The Angband Ladder: Paletrem, Hobbit Swordmaster by <jules@deus.net>

  [ToME 2.3.1 Character Sheet]

 Name  : Paletrem               Age                 22       STR:     29       
 Sex   : Male                   Height              36       INT:     13       
 Race  : Hobbit                 Weight              58       WIS:      9       
 Class : Swordmaster            Social Class        64       DEX:     27       
 Body  : Player                                              CON:     21       
 God   : Manwe Sulimo                                        CHR:     11       
                                                                               
 + To Melee Hit          87 Level             30    Max Hit Points       318   
 + To Melee Damage       70 Experience     94714    Cur Hit Points       318   
 + To Ranged Hit         36 Max Exp        96075    Max SP (Mana)         24   
 + To Ranged Damage       5 Exp to Adv.   110000    Cur SP (Mana)         24   
   AC                 43+12 Gold          419418    Piety                430   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[40]Perception  : Bad          Blows/Round:  6         
 Bows/Throw  : Superb       Searching   : Bad          Shots/Round:  1         
 Saving Throw: Fair         Disarming   : Fair         Mel.dmg/Rnd:  24d5+420  
 Stealth     : Superb       Magic Device: Fair         Infra-Vision: 90 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Hobbit Burglar.  You            
          are a credit to the family.  You have brown eyes, straight           
          brown hair, and an average complexion.                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Barrow-Downs: Level 10 (500')
        Orc Cave: Level 22 (1100')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 12 (600')

 Your body is a Player.
 You are currently in the town of Lothlorien.
 You have defeated 4769 enemies.
 You saved 10 princesses.
 You found 2 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 2nd Quelle of the 2890th year of the third age.
 You have been adventuring for 16 days.

                    adefkmnopsuxz{|@            
        Add Str   : .1....5.........            
        Add Int   : .1..............            
        Add Dex   : .1.......25.....            
        Add Con   : .1..............            
        Add Chr   : .1..............            
        Add Stea. : ......53........            
        Add Infra : ......5.........            
        Add Tun.. : ......5.......5.            
        Add Speed : *...............            
        Slay Evil : +...............            
        Slay Und. : +...............            
        Slay Troll: +...............            
        Cold Brand: +...............            
        Sust Str  : ................            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : .........+.....+            
        Sust Con  : ................            
        Sust Chr  : ................            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : +...............            
        Hold Life : ................            
        Res Acid  : ......+.........            
        Res Elec  : ......+.........            
        Res Fire  : ......+.........            
        Res Cold  : +...............            
        Res Pois  : ......+.........            
        Res Fear  : +..............+            
        Res Lite  : +...............            
        Res Dark  : ................            
        Res Blind : ................            
        Res Conf  : ................            
        Res Sound : ................            
        Res Shard : ................            
        Res Neth  : ................            
        Res Nexus : ................            
        Res Chaos : ................            
        Res Disen : ................            
        Aura Elec : ........+.......            
        Lite      : +...............            
        See Invis : +...............            
        Digestion : +...............            
        Regen     : +...............            
        Xtra Might: .+..............            
        Activate  : +........+......            
        Blessed   : +...............            
        Orc.ESP   : .........+......            
        Animal.ESP: ......+.........            

Skills (points left: 45)
 - Combat                                        18.074 [0.900]
          - Weaponmastery                        35.142 [0.950]
                   . Sword-mastery               34.600 [0.700]
                   . Axe-mastery                 00.000 [0.300]
                   . Hafted-mastery              00.000 [0.300]
                   . Polearm-mastery             00.000 [0.300]
          - Archery                              03.000 [0.600]
                   . Sling-mastery               00.000 [0.300]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    03.460 [0.900]
          . Stealth                              05.000 [0.400]
          . Disarming                            15.100 [0.900]
 - Magic                                         02.164 [0.300]
          . Magic-Device                         07.400 [1.150]
          . Necromancy                           01.000 [0.300]
 - Spirituality                                  11.440 [0.400]
          . Prayer                               23.000 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You may find a Staff of Globe of Light on level 1.
You may meet an Insect swarm on level 7.


  [Character Equipment]

a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
        It can be activated for ball of cold (100) every 300 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    speed by 10.  It does extra damage from frost.  It is especially
    deadly against trolls.  It is a great bane of demons.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to cold and light.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 27 of The Sandworm lair.
d) The Light Crossbow of Nuruth (x4) (+5,+5) (+1)
    It 
    increases your strength, intelligence, dexterity, constitution and 
    charisma by 1.  It fires missiles with extra might.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 24 of The Sandworm lair.
e) a Ring of Slaying (+11,+10)
    
