The Angband Ladder: Brass Monkey, High-Elf Warrior by <twilight_forest@hotmail.com>

  [Angband 3.0.6 Character Dump]

 Name   Brass Monkey                             Self  RB  CB  EB   Best
 Sex    Female            Age       116   STR! 18/100  +1  +5  +3 18/190
 Race   High-Elf          Height     89   INT:     18  +3  -2  +5  18/60
 Class  Warrior           Weight    161   WIS:  18/95  -1  -2 +10 18/165
 Title  Hero              Status     41   DEX:  18/95  +3  +2  +2 18/165
 HP     939/939           Maximize    Y   CON! 18/100  +1  +2  +8 18/210
 SP     0/0               Preserve    Y   CHR:  18/64  +5  -1  +6 18/164

 Level           41       Armor    [36,+102]     Saving Throw     Heroic
 Cur Exp    2796451       Fight    (+37,+29)     Stealth       Very Good
 Max Exp    2796451       Melee    (+49,+45)     Fighting      Legendary
 Adv Exp    3000000       Shoot    (+49,+15)     Shooting      Legendary
 MaxDepth   4950 ft       Blows       8/turn     Disarming        Superb
 Gold       1149958       Shots       2/turn     Magic Device     Superb
 Burden   138.3 lbs                              Perception    Very Good
 Speed          +21       Infra        40 ft     Searching     Excellent

 You are one of several children of a Telerin Archer.  You have light
 grey eyes, straight blond hair, and a fair complexion.



      abcdefghijkl@       abcdefghijkl@
 Acid:......+.+.... Blind:.........+...
 Elec:.+......+.... Confu:......+......
 Fire:.+*.+........ Sound:.............
 Cold:.+........... Shard:.............
 Pois:......+...... Nexus:.............
 Fear:..+.........+ Nethr:..+....+.....
 Lite:............+ Chaos:.............
 Dark:........+.... Disen:........+....

      abcdefghijkl@       abcdefghijkl@
S.Dig:.++.......... Stea.:.......+.....
Feath:............. Sear.:.........+...
PLite:........+.... Infra:.............
Regen:..+.......... Tunn.:.............
Telep:............. Speed:.+++.......+.
Invis:..+......+..+ Blows:+............
FrAct:..+.......+.. Shots:.+...........
HLife:............. Might:.+...........


  [Character Equipment]

a) a Tulwar of Extra Attacks (2d4) (+12,+16) (+2) {@w0}
   It increases your attack speed by 2.  
b) The Short Bow of Amras (x2) (+12,+15) (+1 to speed)
   It increases your intelligence, wisdom, and dexterity by 1.  It
   increases your speed, shooting speed, and shooting power by 1.  It
   provides resistance to lightning, fire, and cold.  It slows your
   metabolism.  It cannot be harmed by the elements.  
c) The Ring of Power 'Narya' (+6,+6) (+1)
   It increases all your stats by 1.  It increases your speed by 1.  It
   provides immunity to fire.  It provides resistance to fear and nether.  
   It sustains your strength, wisdom, constitution, and charisma.  It 
   slows your metabolism and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for large fire ball (120) every 20+d20 turns.  It cannot be
   harmed by the elements.  
d) a Ring of Speed (+12)
   It increases your speed by 12.  
e) The Amulet of Carlammas (+2)
   It increases your constitution by 2.  It provides resistance to fire.  
   It activates for protection from evil every 225+d225 turns.  It cannot
   be harmed by the elements.  
f) The Phial of Galadriel {@A1}
   It lights the dungeon around you.  It activates for illumination every
   10+d10 turns.  It cannot be harmed by the elements.  
g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
   It increases your intelligence, wisdom, and constitution by 3.  It
   provides resistance to acid, poison, and confusion.  It activates for 
   door and trap destruction every 10 turns.  It cannot be harmed by the
   elements.  
h) a Cloak of Aman [1,+24] (+1 to stealth) {Nether}
   It increases your stealth by 1.  It provides resistance to nether.  It
   cannot be harmed by the elements.  
i) The Shield of Deflection of Gil-galad [10,+20] (+5)
   It increases your wisdom and charisma by 5.  It provides resistance to 
   acid, lightning, dark, and disenchantment.  It sustains your wisdom, 
   dexterity, and charisma.  It lights the dungeon around you.  It
   activates for starlight (10d8) every 100 turns.  It cannot be harmed by
   the elements.  
j) an Iron Helm of Seeing [5,+4] (+5 to searching)
   It increases your searching by 5.  It provides resistance to blindness.
   It grants you the ability to see invisible things.  
k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
   It increases your strength and constitution by 2.  It grants you 
   immunity to paralysis.  It cannot be harmed by the elements.  
l) a Pair of Hard Leather Boots of Speed [3,+8] (+7) {3500ft}
   It increases your speed by 7.  


