[FuryBand 2.0.0 Character Sheet] Name : Analich Age 38 STR: 35 Sex : Male Height 143 Int: 24 28 Race : DarkMaia (Adanrog) Weight 246 Wis! 24 29 Class : Maiaologist Social Class 100 DEX! 40 Body : Player CON: 37 God : Melkor Bauglir Chr! 27 31 + To Melee Hit 83 Level 41 Hit Points -85/ 840 + To Melee Damage 50 Experience 2891119 Spell Points 111/ 111 + To Ranged Hit 39 Max Exp 2897413 Sanity 227/ 333 + To Ranged Damage 12 Exp to Adv. 3300000 Piety 71600 AC 35+-199Gold 162655 Speed Fast (+16) (Miscellaneous Abilities) Fighting : Legendary[45]Perception : Very Bad Blows/Round: 11 Bows/Throw : Heroic Searching : Very Bad Shots/Round: 1 Saving Throw: Bad Disarming : Bad Mel.dmg/Rnd: 22d4+550 Stealth : Bad Magic Device: Legendary[2] Infra-Vision: 50 feet Tactic: furious Explor: running (Character Background) You were one of the first beings to be corrupted, and your entire being detests this fact. Your glowing red eyes radiate pure evil. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: OFF Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Barad-Dur: Level 51 (2550') Barrow-Downs: Level 10 (500') Cirith Ungol: Level 50 (2500') Paths of the Dead: Level 40 (2000') Orc Cave: Level 22 (1100') The Old Forest: Level 25 (1250') Moria: Level 49 (2450') The Land Of Rhun: Level 40 (2000') The Withered Heath: Level 30 (1500') A lost temple: Level 8 (400') Your body was a Player. You have defeated 8929 enemies. You saved 46 princesses. You found 1 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 4th Quelle of the 2890th year of the third age. Your adventure lasted 18 days. Your Attributes: You are dead, killed by a Magma elemental(?) on level 51 of Barad-Dur. You can teleport at will. You can drain life from a foe. You can smell nearby precious metal. You can smell nearby monsters. You can teleport yourself short distances. You can consume solid rock. You can emit bright light. You can feel the danger of evil magic. You can drive yourself into a berserk frenzy. You can harden yourself to the ravages of the elements. You can bring down the dungeon around your ears. You can create a spear of darkness. You can destroy walls. You can sense what is beyond walls. You can turn into a Balrog at will. You are bleeding. You are stunned. You are hallucinating. You are protected by a mystic shield. Your eyes are sensitive to infrared light. You can see invisible creatures. You levitate just over the ground. You have free action. You regenerate quickly. You can sense the presence of trolls. You are lucky. You have a firm hold on your life force. You are surrounded with a fiery aura. You are carrying a permanent light. You are resistant to acid. You are resistant to lightning. You are completely immune to fire. You are resistant to cold. You are resistant to poison. You are resistant to darkness. You are resistant to confusion. You are resistant to disenchantment. You are resistant to blasts of shards. You are resistant to nexus attacks. You are completely fearless. Your eyes are resistant to blindness. Your strength is sustained. Your constitution is sustained. Your dexterity is sustained. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. adefkmnopsuxz{|@ Add Str : ...............+ Add Int : .....1.2.2.....+ Add Wis : .....1.2.2.....+ Add Dex : .4....3.4....... Add Con : ..........4....+ Add Chr : .....1.........+ Add Stea. : 2...5..2........ Add Sear. : .........2...... Add Tun.. : ..............7. Add Speed : .4.3..32........ Cold Brand: .............+.. Sust Str : ........+....... Sust Int : ................ Sust Wis : ................ Sust Dex : ....+...+....... Sust Con : +.......+.+..... Sust Chr : ................ Invisible : .....+..+......+ Mul life : ...............+ Sens Fire : ................ Reflect : ................ Free Act : +..+....+....... Hold Life : ........+......+ Res Acid : ++....++........ Res Elec : ++.............. Imm Fire : ++.............* Res Cold : ++........+..... Res Pois : +............... Res Fear : +..+...........+ Res Light : ................ Res Dark : ...............+ Res Blind : .....+...+...... Res Conf : ....+........... Res Sound : ................ Res Shard : ......+......... Res Neth : ................ Res Nexus : ...........+.... Res Chaos : ................ Res Disen : ......+......... Aura Fire : ........+......+ Aura Acid : ........+....... EvilCurse : ..++.+.......... Levitate : +.......+..+.... See Invis : +........+...... Regen : +.........+....+ Activate : ....+..+.++..... Hvy Curse : ........+....... Fly : ..+............. Dragon.ESP: ...............