    You bought it from the Black Market.
f) an Indestructible Ring of Slaying (+9,+8)
    It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.
k) (nothing)
m) a Brass Lantern (with 658 turns of light)
n) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, 
    stealth, infravision and ability to tunnel by 5.  It provides
    resistance to acid, electricity, fire and poison.  It allows you to
    sense the presence of animals.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
o) a Fur Cloak of Stealth [3,+5] (+3 to stealth)
    It increases your stealth by 3.  
    You bought it from the Black Market.
p) a Small Metal Shield of Electricity [3,+3]
s) a Metal Cap of the Noldor [3,-2] (+2)
    It can be activated for detect
    treasure every 10+d20 turns if it is being worn. It increases your 
    dexterity by 2.  It sustains your dexterity.  It allows you to sense
    the presence of orcs.  
    It was given to you as a reward.
u) a Set of Gauntlets of Agility [2,+3] (+5)
x) a Pair of Soft Leather Boots [2,-2]
z) (nothing)
{) (nothing)
|) an Orcish Pick of Digging (+5)
    It increases your ability to tunnel by 
    5.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.


  [Character Inventory]

a) a Fireproof Tome of the Blowing Wind {!k!v!d!s}
b) a Spellbook of Noxious Cloud {!k!v!d!s}
c) The Devil's Pentagram
d) Cathal's Corrupting Cymbal {tele}
    It can be activated for teleport
    (range 100) every 100 turns.  
    You found it lying on the ground on level 17 of Orc Cave.
e) 3 Rations of Food
f) 5 Flasks of oil {@F0}
g) 9 Potions of Cure Critical Wounds
h) a Potion of Healing
i) a Potion of Enlightenment
j) 8 Scrolls of Teleportation
k) 3 Scrolls of Word of Recall {!*!*}
l) 21 Scrolls of Identify {@r1}
m) a Wooden Rod of Capacity of Trap Location (20/20) {@z1}
n) an Iron Rod of Illumination (50/50) {@z2}
o) a Rod Tip of Recall (80 Mana to cast) {!*!*}
p) a Rod Tip of Illumination (8 Mana to cast)
q) a Rod Tip of Cold Balls (55 Mana to cast)
r) 2 Rod Tips of Trap Location (8 Mana to cast)
s) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
t) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases 
    your intelligence, dexterity and speed by 3.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It provides
    immunity to paralysis.  It provides resistance to dark.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
u) The Glaive of Pain (E:45, L:3) (9d6) (+0,+30)
    It can be wielded
    two-handed.  It drains mana.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Sprig of Athelas
b) 5 Potions of Cure Light Insanity
c) a Potion of Cure Serious Insanity
d) a Potion of Cure Critical Insanity
e) a Potion of Healing
f) 77 Scrolls of Identify
g) 26 Scrolls of Identify {@r1}
h) a Wooden Rod of Nothing (10/10)
i) a Ring of Slaying (+11,+10)
    
    You bought it from the Black Market.
j) a Ring of Slaying (+7,+10)
    
    You bought it from the Black Market.
k) an Indestructible Ring of Invisibility
l) an Everburning Torch
m) a Filthy Rag [1] {good}
n) a Sabre (Defender) (1d7) (+8,+7) [+6] (+3 to stealth)
    It increases your stealth by 3.  
    It sustains your dexterity.  It provides immunity to paralysis.  It
    provides resistance to acid, electricity, fire, cold and poison.  It
    allows you to levitate.  It allows you to see invisible monsters.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 10 of Orc Cave.


  [Home Inventory - Lothlorien ]

a) a Potion of Cure Serious Insanity
b) a Potion of Healing
c) a Potion of Enlightenment
d) an Iron Rod of Cheapness of Nothing (50/50)
e) a Rod Tip of Perception (20 Mana to cast)
f) a Rod Tip of Frost Bolts (35 Mana to cast)
g) The Wand of Digging of Thrain (19 charges)
h) a Ring of Strength (+6)
    It increases 
    your strength by 6.  
    You bought it from the Black Market.
i) a Ring of Fear Resistance
    It makes you completely fearless.  
j) a Dwarven Ring Mail of Resist Lightning (-2) [12,+12] (+2)
    
    It increases your strength, constitution and infravision by 2.  It
    sustains your strength and constitution.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to electricity and dark.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Lagduf, the Snaga on level 21 of Orc Cave.
k) The Set of Leather Gloves 'Cammithrim' [1,+10]
    
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
l) The Broad Sword of Egilmael (2d5) (+5,+19) (+6)
    It provides light
    (radius 1) forever.  It increases your strength and dexterity by 6.  
    It poisons your foes.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hill orc on level 12 of Orc Cave.
m) a Light Crossbow of Extra Might (x5) (+5,+16)



Posted on 18.7.2005 10:19

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On 18.7.2005 10:19 jules@deus.net wrote:
Lucky hobbits! Dethanc arrived in the barrow-downs, levelled up to 30 or so before I let a trap blast it :-( But then a few levels later I found Ringil just lying on the floor (first time I've seen it in ToME with a non-sorceror) and the sandworm queen dropped the mighty Glaive, not that I'll use it.

Just want a decent rod base for the rod tip of perception I have at home. I don't know whether to hang around sandworm 30, or just carry on.

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