The Angband Ladder: Lazy Dave, Draconian Monk by <dzhang@its.caltech.edu>

  [Hengband 1.6.1 Character Dump]

                          Name  : Lazy Dave

 Sex      : Male             Age                97    STR!:  18/120
 Race     : Draconian        Height             76    INT :   18/69
 Class    : Monk             Weight            159    WIS :  18/188
 Magic    : Death            Social Class        8    DEX :  18/155
                             Align         Neutral    CON :  18/186
                                                      CHR :      17

 Bare hand       (+85,+52)   Hit point    829/ 829    Fighting    : Amber [15]
 Posture              none   SP (Mana)    264/ 301    Bows/Throw  : Amber [7]
 Blows/Round         6+0+1                            Saving Throw: Excellent
 AverageDmg/Rnd      499+0   Level              41    Stealth     : Poor
                             Experience    3345370
 Shooting        (+39,+14)   Max Exp       3345370    Perception  : Very Good
 Multiplier          x4.32   Exp to Adv    3750000    Searching   : Good
 Shots/Round          0.83   Gold          1792193    Disarming   : Superb
                                                      Magic Device: Superb
 AC              [12,+145]   Time     Day 15  9:14
 Speed            (+21+10)   Play time    16:14:51    Infra-Vision: 50 feet


                         (Character Background)
          You are the oldest child of a Draconian Warrior.  You have
          black wings, and black skin.



          ...Now, you are in Telmora.


                                                               Modification
 Sex   : Male          Stat    BaseRacClaPerMod ActualCurrent  abcdefghijkl@
 Race  : Draconian     STR!:  18/70  2  2 -2  3 18/120         .........3...
 Class : Monk          INT :  18/59  1 -1 -2  3  18/69         .3...........
 Level : 41            WIS :  18/98  1  1 -2  9 18/188         .3....3..3...
 Hits  : 829/829       DEX :  18/55  1  3 -2  8 18/155         ..........44.
 Mana  : 264/301       CON :  18/96  2  2 -2  7 18/186         ........43...
                       CHR :     16 -1  1 -2  3     17         ......3......
          *}=="* (]]]              *}=="* (]]]                  *}=="* (]]]
         abcdefghijkl@            abcdefghijkl@                abcdefghijkl@
 Acid  : ..........+.+    Sound : ....+........    Speed     : ..+......+.+#
 Elec  : .........+..+    Nether: ........+....    FreeAction: ..........+++
 Fire  : ..+......+..+    Nexus : ...........+.    SeeInvisi.: .+...+...+...
 Cold  : .........+..+    Chaos : .........+...    Hold Life : .+.......++..
 Poison: ............+    Disnch: ........+....    Warning   : .............
 Light : .........+...    Fear  : ............#    SlowDigest: .............
 Dark  : .....+.......    Reflct: .+...........    Regene.   : .........+...
 Shard : .........+...    AuFire: .............    Levitation: ...........++
 Blind : .........+...    AuElec: .............    Perm Lite : .+...+...+...
 Conf  : .........+...    AuCold: .............    Cursed    : ...........+.

              *                  *}=="* (]]]                    *}=="* (]]]
             ab@                abcdefghijkl@                  abcdefghijkl@
 Slay Evil : ...    Telepathy : .+....+......    Add Blows   : .............
 Slay Und. : ...    ESP Evil  : .............    Add Tunnel  : .............
 Slay Demon: ...    ESP Noliv.: .............    Add Infra   : .+...........
 Slay Drag.: ...    ESP Good  : .............    Add Device  : .............
 Slay Human: ...    ESP Undead: .............    Add Stealth : .....+.......
 Slay Anim.: ...    ESP Demon : .............    Add Search  : .....+.......
 Slay Orc  : ...    ESP Dragon: .............
 Slay Troll: ...    ESP Human : .............    Riding      : .............
 Slay Giant: ...    ESP Animal: .............    Throw       : .............
 Acid Brand: ...    ESP Orc   : .............    Blessed     : .............
 Elec Brand: ...    ESP Troll : ..+..........    No Teleport : .............
 Fire Brand: ...    ESP Giant : .............    Anti Magic  : .............
 Cold Brand: ...                                 Econom. Mana: .............
 Poison Brd: ...    Sust Str  : .............
 Sharpness : ...    Sust Int  : .............    Drain Exp   : .............
 Quake     : ...    Sust Wis  : .............    Rnd.Teleport: .............
 Vampiric  : ...    Sust Dex  : ...........+.    Aggravate   : .............
 Chaotic   : ...    Sust Con  : .............    TY Curse    : .............
 Force Wep.: ...    Sust Chr  : .............

