The Angband Ladder: Eowym, Yeek Sorceror by <bolt@danielrosenberry.com>
[ToME 2.3.2 Character Sheet] Name : Eowym Age 14 STR! 18/*** Sex : Neuter Height 39 INT! 18/200 Race : Yeek Hermit Weight 47 WIS: 18/105 Class : Sorceror Social Class 63 DEX: 18/64 Body : Player CON! 18/160 God : Melkor Bauglir CHR: 18/107 + To Melee Hit 3 Level 33 Hit Points 218/ 218 + To Melee Damage 5 Experience 173547 Spell Points 928/ 928 + To Ranged Hit 15 Max Exp 173547 Sanity 335/ 335 + To Ranged Damage 15 Exp to Adv. 206250 Piety 11903 AC 39+81 Gold 2514416 Speed Fast (+8) (Miscellaneous Abilities) Fighting : Bad Perception : Good Blows/Round: 4 Bows/Throw : Fair Searching : Good Shots/Round: 2 Saving Throw: Superb Disarming : Fair Mel.dmg/Rnd: 4d4+20 Stealth : Bad Magic Device: Bad Infra-Vision: 140 feet Tactic: coward Explor: running (Character Background) You are one of five children of a master Yeek. You are a well-liked child. You have brown eyes, straight red hair, and a fair complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: OFF Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Barrow-Downs: Level 10 (500') Maze: Level 37 (1850') Orc Cave: Level 21 (1050') The Sandworm lair: Level 30 (1500') Your body is a Player. You are currently in the town of Bree. You have defeated 2403 enemies. You saved a young hobbit from an horrible fate. You saved 10 princesses. You found none of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 4th Quelle of the 2890th year of the third age. You have been adventuring for 18 days. adefkmnopsuxz{|@ Add Str : ......5.......6+ Add Int : 51.3.....2.....+ Add Wis : .1.......2.....+ Add Dex : .1.............. Add Con : ..2........3...+ Add Chr : ...............+ Mul Mana : +............... Add Stea. : ......5....3.... Add Sear. : .....4........6. Add Infra : ......5.......6. Add Tun.. : ......5.......6. Add Speed : .1.........3.... Slay Orc : ..............+. Slay Troll: ..............+. Slay Giant: ..............+. Slay Drag.: ..............+. Acid Brand: ..............+. Sust Str : ................ Sust Int : +............... Sust Wis : +............... Sust Dex : .......+........ Sust Con : .......+..+..... Sust Chr : ................ Invisible : ................ Mul life : ................ Sens Fire : ................ Reflect : ........+....... Free Act : ..........+..... Hold Life : .......+........ Imm Acid : ....+.+*......+. Imm Elec : .+..+.+*........ Res Fire : .+..+.++.......+ Res Cold : .+..+........... Res Pois : ......+......... Res Fear : ................ Res Light : .......+..+..... Res Dark : ..............+. Res Blind : .........+...... Res Conf : .........+...... Res Sound : ................ Res Shard : ................ Res Neth : ................ Res Nexus : ................ Res Chaos : ................ Res Disen : ..............+. Aura Fire : .......+........ Aura Elec : .......+........ Lite : ..........+..... Digestion : .+.............. Xtra Might: .+.............. Xtra Shots: .+.............. Activate : .....+....+...+. Climb : ..............+. Orc.ESP : .........+....+. Troll.ESP : .........+...... Evil.ESP : .........+...... Animal.ESP: ......+......... Skills (points left: 8) . Archery -01.000 [0.000] - Sneakiness 00.900 [0.900] . Stealth -02.000 [0.400] - Magic 29.600 [1.000] . Magic-Device 01.500 [1.000] . Spell-power 37.800 [0.600] . Sorcery 35.300 [0.700] . Mana 00.000 [0.900] . Fire 00.000 [1.000] . Water 00.000 [1.000] . Air 00.000 [1.000] . Earth 00.000 [1.000] . Meta 00.000 [1.000] . Conveyance 00.000 [1.000] . Divination 00.000 [1.000] . Temporal 00.000 [1.000] . Mind 00.000 [1.000] . Nature 00.000 [1.000] . Udun 12.800 [0.400] . Necromancy 00.000 [0.900] . Runecraft 00.000 [0.900] . Thaumaturgy 00.000 [0.900] - Spirituality 22.650 [0.550] . Prayer 00.000 [0.500] . Monster-lore 00.000 [0.500] Abilities * Perfect casting [Character Equipment] a) The Mage Staff of Inaxe (1d4) (+0,+8) [+6](100%) (+5) It can be wielded two-handed. It can be used to store a spell. It increases your intelligence by 5. It increases your mana capacity by 100%. It sustains your intelligence and wisdom. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. d) The Short Bow of Amras (x3) (+12,+15) (+1 to speed) It increases your intelligence, wisdom, dexterity and speed by 1. It provides resistance to electricity, fire and cold. It slows your metabolism. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. e) a Ring of Constitution (+2) f) a Ring of Intelligence (+3) It increases your intelligence by 3. You bought it from the Black Market. k) an Indestructible Amulet of Resistance m) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. n) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. o) The Feathers Cloak of Shebre [1,+9] It sustains your dexterity and constitution. It provides immunity to acid and electricity. It provides resistance to life draining, fire and light. It produces a fiery sheath. It produces an electric sheath. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. p) a Small Leather Shield of Reflection [2,+15] It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. s) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness and confusion. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. u) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. z) (nothing) {) (nothing) |) The Mattock of Nain (+12,+18) (+6 to searching) It can be activated for stone to mud every 5 turns if it is being worn. It increases your strength, searching, infravision and ability to tunnel by 6. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides resistance to acid, dark and disenchantment. It allows you to climb mountains. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. [Character Inventory] a) 4 Fireproof Tomes of Magical Energy {!k!v!d!s} It cannot be harmed by fire. You found it lying in a vault on level 30 of The Sandworm lair. b) 4 Fireproof Tomes of the Eternal Flame {!k!v!d!s} It cannot be harmed by fire. You found it lying in a vault on level 29 of The Sandworm lair. c) 4 Fireproof Tomes of the Blowing Wind {!k!v!d!s} It cannot be harmed by electricity. It cannot be harmed by fire. You found it lying in a vault on level 29 of The Sandworm lair. d) 4 Fireproof Tomes of the Impenetrable Earth {!k!v!d!s} It cannot be harmed by acid. It cannot be harmed by fire. You found it lying in a vault on level 29 of The Sandworm lair. e) 4 Fireproof Tomes of the Everrunning Wave {!k!v!d!s} It cannot be harmed by fire. You found it lying in a vault on level 29 of The Sandworm lair. f) 4 Fireproof Tomes of Translocation {!k!v!d!s} It cannot be harmed by fire. You found it lying in a vault on level 29 of The Sandworm lair. g) 4 Fireproof Tomes of the Tree {!k!v!d!s} It cannot be harmed by fire. You found it lying in a vault on level 29 of The Sandworm lair. h) 4 Fireproof Tomes of Knowledge {!k!v!d!s} It cannot be harmed by fire. You bought it from the Book Store. i) 4 Fireproof Tomes of the Time {!k!v!d!s} It cannot be harmed by fire. You found it lying in a vault on level 29 of The Sandworm lair. j) 4 Fireproof Tomes of Meta Spells {!k!v!d!s} It cannot be harmed by fire. You found it lying in a vault on level 29 of The Sandworm lair. k) 2 Fireproof Tomes of the Mind {!k!v!d!s} l) 4 Fireproof Unholy Tomes of the Hellflame {!k!v!d!s} It cannot be harmed by fire. You found it lying in a vault on level 29 of The Sandworm lair. m) 5 Potions of Restore Mana {!k!d!v!s!q} n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) 3 Potions of Cure Insanity b) 16 Potions of Healing {!k!d!v!s!q} c) a Potion of *Healing* d) a Potion of Life e) 17 Potions of Restore Mana {!k!d!v!s!q} f) a Mithril Rod of Capacity of Nothing (320/320) g) a Mithril Rod of Capacity of Nothing (320/320) h) a Mithril Rod of Capacity of Nothing (320/320) i) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 30 of The Sandworm lair. j) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 30 of The Sandworm lair. k) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for destroy doors and traps every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by 3. It provides resistance to acid, poison, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. l) The Ribbed Plate Armour of Aglion (-24,-11) [28,+7](20%) It increases your hit points by 20%. It provides immunity to electricity . It makes you completely fearless. It provides resistance to confusion and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. m) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, blindness and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. n) an Elven Cloak of Aman [4,+30] (+4 to stealth) It increases your stealth, searching and luck by 4. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. o) a Fur Cloak of Air [3,+11] It allows you to breathe without air. You found it lying in a vault on level 29 of The Sandworm lair. p) The Snakeskin Cloak 'Elumion' [1,+6] It sustains your intelligence and constitution. It provides immunity to electricity and fire. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. q) an Iron Crown of the Magi [0,+12] (+3) It increases your intelligence and spell power by 3. It sustains your intelligence. It provides resistance to acid, electricity, fire, cold and nether. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. r) The Iron Crown of Beruthiel [0,+20] (-5) It provides light (radius 1) forever. It decreases your strength, dexterity and constitution by 5. It provides immunity to paralysis. It allows you to see invisible monsters. It gives telepathic powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. s) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. t) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. u) The Steel Helm 'Lebohaum' [20,+80] v) The Pair of Metal Shod Boots of Athorod [6,+10] It sustains your strength. It provides immunity to paralysis. It provides resistance to nexus, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. w) The Long Sword 'Durandil' (2d5) (+5,+6) (+3) x) a Mage Staff of Wizardry (1d4) (+2,-17)(80%) (+4) [Home Inventory - Lothlorien ] a) The Deck of Wild Magic {light absorb/80} It can be activated for light absorption every 80 turns. You found it lying on the ground on level 29 of The Sandworm lair. b) The Tome of Collected Weird Magic {cure insanity/200} It can be activated for cure insanity every 200 turns. You found it lying in a vault on level 30 of The Sandworm lair. c) The Pendulum of Orcus {teleport/100} It can be activated for teleport (range 100) every 100 turns. You found it lying in a vault on level 30 of The Sandworm lair. d) The Lost Works of Kenault {high xp loss} It can be activated for high experience loss. You found it lying on the ground on level 30 of The Sandworm lair. e) Tenser's Mechanical Magician {acquirement/3000} It can be activated for acquirement every 3000 turns. You found it lying on the ground on level 30 of The Sandworm lair. f) a Parchment titled ``Household Magic'' {aggrevate} It can be activated for aggravate. You found it lying on the ground on level 29 of The Sandworm lair. g) Pytar's Portable Pandemonium {light absorb/80} It can be activated for light absorption every 80 turns. You found it lying in a vault on level 30 of The Sandworm lair. h) The Toenail of Vecna {curing/110} It can be activated for curing every 110 turns. You found it lying on the ground on level 30 of The Sandworm lair. i) Olive's Omnipotent Ostrich {mass geno/1000} It can be activated for mass genocide every 1000 turns. You found it lying in a vault on level 30 of The Sandworm lair. [The Mathom-house Inventory - Bree ] a) The Phial of Undeath (-5) {cursed} It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It is cursed. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Golfimbul, the Hill Orc Chief on level 21 of Orc Cave. |
Posted on 29.8.2005 18:44
10705. on the Ladder (of 19090)
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