[Fury 1.1.0 Character Sheet] Name : The Fury VII Age 1 STR: 16 Sex : Male Height 1 INT: 35 Race : Spider Ancient Weight 1 WIS: 32 Class : Master Social Class 4 DEX: 27 Body : Player CON: 20 God : Varda Elentari Chr: 20 21 + To Melee Hit 21 Level 37 Max Hit Points 120 + To Melee Damage 1 Experience 604686 Cur Hit Points -5 + To Ranged Hit 21 Max Exp 604686 Max SP (Mana) 1354 + To Ranged Damage 0 Exp to Adv. 630000 Cur SP (Mana) 1214 AC 64+97 Gold 85088 Piety 277 (Miscellaneous Abilities) Fighting : Good Perception : Very Good Blows/Round: 1 Bows/Throw : Good Searching : Very Good Shots/Round: 1 Saving Throw: Fair Disarming : Poor Mel.dmg/Rnd: 3-13 Stealth : Superb Magic Device: Fair Infra-Vision: 190 feet Tactic: normal Explor: normal (Character Background) [Miscellaneous information] Joke monsters: ON Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Barrow-Downs: Level 10 (500') Orc Cave: Level 22 (1100') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') A lost temple: Level 27 (1350') Isengard: Level 36 (1800') Your body was a Player. You have defeated 2321 enemies. You saved the beautiful Mallorns of Lothlorien. You saved 33 princesses. You found 3 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 47th Yavie of the 2890th year of the third age. Your adventure lasted 4 days. Your Attributes: You are dead, killed by an Ewok on level 36 of Isengard. You can drain life from a foe. You can emit bright light. You are able throw a thick and very resistant spider web. Your eyes are sensitive to infrared light. You can see invisible creatures. You levitate just over the ground. You can climb high mountains. You have free action. You regenerate quickly. Your appetite is small. You can sense the presence of orcs. You are unlucky. You have a firm hold on your life force. You are surrounded with a fiery aura. You are surrounded with electricity. You are carrying a permanent light. You are resistant to acid. You are resistant to lightning. You are resistant to fire. You are resistant to cold. You are resistant to bright light. You are resistant to confusion. You are resistant to chaos. You are resistant to nether forces. You are completely fearless. Your eyes are resistant to blindness. Your strength is sustained. Your constitution is sustained. Your dexterity is sustained. Your strength is affected by your equipment. Your dexterity is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your infravision is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Corruption list: Vampiric Drain: You can drain life from a foe like a vampire. Drains (level+1d(level))*(level/10) hitpoints, heals you and satiates you. Doesn't work on all monsters Level=4, Cost=5, Stat=CON, Difficulty=9 Illuminate: You can emit bright light that illuminates an area. Damage=2d(level/2) Radius=(level/10)+1 Level=3, Cost=2, Stat=INT, Difficulty=10 Skills (points left: 0) . Weaponmastery 01.300 [0.400] . Barehand-combat 02.500 [0.500] - Sneakiness 07.075 [0.900] . Stealth 02.000 [0.400] . Dodging 01.000 [0.300] - Powers 41.910 [1.000] . Devices 07.000 [1.000] . Power 41.400 [0.600] . Mastery 41.600 [1.200] . Energy 00.900 [0.900] . Fire 01.000 [1.000] . Water 01.000 [1.000] . Air 01.000 [1.000] . Earth 01.000 [1.000] . Meta 01.000 [1.000] . Movement 01.000 [1.000] . Knowledge 01.000 [1.000] . Temporal 01.000 [1.000] . Mind 01.000 [1.000] . Nature 01.000 [1.000] . Runecraft 00.000 [0.900] . Innate 00.000 [0.900] . Alchemy 02.100 [0.400] - Spirituality 08.810 [0.550] . Prayer 23.500 [0.500] - Monster-lore 06.320 [0.800] . Corpse-preservation 01.000 [0.300] . Symbiosis 10.900 [0.500] . First-aid 01.000 [0.600] [Fates] You may find a Ring of Levitation on level 10. [Character Equipment] e) a Ring of Vitality(40%) {cursed} It can be activated for satisfy hunger every 100 turns if it is being worn. It increases your hit points by 40%. It sustains your strength, dexterity and constitution. It provides resistance to life draining. It speeds your regenerative powers. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Jewelry Shop. f) a Ring of Wizardry(40%) (+2) {100% off} It can be used to store a spell. It increases your spell power by 2. It increases your mana capacity by 40%. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. g) a Rohirric Ring of Nether Resistance (+3 to speed) It increases your speed by 3. It makes you completely fearless. It provides resistance to life draining and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death drake on level 49 of Moria. h) a Ring of Spell [Light of Valinor] i) a Ring of Protection [+12] {cursed} j) The Ring 'Angor' (+1) It increases your strength and charisma by 1. It sustains your strength. It provides resistance to nether and chaos. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient black dragon on level 32 of Mirkwood. k) The Amulet of Faramir (+18,+0) [+8] (+5) It can be activated for word of recall every 200 turns if it is being worn. It increases your stealth by 5. It sustains your dexterity. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Robin Hood, the Outlaw on level 10 of Orc Cave. m) a Dwarven Lantern n) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+13] (+3 to stealth) It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It increases your stealth by 3. It provides resistance to acid, electricity, fire, cold and confusion. It allows you to fly. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) a Fur Cloak of Electricity [3,+10] It provides resistance to electricity and cold. It produces an electric sheath. It cannot be harmed by acid. It cannot be harmed by electricity. It was given to you as a reward. p) a Large Leather Shield of Resist Acid [4,+5] q) The Maiashield of Gothmog [13,+13] (+4) {cursed} It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Zizzo, Last of the Yeeks on level 27 of Mirkwood. s) a Gnomish Helm of Seeing [5,+7] (+7) It increases your searching and infravision by 7. It provides resistance to blindness. It allows you to see invisible monsters. It was given to you as a reward. u) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. v) (nothing) x) a Pair of Soft Leather Boots [2,+5] y) a Pair of Metal Shod Boots of Stealth [6,+9] (+3 to stealth) z) (nothing) {) (nothing) |) a Gnomish Shovel of Digging (+6) [Character Inventory] a) a Yellow mold (39 hp) b) a Potion of Healing c) a Potion of *Healing* d) a Silver Rod of the Istari of Nothing (200/200) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of It on level 26 of Mirkwood. e) The Wand of Digging of Thrain (16 charges) You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. f) (nothing) g) (nothing) h) (nothing) i) (nothing) j) (nothing) k) (nothing) l) (nothing) m) (nothing) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Parchment - Map of Thror [Home Inventory - Caras Galadhon ] a) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. b) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [The Museum Inventory - Bree ] a) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It provides light (radius 1) forever. It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. b) The Rapier of Antar (1d6) (+0,+6) (+5) It increases your wisdom and constitution by 5. It does extra damage from acid, electricity and fire. It is especially deadly against dragons. It is especially deadly against giants. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Blubbering idiot, agent of black market, Simon the weak on level 12 of Orc Cave. c) The Scimitar of Naranath (2d5) (+4,+4) It provides light (radius 1) forever. It does extra damage from electricity. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It is especially deadly against trolls. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. d) The Hand and a Half Sword 'Calris' (5d4) (-20,+20) (+5) {cursed} It can be wielded two-handed. It increases your constitution by 5. It is a great bane of dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to disenchantment. It allows you to sense the presence of dragons and demons. It drains life. It aggravates nearby creatures. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. e) The Pike of Carodhrim (2d5) (+3,-3) (+2 attacks) It can be wielded two-handed. It increases your dexterity, charisma and attack speed by 2. It does extra damage from electricity. It produces chaotic effects. It drains life from your foes. It is especially deadly against giants. It is a great bane of demons. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. f) The Arrow of Formen (1d4) (+9,+11) It does extra damage from fire. It poisons your foes. It is especially deadly against dragons. It is especially deadly against trolls. It is especially deadly against giants. It strikes at undead with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Robin Hood, the Outlaw on level 10 of Orc Cave. g) The Harp of Thorin (+2 to stealth) It can be activated for mass charm every 750 turns if it is being worn. It grants you the power of remove fear if it is being worn. It increases your charisma, stealth, infravision, ability to tunnel and luck by 2. It sustains your charisma. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. [The Museum Inventory - Caras Galadhon ] a) The Ultimate Slime Mold It can be activated for light area (dam 2d15) every 100 turns. You found it lying on the ground on level 21 of Mirkwood. b) The Amulet of Essereth (+1) It increases your strength and searching by 1. It sustains your wisdom and charisma. It provides resistance to chaos. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 16 of Mirkwood. c) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. d) The Dagger of Rilia (2d4) (+4,+3) It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns if it is being worn. It poisons your foes. It is especially deadly against orcs. It provides resistance to poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. e) The Short Sword 'Sting' (E:0, L:0) (1d7) (+7,+8) (+2 to speed) It provides light (radius 1) forever. It increases your strength, dexterity, constitution, speed and attack speed by 2. It is especially deadly against orcs. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to light and blindness. It allows you to see invisible monsters. It allows you to sense the presence of orcs, spiders and undead. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. f) The Stiletto of Gulkas (2d3) (+12,+15) (+1 attack) It increases your wisdom, dexterity and attack speed by 1. It produces chaotic effects. It is very sharp and can make your foes bleed. It is a great bane of dragons. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward.