants you the power of berserk if it is being worn.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to acid, electricity, fire, cold and nether.  It
    allows you to sense the presence of trolls, giants and evil beings.  
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .


  [Home Inventory - Minas Anor ]

a) The Maiablade of Gothmog (7d6) (+13,+13) (-20)
    
    It provides light (radius 1) forever.  It decreases your luck by 20.  
    It does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It can re-curse itself.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of a Sorcerer on level 37 of Barad-Dur.
b) a Sprig of Athelas
c) 8 Potions of Enlightenment
d) The Star of Elendil (+1)
    It
    can be activated for light (dam 2d15) & map area every 50+d50 turns if
    it is being worn. It grants you the power of detect curses if it is
    being worn.  It provides light (radius 4) forever.  It increases your 
    speed by 1.  It provides resistance to life draining.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Lorgan, Chief of the Easterlings on level
    34 of Barad-Dur.
e) The Key of Thorin


  [Home Inventory - Caras Galadhon ]

a) a Maiablade (3d8) (+3,+3)
    It strikes at demons with holy wrath.  
b) a Maiashield [5,+0]
c) a Maiahorn [2,+2]
d) a Book of Curse
    
e) a Morphic Oil of Spider
f) a Silver Rod of the Istari of Nothing (200/200)
g) a Wand of Tidal Wave[8|20] (8 charges)
h) The Necklace of Girion [10,+0] (+5)
    It can be
    activated for grow mushrooms every 50+d50 turns if it is being worn. 
    It increases your charisma by 5.  It sustains your charisma.  It
    provides resistance to poison and nexus.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Dark dwarven warrior on level 26 of
    Mirkwood.
i) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10
    turns if it is being worn. It provides light (radius 3) forever.  It
    prevents stuns.It increases your searching and luck by 4.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 28 of The Withered Heath.
j) The Hard Leather Armour of Ningron (-1 to accuracy) [6,+3]
    It
    sustains your intelligence, wisdom and charisma.  It provides immunity
    to paralysis.  It provides resistance to nexus.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Blubbering idiot, agent of black
    market, Simon the weak on level 5 of Barrow-Downs.
k) The Jedi Robe 'Brieldori' [6,+4]
    It sustains your 
    strength.  It provides immunity to paralysis.  It provides resistance 
    to cold, poison and confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
l) a Cloak of the Magi (-2,-3) [1,+8] (+1)
    It can be used to store a spell.  It 
    increases your intelligence, stealth and speed by 1.  It sustains your 
    intelligence.  It provides immunity to paralysis.  It cannot be harmed
    by acid.  
    You found it in the remains of Meng Huo, the King of Southerings on level
    30 of Mirkwood.
m) an Ethereal Cloak of Mist [1,+15]
    It can be activated for wraith-form every 50+d50 turns
     if it is being worn. It provides immunity to paralysis.  It provides
    resistance to life draining and nether.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 28 of The Withered Heath.
n) a Shocking Lightsaber (E:650, L:11) (5d5) (+8,+3) [10,+0] (+1)
    It 
    increases your spell power by 1.  It does extra damage from 
    electricity.  It is very sharp and can cut your foes.  It makes you
    completely fearless.  It provides resistance to electricity.  It
    reflects bolts and arrows.  It has been blessed by the gods.  It
    cannot be harmed by electricity.  
    It was given to you as a reward.
o) a Lightsaber of Slay Troll (E:650, L:11) (5d5) (+10,+4) [10,+0] (+1)
    It increases your spell power by 1.  
    It is very sharp and can cut your foes.  It is especially deadly
    against trolls.  It makes you completely fearless.  It reflects bolts
    and arrows.  It has been blessed by the gods.  
    It was given to you as a reward.
p) The Light Crossbow of Brand (x3) (+5,+7) (+10)
    It can be activated for explosive rune
    every 200 turns if it is being worn. It increases your stealth by 10.  
    It provides resistance to cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Angamaite of Umbar on level 35 of The Land
    Of Rhun.


  [The Museum Inventory - Bree ]

a) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated for rays of fear in every direction if it
    is being worn. It decreases your intelligence, wisdom and searching by 
    5.  It provides immunity to cold.  It provides immunity to paralysis.  
    It makes you completely fearless.  It provides resistance to acid, 
    fire, poison and disenchantment.  It allows you to see invisible
    monsters.  It produces an anti-magic shell.  It drains life.  It
    induces random teleportation.  It is heavily cursed.  It carries an
    ancient foul curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Bill the Stone Troll in the town of Bree .



Posted on 26.10.2005 12:45
Last updated on 28.10.2005 21:36

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Comments

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On 26.10.2005 12:45 mugsynj@optonline.net wrote:
I'm feeling *evil*. Playing as a demon demonologist worshipping Melkor. Does it get any more evil than that?

On 26.10.2005 15:16 Elliott946@aol.com wrote:
Is a Maiaologist really a Demonologist or is it different somehow?

On 26.10.2005 22:07 mugsynj@optonline.net wrote:
Fury added some spells and equipment to 2.0.0 but essentially it's a demonologist.

On 27.10.2005 13:35 mugsynj@optonline.net wrote:
Found 2/3 Gothmog set..Scumming for the horn now.

On 28.10.2005 00:39 thegpfury@gmail.com wrote:
Looks good, no Maia Claws/Hooves/Armor yet?

On 28.10.2005 16:41 mugsynj@optonline.net wrote:
I saw some nice claws/armor/hooves but only in shops so far. Slightly on the expensive side at *1.6 MILLION* gold each.

Still scumming Withered Heath for the Horn but now my DEX is near maxed so maybe I can talk some sense into those store owners about lowering their prices a bit. *grin*

On 28.10.2005 17:02 thegpfury@gmail.com wrote:
You mean the Balrog's tooth and such? They offer entire schools of spells for the valar, and a couple immunities as well. They are extremely expensive and rare for a reason. :D

The claws and such should be cheap and shouldn't be that hard to find.

On 28.10.2005 21:36 mugsynj@optonline.net wrote:
Well I'm never using Doomshield again. Sure, it surrounded me with a mystic shield but it dropped my AC to -164 and allowed the Lord of Chaos to knock me out.

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