                 

  [Quest information]

< Completed Quest >
  Golfimbul, the Hill Orc Chief            (Dungeon level:   6) - (Cancelled)
  Thieves Hideout                          (Danger  level:   5) - level 11
  Warg problem                             (Danger  level:   5) - level 12
  The Sewer                                (Danger  level:  15) - level 16
  Orc Camp                                 (Danger  level:  15) - level 17
  The Ghost 'Q'                            (Dungeon level:  12) - level 18
  Old Man Willow Quest                     (Danger  level:  22) - level 25
  Grendel                                  (Dungeon level:  24) - level 25
  Logrus Master                            (Danger  level:  25) - level 25
  Dark Elven Lords Quest                   (Danger  level:  25) - level 29
  Judge Mortis                             (Dungeon level:  38) - level 30
  Vapor Quest                              (Danger  level:  25) - level 32
  The Mimic's Treasure                     (Danger  level:  25) - level 32
  Tengu and Death Swords                   (Danger  level:  25) - level 32
  The Tower                                (Danger  level:  30) - level 32
  The Vault                                (Danger  level:  30) - level 32
  Garm, Guardian of Hel                    (Dungeon level:  44) - level 32
  The Cloning Pits                         (Danger  level:  45) - level 32
  Killing Fields                           (Danger  level:  50) - level 34
  The Old Castle                           (Danger  level:  50) - level 35
  Petshop                                  (Dungeon level:  50) - level 36
  Brand, Mad Visionary of Amber            (Dungeon level:  56) - level 36
  Jisisl of Ice                            (Dungeon level:  62) - level 38

< Failed Quest >
  Nothing.

  [Miscellaneous information]

 Recall Depth:
    Angband         : level  65
   !Yeek cave       : level  13
    Dragon's lair   : level  70

 Preserve Mode:      ON
 Autoscum:           ON
 Small Levels:       ENABLED
 Arena Levels:       ENABLED
 Num. Random Quests: 10

 Arena: 36 Victories


 You have defeated 7566 enemies.


  [Virtues]

Your alighnment : Neutral

You are a champion of Faith.
You are the living embodiment of Harmony.
You are the living embodiment of Temperance.
You are an enemy of Patience.
You have strayed from the path of Mysticism.
You are a great champion of Unlife.
You are the polar opposite of Honour.
You are virtuous in Justice.


  [Mutations]

 You can teleport at will.
 You have a beak (dam. 2d4).


  [Character Equipment]

a) (nothing)
b) The Mirror 'Yata-no-Kagami' [0,+18] (+3) {dlvl 70 narse}
c) The Light Crossbow of Brand (x4) (+10,+14) (+10 to speed) {dlvl 56 brand}
d) a Ring of Slaying (+9,+12)
e) a Ring of Sound Resistance
f) The Amulet of The Pitch Dark Night [+5] (+4) {dlvl 56 ?*acq*}
g) The Palantir of Westernesse (+3) {dlvl 65 saruman}
h) (nothing)
i) The Fur Cloak 'Springsleeper' [3,+11] (+4) {dlvl 50 Petshop}
j) The Golden Crown of Amber [0,+14] (+3) {cloning pits jurt}
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {dlvl 44 garm}
l) The Pair of Soft Leather Boots of Shiva's Avatar (+5,+5) [4,+16] (+4 to
speed) {cursed, cloning pits reward}


