The Angband Ladder: The Fury VII, Spider Ancient Master by <thefurry@hvc.rr.com>

  [Fury 1.1.0 Character Sheet]

 Name  : The Fury VII           Age                  1       STR:     16       
 Sex   : Male                   Height               1       INT:     35       
 Race  : Spider Ancient         Weight               1       WIS:     32       
 Class : Master                 Social Class         4       DEX:     27       
 Body  : Player                                              CON:     20       
 God   : Varda Elentari                                      Chr:     20     21
                                                                               
 + To Melee Hit          21 Level             37    Max Hit Points       120   
 + To Melee Damage        1 Experience    604686    Cur Hit Points        -5   
 + To Ranged Hit         21 Max Exp       604686    Max SP (Mana)       1354   
 + To Ranged Damage       0 Exp to Adv.   630000    Cur SP (Mana)       1214   
   AC                 64+97 Gold           85088    Piety                277   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Good         Perception  : Very Good    Blows/Round:  1         
 Bows/Throw  : Good         Searching   : Very Good    Shots/Round:  1         
 Saving Throw: Fair         Disarming   : Poor         Mel.dmg/Rnd:  3-13      
 Stealth     : Superb       Magic Device: Fair         Infra-Vision: 190 feet  
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
                                                                               
                                                                               
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        ON
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barrow-Downs: Level 10 (500')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        A lost temple: Level 27 (1350')
        Isengard: Level 36 (1800')

 Your body was a Player.
 You have defeated 2321 enemies.
 You saved the beautiful Mallorns of Lothlorien.
 You saved 33 princesses.
 You found 3 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 47th Yavie of the 2890th year of the third age.
 Your adventure lasted 4 days.

     Your Attributes:
You are dead, killed by an Ewok on level 36 of Isengard.
You can drain life from a foe.
You can emit bright light.
You are able throw a thick and very resistant spider web.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You can climb high mountains.
You have free action.
You regenerate quickly.
Your appetite is small.
You can sense the presence of orcs.
You are unlucky.
You have a firm hold on your life force.
You are surrounded with a fiery aura.
You are surrounded with electricity.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to lightning.
You are resistant to fire.
You are resistant to cold.
You are resistant to bright light.
You are resistant to confusion.
You are resistant to chaos.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your strength is affected by your equipment.
Your dexterity is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.

 Corruption list:
Vampiric Drain:
  You can drain life from a foe like a vampire.
  Drains (level+1d(level))*(level/10) hitpoints,
  heals you and satiates you. Doesn't work on all monsters
  Level=4, Cost=5, Stat=CON, Difficulty=9

Illuminate:
  You can emit bright light that illuminates an area.
  Damage=2d(level/2) Radius=(level/10)+1
  Level=3, Cost=2, Stat=INT, Difficulty=10


Skills (points left: 0)
          . Weaponmastery                        01.300 [0.400]
          . Barehand-combat                      02.500 [0.500]
 - Sneakiness                                    07.075 [0.900]
          . Stealth                              02.000 [0.400]
          . Dodging                              01.000 [0.300]
 - Powers                                        41.910 [1.000]
          . Devices                              07.000 [1.000]
          . Power                                41.400 [0.600]
          . Mastery                              41.600 [1.200]
          . Energy                               00.900 [0.900]
                   . Fire                        01.000 [1.000]
                   . Water                       01.000 [1.000]
                   . Air                         01.000 [1.000]
                   . Earth                       01.000 [1.000]
          . Meta                                 01.000 [1.000]
          . Movement                             01.000 [1.000]
          . Knowledge                            01.000 [1.000]
          . Temporal                             01.000 [1.000]
          . Mind                                 01.000 [1.000]
          . Nature                               01.000 [1.000]
          . Runecraft                            00.000 [0.900]
          . Innate                               00.000 [0.900]
          . Alchemy                              02.100 [0.400]
 - Spirituality                                  08.810 [0.550]
          . Prayer                               23.500 [0.500]
 - Monster-lore                                  06.320 [0.800]
          . Corpse-preservation                  01.000 [0.300]
          . Symbiosis                            10.900 [0.500]
          . First-aid                            01.000 [0.600]


  [Fates]

You may find a Ring of Levitation on level 10.


