The Angband Ladder: Amidala, Druadan Blessed Jedi by <mayfair@true-evil.net>
[Fury 2.7.0 Character Sheet]
Name : Amidala Age 16 STR: 33
Sex : Female Height 66 INT: 25
Race : Druadan Blessed Weight 142 WIS: 33
Class : Jedi Social Class 6 DEX! 40
Body : Player CON! 29
God : Nobody CHR: 27
+ To Melee Hit 165 Level 40 Hit Points -18/ 622
+ To Melee Damage 75 Experience 1780026 Spell Points 311/ 317
+ To Ranged Hit 75 Max Exp 1780026 Sanity 505/ 505
+ To Ranged Damage 12 Exp to Adv. 1937500
AC 25+101 Gold 973836 Speed Fast (+15)
(Miscellaneous Abilities)
Fighting : Legendary[72]Perception : Superb Blows/Round: 12
Bows/Throw : Legendary[7] Searching : Superb Shots/Round: 1
Saving Throw: Heroic Disarming : Fair Mel.dmg/Rnd: 60d5+900
Stealth : Excellent Magic Device: Excellent Infra-Vision: 100 feet
Tactic: normal
Explor: normal
(Character Background)
You are one of several children of a Druadan Hunter. You
have black eyes, curly black hair and a very dark
complexion.
[Miscellaneous information]
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: ON
Small Levels: ALWAYS
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 33 (1650')
Barrow-Downs: Level 10 (500')
Heart of the Earth: Level 36 (1800')
Orc Cave: Level 22 (1100')
The Old Forest: Level 25 (1250')
Moria: Level 50 (2500')
The Small Water Cave: Level 34 (1700')
Emyn Luin: Level 60 (3000')
Isengard: Level 38 (1900')
Your body was a Player.
You have defeated 7069 enemies.
You saved the beautiful Mallorns of Lothlorien.
You saved Bree from a dreadful Nazgul.
You saved 33 princesses.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
You ended your adventure the 48th Yavie of the 2890th year of the third age.
Your adventure lasted 5 days.
Your Attributes:
You are dead, killed by an Inertia hound on level 38 of Isengard.
You can cause mold to grow near you.
You can throw poisoned darts.
Your position is very uncertain.
You are in a battle rage.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
You regenerate quickly.
Your appetite is small.
You have ESP.
You are lucky.
You know everything.
You reflect arrows and bolts.
You are surrounded with electricity.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to confusion.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are completely fearless.
Your eyes are resistant to blindness.
Your intelligence is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your dexterity is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.
Your weapon is very sharp.
Your weapon shocks your foes.
Your weapon freezes your foes.
Your weapon strikes at evil with extra force.
Your weapon strikes at demons with holy wrath.
Your weapon is especially deadly against dragons.
adefkmnopsuxz{|@
Add Str : 3...............
Add Dex : 34.5..33........
Add Chr : .......3........
Add Stea. : ....5...........
Add Sear. : .....4...*......
Add Infra : .........*......
Add Tun.. : ..............6.
Add Speed : 34.5..3.........
Add Blows : ..3.............
Slay Evil : +...............
Slay Demon: +...............
Slay Drag.: +...............
Sharpness : +...............
Elec Brand: +...............
Cold Brand: +...............
Sust Str : ................
Sust Int : ........+.......
Sust Wis : ................
Sust Dex : ...++...+..+....
Sust Con : ..........+.....
Sust Chr : ........+.......
Invisible : +...............
Mul life : ................
Sens Fire : ................
Reflect : ........+.......
Free Act : +......++.+.....
Hold Life : ................
Res Acid : .+....++........
Res Elec : ++..............
Imm Fire : .+.....+*.......
Imm Cold : ++.....+*..+....
Res Pois : ...............+
Res Fear : ...+............
Res Light : ..........+.....
Res Dark : ................
Res Blind : .........+......
Res Conf : ....+...........
Res Sound : ................
Res Shard : ......+.+..+....
Res Neth : ................
Res Nexus : ......+.+.......
Res Chaos : ................
Res Disen : ................
Aura Elec : +...............
Levitate : ...........+....
Lite : ..........+.....
See Invis : +........+......
Digestion : +...............
Regen : +.......+.......
