The Angband Ladder: Mighty Freddy, Beastman Priest by <dzhang@its.caltech.edu>

  [Hengband 1.6.1 Character Dump]

                          Name  : Mighty Freddy

 Sex      : Male             Age                18    STR :   18/64
 Race     : Beastman         Height             62    INT :       7
 Class    : Priest           Weight            142    WIS :      17
 Magic    : Crusade, Nature  Social Class        3    DEX :      16
                             Align            Good    CON :      16
                                                      CHR :      11

 Two hands        (-9,+10)   Hit point    143/ 143    Fighting    : Excellent
                             SP (Mana)     38/  38    Bows/Throw  : Good
 Blows/Round           3+0                            Saving Throw: Excellent
 AverageDmg/Rnd       52+0   Level              14    Stealth     : Bad
                             Experience       2213
 Shooting         (-18,+0)   Max Exp          2213    Perception  : Poor
 Multiplier          x0.00   Exp to Adv       2240    Searching   : Fair
 Shots/Round          0.00   Gold              181    Disarming   : Fair
                                                      Magic Device: Excellent
 AC                [11,+2]   Time      Day 2 21:02
 Speed                (+3)   Play time    00:36:41    Infra-Vision: 0 feet


                         (Character Background)
          You were a child-killer in life, and hanged by vigilante
          townsfolk.  Now, you have returned, and seek to wreak
          vengeance upon your executioners' progeny in their dreams.


          ...Now, you are exploring level 6 of Angband.


                                                               Modification
 Sex   : Male          Stat    BaseRacClaPerMod ActualCurrent  abcdefghijkl@
 Race  : Beastman      STR :  18/34  2 -1  2  0  18/64         .............
 Class : Priest        INT :     14 -2 -3 -2  0      7         .............
 Level : 14            WIS :     16 -1  3 -1  0     17         .............
 Hits  : 143/143       DEX :     18 -1 -1  0  0     16         .............
 Mana  : 38/38         CON :     17  2  0  1 -4     16         ............4
                       CHR :     11 -2  2  0  0     11         .............
         \  =  ~( ]]]             \  =  ~( ]]]                 \  =  ~( ]]]
         abcdefghijkl@            abcdefghijkl@                abcdefghijkl@
 Acid  : .............    Sound : ............+    Speed     : ............+
 Elec  : .............    Nether: .............    FreeAction: .............
 Fire  : .............    Nexus : .............    SeeInvisi.: .............
 Cold  : .............    Chaos : .............    Hold Life : .............
 Poison: .............    Disnch: .............    Warning   : .............
 Light : .............    Fear  : .............    SlowDigest: .............
 Dark  : .............    Reflct: .............    Regene.   : .............
 Shard : .............    AuFire: .............    Levitation: .............
 Blind : .............    AuElec: .............    Perm Lite : .............
 Conf  : ............+    AuCold: .............    Cursed    : .............

             \                  \  =  ~( ]]]                   \  =  ~( ]]]
             ab@                abcdefghijkl@                  abcdefghijkl@
 Slay Evil : ...    Telepathy : .............    Add Blows   : +............
 Slay Und. : ...    ESP Evil  : .............    Add Tunnel  : .............
 Slay Demon: ...    ESP Noliv.: .............    Add Infra   : .............
 Slay Drag.: ...    ESP Good  : .............    Add Device  : .............
 Slay Human: ...    ESP Undead: .............    Add Stealth : .............
 Slay Anim.: ...    ESP Demon : .............    Add Search  : .............
 Slay Orc  : ...    ESP Dragon: .............
 Slay Troll: ...    ESP Human : .............    Riding      : .............
 Slay Giant: ...    ESP Animal: .............    Throw       : .............
 Acid Brand: ...    ESP Orc   : .............    Blessed     : .............
 Elec Brand: ...    ESP Troll : .............    No Teleport : .............
 Fire Brand: ...    ESP Giant : .............    Anti Magic  : .............
 Cold Brand: ...                                 Econom. Mana: .............
 Poison Brd: ...    Sust Str  : .............
 Sharpness : ...    Sust Int  : .............    Drain Exp   : .............
 Quake     : ...    Sust Wis  : .............    Rnd.Teleport: .............
 Vampiric  : ...    Sust Dex  : .............    Aggravate   : .............
 Chaotic   : ...    Sust Con  : .............    TY Curse    : .............
 Force Wep.: ...    Sust Chr  : .............

 

  [Quest information]

< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level  7
  Warg problem                             (Danger  level:   5) - level 14
  Hobbes the Tiger                         (Dungeon level:   6) - level 14

< Failed Quest >
  Nothing.

  [Miscellaneous information]

 Recall Depth:
    Angband         : level   7
    Yeek cave       : level   6

 Preserve Mode:      ON
 Autoscum:           ON
 Small Levels:       ENABLED
 Nightmare Mode:     ON
 Arena Levels:       ENABLED
 Num. Random Quests: 10

 Arena:  0 Victory


 You have defeated 236 enemies.