  [Character Inventory]

a) 3 Books of Death Magic [Black Prayers] {!k!k}
b) 4 Books of Death Magic [Black Mass] {75% off}
c) a Book of Death Magic [Black Channels]
d) 14 Pieces of Elvish Waybread
e) 16 Potions of Cure Critical Wounds {25% off}
f) 51 Scrolls of Teleportation {!*}
g) 9 Scrolls of Teleport Level {!*}
h) 45 Scrolls of Identify
i) a Rod of Perception {!k!k!d!d}
j) 2 Rods of Recall {!*!*}
k) 3 Rods of Illumination {!k!k!d!d}
l) a Rod of Detection {!k!k!d!d}
m) 5 Rods of Teleport Other {!*}
n) 3 Rods of Disarming {!*}
o) 3 Rods of Stone to Mud {!*}
p) a Capture Ball (a Sky Drake) 'mr. raven'
q) a Capture Ball (a Great Wyrm of Balance) 'mr. squirrel'
r) a Capture Ball (empty)


  [Home Inventory]

 ( page 1 )
a) 13 Books of Death Magic [Black Prayers] {!k!k}
b) 4 Books of Death Magic [Black Mass] {75% off}
c) 6 Potions of Speed
d) 8 Potions of Healing
e) 5 Potions of *Healing*
f) a Potion of Life
g) 10 Potions of Restore Mana
h) 12 Potions of Restore Life Levels
i) 3 Potions of Self Knowledge
j) 2 Potions of Resistance
k) a Potion of New Life {!*!*}
l) a Scroll of *Enchant Weapon*

 ( page 2 )
a) 3 Scrolls of *Destruction* {!*}
b) a Scroll of Genocide
c) a Scroll of Mass Genocide {!*}
d) a Rod of Door/Stair Location {!k!k!d!d}
e) a Rod of Drain Life
f) a Rod of Acid Bolts
g) 4 Rods of Lightning Bolts
h) a Rod of Frost Bolts
i) a Rod of Acid Balls
j) a Rod of Lightning Balls
k) 2 Rods of Cold Balls
l) a Wand of Striking (5 charges)

 ( page 3 )
a) a Staff of Starlight (10 charges)
b) a Staff of Starlight (7 charges)
c) a Staff of Holiness (5 charges)
d) a Ring of Flames [+12]
e) a Ring of See Invisible
f) a Ring of Lightning [+11] {90% off}
g) a Ring of Dexterity (+2)
h) a Ring of Constitution (+5)
i) a Ring of Damage (+14)
j) a Ring of Speed (+4)
k) a Ring of Light and Darkness Resistance {average}
l) a Ring of Nether Resistance

 ( page 4 )
a) a Ring of Nexus Resistance
b) a Ring of Shard Resistance
c) a Ring of Extra Attacks (+2 attacks) {!*!* dlvl 58 vault}
d) a Ring of Extra Attacks and Albino [-7] (-4 attacks) {cursed, !*!*!*!* dlvl
67 glarung}
e) an Amulet of Brilliance (+3)
f) The Amulet of Carlammas (+2) {old castle lesser titan}
g) The Amulet of Faramir (+12,+0) (+3) {old castle greater balrog}
h) an Amulet of Wisdom (+1)
i) The Pendant of Gogo (+4) {dlvl 65 saruman}
j) The Incandescent Light of Yeduson (+3 to infravision) {cloning pits grendel}
k) The Phial of Galadriel (+1 to searching) {!* rich the thief dlvl 34}
l) The Star of Elendil (+1 to speed) {dlvl 65 saruman}