Activate : ..+.++.+..+.....
Teleport : +...............
Precogn. : ...............+
Sentient : +...............
Evil.ESP : ...............+
Good.ESP : ...............+
Unique.ESP: ...............+
Full ESP : ...............+
Skills (points left: 0)
- Combat 14.008 [0.800]
- Weaponmastery 13.675 [0.850]
. Sword-mastery 44.000 [1.000]
- Archery 01.800 [0.600]
. Boomerang-mastery 00.000 [0.250]
- Sneakiness 01.100 [0.900]
. Stealth 05.000 [1.000]
. Disarming 06.200 [0.900]
- Powers 45.110 [1.000]
. Devices 15.650 [1.150]
. Nature 01.000 [1.000]
. Jedi 33.000 [1.000]
- Spirituality 44.710 [0.700]
. Prayer 01.000 [0.700]
. Mindcraft 44.000 [1.000]
- Monster-lore 00.000 [0.500]
. First-aid 01.000 [0.600]
Abilities
* Extra Max Blow(1)
* Extra Max Blow(2)
* Spread blows
* Tree walking
[Character Equipment]
a) The Long Sword 'Sereghathol' (E:113229, L:28) (5d5) (+54,+40) (+3 to speed)
It increases your strength, dexterity and speed by 3. It does extra
damage from electricity and frost. It is very sharp and can cut your
foes. It is very sharp and can make your foes bleed. It is
especially deadly against dragons. It strikes at demons with holy
wrath. It fights against evil with holy fury. It makes you
invisible. It provides immunity to paralysis. It provides resistance
to electricity and cold. It allows you to see invisible monsters. It
slows your metabolism. It speeds your regenerative powers. It
produces an electric sheath. It induces random teleportation. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Elite uruk on level 50 of Moria.
d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
It
increases your dexterity and speed by 4. It provides resistance to
acid, electricity, fire and cold. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Kavlax the Many-Headed on level 43 of Moria.
e) a Ring of Extra Attacks (+3 attacks)
It can be activated for spinning around every 50+d25 turns if it is
being worn. It increases your attack speed by 3. It cannot be harmed
by acid, cold, lightning or fire.
f) a Rohirric Ring of Dexterity (+5)
It increases your dexterity and
speed by 5. It sustains your dexterity. It makes you completely
fearless. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Hill troll Priest on level 43 of Moria.
k) The Amulet of Faramir (+18,+0) [+8] (+5)
It can be activated for word of recall every 200 turns if it is being
worn. It increases your stealth by 5. It sustains your dexterity. It
provides resistance to confusion. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of The Variant Maintainer on level 10 of Orc
Cave.
m) The Phial of Galadriel (+4)
It can be activated for light area (dam 2d15) every 10+d10 turns
if it is being worn. It provides light (radius 3) forever. It
increases your searching and luck by 4. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Dark dwarven smith on level 24 of
Mirkwood.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It increases your dexterity and speed by 3. It provides
resistance to acid, shards and nexus. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying on the floor of a special level.
o) The Cloak of Thingol [1,+18] (+3)
It can be activated
for recharging every 70 turns if it is being worn. It increases your
dexterity and charisma by 3. It provides immunity to paralysis. It
provides resistance to acid, fire and cold. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying in a vault on level 24 of Mirkwood.
p) The Maiashield of Elthir [5,+8]
It sustains your
intelligence, dexterity and charisma. It provides immunity to fire
and cold. It provides immunity to paralysis. It provides resistance
to shards and nexus. It speeds your regenerative powers. It reflects
bolts and arrows. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Wyrd sister on level 40 of Moria.
s) a Gnomish Helm of Seeing [5,+5] (+10)
It
increases your searching and infravision by 10. It provides
resistance to blindness. It allows you to see invisible monsters.
You found it in the remains of Bandobras Took on level 18 of Mirkwood.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
It can be activated for magic missile (2d6) every 2 turns if it is
being worn. It provides light (radius 1) forever. It sustains your
constitution. It provides immunity to paralysis. It provides
resistance to light. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
x) The Pair of Soft Leather Boots of Calion [2,+21]
It sustains your
dexterity. It provides resistance to cold and shards. It allows you
to levitate. It cannot be harmed by acid, cold, lightning or fire.