  [Character Equipment]

e) a Ring of Vitality(40%) {cursed}
        It can be activated for satisfy hunger every 100 turns if it is being
    worn. It increases your hit points by 40%.  It sustains your strength, 
    dexterity and constitution.  It provides resistance to life draining.  
    It speeds your regenerative powers.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You stole it from the Jewelry Shop.
f) a Ring of Wizardry(40%) (+2) {100% off}
    It can be used to store a spell.  
    It increases your spell power by 2.  It increases your mana capacity
     by 40%.  It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
g) a Rohirric Ring of Nether Resistance (+3 to speed)
    It increases your speed by 3.  
    It makes you completely fearless.  It provides resistance to life
    draining and nether.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Death drake on level 49 of Moria.
h) a Ring of Spell [Light of Valinor]
i) a Ring of Protection [+12] {cursed}
j) The Ring 'Angor' (+1)
    It 
    increases your strength and charisma by 1.  It sustains your strength.
    It provides resistance to nether and chaos.  It slows your metabolism.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 32 of
    Mirkwood.
k) The Amulet of Faramir (+18,+0) [+8] (+5)
    It can be activated for word of recall every 200 turns if it
    is being worn. It increases your stealth by 5.  It sustains your 
    dexterity.  It provides resistance to confusion.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Robin Hood, the Outlaw on level 10 of Orc
    Cave.
m) a Dwarven Lantern
n) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+13] (+3 to stealth)
    It can be activated for breathe lightning (100) every 90+d90 turns
     if it is being worn. It increases your stealth by 3.  It provides
    resistance to acid, electricity, fire, cold and confusion.  It allows
    you to fly.  It allows you to sense the presence of orcs.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
o) a Fur Cloak of Electricity [3,+10]
    It provides resistance to electricity
     and cold.  It produces an electric sheath.  It cannot be harmed by
    acid.  It cannot be harmed by electricity.  
    It was given to you as a reward.
p) a Large Leather Shield of Resist Acid [4,+5]
q) The Maiashield of Gothmog [13,+13] (+4) {cursed}
    It increases your dexterity by 4.  It
    makes you invisible.  It sustains your strength, dexterity and 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to life draining.  It allows you to levitate.  It produces
    a fiery sheath.  It is heavily cursed.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Zizzo, Last of the Yeeks on level 27 of
    Mirkwood.
s) a Gnomish Helm of Seeing [5,+7] (+7)
    It increases your searching and infravision by 7.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  
    It was given to you as a reward.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile
    (2d6) every 2 turns if it is being worn. It provides light (radius 1)
    forever.  It sustains your constitution.  It provides immunity to
    paralysis.  It provides resistance to light.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
v) (nothing)
x) a Pair of Soft Leather Boots [2,+5]
y) a Pair of Metal Shod Boots of Stealth [6,+9] (+3 to stealth)
z) (nothing)
{) (nothing)
|) a Gnomish Shovel of Digging (+6)


  [Character Inventory]

a) a Yellow mold (39 hp)
b) a Potion of Healing
c) a Potion of *Healing*
d) a Silver Rod of the Istari of Nothing (200/200)
    It can hold more
    mana.  It can cast spells for a lesser mana cost.  It can cast spells
    faster.  It regenerates its mana faster.  
    You found it in the remains of It on level 26 of Mirkwood.
e) The Wand of Digging of Thrain (16 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
f) (nothing)
g) (nothing)
h) (nothing)
i) (nothing)
j) (nothing)
k) (nothing)
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Parchment - Map of Thror