+ Corruption list: Balrog Aura: Surrounds you with a fiery aura But it can burn scrolls when you read them Random teleportation: Randomly teleports you around Troll Blood: Troll blood flows in your veins, granting increased regeneration It also enables you to feel the presence of other troll beings But it will make your presence more noticeable Teleport: Teleports the player at will. Distance 10+4*level squares Level=7, Cost=7, Stat=WIS, Difficulty=15 Vampiric Drain: You can drain life from a foe like a vampire. Drains (level+1d(level))*(level/10) hitpoints, heals you and satiates you. Doesn't work on all monsters Level=4, Cost=5, Stat=CON, Difficulty=9 Carcharoth's Nose: You can detect nearby precious metal (treasure). Radius 25 Level=3, Cost=2, Stat=INT, Difficulty=12 Huan's Nose: You can detect nearby monsters. Radius 25 Level=5, Cost=4, Stat=INT, Difficulty=15 Blink: You can teleport yourself short distances (10 squares). Level=3, Cost=3, Stat=WIS, Difficulty=12 Eat Rock: You can consume solid rock with food benefit, leaving an empty space behind. Level=8, Cost=12, Stat=CON, Difficulty=18 Illuminate: You can emit bright light that illuminates an area. Damage=2d(level/2) Radius=(level/10)+1 Level=3, Cost=2, Stat=INT, Difficulty=10 Detect Curses: You can feel the danger of evil magic. It detects cursed items in the inventory Level=7, Cost=14, Stat=WIS, Difficulty=14 Berserk: You can drive yourself into a berserk frenzy. It grants super-heroism. Duration=10+1d(level) Level=8, Cost=8, Stat=STR, Difficulty=14 Resist Elements: You can harden yourself to the ravages of the elements. Level dependant chance of gaining resistances to the four elements and poison. Duration=20 + d20 Level=10, Cost=12, Stat=CON, Difficulty=12 Earthquake: You can bring down the dungeon around your ears. Radius=10, center on the player Level=12, Cost=12, Stat=STR, Difficulty=16 Skills (points left: 72) - Combat 40.295 [1.050] - Weaponmastery 35.491 [0.750] . Sword-mastery 45.800 [0.700] . Archery 02.000 [0.400] - Sneakiness 02.810 [1.800] . Stealth 01.200 [0.400] . Disarming 02.500 [1.800] - Powers 08.000 [1.000] . Devices 33.250 [1.150] . Knowledge 01.700 [0.500] . Udun 01.200 [0.400] . Maiaology 01.000 [1.000] . Innate 02.200 [0.300] - Spirituality 05.350 [0.700] . Prayer 08.000 [0.500] . Mindcraft 05.200 [0.300] - Monster-lore 00.000 [0.500] . Symbiosis 01.000 [0.300] . Mimicry 01.300 [0.400] . First-aid 01.000 [0.600] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Character Equipment] a) a Rapier (Defender) (2d4) (+7,+7) [+2] (+2 to stealth) It increases your stealth by 2. It sustains your constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold and poison. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. e) a Ring of Flying f) a Rohirric Ring of Free Action (+3 to speed) {100% off} It increases your speed by 3. It provides immunity to paralysis. It makes you completely fearless. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. k) The Amulet of Faramir (+18,+0) [+8] (+5) It can be activated for word of recall every 200 turns if it is being worn. It increases your stealth by 5. It sustains your dexterity. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. m) a Dwarven Lantern of the Magi [Curse] (+1) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It has a spell stored inside. It increases your intelligence, wisdom and charisma by 1. It makes you invisible. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) The Cloak 'Holcolleth' [1,+4] (+2) It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Maiashield of Gothmog [13,+13] (+4) {cursed} It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 34 of Moria. s) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) The Set of Gauntlets 'Paurnimmen' [Curse] [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It has a spell stored inside. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. x) a Pair of Hard Leather Boots of Stability [3,+16] It provides resistance to nexus. It allows you to levitate. You bought it from the Rare Footwear Shop. z) a Silent watcher (840 hp) {) 15 Sheaf Arrows of Frost (1d5) (+6,+7) |) a Magical Gnomish Shovel of Digging (+7) [Character Inventory] a) The Bag of Magic Toys {Cure Insanity} It can be activated for cure insanity every 200 turns. You found it lying in a vault on level 28 of The Withered Heath. b) The Fifteenth Eye of Sauron {Acquirement} It can be activated for acquirement every 3000 turns. You found it lying in a vault on level 34 of Moria. c) The Immortal Skull of Telepathy {Mass Genocide} It can be activated for mass genocide every 1000 turns. You found it lying in a vault on level 26 of The Withered Heath. d) Gandalf's Portable Pandemonium {Genocide} It can be activated for genocide every 500 turns. You found it in the remains of a Sorcerer on level 37 of Barad-Dur. e) a Potion of Cure Critical Insanity f) 16 Potions of Cure Critical Wounds {25% off} g) 9 Potions of Healing h) 26 Scrolls of Summon Never-Moving Pet {25% off} i) 18 Scrolls of Teleportation j) 12 Scrolls of Identify {25% off} k) 3 Scrolls of *Identify* l) 15 Scrolls of Satisfy Hunger m) a Golden Rod of Capacity of Recall (247/250) n) a Tilkal Rod of Disarming (200/200) It cannot be harmed by acid, cold, lightning or fire. o) The Wand of Digging of Thrain (77 charges) p) a Staff of Healing[2|23] (3 charges) q) 67 Empty Bottles r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Sprig of Athelas b) a Morphic Oil of Mouse c) a Metal Scale Mail of the Maiar (-2 to accuracy) [13,+18] It grants you the power of berserk if it is being worn. