The Angband Ladder: Combat Greenthumb, Half-Elf Ranger by <Elliott946@aol.com>

  [Hengband 1.6.2 Character Dump]

                          Name  : Combat Greenthumb

 Sex      : Male             Age                27    STR :   18/70
 Race     : Half-Elf         Height             66    INT :   18/40
 Class    : Ranger           Weight            133    Wis :       4     12
 Magic    : Nature, Trump    Social Class       51    DEX :  18/128
                             Align         Chaotic    Con :   18/74  18/84
                                                      CHR :      15

 Two hands       (+56,+47)   Hit point    365/ 373    Fighting    : Chaos Rank
                             SP (Mana)     29/ 108    Bows/Throw  : Amber [15]
 Blows/Round           4+0                            Saving Throw: Superb
 AverageDmg/Rnd      242+0   Level              33    Stealth     : Chaos Rank
                             Experience     313461
 Shooting        (+51,+12)   Max Exp        313461    Perception  : Amber [5]
 Multiplier          x3.12   Exp to Adv     412500    Searching   : Amber [5]
 Shots/Round          2.32   Gold             5533    Disarming   : Excellent
                                                      Magic Device: Superb
 AC               [15,+66]   Time     Day 18  9:02
 Speed                (+0)   Play time    09:05:34    Infra-Vision: 120 feet


                         (Character Background)
          Plants are my friends! Those evil people who eat plants
          must be stopped!  Demons eat people instead of plants, so
          perhaps they will help me...


          ...Now, you are in the quest 'The Cloning Pits'.


                                                               Modification
 Sex   : Male          Stat    BaseRacClaPerMod ActualCurrent  abcdefghijkl@
 Race  : Half-Elf      STR :  18/50 -1  2  1  0  18/70         .............
 Class : Ranger        INT :     18  1  2 -1  2  18/40         .........2...
 Level : 33            Wis :     11  1  0 -2  2     12      4  .........2...
 Hits  : 365/373       DEX :  18/88  1  1  2  0 18/128         .............
 Mana  : 29/108        Con :  18/84 -1  1  0  0  18/84  18/74  .............
                       CHR :     12  1  1  1  0     15         .............
         / }=="*((]]]             / }=="*((]]]                 / }=="*((]]]
         abcdefghijkl@            abcdefghijkl@                abcdefghijkl@
 Acid  : .......+.....    Sound : .............    Speed     : .............
 Elec  : .......+.....    Nether: .............    FreeAction: ..........+..
 Fire  : .......+.....    Nexus : .........+...    SeeInvisi.: .............
 Cold  : .......+.....    Chaos : .............    Hold Life : .............
 Poison: .......+.....    Disnch: .............    Warning   : .............
 Light : .............    Fear  : .............    SlowDigest: .............
 Dark  : .............    Reflct: .............    Regene.   : .............
 Shard : .............    AuFire: .............    Levitation: ...........+.
 Blind : .........+...    AuElec: .............    Perm Lite : .............
 Conf  : .......+.....    AuCold: .............    Cursed    : .............

             /                  / }=="*((]]]                   / }=="*((]]]
             ab@                abcdefghijkl@                  abcdefghijkl@
 Slay Evil : ...    Telepathy : .........+...    Add Blows   : .............
 Slay Und. : ...    ESP Evil  : .............    Add Tunnel  : .............
 Slay Demon: ...    ESP Noliv.: .............    Add Infra   : .............
 Slay Drag.: ...    ESP Good  : .............    Add Device  : .............
 Slay Human: ...    ESP Undead: .............    Add Stealth : .............
 Slay Anim.: ...    ESP Demon : .............    Add Search  : .............
 Slay Orc  : ...    ESP Dragon: .............
 Slay Troll: ...    ESP Human : .............    Riding      : .............
 Slay Giant: ...    ESP Animal: .............    Throw       : .............
 Acid Brand: ...    ESP Orc   : .............    Blessed     : .............
 Elec Brand: ...    ESP Troll : .............    No Teleport : .............
 Fire Brand: ...    ESP Giant : .............    Anti Magic  : .............
 Cold Brand: ...                                 Econom. Mana: .............
 Poison Brd: ...    Sust Str  : .............
 Sharpness : ...    Sust Int  : .............    Drain Exp   : .............
 Quake     : ...    Sust Wis  : .............    Rnd.Teleport: .............
 Vampiric  : ...    Sust Dex  : .............    Aggravate   : .............
 Chaotic   : ...    Sust Con  : .............    TY Curse    : .............
 Force Wep.: ...    Sust Chr  : .............