  [Home Inventory - Caras Galadhon ]

a) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides
    resistance to acid, shards and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
b) The Metal Cap of Thengel [3,+12] (+3)
    It increases your 
    wisdom, charisma and luck by 3.  It provides resistance to confusion.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [The Museum Inventory - Bree ]

a) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It provides light (radius 1) forever.  
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
b) The Rapier of Antar (1d6) (+0,+6) (+5)
    It increases your 
    wisdom and constitution by 5.  It does extra damage from acid, 
    electricity and fire.  It is especially deadly against dragons.  It is
    especially deadly against giants.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Blubbering idiot, agent of black
    market, Simon the weak on level 12 of Orc Cave.
c) The Scimitar of Naranath (2d5) (+4,+4)
    It provides light
    (radius 1) forever.  It does extra damage from electricity.  It is
    very sharp and can cut your foes.  It is very sharp and can make your
    foes bleed.  It is especially deadly against trolls.  It is especially
    deadly against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
d) The Hand and a Half Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    It
    can be wielded two-handed.  It increases your constitution by 5.  It
    is a great bane of dragons.  It is especially deadly against trolls.  
    It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It provides resistance to disenchantment.  It allows you
    to sense the presence of dragons and demons.  It drains life.  It
    aggravates nearby creatures.  It is heavily cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
e) The Pike of Carodhrim (2d5) (+3,-3) (+2 attacks)
    It
    can be wielded two-handed.  It increases your dexterity, charisma and 
    attack speed by 2.  It does extra damage from electricity.  It
    produces chaotic effects.  It drains life from your foes.  It is
    especially deadly against giants.  It is a great bane of demons.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
f) The Arrow of Formen (1d4) (+9,+11)
    It does extra damage from fire.  It poisons your foes.  It is
    especially deadly against dragons.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Robin Hood, the Outlaw on level 10 of Orc
    Cave.
g) The Harp of Thorin (+2 to stealth)
    It can be activated for mass charm every 750 turns if it is being
    worn. It grants you the power of remove fear if it is being worn.  It 
    increases your charisma, stealth, infravision, ability to tunnel and 
    luck by 2.  It sustains your charisma.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.


  [The Museum Inventory - Caras Galadhon ]

a) The Ultimate Slime Mold
    It
    can be activated for light area (dam 2d15) every 100 turns.  
    You found it lying on the ground on level 21 of Mirkwood.
b) The Amulet of Essereth (+1)
    It increases 
    your strength and searching by 1.  It sustains your wisdom and 
    charisma.  It provides resistance to chaos.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 16 of Mirkwood.
c) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases 
    your strength and constitution by 2.  It provides immunity to
    paralysis.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
d) The Dagger of Rilia (2d4) (+4,+3)
    It can be activated for stinking cloud
    (12), rad. 3, every 4+d4 turns if it is being worn. It poisons your
    foes.  It is especially deadly against orcs.  It provides resistance 
    to poison and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
e) The Short Sword 'Sting' (E:0, L:0) (1d7) (+7,+8) (+2 to speed)
    It provides light (radius 1) forever.  
    It increases your strength, dexterity, constitution, speed and attack
    speed by 2.  It is especially deadly against orcs.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It is
    especially deadly against natural creatures.  It provides immunity to
    paralysis.  It provides resistance to light and blindness.  It allows
    you to see invisible monsters.  It allows you to sense the presence of 
    orcs, spiders and undead.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
f) The Stiletto of Gulkas (2d3) (+12,+15) (+1 attack)
    It increases your 
    wisdom, dexterity and attack speed by 1.  It produces chaotic effects.
    It is very sharp and can make your foes bleed.  It is a great bane of
    dragons.  It is especially deadly against natural creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.



Posted on 26.6.2005 18:59

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9249. on the Ladder (of 19092)
34. on the Fury Ladder (of 64)
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On 26.6.2005 18:59 thefurry@hvc.rr.com wrote:
Argh!!!

This is my 7th Ancient Spider Master to die a stupid death.

I have started a competition to see who can win as an Ancient Spider Master first. Whoever wins, gets a unique named after them in the game. You can get the details to said competition here: http://wiki.t-o-m-e.net/Modules_2fFuryMod

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