[Fury 2.7.0 Character Sheet] Name : Amidala Age 16 STR: 33 Sex : Female Height 66 INT: 25 Race : Druadan Blessed Weight 142 WIS: 33 Class : Jedi Social Class 6 DEX! 40 Body : Player CON! 29 God : Nobody CHR: 27 + To Melee Hit 165 Level 40 Hit Points -18/ 622 + To Melee Damage 75 Experience 1780026 Spell Points 311/ 317 + To Ranged Hit 75 Max Exp 1780026 Sanity 505/ 505 + To Ranged Damage 12 Exp to Adv. 1937500 AC 25+101 Gold 973836 Speed Fast (+15) (Miscellaneous Abilities) Fighting : Legendary[72]Perception : Superb Blows/Round: 12 Bows/Throw : Legendary[7] Searching : Superb Shots/Round: 1 Saving Throw: Heroic Disarming : Fair Mel.dmg/Rnd: 60d5+900 Stealth : Excellent Magic Device: Excellent Infra-Vision: 100 feet Tactic: normal Explor: normal (Character Background) You are one of several children of a Druadan Hunter. You have black eyes, curly black hair and a very dark complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Barrow-Downs: Level 10 (500') Heart of the Earth: Level 36 (1800') Orc Cave: Level 22 (1100') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') The Small Water Cave: Level 34 (1700') Emyn Luin: Level 60 (3000') Isengard: Level 38 (1900') Your body was a Player. You have defeated 7069 enemies. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved 33 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 48th Yavie of the 2890th year of the third age. Your adventure lasted 5 days. Your Attributes: You are dead, killed by an Inertia hound on level 38 of Isengard. You can cause mold to grow near you. You can throw poisoned darts. Your position is very uncertain. You are in a battle rage. Your eyes are sensitive to infrared light. You can see invisible creatures. You levitate just over the ground. You have free action. You regenerate quickly. Your appetite is small. You have ESP. You are lucky. You know everything. You reflect arrows and bolts. You are surrounded with electricity. You are carrying a permanent light. You are resistant to acid. You are resistant to lightning. You are completely immune to fire. You are completely immune to cold. You are resistant to poison. You are resistant to bright light. You are resistant to confusion. You are resistant to blasts of shards. You are resistant to nexus attacks. You are completely fearless. Your eyes are resistant to blindness. Your intelligence is sustained. Your constitution is sustained. Your dexterity is sustained. Your charisma is sustained. Your strength is affected by your equipment. Your dexterity is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your infravision is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your attack speed is affected by your equipment. Your weapon is very sharp. Your weapon shocks your foes. Your weapon freezes your foes. Your weapon strikes at evil with extra force. Your weapon strikes at demons with holy wrath. Your weapon is especially deadly against dragons. adefkmnopsuxz{|@ Add Str : 3............... Add Dex : 34.5..33........ Add Chr : .......3........ Add Stea. : ....5........... Add Sear. : .....4...*...... Add Infra : .........*...... Add Tun.. : ..............6. Add Speed : 34.5..3......... Add Blows : ..3............. Slay Evil : +............... Slay Demon: +............... Slay Drag.: +............... Sharpness : +............... Elec Brand: +............... Cold Brand: +............... Sust Str : ................ Sust Int : ........+....... Sust Wis : ................ Sust Dex : ...++...+..+.... Sust Con : ..........+..... Sust Chr : ........+....... Invisible : +............... Mul life : ................ Sens Fire : ................ Reflect : ........+....... Free Act : +......++.+..... Hold Life : ................ Res Acid : .+....++........ Res Elec : ++.............. Imm Fire : .+.....+*....... Imm Cold : ++.....+*..+.... Res Pois : ...............+ Res Fear : ...+............ Res Light : ..........+..... Res Dark : ................ Res Blind : .........+...... Res Conf : ....+........... Res Sound : ................ Res Shard : ......+.+..+.... Res Neth : ................ Res Nexus : ......+.+....... Res Chaos : ................ Res Disen : ................ Aura Elec : +............... Levitate : ...........+.... Lite : ..........+..... See Invis : +........+...... Digestion : +............... Regen : +.......+....... Activate : ..+.++.+..+..... Teleport : +............... Precogn. : ...............+ Sentient : +............... Evil.ESP : ...............+ Good.ESP : ...............+ Unique.ESP: ...............+ Full ESP : ...............+ Skills (points left: 0) - Combat 14.008 [0.800] - Weaponmastery 13.675 [0.850] . Sword-mastery 44.000 [1.000] - Archery 01.800 [0.600] . Boomerang-mastery 00.000 [0.250] - Sneakiness 01.100 [0.900] . Stealth 05.000 [1.000] . Disarming 06.200 [0.900] - Powers 45.110 [1.000] . Devices 15.650 [1.150] . Nature 01.000 [1.000] . Jedi 33.000 [1.000] - Spirituality 44.710 [0.700] . Prayer 01.000 [0.700] . Mindcraft 44.000 [1.000] - Monster-lore 00.000 [0.500] . First-aid 01.000 [0.600] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows * Tree walking [Character Equipment] a) The Long Sword 'Sereghathol' (E:113229, L:28) (5d5) (+54,+40) (+3 to speed) It increases your strength, dexterity and speed by 3. It does extra damage from electricity and frost. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It is especially deadly against dragons. It strikes at demons with holy wrath. It fights against evil with holy fury. It makes you invisible. It provides immunity to paralysis. It provides resistance to electricity and cold. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It produces an electric sheath. It induces random teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elite uruk on level 50 of Moria. d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Kavlax the Many-Headed on level 43 of Moria. e) a Ring of Extra Attacks (+3 attacks) It can be activated for spinning around every 50+d25 turns if it is being worn. It increases your attack speed by 3. It cannot be harmed by acid, cold, lightning or fire. f) a Rohirric Ring of Dexterity (+5) It increases your dexterity and speed by 5. It sustains your dexterity. It makes you completely fearless. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hill troll Priest on level 43 of Moria. k) The Amulet of Faramir (+18,+0) [+8] (+5) It can be activated for word of recall every 200 turns if it is being worn. It increases your stealth by 5. It sustains your dexterity. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Variant Maintainer on level 10 of Orc Cave. m) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark dwarven smith on level 24 of Mirkwood. n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) The Cloak of Thingol [1,+18] (+3) It can be activated for recharging every 70 turns if it is being worn. It increases your dexterity and charisma by 3. It provides immunity to paralysis. It provides resistance to acid, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 24 of Mirkwood. p) The Maiashield of Elthir [5,+8] It sustains your intelligence, dexterity and charisma. It provides immunity to fire and cold. It provides immunity to paralysis. It provides resistance to shards and nexus. It speeds your regenerative powers. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Wyrd sister on level 40 of Moria. s) a Gnomish Helm of Seeing [5,+5] (+10) It increases your searching and infravision by 10. It provides resistance to blindness. It allows you to see invisible monsters. You found it in the remains of Bandobras Took on level 18 of Mirkwood. u) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) The Pair of Soft Leather Boots of Calion [2,+21] It sustains your dexterity. It provides resistance to cold and shards. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Rare Footwear Shop. z) (nothing) {) (nothing) |) a Gnomish Shovel of Digging (+6) [Character Inventory] a) The Deck of Wild Magic {Heal 700} It can be activated for heal 700 hit points every 100 turns. You bought it from the Magic shop. b) The Thirteenth Eye of Sauron {Telep level} It can be activated for teleport level every 50 turns. You found it in the remains of a Gnome priest on level 16 of Mirkwood. c) The Tome of Chaos {Cure hallu} It can be activated for cure hallucination every 100 turns. You found it in the remains of a Skaven on level 43 of Moria. d) The Gem of Time {Destruction 100} It can be activated for Destruction every 100 turns. You found it in the remains of a Half-orc on level 35 of Moria. e) The Lost Works of Melian {Restore} It can be activated for restore stats and life levels every 200 turns. You found it in the remains of a Dark elven warlock on level 24 of The Old Forest. f) The Crystal Ball of Godly Sights {Destruct} It can be activated for Destruction every 100 turns. You found it lying on the ground on level 30 of Heart of the Earth. g) 6 Lembases h) a Potion of Healing i) a Potion of *Healing* j) 2 Potions of Curing k) a Golden Rod of Quickness of Recall (125/125) l) The Wand of Digging of Thrain (113 charges) You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. m) a Staff of Sterilize[3|20] (10 charges) n) an Amulet of Trickery (+3) o) The Blue Dragon Scale Mail of Fuinen (-1 to accuracy) [30,-2] It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It sustains your charisma. It provides immunity to acid. It provides resistance to electricity and light. It allows you to fly. It drains experience. It induces random teleportation. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Malekith the Accursed on level 47 of Moria. p) a Khopesh of Westernesse (2d4) (+9,+13) (+1) q) a Katana of Gondolin (3d4) (+11,+10) (+3) r) The Lance of Eorlingas (4d6) (+3,+21) (+2) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Maiablade of Gothmog (7d6) (+13,+13) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Random Number Generator on level 10 of Orc Cave. b) The Maiashield of Gothmog [13,+13] (+4) It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 19 of The Old Forest. c) Darkgod's Doll of the Player (charging) {Acquire} It can be activated for acquirement every 3000 turns. You found it lying on the ground on level 37 of Moria. d) 5 Sprigs of Athelas e) a Scroll of Genocide f) The Ring 'Nirimar' (+1) It increases your charisma and searching by 1. It makes you invisible. It provides resistance to fire, light and shards. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Barney the Dinosaur on level 29 of Mirkwood. g) a Ring of Speed (+4) h) The Amulet of Amrad (+1) It increases your wisdom and dexterity by 1. It sustains your wisdom and dexterity. It provides resistance to acid, cold and disenchantment. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Hagen, son of Alberich on level 47 of Moria. i) The Key of Orthanc It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. j) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, blindness, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 40 of Moria. k) The Soft Leather Armour 'Avalch' [4,+8] It sustains your intelligence, wisdom and constitution. It provides immunity to fire. It provides immunity to paralysis. It provides resistance to disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ogre Archer on level 35 of Moria. l) The Cord Armour of Umland [6,-4] {cursed} It provides resistance to sound and nexus. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. m) The Leather Scale Mail of Nelumin (-1 to accuracy) [11,+1] It sustains your wisdom. It provides resistance to cold and sound. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed} It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence , wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Eldrak on level 50 of Moria. o) The Dagger of Meriadoc (E:561792, L:33) (1d5) (+36,+20) It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It does extra damage from electricity. It fights against evil with holy fury. It provides resistance to electricity and poison. It allows you to sense the presence of giants. It produces an electric sheath. It drains experience. It induces random teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 24 of Mirkwood. p) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. q) The Tulwar 'Mirnuvil' (2d4) (+12,+26) It does extra damage from electricity and frost. It poisons your foes. It produces chaotic effects. It strikes at demons with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Blubbering idiot, agent of black market, Simon the weak on level 7 of Barrow-Downs. r) The Broad Sword 'Guthwine' (4d4) (+5,+6) (+1) It provides light (radius 1) forever. It increases your ability to score critical hits by 1. It is very sharp and can make your foes bleed. It is especially deadly against orcs. It makes you completely fearless. It provides resistance to blindness. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 43 of Moria. s) The Broad Sword 'Glamdring' (4d3) (+5,+10) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. t) The Hand and a Half Sword 'Calris' (5d4) (-20,+20) (+5) {cursed} It can be wielded two-handed. It increases your constitution by 5. It is a great bane of dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to disenchantment . It allows you to sense the presence of dragons and demons. It drains life. It aggravates nearby creatures. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. u) The Long Bow of Legolas (x6) (+17,+19) (+3) It increases your dexterity, stealth and infravision by 3. It provides immunity to paralysis. It allows you to sense the presence of orcs. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. v) The Harp of Thorin (+2 to stealth) It can be activated for mass charm every 750 turns if it is being worn. It grants you the power of remove fear if it is being worn. It increases your charisma, stealth, infravision, ability to tunnel and luck by 2. It sustains your charisma. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Servitor on level 46 of Moria. w) The Parchment - Map of Thror It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. [Home Inventory - Caras Galadhon ] a) a Potion of *Healing* b) a Fireproof Staff of Genocide[1|5] (4 charges) c) a Blazing Ring of Slow Digestion d) The Ring 'Galdad' (+5) It increases your strength and searching by 5. It sustains your strength, constitution and charisma. It provides resistance to acid, nether and disenchantment. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Golgarach, the Living Rock on level 36 of Heart of the Earth. e) a Ring of Flying f) The Necklace of Girion [10,+0] (+5) It can be activated for grow mushrooms every 50+d50 turns if it is being worn. It increases your charisma by 5. It sustains your charisma. It provides resistance to poison and nexus. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 24 of Mirkwood. g) The Amulet of Theren [+3] (+2 to infravision) It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your wisdom, dexterity and infravision by 2. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to electricity, poison, dark and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bronze drake on level 30 of Mirkwood. h) The Anchor of Space-Time It provides light (radius 2) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Fasolt the Giant on level 35 of Heart of the Earth. i) The Pearl 'Nimphelos' (+1) It grants you the power of dazzle if it is being worn. It provides light (radius 3) forever. It increases your searching and infravision by 1. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. j) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+20] (+2 to stealth) It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It increases your stealth by 2. It provides resistance to acid, electricity, fire, cold and nexus. It allows you to fly. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. k) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, blindness, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. l) The Hard Studded Leather of Alron (-70,-49) [7,+10](20%) It increases your hit points by 20%. It sustains your charisma. It provides immunity to paralysis. It provides resistance to life draining and confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. m) The Cloak 'Holcolleth' [1,+4] (+2) It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. n) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness and disenchantment. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 24 of Mirkwood. o) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Set of Gauntlets 'Paurhach' [2,+15] It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It can be used to store a spell. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 24 of Mirkwood. q) The Dagger 'Belangil' (2d4) (+6,+9) (+2) It can be activated for frost ball (48) every 5+d5 turns if it is being worn. It increases your dexterity, speed and attack speed by 2. It does extra damage from frost. It poisons your foes. It provides resistance to cold. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. r) The Dark Sword 'Celen' (3d6) (+10,-16) {cursed} It generates an antimagic field. It is very sharp and can cut your foes. It is a great bane of dragons. It induces random teleportation. It fills you with the Black Breath. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 14 of Mirkwood. s) The Whip 'Lasher' (1d6) (+12,+15) (+3) It increases your dexterity and attack speed by 3. It poisons your foes. It is very sharp and can cut your foes. It is especially deadly against orcs. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to poison. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Shadow drake on level 31 of Mirkwood.