   

  [Quest Information]

< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level  4
  Warg problem                             (Danger  level:   5) - level 12
  Lagduf, the Snaga                        (Dungeon level:   6) - level 13
  Orc Camp                                 (Danger  level:  15) - level 16
  The Sewer                                (Danger  level:  15) - level 18
  Shagrat, the Orc Captain                 (Dungeon level:  12) - level 19
  Doom Quest 1                             (Danger  level:  15) - level 21
  Vapor Quest                              (Danger  level:  25) - level 25
  Old Man Willow Quest                     (Danger  level:  22) - level 26
  Logrus Master                            (Danger  level:  25) - level 26
  The Mimic's Treasure                     (Danger  level:  25) - level 26
  Tengu and Death Swords                   (Danger  level:  25) - level 26
  Dark Elven Lords Quest                   (Danger  level:  25) - level 26
  The Vault                                (Danger  level:  30) - level 27
  The Tower                                (Danger  level:  30) - level 27
  Gachapin                                 (Dungeon level:  24) - level 29

< Failed Quest >
  Nothing.


  [Miscellaneous Information]

 Recall Depth:
    Angband         : level  26
    Yeek cave       : level   5
    Dragon's lair   : level  60

 Preserve Mode:      ON
 Autoscum:           OFF
 Small Levels:       ENABLED
 Arena Levels:       ENABLED
 Num. Random Quests: 10

 Arena: 20 Victories


 You have defeated 2624 enemies.

 You were able to use Daemon magic before.

  [Virtues]

Your alighnment : Chaotic

You are an arch-enemy of Nature.
You are the living embodiment of Temperance.
You have sinned against Individualism.
You are a champion of Harmony.
You have strayed from the path of Justice.
You are the polar opposite of Honour.
You are the polar opposite of Valour.
You have strayed from the path of Patience.


  [Mutations]

 You can cause mold to grow near you.


  [Character Equipment]

a) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
b) (wielding with two-hands)
c) a Long Bow of Accuracy (x3) (+12,+12)
d) a Ring of Damage and Acid bolt (+12)
e) a Ring of Damage and Accuracy (+2,+12)
f) The Amulet of Faramir (+12,+0) (+3)
g) The Stone of Lore
h) Padded Armour of Resistance [5,+18] {AcElFiCoPoCf}
i) The Cloak of Jack of Shadow [1,+19] (+7 to stealth)
j) The Hard Leather Cap of Thranduil [2,+10] (+2)
k) a Set of Leather Gloves of Free Action [1,+7]
l) a Pair of Metal Shod Boots of Levitation [6,+4]


  [Character Inventory]

a) a Nature Spellbook [Call of the Wild]
b) 2 Nature Spellbooks [Nature Mastery]
c) a Nature Spellbook [Nature's Gifts]
d) a Trump Spellbook [Trumps of Doom]
e) 3 Rations of Food
f) 5 Potions of Cure Critical Wounds
g) 22 Scrolls of Teleportation
h) 5 Scrolls of Word of Recall
i) a Rod of Disarming
j) a Trifurcate Spear of Melting (2d9) (+11,+10) {25% off}
k) 28 Arrows (1d4) (+5,+5) (60/139)


  [Home Inventory]

 ( page 1 )
a) a Daemon Spellbook [Immortal Rituals]
b) a Potion of Detect Invisible
c) a Potion of Resist Heat
d) 2 Potions of Healing
e) 2 Potions of Restore Mana
f) 6 Potions of Resistance
g) a Potion of Curing
h) a Scroll of Summon Pet
i) 2 Scrolls of *Destruction*
j) a Scroll of Spell
k) a Scroll of Genocide
l) 3 Rods of Trap Location

 ( page 2 )
a) a Rod of Recall
b) a Rod of Detection
c) a Rod of Disarming
d) a Rod of Stone to Mud
e) a Staff of Starlight (12 charges)
f) a Staff of Speed (5 charges)
g) 2 Rings of Free Action
h) a Ring of See Invisible
i) a Ring of Constitution (+3)
j) a Ring of Sound Resistance and Accuracy (+2,+0)
k) 2 Rings of Confusion Resistance
l) an Amulet of Anti-Teleportation

 ( page 3 )
a) The Phial of Galadriel (+1 to searching)
b) The Soft Leather Armour 'Hithlomir' [4,+20] (+4 to stealth)
c) The Small Sword 'Sting' (1d6) (+7,+9) (+2 attacks)
d) a Short Sword of Slaying (4d8) (+6,+6)
e) a Long Sword (Holy Avenger) (2d5) (+9,+12) [+4] (+4)
f) a Long Sword of *Slay* Orc (2d5) (+6,+6) (+1)
g) a Hatchet (Defender) (2d5) (+8,+7) [+7] (+4 to stealth)
{Sl;AcElFiCoNt;FaSiRgLv(Wi}
h) 23 Arrows of Hurt Evil (1d4) (+7,+10) (76/176)
i) 10 Arrows of Flame (1d4) (+5,+7) (67/155)
j) 30 Arrows of Hurt Dragon (1d4) (+2,+5) (60/139)
k) 29 Arrows (1d4) (+0,+0) (45/104)
l) a Capture Ball (empty)


  [Check Sum: "b4eb8b67d62a4e05ec"]


Posted on 1.9.2005 22:11
Last updated on 6.9.2005 16:21

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10481. on the Ladder (of 18973)
446. on the Hengband Ladder (of 697)
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Comments

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On 1.9.2005 22:11 Elliott946@aol.com wrote:
(clevel:22, dlevel: 21) Made it up to 23, but an un-IDed potion proved to be lose memories and then the shadow drake in the arena drained him further, and its now been two days in a row without a single restore life potion in any town shop. The scroll of acquisition produced Thranduil, so a little exp drain is a small price to pay.

Got that sword of *slay* orcs very early in the yeek cave. He's since run into just about every orc unique and chopped them to pieces. Despite a pretty good bow, he's mostly using melee so far because great DEX and STR gains have him at 5 blows/round already.

On 2.9.2005 08:01 dzhang@its.caltech.edu wrote:
Whoa... that's a nice Acquirement reward! I got... Sword of the Twilight :-P Not utterly useless, but nearly so.

What spells in Daemon are you looking at? Explode Pets? You don't get Polymorph Demonlord..

On 2.9.2005 15:36 Elliott946@aol.com wrote:
Well, I did consider the idea of summoning hoards of maneses and then detonating them all to be amusing, but I figure melee and archery will probably provide enough offense for the end game. And while not getting polymorph demonlord is a shame, polymorph demon is still pretty spiffy.

No, the real reason I took Daemon was for the rNether and rTime spells, handy things you just can't get anywhere else. With rTime, I might actually have the guts to tackle the Unicorn if I make it that far. Plus, doubled rNether just seemed like a nice thing to have. Finally, Devilish Eye would have been a nice source of temporary telepathy, though Thranduil's made that moot. It was Daemon or Trump and I just felt like going with Daemon.

On 2.9.2005 21:41 Elliott946@aol.com wrote:
(clevel:30, dlevel:25) After a few close escapes in the Dragon Lair, Greenthumb ran into a pack of Olog who were kind enough to drop the 3rd Nature book (plus Hithlomir, which might get used in the near future). Thus encouraged, he scummed the Dragon Lair entrance for Ishikawa Goemon. Goemon fell to arrows and phase door scrolls, but he failed to deliver Zantetsuken, making him the second unique to fail to drop his personal artifact (the first being Hagen who popped up during the Vault. A beholder was there as well, which was a bit frightening, but its bark was worse than its bite).

Nearly as aggravating was that while checking out the BM before scumming for Goemon, a no-dachi of slaying (9d4 and vorpal, but no poison) showed up, but it had crummy pluses (like +4,+2) and I was about to go get Zantetsuken, so why bother buying it? Grrr.

Shortly afterward a trifurcate spear of melting showed up in the BM and it did quite a bit more damage than Sting against anything lacking rAcid. Casting caution to the wind, Greenthumb equipped a second ring of damage and went down to dlevel 24, getting Gachapin.

Greenthumb pinned Gachapin in an anti-summoning tunnel (with its retreat cut off by a bunch of gnome mages) and hammered it with the trifurcate spear. Gachapin taunted Greenthumb, but with stoneskin Greenthumb's AC was over 120 and Gachapin couldn't land its steal attack and thus get away. Eventually the obnoxious lizard fell, dropping a couple minor weapon artifacts plus an exceptional parting gift.

On its final turn, Gachapin breathed chaos (which Greenthumb doesn't resist) giving Greenthumb a mutation - grow mold! Maybe its my ToME background, but I consider grow mold to be the most fun mutation you can get. Mold, mold everywhere! HA HA HA!

On 3.9.2005 00:12 Elliott946@aol.com wrote:
(clevel:31, dlevel:25) Feeling giddy from the relatively easy win over the Gachapin on dlevel 25, I decided to go after the Cloning Pits next.

