The Angband Ladder: Suhov, Human Paladin by <mick@blood.ru>
[Angband 3.0.5 Character Dump] Name Suhov Self RB CB EB Best Sex Male Age 18 STR! 18/100 +0 +3 +20 18/330 Race Human Height 53 INT! 18/100 +0 -3 +3 18/100 Class Paladin Weight 159 WIS! 18/100 +0 +1 +8 18/190 Title ***WINNER*** Status 19 DEX! 18/100 +0 +0 +17 18/270 HP 1036/1036 Maximize Y CON! 18/100 +0 +2 +10 18/220 SP 400/400 Preserve Y CHR! 18/100 +0 +2 +9 18/210 Level 50 Armor [46,+142] Saving Throw Heroic Cur Exp 29617787 Fight (+58,+51) Stealth Very Good Max Exp 29617787 Melee (+68,+66) Fighting Legendary Adv Exp ******** Shoot (+78,+22) Shooting Legendary MaxDepth Lev 100 Blows 5/turn Disarming Superb Gold 3696516 Shots 2/turn Magic Device Superb Perception Poor Burden 140.4 lbs Infra 0 ft Searching Poor You are one of several children of a Serf. You are a credit to the family. You have green eyes, straight brown hair, and a dark complexion. abcdefghijkl@ abcdefghijkl@ Acid:......+.*.+.. Blind:..+......+... Elec:......+...... Confu:.........+.+. Fire:+..*+.+..+... Sound:........++... Cold:..*...+..+... Shard:............. Pois:....+........ Nexus:.......+..... Fear:+..++...+.... Nethr:...+.......+. Lite:.....+...+... Chaos:........++.+. Dark:.....++...... Disen:++....+...... abcdefghijkl@ abcdefghijkl@ S.Dig:...+......... Stea.:.+.....+..... Feath:..+.......... Sear.:............. PLite:.........+... Infra:............. Regen:..++.....+... Tunn.:............. Telep:..+.......... Speed:.++++..+.+... Invis:+.++.+...+... Blows:............. FrAct:+.++....+.++. Shots:.+........... HLife:..+..+....... Might:............. [Character Equipment] a) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4) It increases your strength and dexterity by 4. It slays orcs, trolls, undead, and all evil creatures. It is branded with fire. It provides resistance to fire, fear, and disenchantment. It sustains your strength and dexterity. It is blessed by the gods. It grants you immunity to paralysis and the ability to see invisible things. It activates for fire ball (72) every 40 turns. It cannot be harmed by the elements. b) The Long Bow 'Belthronding' (x3) (+20,+22) (+1) It increases your dexterity by 1. It increases your stealth, speed, and shooting speed by 1. It provides resistance to disenchantment. It cannot be harmed by the elements. c) The Ring of Power 'Nenya' (+8,+8) (+2) It increases all your stats by 2. It increases your speed by 2. It provides immunity to cold. It provides resistance to blindness and life draining. It sustains your intelligence, wisdom, and charisma. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis, the power of telepathy, and the ability to see invisible things. It activates for large frost ball (200) every 20+d20 turns. It cannot be harmed by the elements. d) The Ring of Power 'Narya' (+6,+6) (+1) It increases all your stats by 1. It increases your speed by 1. It provides immunity to fire. It provides resistance to fear and nether. It sustains your strength, wisdom, constitution, and charisma. It slows your metabolism and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for large fire ball (120) every 20+d20 turns. It cannot be harmed by the elements. e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) It increases your strength, wisdom, and charisma by 2. It increases your speed by 2. It provides resistance to fire, poison, and fear. It activates for heal (500) every 200 turns. It cannot be harmed by the elements. f) The Arkenstone of Thrain It provides resistance to light, dark, and life draining. It lights the dungeon around you. It grants you the ability to see invisible things. It activates for detection every 30+d30 turns. It cannot be harmed by the elements. g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) (charging) It increases your strength and charisma by 4. It provides resistance to acid, lightning, fire, cold, dark, and disenchantment. It activates for banishment every 500 turns. It cannot be harmed by the elements. h) The Cloak 'Colannon' [1,+12] (+3) It increases your stealth and speed by 3. It provides resistance to nexus. It activates for teleport every 45 turns. It cannot be harmed by the elements. i) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides resistance to fear, sound, and chaos. It grants you immunity to paralysis. It cannot be harmed by the elements. j) The Golden Crown of Gondor [0,+10] (+3) It increases your strength, wisdom, and constitution by 3. It increases your speed by 3. It provides resistance to fire, cold, light, blindness, confusion, sound, and chaos. It lights the dungeon around you and speeds your regeneration. It grants you the ability to see invisible things. It activates for heal (500) every 250 turns. It cannot be harmed by the elements. k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It increases your dexterity by 4. It provides resistance to acid. It grants you immunity to paralysis. It activates for a magical arrow (150) every 30+d30 turns. It cannot be harmed by the elements. l) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5) It increases your dexterity by 5. It provides resistance to confusion, nether, and chaos. It sustains your constitution. It grants you immunity to paralysis. It activates for remove fear and cure poison every 5 turns. It cannot be harmed by the elements. [Character Inventory] a) 3 Holy Books of Prayers [Exorcism and Dispelling] b) 2 Holy Books of Prayers [Ethereal Openings] It cannot be harmed by the elements. c) a Holy Book of Prayers [Godly Insights] It cannot be harmed by the elements. d) 2 Holy Books of Prayers [Purifications and Healing] It cannot be harmed by the elements. e) 32 Pieces of Elvish Waybread f) 6 Brown Potions of Speed g) an Azure Potion of Life h) 7 Viscous Pink Potions of Restore Mana i) 2 Dark Green Potions of Restore Life Levels j) 8 Scrolls titled "ition payri" of *Identify* k) 7 Aluminum Rods of Illumination l) 4 Mithril Rods of Detection It cannot be harmed by electricity. m) an Aluminum-Plated Rod of Speed It cannot be harmed by electricity. n) a Beryl Ring of Speed (+9) It increases your speed by 9. o) a Carved Oak Amulet of Devotion (+3) It increases your wisdom and charisma by 3. It provides resistance to fire, light, dark, and life draining. It sustains your wisdom and charisma. It lights the dungeon around you. p) a Gnomish Shovel of Earthquakes (1d2) (+11,+23) (+8) It increases your strength by 8. It increases your tunneling by 8. It is branded with acid. It creates earthquakes on impact. q) 26 Seeker Arrows of Wounding (4d4) (+18,+21) r) 15 Seeker Arrows of Wounding (4d4) (+22,+16) s) 20 Seeker Arrows of Flame (4d4) (+12,+14) It is branded with fire. It cannot be harmed by fire. [Home Inventory] a) a Holy Book of Prayers [Chants and Blessings] b) 25 Holy Books of Prayers [Ethereal Openings] It cannot be harmed by the elements. c) 19 Holy Books of Prayers [Godly Insights] It cannot be harmed by the elements. d) 7 Holy Books of Prayers [Purifications and Healing] It cannot be harmed by the elements. e) a Holy Book of Prayers [Holy Infusions] It cannot be harmed by the elements. f) 40 Pieces of Elvish Waybread g) The Ring of Barahir (+1) It increases all your stats by 1. It increases your stealth by 1. It provides resistance to poison and dark. It cannot be harmed by the elements. h) The Ring of Tulkas (+4) It increases your strength, dexterity, and constitution by 4. It provides resistance to fear. It activates for haste self (75+d75 turns) every 150+d150 turns. It cannot be harmed by the elements. i) The Ring of Power 'The One Ring' (+15,+15) (+5) {cursed} It increases all your stats by 5. It increases your speed by 5. It provides immunity to acid, lightning, fire, and cold. It provides resistance to poison, fear, blindness, nether, and disenchantment. It sustains all your stats. It speeds your regeneration. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you, drains experience, and is permanently cursed. It activates for bizarre things every 30+d30 turns. It cannot be harmed by the elements. j) The Jewel 'Evenstar' It provides resistance to cold, dark, and life draining. It sustains your intelligence, wisdom, and constitution. It activates for restore life levels every 150 turns. It cannot be harmed by the elements. k) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4) It increases your stealth by 4. It provides resistance to acid, lightning, fire, cold, and poison. It activates for phase door every 2 turns. It cannot be harmed by the elements. l) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2) It increases your constitution by 2. It provides resistance to acid, cold, fear, dark, confusion, nexus, nether, chaos, and life draining. It sustains your constitution. It activates for heal (1000) every 444 turns. It cannot be harmed by the elements. m) The Leather Scale Mail 'Thalkettoth' (-1) [11,+22] (+3) It increases your dexterity by 3. It increases your speed by 3. It provides resistance to acid and shards. It cannot be harmed by the elements. n) The Cloak 'Holcolleth' [1,+4] (+2) It increases your intelligence and wisdom by 2. It increases your stealth and speed by 2. It provides resistance to acid. It activates for sleep II every 55 turns. It cannot be harmed by the elements. o) The Shadow Cloak of Tuor [6,+12] (+4) It increases your dexterity by 4. It increases your stealth by 4. It provides immunity to acid. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. p) The Large Metal Shield of Anarion [5,+20] It provides resistance to acid, lightning, fire, and cold. It sustains all your stats. It cannot be harmed by the elements. q) a Large Metal Shield of Preservation [5,+33] It provides resistance to nexus, disenchantment, and life draining. It sustains your strength, dexterity, and constitution. It cannot be harmed by the elements. r) The Shield of Deflection of Gil-galad [10,+20] (+5) It increases your wisdom and charisma by 5. It provides resistance to acid, lightning, dark, and disenchantment. It sustains your wisdom, dexterity, and charisma. It lights the dungeon around you. It activates for starlight (10d8) every 100 turns. It cannot be harmed by the elements. s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It increases all your stats by 125. It increases your infravision by 125. It provides resistance to acid, lightning, fire, cold, poison, fear, light, dark, confusion, nexus, and nether. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things, but it also is permanently cursed. It cannot be harmed by the elements. t) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) It increases your intelligence, dexterity, and charisma by 3. It increases your searching by 3. It provides resistance to acid, fire, shards, and disenchantment. It cannot be harmed by the elements. u) The Iron Helm of Dor-Lomin [5,+20] (+4) It increases your strength, dexterity, and constitution by 4. It provides resistance to acid, lightning, fire, cold, and fear. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things. It cannot be harmed by the elements. v) The Katana 'Aglarang' (8d4) (+9,+8) (+5) It increases your dexterity by 5. It increases your speed by 5. It sustains your dexterity. It cannot be harmed by the elements. w) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] It slays animals, orcs, trolls, and all evil creatures, and is especially deadly against dragons, demons, and undead. It creates earthquakes on impact. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you. It cannot be harmed by the elements. x) The Mattock of Nain (2d8) (+12,+18) (+6 to searching) It increases your strength by 6. It increases your searching, infravision, and tunneling by 6. It slays orcs, trolls, giants, and dragons. It provides resistance to dark and disenchantment. It activates for stone to mud every 2 turns. It cannot be harmed by the elements. [Options] Adult: Allow purchase of stats using points : no (adult_point_based) Adult: Allow specification of minimal stats : no (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live) |
Posted on 17.6.2005 21:33
957. on the Ladder (of 19090)
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