  [Virtues]

Your alighnment : Good

You are virtuous in Faith.
You are a champion of Temperance.
You are somewhat virtuous in Chance.
You have strayed from the path of Justice.
You have sinned against Nature.
You have strayed from the path of Compassion.
You have strayed from the path of Valour.
You are somewhat virtuous in Patience.


  [Mutations]

 You can switch locations with another being.
 You can polymorph yourself at will.
 You can consume magic energy for your own use.
 You are albino (-4 CON).
 You have an extra pair of legs (+3 speed).


  [Character Equipment]

a) a Lead-Filled Mace of Extra Attacks (3d4) (+5,+6) (+1 attack)
b) (wielding with two-hands)
c) (nothing)
d) a Transparent Ring {average}
e) (nothing)
f) (nothing)
g) a Brass Lantern (with 4131 turns of light)
h) Padded Armour [5,+1]
i) (nothing)
j) a Hard Leather Cap [2,+0]
k) a Set of Leather Gloves [1,+0]
l) a Pair of Hard Leather Boots [3,+0]


  [Character Inventory]

a) a Book of Crusade Magic [Rites of Initiation]
b) a Book of Nature Magic [Call of the Wild]
c) 9 Rations of Food
d) 5 Flasks of oil
e) 2 Potions of Speed
f) 4 Potions of Heroism
g) 2 Potions of Cure Serious Wounds
h) a Purple Speckled Potion
i) a Gray Potion
j) 3 Scrolls of Phase Door {!*}
k) 3 Scrolls of Teleportation {!*}
l) a Scroll of Word of Recall {!*!*}
m) a Scroll of Detect Invisible
n) a Scroll titled "plemi skipet"
o) a Scroll titled "umag mikbin i"
p) a Scroll titled "ood satsnik"
q) a Lead-Plated Wand
r) Soft Leather Armour [4]
s) Soft Studded Leather [5]
t) a Small Metal Shield [5,+1]
u) a Set of Leather Gloves [1]
v) a War Hammer (3d3) (+5,+6)


  [Check Sum: "b4eb6f67472a4e05ec"]


Posted on 31.8.2005 16:30
Last updated on 31.8.2005 17:37

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17387. on the Ladder (of 18973)
658. on the Hengband Ladder (of 697)
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Comments

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On 31.8.2005 16:30 dzhang@its.caltech.edu wrote:
[Dlvl 1] [Clvl 3]

Is it just me, or are my posts getting earlier and more frequent? ;-) This is my NIGHTMARE MODE character that I'm running while I wait for blackreaver to finish up Jedi. Again, I scummed for the Eat-Magic mutation, but this time took only about 15 minutes. Two previous iterations of this character died (once at clvl 6, attempting the Thieves quest too soon, and once at clvl 4, underestimating Grip's relative strength).

However... I just picked up (+3) Speed mutation! Hopefully this character can make it a little farther at least. This character is becoming strangely reminiscent of when I played my tourist...

On 31.8.2005 17:07 dzhang@its.caltech.edu wrote:
[Dlvl 5] [Clvl 12]

Freddy Kreuger has survived his first game day of adventuring!!

Though, the last mutation (albino) REALLY is not nice >_< And two of my 5 random stat ups have been INT...

And, in retrospect, I might be very short on Healing in mid-levels...

On 31.8.2005 17:24 Elliott946@aol.com wrote:
So what's nightmare like? Just harder?

On 31.8.2005 17:35 dzhang@its.caltech.edu wrote:
The things I've noticed so far:

1) All monsters hasted

2) Shopkeepers charge much more

3) AFC (?) activates every midnight

4) Saving Throw much decreased (Floating Eyes are DEADLY!)

5) Some very OOD monsters (Ansalom the Dark Wizard (lvl 7) sighted in Angband 7 !)

6) All monsters start awake.

On 31.8.2005 17:36 dzhang@its.caltech.edu wrote:
Er... excuse me, Ansalom is native to dlvl 55.

On 31.8.2005 18:24 dzhang@its.caltech.edu wrote:
DOH!

Died on my lvl 12 quest against Gorbag... I'm starting to suspect Uniques also have more HP: I hit him full on with two Star Dusts, which should have done 120 out of his 400 HP, but it only took him down 1 star... so either some crazy regeneration or more HP.

And, characteristically, an Orc Shaman got the killing blow with a curse, as I was running away at hasted 3+10 speed.

On 31.8.2005 19:00 juergen@beer.com wrote:
If they didn't change this from Z (and there's not much need, I think ;-)), you can look up all effects of 'nightmare' here:
http://zangband.org/Spoilers/Nightmare-Mode.aspx

On 31.8.2005 19:10 dzhang@its.caltech.edu wrote:
Thanks Jergen.

--- Combat ---

1. Damage of monster spells and melee attacks is doubled. Monsters never miss in melee and spells never fail.

Ouch... I think that's the brunt of the pain... double damage, and never miss. That, coupled with Double Monster HP and Haste Monster. Wait, so AC is only good for damage reduction in nightmare mode then? (e.g. nothing above 150 matters, since damage reduction caps at 60% at 150).