  [Character Inventory]

a) 6 Mushrooms of Restoring {@E2}
b) 28 Pieces of Elvish Waybread {@E1}
c) 4 Potions of Heroism
d) 3 Potions of Restore Life Levels
e) 31 Scrolls of Phase Door {@r2}
f) 9 Scrolls of Recharging
g) 2 Rods of Perception {@z0!k!v!d}
   It cannot be harmed by electricity.  
h) 2 Rods of Recall (1 charging) {@z4!k!v!d}
   It cannot be harmed by electricity.  
i) a Rod of Detection (charging) {!!@z2!k!v!d}
   It cannot be harmed by electricity.  
j) 5 Rods of Teleport Other (1 charging) {!!@z51k!v!d}
k) 2 Staffs of Speed
l) The Beaked Axe of Theoden (2d6) (+8,+10) (+3) {@w0}
   It increases your wisdom and constitution by 3.  It cannot be harmed by
   the elements.  It might have hidden powers.
m) 4 Seeker Arrows of Frost (4d4) (+13,+10) {@f1=g}
   It is branded with frost.  It cannot be harmed by cold.  


  [Home Inventory]

a) 5 Potions of Speed
b) 8 Potions of Heroism
c) a Potion of Life
d) 50 Scrolls of Phase Door {@r2}
e) 14 Scrolls of Recharging
f) 2 Scrolls of Rune of Protection
g) 7 Scrolls of *Destruction*
h) 2 Scrolls of Banishment
i) a Scroll of Mass Banishment
j) 8 Staffs of Teleportation (42 charges) {@u2}
k) 3 Staffs of *Destruction* (6 charges)
l) The Ring of Barahir (+1)
   It increases all your stats by 1.  It increases your stealth by 1.  It
   provides resistance to poison and dark.  It cannot be harmed by the
   elements.  
m) an Amulet of ESP (+6)
   It increases your searching by 6.  It grants you the power of telepathy.
   It cannot be harmed by the elements.  
n) an Amulet of Resistance
   It provides resistance to acid, lightning, fire, and cold.  It cannot
   be harmed by the elements.  
o) an Amulet of Trickery (+3)
   It increases your dexterity by 3.  It increases your stealth, searching,
   infravision, and speed by 3.  It provides resistance to poison and 
   nexus.  It sustains your dexterity.  
p) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
   It increases your strength and dexterity by 2.  It provides resistance
   to acid, lightning, fire, cold, fear, confusion, and sound.  It cannot
   be harmed by the elements.  
q) The Steel Helm of Hammerhand [6,+20] (+3)
   It increases your strength, dexterity, and constitution by 3.  It
   provides resistance to acid, cold, dark, and nexus.  It sustains your 
   strength, dexterity, and constitution.  It aggravates creatures around
   you.  It cannot be harmed by the elements.  
r) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
   It increases your dexterity by 5.  It provides resistance to confusion, 
   nether, and chaos.  It sustains your constitution.  It grants you 
   immunity to paralysis.  It activates for remove fear and cure poison
   every 5 turns.  It cannot be harmed by the elements.  
s) The Small Sword 'Sting' (1d6) (+7,+8) (+2)
   It increases your strength, dexterity, and constitution by 2.  It
   increases your speed and attack speed by 2.  It slays animals, orcs, 
   undead, and all evil creatures.  It provides resistance to fear and 
   light.  It lights the dungeon around you.  It grants you immunity to
   paralysis and the ability to see invisible things.  It cannot be harmed
   by the elements.  
t) a Long Bow of Extra Shots (x3) (+28,+17) (+1)
   It increases your shooting speed by 1.  
u) The Heavy Crossbow of Umbar (x4) (+18,+18) (+2)
   It increases your strength and constitution by 2.  It increases your 
   shooting power by 2.  It cannot be harmed by the elements.  It might
   have hidden powers.


  [Options]

Adult: Allow purchase of stats using points  : yes (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 7.7.2005 02:21

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8058. on the Ladder (of 19092)
3477. on the Angband Ladder (of 6562)
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Comments

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On 7.7.2005 02:21 twilight_forest@hotmail.com wrote:
Tried my luck with a "Grove-diver".

Just never stopped diving with enormous use of teleport away and various detections. Hit 4900 ft at ~400k internal turns, Lvl 36, with +19 permanent speed and decent resists.

Had to retreat against Sauron for the first time in many characters that reached that far ... with depleted resources at around 500k turns. The main problems seemed to be lack of hitting power and/or no permanent healings (artifacts/rod). This makes stopping for collecting consumables more necessary. Next time I'll probably search more for pits etc after I reach !o*Healing* depth and not crash all the way down first.

I think I'll shelf this one and try again some other time. Otherwise he's got a boring prospect of collecting potions ahead of him.

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