You bought it from the Rare Footwear Shop.
z) (nothing)
{) (nothing)
|) a Gnomish Shovel of Digging (+6)
[Character Inventory]
a) The Deck of Wild Magic {Heal 700}
It can be activated for heal
700 hit points every 100 turns.
You bought it from the Magic shop.
b) The Thirteenth Eye of Sauron {Telep level}
It can be activated for teleport
level every 50 turns.
You found it in the remains of a Gnome priest on level 16 of Mirkwood.
c) The Tome of Chaos {Cure hallu}
It can be activated for cure hallucination every 100 turns.
You found it in the remains of a Skaven on level 43 of Moria.
d) The Gem of Time {Destruction 100}
It can be
activated for Destruction every 100 turns.
You found it in the remains of a Half-orc on level 35 of Moria.
e) The Lost Works of Melian {Restore}
It can
be activated for restore stats and life levels every 200 turns.
You found it in the remains of a Dark elven warlock on level 24 of The Old
Forest.
f) The Crystal Ball of Godly Sights {Destruct}
It can be activated for Destruction every 100 turns.
You found it lying on the ground on level 30 of Heart of the Earth.
g) 6 Lembases
h) a Potion of Healing
i) a Potion of *Healing*
j) 2 Potions of Curing
k) a Golden Rod of Quickness of Recall (125/125)
l) The Wand of Digging of Thrain (113 charges)
You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
Orc Cave.
m) a Staff of Sterilize[3|20] (10 charges)
n) an Amulet of Trickery (+3)
o) The Blue Dragon Scale Mail of Fuinen (-1 to accuracy) [30,-2]
It can be activated for breathe lightning (100) every 90+d90
turns if it is being worn. It sustains your charisma. It provides
immunity to acid. It provides resistance to electricity and light.
It allows you to fly. It drains experience. It induces random
teleportation. It aggravates nearby creatures. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of Malekith the Accursed on level 47 of Moria.
p) a Khopesh of Westernesse (2d4) (+9,+13) (+1)
q) a Katana of Gondolin (3d4) (+11,+10) (+3)
r) The Lance of Eorlingas (4d6) (+3,+21) (+2)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) The Maiablade of Gothmog (7d6) (+13,+13) (-20)
It provides light (radius 1) forever. It decreases your luck by 20.
It does extra damage from fire. It poisons your foes. It produces
chaotic effects. It is very sharp and can make your foes bleed. It
strikes at demons with holy wrath. It fights against evil with holy
fury. It can re-curse itself. It can resist being shattered by
morgul beings. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Random Number Generator on level 10 of
Orc Cave.
b) The Maiashield of Gothmog [13,+13] (+4)
It increases your dexterity by 4. It makes you invisible.
It sustains your strength, dexterity and constitution. It provides
immunity to paralysis. It provides resistance to life draining. It
allows you to levitate. It produces a fiery sheath. It can re-curse
itself. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 19 of The Old Forest.
c) Darkgod's Doll of the Player (charging) {Acquire}
It can
be activated for acquirement every 3000 turns.
You found it lying on the ground on level 37 of Moria.
d) 5 Sprigs of Athelas
e) a Scroll of Genocide
f) The Ring 'Nirimar' (+1)
It increases
your charisma and searching by 1. It makes you invisible. It
provides resistance to fire, light and shards. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Barney the Dinosaur on level 29 of Mirkwood.
g) a Ring of Speed (+4)
h) The Amulet of Amrad (+1)
It increases your wisdom and dexterity by 1. It sustains your wisdom
and dexterity. It provides resistance to acid, cold and
disenchantment. It speeds your regenerative powers. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Hagen, son of Alberich on level 47 of Moria.
i) The Key of Orthanc
It can be activated for perilous identify every turn if it is being
worn. It provides light (radius 1) forever. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying on the floor of a special level.
j) The Chain Mail of Arvedui (-2) [14,+15] (+2)
It increases your
strength and charisma by 2. It provides resistance to acid,
electricity, fire, cold, blindness, shards and nexus. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 40 of Moria.
k) The Soft Leather Armour 'Avalch' [4,+8]
It sustains your
intelligence, wisdom and constitution. It provides immunity to fire.