 ( page 5 )
a) The Stone of Lore
b) The Augmented Chain Mail of Marinera (-2) [16,+11] (+2) {cloning rights tom}
c) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) {cloning pits it}
d) The Splint Mail of Sand (+3,+4) [19,+18] {dlvl 70 narse}
e) The Full Plate Armour of Isildur [25,+25] (+2) {dlvl 47 gatanotha}
f) The Soft Leather Armour 'Hithlomir' [4,+20] (+4 to stealth)
g) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {dlvl 65 smaug}
h) The Leather Jacket of Shiva's Avatar (+3,+4) [12,+20] (+1 attack)
i) The Cloak of Jack of Shadow [1,+19] (+7 to stealth) {!* dlvl 38 judge
mortis}
j) The Cloak 'Colannon' [1,+15] (+3 to stealth) {dlvl 58 vault}
k) an Elven Cloak [4,+11] (+4 to stealth)
l) The Fur Cloak of Mook [3,+20] {!* robin hood dlvl 21}

 ( page 6 )
a) an Ethereal Cloak [0,+16]
b) The Small Metal Shield of Arcane [5,+19] (+4 to stealth) {!* smeagol dlvl 8}
c) The Hard Leather Cap of Thranduil [2,+10] (+2) {cloning pits jurt}
d) The Hard Leather Cap 'Healthy One' [2,+15] (+2 to stealth) {old castle
floor}
e) The Metal Cap of Thengel [3,+12] (+3) {death sword quest}
f) The Steel Helm of Hammerhand [6,+20] (+3) {mimic quest}
g) a Pair of Dragon Boots [5,+17]
h) The Pair of Metal Shod Boots 'Clear Mind' (+3,+6) [6,+20] (+2) {dlvl 56
ansalom}
i) The Dagger 'Dethanc' (1d4) (+4,+6) {dlvl 62 jisisl}
j) The Dagger 'Narthanc' (1d4) (+4,+6) {dlvl 58 vault}
k) The Main Gauche 'Tinythorn' (1d5) (+18,+6) (+3) {cloning pits it}
l) The Rapier 'Forasgil' (1d6) (+12,+19) {mimic quest}

 ( page 7 )
a) The Small Sword 'Sting' (1d6) (+7,+8) (+2 attacks)
b) The Sabre 'Careth Asdriag' (1d7) (+6,+8) (+1 attack)
c) The Long Sword 'Worpal Blade' (5d5) (+32,+32) (+2) {dlvl 56 ?o*acq*}
d) a Katana (Holy Avenger) (3d4) (+8,+4) [+3] (+1)
e) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
f) a Poison Needle (1d1)
g) The Trident of Ulmo (4d8) (+15,+19) (+4) {dlvl 47 baphomet}
h) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
i) The Great Axe of Eonwe (4d4) (+15,+18) [+8] (+2) {dlvl 48 gachapin}
j) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3) {dlvl 67 glarung}
k) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching) {lvl 48
gachapin}
l) The Whip of Bolshoi (2d6) (+6,+9) (+4)

 ( page 8 )
a) a Nunchaku (2d3) (+3,+4)
b) a Three Piece Rod (3d3) (+6,+5) {!*!*}
c) The Flail 'Winblows' (8d6) (+0,+30) (-4 to speed) {cursed, dlvl 65 daoloth}
d) The Tetsubo of Shuten-douji (4d7) (+0,+20) [+10] (+6) {dlvl 65 daoloth}
e) The Great Hammer 'Golden Hammer' (2d6) (+0,+0)
f) The Dwarven Pick 'Fire Tornado' (1d4) (+6,+15) (+4)
g) The Mattock of Mind (1d8) (+18,+14) [+10] (+4 to speed) {dlvl 65 daoloth}
h) The Long Bow 'Banquet of Azathoth' (x4) (+19,+19) (+3 to speed) {dlvl 62
jisisl}


  [Check Sum: "b4eb6f67472a4e05ec"]


Posted on 18.7.2005 18:44
Last updated on 29.7.2005 12:45

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334. on the Hengband Ladder (of 698)
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Comments

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On 18.7.2005 18:44 dzhang@its.caltech.edu wrote:
Idea for this build was that since Monks have terrible times with Resistance Holes and Initial fighting ability, I will patch it up with Draconian innate resists and Dragon Breath (or initial attack power).