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold and shards. It allows you to sense the presence of trolls, giants and evil beings. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. d) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Withered Heath. e) The Leather Jerkin of Tom Bombadil [40,+0] (+1) It grants you the power of teleport if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution and charisma by 1. It cannot be harmed by acid, cold, lightning or fire. f) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. g) The Hatchet of the Night (2d6) (+34,+22) (+4) It can be activated for vampiric drain (3*100) every 250 turns if it is being worn. It increases your dexterity and stealth by 4. It drains life from your foes. It is a great bane of undead. It provides resistance to dark. It allows you to see invisible monsters. It drains experience. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. h) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to confusion. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. i) The Broad Sword 'Glamdring' (4d3) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. j) The Parchment - Map of Thror [Home Inventory - Gondolin ] a) The Pearl 'Nimphelos' (+1) It grants you the power of dazzle if it is being worn. It provides light (radius 3) forever. It increases your searching and infravision by 1. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark dwarven warrior on level 26 of Mirkwood. b) a Mumak Hide Armour of the Maiar (-1 to accuracy) [8,+14] It grants you the power of berserk if it is being worn. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold and nether. It allows you to sense the presence of trolls, giants and evil beings. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . [Home Inventory - Minas Anor ] a) The Maiablade of Gothmog (7d6) (+13,+13) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sorcerer on level 37 of Barad-Dur. b) a Sprig of Athelas c) 8 Potions of Enlightenment d) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Lorgan, Chief of the Easterlings on level 34 of Barad-Dur. e) The Key of Thorin [Home Inventory - Caras Galadhon ] a) a Maiablade (3d8) (+3,+3) It strikes at demons with holy wrath. b) a Maiashield [5,+0] c) a Maiahorn [2,+2] d) a Book of Curse e) a Morphic Oil of Spider f) a Silver Rod of the Istari of Nothing (200/200) g) a Wand of Tidal Wave[8|20] (8 charges) h) The Necklace of Girion [10,+0] (+5) It can be activated for grow mushrooms every 50+d50 turns if it is being worn. It increases your charisma by 5. It sustains your charisma. It provides resistance to poison and nexus. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark dwarven warrior on level 26 of Mirkwood. i) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It prevents stuns.It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 28 of The Withered Heath. j) The Hard Leather Armour of Ningron (-1 to accuracy) [6,+3] It sustains your intelligence, wisdom and charisma. It provides immunity to paralysis. It provides resistance to nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Blubbering idiot, agent of black market, Simon the weak on level 5 of Barrow-Downs. k) The Jedi Robe 'Brieldori' [6,+4] It sustains your strength. It provides immunity to paralysis. It provides resistance to cold, poison and confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. l) a Cloak of the Magi (-2,-3) [1,+8] (+1) It can be used to store a spell. It increases your intelligence, stealth and speed by 1. It sustains your intelligence. It provides immunity to paralysis. It cannot be harmed by acid. You found it in the remains of Meng Huo, the King of Southerings on level 30 of Mirkwood. m) an Ethereal Cloak of Mist [1,+15] It can be activated for wraith-form every 50+d50 turns if it is being worn. It provides immunity to paralysis. It provides resistance to life draining and nether. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 28 of The Withered Heath. n) a Shocking Lightsaber (E:650, L:11) (5d5) (+8,+3) [10,+0] (+1) It increases your spell power by 1. It does extra damage from electricity. It is very sharp and can cut your foes. It makes you completely fearless. It provides resistance to electricity. It reflects bolts and arrows. It has been blessed by the gods. It cannot be harmed by electricity. It was given to you as a reward. o) a Lightsaber of Slay Troll (E:650, L:11) (5d5) (+10,+4) [10,+0] (+1) It increases your spell power by 1. It is very sharp and can cut your foes. It is especially deadly against trolls. It makes you completely fearless. It reflects bolts and arrows. It has been blessed by the gods. It was given to you as a reward. p) The Light Crossbow of Brand (x3) (+5,+7) (+10) It can be activated for explosive rune every 200 turns if it is being worn. It increases your stealth by 10. It provides resistance to cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Angamaite of Umbar on level 35 of The Land Of Rhun. [The Museum Inventory - Bree ] a) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed} It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Bill the Stone Troll in the town of Bree .