It provides immunity to paralysis. It provides resistance to
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ogre Archer on level 35 of Moria.
l) The Cord Armour of Umland [6,-4] {cursed}
It
provides resistance to sound and nexus. It aggravates nearby
creatures. It is heavily cursed. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
m) The Leather Scale Mail of Nelumin (-1 to accuracy) [11,+1]
It sustains your wisdom. It provides
resistance to cold and sound. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
n) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
It can be activated for rays of fear
in every direction if it is being worn. It decreases your intelligence
, wisdom and searching by 5. It provides immunity to cold. It
provides immunity to paralysis. It makes you completely fearless. It
provides resistance to acid, fire, poison and disenchantment. It
allows you to see invisible monsters. It produces an anti-magic
shell. It drains life. It induces random teleportation. It is
heavily cursed. It carries an ancient foul curse. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of an Eldrak on level 50 of Moria.
o) The Dagger of Meriadoc (E:561792, L:33) (1d5) (+36,+20)
It can
be activated for lightning bolt (4d8) every 6+d6 turns if it is being
worn. It does extra damage from electricity. It fights against evil
with holy fury. It provides resistance to electricity and poison. It
allows you to sense the presence of giants. It produces an electric
sheath. It drains experience. It induces random teleportation. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 24 of Mirkwood.
p) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
It increases
your intelligence, dexterity and speed by 3. It is especially deadly
against trolls. It is especially deadly against giants. It provides
immunity to paralysis. It allows you to see invisible monsters. It
slows your metabolism. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying on the floor of a special level.
q) The Tulwar 'Mirnuvil' (2d4) (+12,+26)
It does extra
damage from electricity and frost. It poisons your foes. It produces
chaotic effects. It strikes at demons with holy wrath. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of The Blubbering idiot, agent of black
market, Simon the weak on level 7 of Barrow-Downs.
r) The Broad Sword 'Guthwine' (4d4) (+5,+6) (+1)
It provides light
(radius 1) forever. It increases your ability to score critical hits
by 1. It is very sharp and can make your foes bleed. It is
especially deadly against orcs. It makes you completely fearless. It
provides resistance to blindness. It allows you to sense the presence
of orcs. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 43 of Moria.
s) The Broad Sword 'Glamdring' (4d3) (+5,+10) (+1)
It provides
light (radius 1) forever. It increases your searching by 1. It does
extra damage from fire. It is especially deadly against orcs. It
strikes at demons with holy wrath. It fights against evil with holy
fury. It provides resistance to fire and light. It allows you to
sense the presence of orcs. It slows your metabolism. It has been
blessed by the gods. It cannot be harmed by acid, cold, lightning or
fire.
t) The Hand and a Half Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
It can be wielded two-handed. It increases your constitution
by 5. It is a great bane of dragons. It is especially deadly
against trolls. It strikes at demons with holy wrath. It fights
against evil with holy fury. It provides resistance to disenchantment
. It allows you to sense the presence of dragons and demons. It
drains life. It aggravates nearby creatures. It is heavily cursed.
It can re-curse itself. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of Durin's Bane on level 50 of Moria.
u) The Long Bow of Legolas (x6) (+17,+19) (+3)
It
increases your dexterity, stealth and infravision by 3. It provides
immunity to paralysis. It allows you to sense the presence of orcs.
It fires missiles with extra might. It fires missiles excessively
fast. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
v) The Harp of Thorin (+2 to stealth)
It can be activated
for mass charm every 750 turns if it is being worn. It grants you the
power of remove fear if it is being worn. It increases your charisma,
stealth, infravision, ability to tunnel and luck by 2. It sustains
your charisma. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Servitor on level 46 of Moria.
w) The Parchment - Map of Thror
It
cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
[Home Inventory - Caras Galadhon ]
a) a Potion of *Healing*
b) a Fireproof Staff of Genocide[1|5] (4 charges)
c) a Blazing Ring of Slow Digestion
d) The Ring 'Galdad' (+5)
It increases your
strength and searching by 5. It sustains your strength, constitution
and charisma. It provides resistance to acid, nether and
disenchantment. It slows your metabolism. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of Golgarach, the Living Rock on level 36 of
Heart of the Earth.
e) a Ring of Flying
f) The Necklace of Girion [10,+0] (+5)
It can be activated for grow mushrooms every 50+d50
turns if it is being worn. It increases your charisma by 5. It
sustains your charisma. It provides resistance to poison and nexus.