That worked out pretty well, though I will admit to farming Green Worms for a bit.

Normally I don't dump before level 30-35 at least, but what I found on Smeagol prompted this early early dump... check out that shield! +4 STR, DEX, INT, WIS, Stealth! Plus, I have no idea what its hidden abilities are... This is looking really good so far.

Oh, and in case people were wondering, I chose Death as School, because I just couldn't forget how easily Hellfire rocked the Unicorn.. I figure, if I make it that far, it'll more or less guarantee me one Lazy artifact.

Wish me luck!

On 18.7.2005 20:39 dzhang@its.caltech.edu wrote:
The random abilites were... *drum roll*

RBlind and RConf!!

All I can say is.. WOW. I have all the "base" resistances covered! (RPois from Death school spell).

Had a bit more trouble than I predicted in the orc quest (because of lack of ?oPhaseDoor and ?oTeleport), and ended up using both !oSpeed, and 1 !oHealing.. Ah well.

On 18.7.2005 22:23 dzhang@its.caltech.edu wrote:
That's it for today, I think.

I was sorely under-prepared for the Lvl 24 Grendel quest (being only lvl 18 originally), and realized I could take him right away when he took me down to 1/2 HP before me doing even 1 star of damage. I teleported out, and found a solitary Quartz Vein.. and levelled up 6 times, to face the challenge O_o. Quartz Vein kill count: ~1300, total earnings: ~240,000 gp

Found the Fur Cloak of Mook, so that allowed me to complete the Logrus Master Quest easily. Hm... I'm pretty sure I'm not Stealthy/Strong enough for taking on the Vault. I suppose it's stat-gain time.





On 19.7.2005 04:17 Elliott946@aol.com wrote:
How did you get (Cancelled) status for that first quest?

Good luck.

On 19.7.2005 10:48 dzhang@its.caltech.edu wrote:
Not sure. I cleared Yeek Cave first, and then when I got to Angband 6, it just said, "There's a inscription on the wall. It seems this level used to be protected by someone."

It's not the first time I've gotten this--I assumed it was because of a clvl thing, or perhaps a time limit. Alternatively, it could be because I killed Golfimbul already in the Orc Camp Quest. Maybe the Bull Gates trick doesn't work for Random Quests?

On 19.7.2005 11:31 dzhang@its.caltech.edu wrote:
Oh, does anyone know what these Monk Postures do, other than sucking?

I tried the Genbu; it increased by AC by 12 and my CON by 3, but decreased my INT and WIS by 1, and my DEX by 2, and most cripplingly, decreased by blows by 2 (to 1).

Fighting a monster, I didn't notice any riposting/counterattacking either, so...?

It's not on the Heng Spoiler site either :-/

On 19.7.2005 18:11 wrote:
That posture is useful when you do *NOT* melee.
It gives you reflection, and if you are able to use a staff of starlight or some missle weapons, dark elven warlocks are no more threat. And the +3 bonus to con can sometimes be very critical in midgame. Use it wisely! :)

On 19.7.2005 19:00 dzhang@its.caltech.edu wrote:
Hit lvl 30 off Judge Mortis, and somehow he was carrying Jack's Cloak. With Double-Attack, I made short work of another 2 Arena battles, but don't think I'm quite ready for Dark Elven Sorceror yet (this guy will blink like mad, if I remember correctly).

Think I might be able to do Sting with Chaos Rank Stealth, though I'm not very motivated to do it--can't use the weapon, and none of the remainder of the Telmora quests are that good anyway.