And double spell damage!? How exactly is a player supposed to survive the end-game when a Mana Storm can do 1000 damage!?

On 31.8.2005 19:25 Elliott946@aol.com wrote:
Well, the notes do say that not only is Nightmare mode totally unfair, but also that while a very good player MIGHT beat it, its not really set up to be winnable.

On 31.8.2005 19:26 Elliott946@aol.com wrote:
Hmm, ok, so if that's the case, what race/class combo would have the best shot...

On 31.8.2005 20:28 dzhang@its.caltech.edu wrote:
Hm... ok, so it MIGHT still be winnable despite the Mana Storms and more powerful Disintegration Balls... IIRC, the damage is only if you're at the center of the storm. So, if you never let the opponents who Mana Storm get direct LoS on you, the most you'll take from a Mana Storm is halved to the normal 500. Still, that'll take a LOT of speed.

I think Beastman is the right idea; to scum for a good starting mutation (though, Eat Magic is probably not it). Maybe "Holy Wrath"? I.e. the one that allows you to banish/remove all Evil monsters in LoS from the level.

As for class... I have NO idea, but I get the feeling meleeing the Serpent might not be so smart. Maybe a Ranger or an Archer? Or, if one decides to scum for tons of !oRestoreMana, a Crusade High-Mage?

On 31.8.2005 21:36 Elliott946@aol.com wrote:
The obviously powerful classes seem like good bets. Archers can be very powerful and might work, though a Ranger is nearly as good with good spellcasting to boot. Thinking the key would be crowd management and having minions (keeping the monsters busy attacking your charmed/summoned monsters rather than you) I tried a sexy bard, but sexy definitely isn't the way to go. The fast, extra hard hitting townspeople are a major threat to a level 1 sexy character. Maggot and Lionheart killed me every time.

I've played a little bit, and a few changes from Juergen's spoiler are apparent. First, monsters don't ALWAYS hit in melee. They certainly do double damage, but I'm not even sure they're more accurate than normal. Second, monsters CAN be confused.

On 31.8.2005 23:43 juergen@beer.com wrote:
Well I'm playing a good old Z2.4 char right now but after that I think I'll definitely try Hengband.
Maybe they think Hengband is harder anway, so your nightmares can be a bit more harmless? ;-)

BTW is there a Heng starters guide anywhere?
I think I'll die enough even with a bit help...


On 1.9.2005 07:43 dzhang@its.caltech.edu wrote:
Elliot:

Hm... So, the other class that I think has the ABSOLUTE best chance of winning in nightmare mode is Mindcrafter, thanks to its "THE WORLD" power, which stops time for a few actions (3 on average, I think?), but eats up all your SP.

So, if you have an INCREDIBLY large supply of !oRestoreMana, you might be able to kill Oberon and the Serpent without them ever doing any damage to you.

Brief estimate of how many !oRestoreMana it would take for the Serpent:

60,000 HP. Psycho-Spear does 225 damage on average. Say during the 3 actions, one to quaff another !oRestoreMana, 2 to Psycho-Spear. That's 450 damage per !oRestoreMana. Assuming that when time is stopped the Serpent doesn't regenerate, then that takes 133 !oRestoreMana. Then, we have to consider that even at clvl 50 and 18/220 WIS, you have 14% fail...

---

You're right that the monsters don't always hit in melee, but they hit often enough that I suspect it might be a 95% hit rate (farming worms at the beginning with a Monk... they hit a LOT more than they should).



Juergen: Definitely try Hengband! It's one of the best variants out there, with many many different race/class/personality/school combos to try. And, while I don't want to bash ToME, Heng also seems to be well-debugged and game-balanced, so that there aren't any exceedingly easy wins through loopholes.

My guess is that if you can do OK in Zang (i.e. live consistently up to clvl 30), then you won't have any problems in Heng. If you're really stuck, I put up a very short Newbie guide on "Rei Hino," my Forcetrainer on the ladder.

Cheers,

Dave

On 1.9.2005 14:52 Elliott946@aol.com wrote:
Nightmare mode sucks. At this point its too hard for me.

I'm gonna join you guys and make a Ranger.

On 1.9.2005 15:58 blackreaver368@yahoo.com wrote:
I never understood how Stop Time could be useful, given its cost. And when the world is stopped potions do not flow, so your plan would not work ;-) But I'm not sure if a Staff of the Magi would work ... I imagine it would. So Stop Time for all your mana to get 3 turns. One of those turns needs to be spent regaining mana and the other stopping time again (unless you wish to spot the Serpent a move), if this is even possible. If not, then you just blew chunks for 1 or 2 free moves.

I don't know, there probably is a combo in there some place, but my Mindcrafter winner simply ignored this ability, and meleed the serpent with Vorpal Blade ...

FWIW, there is a cap on the doubling of monster hp at 30,000.

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