It allows you to see invisible monsters. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying in a vault on level 24 of Mirkwood.
g) The Amulet of Theren [+3] (+2 to infravision)
It can be
activated for venom breathing every 40+d60 turns if it is being worn.
It increases your wisdom, dexterity and infravision by 2. It provides
immunity to paralysis. It makes you completely fearless. It provides
resistance to electricity, poison, dark and nether. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Bronze drake on level 30 of Mirkwood.
h) The Anchor of Space-Time
It provides light (radius 2) forever. It prevents the space-time
continuum from being disrupted. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Fasolt the Giant on level 35 of Heart of
the Earth.
i) The Pearl 'Nimphelos' (+1)
It grants you the power of dazzle if it is being worn. It
provides light (radius 3) forever. It increases your searching and
infravision by 1. It cannot be harmed by acid, cold, lightning or
fire.
It was given to you as a reward.
j) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+20] (+2 to stealth)
It can be activated for breathe
lightning (100) every 90+d90 turns if it is being worn. It increases
your stealth by 2. It provides resistance to acid, electricity, fire,
cold and nexus. It allows you to fly. It allows you to sense the
presence of orcs. It cannot be harmed by acid, cold, lightning or
fire.
It was given to you as a reward.
k) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
It increases your strength, dexterity
and speed by 2. It makes you completely fearless. It provides
resistance to acid, electricity, fire, cold, blindness, confusion and
sound. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
l) The Hard Studded Leather of Alron (-70,-49) [7,+10](20%)
It increases your hit points by 20%.
It sustains your charisma. It provides immunity to paralysis. It
provides resistance to life draining and confusion. It cannot be
harmed by acid, cold, lightning or fire.
It was given to you as a reward.
m) The Cloak 'Holcolleth' [1,+4] (+2)
It can be activated for sleep nearby
monsters every 55 turns if it is being worn. It increases your
intelligence, wisdom, stealth and speed by 2. It provides resistance
to acid. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
n) The Hard Leather Cap of Thranduil [2,+10] (+2)
It increases your
intelligence and wisdom by 2. It provides resistance to blindness and
disenchantment. It allows you to sense the presence of orcs, trolls
and evil beings. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying in a vault on level 24 of Mirkwood.
o) The Iron Helm 'Holhenneth' [5,+10] (+2)
It can be
activated for detection every 55+d55 turns if it is being worn. It
increases your intelligence, wisdom and searching by 2. It provides
resistance to blindness. It allows you to see invisible monsters. It
cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
p) The Set of Gauntlets 'Paurhach' [2,+15]
It can be activated for fire bolt
(9d8) every 8+d8 turns if it is being worn. It can be used to store a
spell. It provides resistance to fire. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying in a vault on level 24 of Mirkwood.
q) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
It can be
activated for frost ball (48) every 5+d5 turns if it is being worn. It
increases your dexterity, speed and attack speed by 2. It does extra
damage from frost. It poisons your foes. It provides resistance to
cold. It allows you to see invisible monsters. It slows your
metabolism. It speeds your regenerative powers. It cannot be harmed
by acid, cold, lightning or fire.
It was given to you as a reward.
r) The Dark Sword 'Celen' (3d6) (+10,-16) {cursed}
It generates an antimagic field. It
is very sharp and can cut your foes. It is a great bane of dragons.
It induces random teleportation. It fills you with the Black Breath.
It is heavily cursed. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the ground on level 14 of Mirkwood.
s) The Whip 'Lasher' (1d6) (+12,+15) (+3)
It increases
your dexterity and attack speed by 3. It poisons your foes. It is
very sharp and can cut your foes. It is especially deadly against
orcs. It is especially deadly against natural creatures. It provides
immunity to paralysis. It provides resistance to poison. It allows
you to sense the presence of orcs. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Shadow drake on level 31 of Mirkwood.
|
Posted on 5.9.2005 12:07
8518. on the Ladder (of 19305)
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