The Angband Ladder: Hanz, Dwarf no-class by <jmiddendorf@hmc.edu>

                 [Sangband 0.9.9, beta 15d Character Dump]

         Hanz            Age    :             75  Str:      17       18
    the Ghostbuster      Height :     4 ft, 4 in  INT:      11
                         Weight :         113 lb  WIS:      18
Gender : Male                                     Dex:      11       12
Race   : Dwarf                  Slayer of         CON:   18/10
Realm  : Necromancy      Mughash the Kobold Lord  CHR:       7

Max Hit Points      155  Power                30  Max Mana           12
Cur Hit Points      155  Score                 5  Cur Mana           12

       (Melee)           Unspent Exp           2         (Missile)
Blows/Round           2  Gold                182  Shots/Round         1
+ to Skill            5                           + to Skill          0
Deadliness (%)       30  Max Depth         Lev 8  Deadliness (%)     10

                          (Character Abilities)
Melee     : Very Good  Saving Throw: Very Good  Magic Device: Fair
Shooting  : Fair       Stealth     : Poor       Dodging     : Good
Throwing  : Very Bad   Perception  : Very Good  Fame        : Spoken of
Digging   : Bad        Disarming   : Good       Infra-Vision: 40 feet

   Speed       : normal
   Armour      : 38
   Kills       : 827
   Time Elapsed: 4 days, 7 hours, 45 minutes   (432336 turns)


  [Character Attributes]

      abcdefghijkl@        Stat Intrnl abcdefghijkl@ Adjust Currnt
Stlth:.......2.....        Str:     16 ............2     18     17
Invis:.............        INT:     11 .............     11
Aware:...1.........        WIS:     16 ............2     18
Disar:.............        Dex:     14 ............2     12     11
Devic:.............        CON:     17 ............2  18/10
Speed:.............        CHR:      9 ............2      7

      abcdefghijkl@                           abcdefghijkl@
Infra:............4                     NFuel:.............
Tunnl:.............                     Steal:.............
Save :.............                     NoMag:.............
Mana :.............                     Telep:.............
Light:.....2.......                     Aggra:.............
                                        Drain:.............

                                        Curse:.............

      abcdefghijkl@       abcdefghijkl@       abcdefghijkl@
Acid :......+...... Light:............. Food :.............
Elec :............. Dark :............. Feath:....+........
Fire :..+.......... Sound:............. Shine:.............
Cold :............. Shard:............. Regen:.............
Pois :............. Nexus:............. ESP  :.............
Fear :............. Nethr:............. SeeIn:.............
Blind:............+ Chaos:............. FrAct:.............
Confu:............. Disen:............. HLife:.............


  [Skills]

Swordsmanship     :  17%
Clubbing          :  14%
Jousting          :  34%
Archery - Xbows   :  22%
Archery - Bows    :  11%
Spellcasting      :  16%
Magical Power     :  21%
Wizardry          :  15%
Blood Dominion    :  35%
Magical Device    :  13%
Perception        :  15%
Disarming         :  15%
Dodging           :  19%
Spell Resistance  :  15%
Weaponsmithing    :  15%
Bowmaking         :  15%
Armor Forging     :  18%
Magical Infusion  :  13%



  [Character Equipment]

a Spear (1d9) (+5,+5)
a Light Crossbow (x3) (+0,+0) {75% off}
a Garnet Ring of Resist Fire
an Aquamarine Ring of Awareness {+1}
an Azure Amulet of Feather Falling
a Brass Lantern [2] <Fuel: 3391>
Brigandine Armour of Resist Acid (-3) [12,+11]
an Elven Cloak [2,+0] (+2 to stealth) {75% off}
a Wicker Shield [2,+1]
a Hard Leather Cap [2,+1]
a Pair of Hard Leather Boots (copper) [3,+4]
94 Bolts (1d5) (+0,+0) {@f0, 75% off}


  [Character Inventory]

2 Tomes of Necromancy [Beginner's Curses]
4 Red Spotted Mushrooms of Cure Poison
4 Blue Mushrooms of Cure Blindness
11 Strips of Beef Jerky
4 Flasks of oil
10 Metallic Blue Potions of Cure Serious Wounds
4 Scrolls titled "jo tursblaa" of Phase Door
2 Scrolls titled "skirok ereseh" of Teleportation
3 Scrolls titled "itwerg mar" of Word of Recall {!r}
2 Cobalt Wands of Slow Monster (21 charges)
a Zinc Wand of Stinking Cloud (9 charges)


  [Home Inventory]

a Scroll titled "bjorski" of Learn Magic
an Antimony Wand of Sleep Monster (9 charges)
an Adamantium Wand of Confuse Monster (10 charges)
a Zinc Wand of Stinking Cloud (6 charges)
a Zinc Wand of Stinking Cloud {empty}
an Aluminum Wand of Magic Missile (3 charges)
an Aluminum Wand of Magic Missile
a Yew Staff of Perception (5 charges) {@u1}
a Beech Staff of Object Location
a Cedar Staff of Sleep Monsters {Mughash the Kobold Lord}
a Spear of Slay Animal (1d6) (+8,+3)


  [Special advantages and disadvantages]
(none)


Posted on 4.8.2005 16:57
Last updated on 4.8.2005 18:08

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247. on the Sangband Ladder (of 287)

Comments

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On 4.8.2005 16:57 jmiddendorf@hmc.edu wrote:
Still early; attempting a oath-less necromancer. I know I've got no int. I'll stick with low level spells until stat gain. You can still get low fail rates with a sufficiently high blood dominion.

The spear 1d9 deals less damage than the 2d6 broad axe I started with, but should hit more often for being lighter, and enchanted.

On 4.8.2005 18:08 jmiddendorf@hmc.edu wrote:
Just purchased armor of resist acid for my water vortices quest. Not much going on yet. Lots of good things to buy, but not much money.

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