The Angband Ladder: Smash, Troll Mutant Berserker by <thegpfury@gmail.com>
[FuryMod Town Version 1.1.4 Character Sheet] Name : Smash Age 23 STR: 40 Sex : Male Height 89 INT: 3 Race : Troll Mutant Weight 217 WIS: 3 Class : Berserker Social Class 4 DEX: 18 Body : Player CON: 34 God : Nobody CHR: 3 + To Melee Hit 71 Level 47 Hit Points 1033/ 1033 + To Melee Damage 51 Experience 7680095 Spell Points 0/ 0 + To Ranged Hit 61 Max Exp 7680095 Sanity -14/ 123 + To Ranged Damage 11 Exp to Adv. 8645000 AC 42+115 Gold 573463 Speed Normal (Miscellaneous Abilities) Fighting : Legendary[52]Perception : Poor Blows/Round: 12 Bows/Throw : Legendary[10]Searching : Fair Shots/Round: 1 Saving Throw: Bad Disarming : Very Bad Mel.dmg/Rnd: 48d5+612 Stealth : Bad Magic Device: Bad Infra-Vision: 30 feet Tactic: berserker Explor: running (Character Background) You are the offspring of a Water-Troll Warrior. You have slime green eyes, dirty bright red hair, and green scabby skin. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Angband: Level 65 (3250') Your body was a Player. You have defeated 3935 enemies. You saved 63 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 46th Yavie of the 2890th year of the third age. Your adventure lasted 3 days. Your Attributes: You are dead, killed by a Grand master mystic on level 65 of Angband. You can breath fire. You can teleport at will. You can smell nearby monsters. You can consume solid rock. You can switch locations with another being. You can drive yourself into a berserk frenzy. You can turn ordinary items to gold. You are able to recall to and from dungeons by will. You are bleeding. Your eyes are sensitive to infrared light. You can see invisible creatures. You levitate just over the ground. You have free action. You regenerate quickly. You have ESP. You are unlucky. You know everything. You have a firm hold on your life force. You reflect arrows and bolts. You are surrounded by an anti-magic field. You cannot teleport. You are carrying a permanent light. You are resistant to acid. You are resistant to lightning. You are resistant to fire. You are completely immune to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to nexus attacks. You are resistant to nether forces. You are completely fearless. Your eyes are resistant to blindness. The space-time continuum cannot be disrupted near you. Your strength is sustained. Your intelligence is sustained. Your wisdom is sustained. Your constitution is sustained. Your dexterity is sustained. Your strength is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your attack speed is affected by your equipment. Your weapon drains life from your foes. Your weapon melts your foes. Your weapon poisons your foes. Your weapon strikes at animals with extra force. Your weapon is a great bane of undeads. abdklmnopqstuvxz{|@ Add Str : 1.................. Add Dex : .......3........... Add Con : ....3.............. Add Chr : .......3........... Add Stea. : .1.5............... Add Sear. : .....4....3........ Add Tun.. : .................1. Add Speed : 11................+ Add Blows : 1.................. Vampiric : +.................. Slay Anim.: ++................. Slay Orc : .+................. Poison Brd: +.................. Acid Brand: +.................. Sust Str : ..............+...+ Sust Int : ....+.............. Sust Wis : ....+.............. Sust Dex : ...+..+...........+ Sust Con : .+..+......+..+...+ Sust Chr : ................... Invisible : ................... Mul life : ................... Sens Fire : ................... Reflect : ..................+ Free Act : ......++..........+ Hold Life : ....+......+....... Res Acid : .+....++.+.++.+.... Res Elec : .+....+..+......... Res Fire : ......++.+....+.... Imm Cold : .*..+.++.+......... Res Pois : .+............+.... Res Fear : ......+.......+...+ Res Light : .........+......... Res Dark : ....+....+......... Res Blind : .........++........ Res Conf : .+.+............... Res Sound : ......+............ Res Shard : ................... Res Neth : ....+.+............ Res Nexus : .+................. Res Chaos : ................... Res Disen : ..............+.... Levitate : ..............+.... Lite : ....+.............. See Invis : .+........+........ Regen : ....+.............+ Activate : ...+++.+....+...... Blessed : ......+............ Cursed : ...++.............. Hvy Curse : ....+.............. Troll.ESP : ......+............ Giant.ESP : ......+............ Evil.ESP : ......+............ Full ESP : .......