It generally started out... fine. The monsters didn't roll over and die, but they weren't horrible either, and I had detected 5 of the 6 randoms and the worst was an archpriest, which isn't great but is certainly manageable.

Gachapins summoned and one got out, but it was dealt with, the Dagons were trouble when Greenthumb failed to cast true resist twice in a row and didn't have doubled rPoison against them, but otherwise were ok, and the ITs could have been horrendous since I forgot to bring see invisible, but they went down fairly easily. Even got 2 of the Ant Queens painlessly when they flew over a chasm to get to Greenthumb.

Sadly, the final random monster has proven to be Ghatanothoa and while he's no Jack of Shadows, he's pretty tough. Everything else is dead except a Fasolt who is hiding somewhere and the last Ant Queen whose summons are locked in an epic struggle with Ghatanothoa, and are at least keeping him pinned down.

Resources are running a bit low as well, and if the archpriest hadn't thoughtfully dropped a staff of speed, I'd be out of haste. Hmm. This is going to be tricky. Boy, I wish I'd gone with Trump now. Swap position would be pretty handy about now...

On 3.9.2005 00:28 dzhang@its.caltech.edu wrote:
Whoa... not even a Swap for RChaos? How did you manage to beat the Jurts then? I had a heck of a time with them even with +3 base speed and a Swap for a Defender with RChaos, needing to eat up 2 !oHealings.

On 3.9.2005 00:35 Elliott946@aol.com wrote:
Ok, rounded up that missing Fasolt and since the last two beasties are pretty much pinned in, Greenthumb went through the various dropped goodies to see if anything useful was lying around.

A resounding yes! The Cloak of Jack of Shadows, Faramir, the Axe of the Dwarves, Mjollner, and perhaps best of all, a copy of Trumps of Doom! Greenthumb plans on equipping Jack of Shadows, Faramir, and the Axe of the Dwarves.

Then switching his second school to Trump (good thing he saved a "learn"), learn swap position, power up, and swap in and whack Ghatanothoa while we're surrounded by ants so he can't summon. Won't stop him from breathing, so I'll just have to hope he sticks to his already painful melee. I'm gonna have to ponder this for a bit first.

On 6.9.2005 16:21 Elliott946@aol.com wrote:
(clevel: 33, dlevel:26) Carefully planned out my strategy, and then realized that since Ghatanothoa can walk through walls, it was much easier to have him come to me. First, Greenthumb beat up some fire ants to get his skill in lochaber axe at least up to beginner, then he lured Ghatanothoa into the fight. Hasted, heroismed, holy chanted, stoneskinned, and surrounded by summoned mold, Greenthumb surprised me by spanking Ghatanothoa. Only had to use the 1 healing potion (saving the 2 *healing* potions for later) and the most stressful part of the battle was when Ghatanothoa would blink away, being fearful it would summon a Greater Balrog or something in response to all the fire ants. Fortunately, its summoners were managable: a lesser balrog, a goat of mendes, and a couple barons of hell. The barons actually caused the most trouble because they and the balrog all stuck together and resisted teleport, so I couldn't use swap position to spread them out. Cost both potions of *healing* but they were finally dealt with. After that, the queen ant was trivial, as was the great ant mopup that always ends the Cloning Pits. Overall, it was a tougher fight than I expected, but the Cloning Pits have certainly been worse. A Gachapin getting out and REALLY going to town with hydra summoning could have been worse.

On 6.9.2005 22:28 Elliott946@aol.com wrote:
DOH!

Dead to the Lernaen Hydra on dlevel 50 (Greenthumb killed Kukuo on dlevel 38 and Nappa on dlevel 44, both fairly easily). Classic mistake of 1 more round. "Yeah, he's a little beat up, but if I squeeze one more round out here before healing, I can probably save a potion for the battle", followed immediately by "Lernaen Hydra breathes gas, Lernaen Hydra breathes fire. Dump the screen? [y/n]?"

What is it with me and Rangers? I just can't seem to keep them alive for some reason.

On 8.9.2005 07:38 wrote:
LOL

I just read your character background Elliot - very funny.

I usually like to change the text in there there as well - helps me believe in the persona a bit more.

Sorry this guy died - You've had a bit of a bad run lately (as have I - I just haven't posted them all). My monk seems to have gotten past the hump my last dozen or so have all failed at (lvls 28-35) so here's hoping I don't decide to just "squeeze out one more round" against something dangerous....

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