The Angband Ladder: Keribard, Troll Mutant Berserker by <norg@freenet.de>
[Fury 2.3.0 Character Sheet] Name : Keribard Age 24 STR: 34 Sex : Male Height 100 INT: 3 Race : Troll Mutant Weight 188 WIS: 3 Class : Berserker Social Class 1 DEX: 26 Body : Player CON: 30 God : Nobody CHR: 5 + To Melee Hit 69 Level 29 Max Hit Points 596 + To Melee Damage 36 Experience 133728 Cur Hit Points 596 + To Ranged Hit 30 Max Exp 135497 Max SP (Mana) 0 + To Ranged Damage 8 Exp to Adv. 185250 Cur SP (Mana) 0 AC 31+119 Gold 217702 (Miscellaneous Abilities) Fighting : Legendary[35]Perception : Fair Blows/Round: 10 Bows/Throw : Superb Searching : Fair Shots/Round: 1 Saving Throw: Fair Disarming : Poor Mel.dmg/Rnd: 30d2+360 Stealth : Superb Magic Device: Bad Infra-Vision: 30 feet Tactic: coward Explor: normal (Character Background) You are the offspring of a Hill-Troll Warrior. You have slime green eyes, oily dark purple hair, and white leprous skin. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Barrow-Downs: Level 10 (500') Orc Cave: Level 22 (1100') The Old Forest: Level 13 (650') Moria: Level 31 (1550') Your body was a Player. You have defeated 5654 enemies. You saved 10 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 51st Yavie of the 2890th year of the third age. Your adventure lasted 8 days. Your Attributes: You are dead, killed by a Mind flayer on level 31 of Moria. You can drive yourself into a berserk frenzy. You are able to recall to and from dungeons by will. Your eyes are sensitive to infrared light. You have free action. You regenerate quickly. You are unlucky. You are surrounded by an anti-magic field. You are carrying a permanent light. You are resistant to acid. You are resistant to lightning. You are resistant to cold. You are resistant to poison. You are resistant to bright light. You are resistant to confusion. You are resistant to disenchantment. You are resistant to blasts of shards. You are completely fearless. Your strength is sustained. Your constitution is sustained. Your dexterity is sustained. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your attack speed is affected by your equipment. Your weapon freezes your foes. Skills (points left: 0) - Combat 34.141 [1.100] - Weaponmastery 34.179 [1.150] . Hafted-mastery 33.000 [1.000] . Bow-mastery 01.000 [0.300] . Barehand-combat 01.000 [0.400] . Antimagic 16.000 [0.750] - Sneakiness 00.-100 [0.000] . Stealth -2.000 [0.000] . Disarming 00.-500 [0.000] . Spirituality -4.000 [0.000] - Monster-lore 01.000 [0.300] . First-aid 32.800 [0.600] Abilities * All-Around Attack * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows * Tree walking * Whirlwind [Fates] You are fated to find a Wand of Charm on level 29. You are fated to find The Cutlass 'Gondricam' on level 23. You are fated to meet an Eagle on level 38. You are fated to meet an Ogre on level 3. [Character Equipment] a) a Frozen Club (3d2) (+8,+4) It does extra damage from frost. It provides resistance to cold. It cannot be harmed by cold. You found it in the remains of Amlach, son of Imlach on level 20 of Orc Cave. b) a Shocking Morning Star (5d3) (+8,+5) {cursed} It does extra damage from electricity. It provides resistance to electricity. It is heavily cursed. It cannot be harmed by electricity. You found it in the remains of a Stone troll on level 30 of Moria. d) a Wooden Boomerang (1d8) (+2,+8) k) an Amulet of the Serpents [+4] (+3) {cursed} It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your dexterity by 3. It provides resistance to poison. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. l) The Amulet of Faramir (+18,+0) [+8] (+5) It can be activated for word of recall every 200 turns if it is being worn. It increases your stealth by 5. It sustains your dexterity. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Random Number Generator on level 14 of Orc Cave. m) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ugluk, the Uruk on level 22 of Orc Cave. n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) The Cloak 'Holcolleth' [1,+4] (+2) It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) a Dagger (Offhand) of Resist Lightning (+1,+4) [-2,+5] (+2 attacks) It increases your attack speed by 2. It provides resistance to electricity. It cannot be harmed by electricity. You found it in the remains of a Cave orc on level 19 of Orc Cave. q) a Large Leather Shield of Resist Acid [4,+7] It provides resistance to acid. It cannot be harmed by acid. You found it in the remains of a Black ogre Archer on level 22 of Orc Cave. s) a Metal Cap of Regeneration [3,+7] It speeds your regenerative powers. You found it in the remains of an Uruk on level 21 of Orc Cave. t) an Iron Helm [5,+0] u) a Set of Gauntlets [2,+3] v) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) a Pair of Metal Shod Boots of Stealth [6,+11] (+2 to stealth) It increases your stealth by 2. You bought it from the Footwear Shop. z) (nothing) {) (nothing) |) a Pick of Digging (+6) It increases your ability to tunnel by 6. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Character Inventory] a) 17 Rations of Cram b) 3 Lembases c) a Potion of Cure Insanity d) a Potion of Restore Dexterity e) 2 Potions of Corruption f) a Potion of Intelligence g) a Scroll of *Identify* h) 2 Scrolls of Summon Undead i) a Ring of Constitution (-2) {cursed} j) a Ring of Strength (-2) {cursed} k) an Amulet of Doom [+7] (+4) It increases your strength, intelligence, wisdom, dexterity, constitution and charisma by 4. It cannot be dropped while cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-ogre Archer on level 30 of Moria. l) an Amulet of the Serpents [+4] (+2) m) an Amulet of the Serpents [+4] (-1) {cursed} n) an Amulet of Charisma (+2) o) an Amulet of Protection from Evil p) a Cleaver (2d4) (+0,+0) q) a Halberd of Slay Evil (3d7) (+8,+8) [10,+0] r) a Halberd of Slay Dragon (3d7) (+5,+7) [10,+0] s) a Quarterstaff of *Slay Animal* (3d3) (+8,+1) [5,+0] (+2 to stealth) t) 27 Arrows of Slay Evil (1d4) (+3,+8) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Shopping List of Barliman It can be activated for stat loss. You found it in the remains of a Petty-dwarf mage Rogue on level 14 of Orc Cave. b) 42 Rations of Cram c) an Everburning Torch d) The Pearl 'Nimphelos' (+1) It grants you the power of dazzle if it is being worn. It provides light (radius 3) forever. It increases your searching and infravision by 1. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark dwarven smith on level 30 of Moria. e) a Cord Armour of Resist Lightning [6,+7] f) The Cloak of Thorongil [1,+10] It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 17 of Orc Cave. g) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. h) The Broad Sword 'Glamdring' (4d3) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. i) a Spectral Lucerne Hammer (4d5) (+8,+3) It can be wielded two-handed. It can be activated for wraith-form every 50+d50 turns if it is being worn. It strikes at undead with holy wrath. It provides resistance to life draining. It allows you to see invisible monsters. It drains life. It was given to you as a reward. j) a Lucerne Hammer of Slay Evil (4d5) (+5,+6) It can be wielded two-handed. It fights against evil with holy fury. You found it in the remains of a Snaga Captain on level 18 of Orc Cave. k) a Hatchling black dragon Egg l) The Parchment - Map of Thror It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. |
Posted on 2.8.2005 17:08
12520. on the Ladder (of 19090)
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