+........... Corruption list: Balrog Strength: Provides 3 strength and 1 constitution But it reduces charisma by 1 and dexterity by 3 Demon Spirit: Increases your intelligence by 1 But reduce your charisma by 2 Smaug's Breath: Fires a fire ball. Damage=2*level Radius 1+(level/20) Level=20, Cost=10, Stat=CON, Difficulty=18 Teleport: Teleports the player at will. Distance 10+4*level squares Level=7, Cost=7, Stat=WIS, Difficulty=15 Huan's Nose: You can detect nearby monsters. Radius 25 Level=5, Cost=4, Stat=INT, Difficulty=15 Eat Rock: You can consume solid rock with food benefit, leaving an empty space behind. Level=8, Cost=12, Stat=CON, Difficulty=18 Swap Position: You can switch locations with another being, unless it resists teleportation. Level=15, Cost=12, Stat=DEX, Difficulty=16 Midas touch: You can turn ordinary items to gold. Turns a non-artifact object into 1/3 its value in gold Level=10, Cost=5, Stat=INT, Difficulty=12 Skills (points left: 0) - Combat 50.000 [1.100] - Weaponmastery 50.000 [1.150] - Hafted-mastery 50.000 [1.000] . Stunning-blows 34.600 [0.400] . Polearm-mastery 01.000 [0.300] - Archery 01.300 [0.400] . Crossbow-mastery 01.000 [0.300] . Boomerang-mastery 01.000 [0.300] . Barehand-combat 01.000 [0.400] . Antimagic 50.000 [0.750] - Sneakiness 00.900 [0.300] . Stealth -01.000 [0.300] . Disarming 00.500 [0.300] . Stealing 01.000 [0.300] . Spirituality -04.000 [0.000] - Monster-lore 01.000 [0.300] . Corpse-preservation 01.300 [0.400] . First-aid 01.000 [0.600] Abilities * All-Around Attack * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows * Whirlwind [Character Equipment] a) The Lucerne Hammer of Andirch (4d5) (+20,+2) (+1 to speed) It can be wielded two-handed. It increases your strength, speed and attack speed by 1. It does extra damage from acid. It poisons your foes. It drains life from your foes. It is a great bane of undead. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Olog on level 54 of Angband. b) a Cleaver of the Nandor (2d4) (+11,+16) [+1] (+1 to speed) It increases your stealth and speed by 1. It is especially deadly against orcs. It is especially deadly against natural creatures. It sustains your constitution. It provides immunity to cold. It provides resistance to acid, electricity, poison, confusion and nexus. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Shoggoth on level 42 of Angband. d) a Metal Boomerang of Unmagic (4d5) (+10,+11) It generates an antimagic field. You found it in the remains of a Dracolisk on level 50 of Angband. k) The Amulet of Faramir (+18,+0) [+8] (+5) {cursed} It can be activated for word of recall every 200 turns if it is being worn. It increases your stealth by 5. It sustains your dexterity. It provides resistance to confusion. It is cursed. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. l) The Jewel 'Evenstar' (+3) {cursed} It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 50 of Angband. m) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark dwarven lord on level 47 of Angband. n) a Metal Lamellar Armour of the Maiar (-3 to accuracy) [23,+20] It grants you the power of berserk if it is being worn. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, sound and nether. It allows you to sense the presence of trolls, giants and evil beings. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Spectral tyrannosaur on level 51 of Angband. o) The Cloak of Thingol [1,+18] (+3) It can be activated for recharging every 70 turns if it is being worn. It increases your dexterity and charisma by 3. It provides immunity to paralysis. It provides resistance to acid, fire and cold. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) (nothing) q) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and blindness. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) an Iron Helm of Seeing [5,+4] (+3 to searching) It increases your searching by 3. It provides resistance to blindness. It allows you to see invisible monsters. You found it in the remains of a Spectral tyrannosaur on level 51 of Angband. t) The Iron Helm of Annir [5,+11] It sustains your constitution. It provides resistance to life draining and acid. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 40 of Angband. u) The Set of Gauntlets 'Paurnen' [2,+15] It can be activated for acid bolt (5d8) every 5+d5 turns if it is being worn. It can be used to store a spell. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. v) (nothing) x) The Pair of Soft Leather Boots of Nilir [2,+8] It sustains your strength and constitution. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Blubbering idiot, agent of black market, Simon the weak on level 12 of Angband. z) (nothing) {) (nothing) |) a Shovel (+1) It increases your ability to tunnel by 1. [Character Inventory] a) 87 Rations of Cram b) a Potion of Cure Insanity c) 6 Potions of Speed d) 4 Potions of Healing e) a Potion of Restore Life Levels f) 3 Potions of Curing g) The Ring of Power of Akhorahil the Blind (+5) {cursed} It increases your constitution by 5. It makes you invisible. It provides resistance to electricity, blindness , nether and disenchantment. It drains experience. It is heavily cursed. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Akhorahil the Blind on level 53 of Angband. h) The Set of Gauntlets of Eol [3,+15](60%) (+3) i) a Lead-Filled Mace of Tulkas (4d6) (+9,+14) (+1 to searching) j) (nothing) k) (nothing) l) (nothing) m) (nothing) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Crumpled Scroll of Mass Resurrection It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mind flayer on level 45 of Angband. b) The Bolt Trap Set of the Edain (+25,+15) [+30] (+3) It is well-hidden. It rearms itself. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. c) a Ring of Damage (+20) d) a Rohirric Ring of Nothing (+3 to speed) It increases your speed by 3. It makes you completely fearless. You found it in the remains of a Young bronze dragon on level 59 of Angband. e) a Rohirric Amulet of Protection from Evil (+1 to speed) It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your speed by 1. It makes you completely fearless. It allows you to sense the presence of evil beings. It has been blessed by the gods. You found it in the remains of a Dunlending on level 25 of Angband. f) The Necklace of Girion [10,+0] (+5) It can be activated for grow mushrooms every 50+d50 turns if it is being worn. It increases your charisma by 5. It sustains your charisma. It provides resistance to poison and nexus. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Quachil Uttaus, Treader of the Dust on level 44 of Angband. g) The Amulet of Tarrathil (+0) {cursed} It decreases your searching by 0. It sustains your strength. It provides resistance to electricity and cold. It prevents teleportation. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Barney the Dinosaur on level 34 of Angband. h) a Lucky Amulet of Charisma (+5) It increases your charisma and luck by 5. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Gnome rogue on level 36 of Angband. i) The Anchor of Space-Time It provides light (radius 2) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf on level 40 of Angband. j) The Key of Orthanc It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf on level 40 of Angband. k) The Pearl 'Nimphelos' (+1) It grants you the power of dazzle if it is being worn. It provides light (radius 3) forever. It increases your searching and infravision by 1. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf on level 40 of Angband. l) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, confusion, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. m) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, poison, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Greater magic mushroom were-quylthulg on level 50 of Angband. n) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) It increases your stealth and searching by 4. It provides resistance to acid, electricity, fire, cold and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Shoggoth on level 42 of Angband. o) The Cloak 'Holcolleth' [1,+4] (+2) It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) a Reaper Axe of Doriath (E:45, L:3) (3d4) (-5,-9) {cursed} It can be wielded two-handed. It is cursed. You found it in the remains of a Forest troll Priest on level 33 of Angband. q) The Dagger of Nosgalion (1d5) (+7,+7) (+3 attacks) It increases your dexterity and attack speed by 3. It produces chaotic effects. It is especially deadly against orcs. It is especially deadly against giants. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient bronze dragon on level 62 of Angband. r) The Rapier 'Forasgil' (2d4) (+12,+19) It does extra damage from frost. It is especially deadly against natural creatures. It provides resistance to cold and light. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Barrow wight on level 50 of Angband. s) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2) It increases your attack speed by 2. It is especially deadly against natural creatures. It provides resistance to disenchantment. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black Numenorean on level 44 of Angband. t) The Long Sword 'Anguirel' (3d4) (+8,+12) (+2) {cursed} It increases your strength, constitution and speed by 2. It does extra damage from electricity. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to electricity , light and dark. It allows you to see invisible monsters. It aggravates nearby creatures. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf on level 40 of Angband. u) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2 attacks) {cursed} It increases your strength, constitution and attack speed by 2. It produces chaotic effects. It drains life from your foes. It provides immunity to paralysis. It provides resistance to life draining, confusion, nether, nexus and chaos. It prevents teleportation. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Stormbringer on level 58 of Angband. v) The Ball-and-Chain of Nasteith (4d3) (+0,-5) (+3 attacks) It can be wielded two-handed. It increases your attack speed by 3. It does extra damage from electricity. It poisons your foes. It drains life from your foes. It is a great bane of dragons. It strikes at undead with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Hagen, son of Alberich on level 31 of Angband. w) The Small Metal Boomerang of Athebred (3d4) (+19,+9) It does extra damage from acid, electricity and fire. It poisons your foes. It is a great bane of dragons. It is especially deadly against orcs. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Lorgan, Chief of the Easterlings on level 45 of Angband. x) The Harp of Thorin (+2 to stealth) It can be activated for mass charm every 750 turns if it is being worn. It grants you the power of remove fear if it is being worn. It increases your charisma, stealth, infravision, ability to tunnel and luck by 2. It sustains your charisma. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Greater magic mushroom were-quylthulg on level 50 of Angband. |
Posted on 18.8.2005 19:54
6441. on the Ladder (of 19099)
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