It's getting tricky now, as there are a number of Shard/Vibration/Nexus hounds, and I can't cover all the resists... OK, I'll admit to being lazy about checking drops because I can't use most of the items anyway, and I got a big pile of cash from farming Quartz Veins. Hm...

On 20.7.2005 00:36 Mars wrote:
The Cancelled-status from the quest is because you already killed the random quest monster before fighting it in Angband. The list of quest monsters is probably generated at the start of the game. I've had it a couple of times too.

On 28.7.2005 05:07 dzhang@its.caltech.edu wrote:
Well, got bored with Paris and decided to try running Dave into Cloning Pits. At the time of entry, I had: 5 !oSpeed, 2!oResistance, 4 !oHealing, and about 25 ?oTeleport, with swap items being Fur Cloak of Mook (for RChaos) and a =oResistNether.

With Chaos rank Stealth, I went and took care of the various ogres, trolls, and giants first with no problems. I didn't have RPoison at the time, but did have the spell through death, so I went up to the Gachapins next, and killed one of them fairly easily. The second one summoned, and all of a sudden I was surrounded by a large number of Hydras. Decided to risk it, and quaffed the !oResistance. Hurt Gachapin then breathed Chaos (oops, forgot they had those), and woke up the other one. At about 150 HP, I was faced with a tough decision of (1) teleporting out, (2) swapping in Mook for RChaos, or (3) quaffing a !oHealing. Settled on quaffing and then swapping, and took care of them with some difficulty (using up all of my !oHealings before I cleared them).

Then went and grabbed the two !o*Healing* in the level, and went for the Jurts. One of them dropped The Crown of Amber, which allowed me to permanently put Jack's Cloak back on, and then the rest of the clearing was easy.

Then went back and did a few more round of Arena, and decided I could probably do the Old Castle (though it would be a bit difficult with only 2 !o*Healing*, 2 !oSpeed and no !oHealing). The two Lesser Titans were easy, but in the middle of killing the second Greater Titan, a Zephyr Lord woke up and filled the place with Plasma, Gravity, and Inertia Hounds. Doh! Teleported, but now I was really unhappy, with no more !oSpeed. Killed a few random monsters on the left side, and found 1 !oSpeed among the drops. Decided to use that to charge head-first into the Raal's room, and that risk was rewarded with the third Death book, with which I then slowly cleared out the Z's.

Unfortunately though... I can't actually use the Jacket! It would make my armor too heavy and make me lose 3 speed and lots of AC and blows. If I removed the Shield instead, then not only does my Stealth goes down the drain, I also don't get the extra blow because I lose 4 DEX, which bumps me down one "natural" blow. Sigh...



On 28.7.2005 14:10 dzhang@its.caltech.edu wrote:
Brand dropped his namesake in Angband 56, and that sped things up a bit (no pun intended).

Jisisl was also pretty easy, and dropped another Xbow granting +3 Speed CON and WIS, and RConf and RChaos. Pretty good, but unlikely to see action.

And I really need to find my !oConstitution. My character's max is 18/130 here, and I'm only at 18/44 >_<

On 29.7.2005 06:49 dzhang@its.caltech.edu wrote:
VERY VERY nearly got killed in the Dragon's Liar, when I found a greater vault with something like 20 uniques in it. Managed to off Dworkin, Vlad Dracula, Jack of Shadows, and a couple lesser ones, but Ancalgal the Black summoned high dragons, and pretty soon there were something like 5 Sky Drakes and 5 Great Wyrms of Space-Time. Entered into the level with like 6 !oHealing and 4 !oRestoreMana and maybe 40 ?oTeleport, realized I might be in trouble when I was down to about 2 !oHealing and 10 ?oTeleport. A streak of stubbornness made me kill Dworkin despite being in rather unfavorable circumstances, but then 2 Great Wyrms of Balance + a number of other D's made me decide I should teleport out rather than check for the Jewel of Judgement >_< My CON also kept getting reduced, and I hadn't brought any source of Restore CON, so I was down to about 630HP max from about 800. Finally, a large area I cleared out earlier, that I teleported into a huge number of D's respawn, and chain breathing took me down to about 150HP. Since I was still much faster than them, I decided my last remaining !oHealing, and then Teleport.

After I teleported, I found to my dismay that a Great Wyrm of Space-Time had followed me. He clawed me a few times, and I was down to under 100 HP. At this point, I was like, "Oh, shit!" With no !oHealing left, I was really worrying. I know they're immune to Teleport Other, so the Rods were out. At under 100HP and the entire level littered with D's, chances of insta-death were entirely too high. Finally, I remember I had the Vampiric Drain spell, which could heal for 80-160. I casted that, and it boosted me to Full hunger status (i.e. so I can't do it again), but also boosted me to above 200 HP. Then I either got a double-move, or the Wyrm failed a spell, because I managed to teleport out without him doing anything. I landed in a relatively safe room with 2 Great Wyrms of Law. Teleported both of them away, and then recalled back to town.

Damn, and not even a single artifact to show for that tour-de-force, not to mention huge amounts of resource drainage..

On 29.7.2005 07:00 dzhang@its.caltech.edu wrote:
(for posterity purposes, I'll start labelling post clvl and dlvl)

The above was [Clvl] = 40, [Dlvl = 70]



On 29.7.2005 07:21 wrote:
If a monster follows your teleportation, then it is NOT resistant to Teleport Other spells. Like, Lords of Change, Great Wyrms of Space-Time, Nodens...

On 29.7.2005 11:46 Mars wrote:
On top of that, (non unique-) monsters that resist teleporation CAN be teleported if they fail a saving throw (if monsterlevel < rand(100)). Not really an option in your situation, but still nice to know. Uniques with resistance to teleportation can never be teleported, nor can metal babbles.

On 29.7.2005 12:45 dzhang@its.caltech.edu wrote:
Thanks for the comments. I guess I got confused between Space-Time Wyrm and Spectral Wyrm from previous experiences.

Wandered around Dragon's Lair some more (careful to carry ?oTeleport Level this time--it was pure hubris that I didn't previously), and found an interesting item off Narse that I haven't ever seen before--the Mirror. It gives Reflection and ESP, and is also quite light at 5.0 lb, so I decided to use that to replace the shield I've been lugging with me since dlvl 8. This means, practically, that I can retire the Palantir if I manage to find Laputa or Jewel of Judgement.

And I just found out something very disappointing... you can't Double-Attack with a weapon! >_< There goes my super-awesome plan of double-attacking with the Stick of the Halfheart for 16 blows. Man, now I feel silly for taking Lazy personality.

Also started playing the pets recently, when three Capture Balls were on sale in the General Store. Captured a Great Wyrm of Law, and then managed to continually trade up, until I got the Sky Drake. Once they chain summon, it gets really SP intensive though--I don't think I can handle more than 3 pets at a time without my SP going to 0. :/

Also, has anyone else noticed that +ToHit, +ToDam, and +Attacks from Rings only count, if it's on the Right Finger? This means that my awesome RoExtraAttacks (+2) can't be used simultaneously with a RoSlaying, or even a RoPower (well, not for the slaying on them, at least). How do other people get around this?

On 29.7.2005 13:24 Mars wrote:
Hm, didn't know that, but it would explain some quirks i've seen with rings in the past. I guess you'll have to go with just one, picking the ring that is better overall.

On 30.7.2005 03:11 blackreaver368@yahoo.com wrote:
If you are wearing a shield (You are!), then the ring on you shield side will not count for combat (+To Hit, +To Damage, +Attacks, etc.). Take off your shield if you want both rings to count ...

Same thing goes if you are dual wielding. The ring on you left hand counts towards the weapon in your left hand, the ring on you right towards the weapon on your right.

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