The Angband Ladder: Kederal, Demon (Rawrog) Possessor by <Divinefistoka@gmail.com>

  [Theme 1.1.3 Character Sheet]

 Name  : Kederal                Age                 38       STR:     30       
 Sex   : Male                   Height             142       INT:     24       
 Race  : Demon (Rawrog)         Weight              43       Wis:     27     27
 Class : Possessor              Social Class        81       DEX:     23       
 Body  : Dark elven sorcerer                                 CON:     21       
 God   : Eru Iluvatar                                        CHR:     18       
                                                                               
 + To Melee Hit          47 Level             29    Max Hit Points       338   
 + To Melee Damage       26 Experience    155001    Cur Hit Points       161   
 + To Ranged Hit         37 Max Exp       158342    Max SP (Mana)         21   
 + To Ranged Damage      10 Exp to Adv.   180000    Cur SP (Mana)         19   
   AC                102+98 Gold          312166    Piety              10233   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[12]Perception  : Bad          Blows/Round:  4         
 Bows/Throw  : Superb       Searching   : Bad          Shots/Round:  1         
 Saving Throw: Poor         Disarming   : Bad          Mel.dmg/Rnd:  4d4+104   
 Stealth     : Superb       Magic Device: Heroic       Infra-Vision: 30 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You were one of the first beings to be corrupted, but you            
          don't mind it so much anymore. Your piercing black eyes              
          radiate horrible malevolence.                                        
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: ON
 Persistent Dungeons:  OFF

 Recall Depth:
        Barrow-Downs: Level 2 (100')
        Orc Cave: Level 10 (500')
        The Old Forest: Level 15 (750')

 Your body is a Dark elven sorcerer.
 You are currently on level 15 of The Old Forest.
 You have defeated 1477 enemies.
 You saved no princesses.
 You found none of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 3rd Enderi of the 2890th year of the third age.
 You have been adventuring for 14 days.

                    adefkmnopsuxz{|@            
        Add Wis   : .........3.....+            
        Add Dex   : ..........5.....            
        Add Chr   : .........3......            
        Mul Mana  : ...............+            
        Add Tun.. : ..............6.            
        Slay Troll: .+..............            
        Slay Giant: .+..............            
        Elec Brand: +...............            
        Fire Brand: +...............            
        Sust Str  : ...........+....            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : ................            
        Sust Con  : ................            
        Sust Chr  : ................            
        Invisible : +...............            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ........+.......            
        Free Act  : .+....+........+            
        Hold Life : ................            
        Res Acid  : ......+.........            
        Res Elec  : +.....+.........            
        Res Fire  : +.....+.........            
        Res Cold  : +.....+.........            
        Res Pois  : ...........+....            
        Res Fear  : .+....+....+....            
        Res Lite  : ................            
        Res Dark  : ......+.........            
        Res Blind : ................            
        Res Conf  : +........+.....+            
        Res Sound : ................            
        Res Shard : ...........+....            
        Res Neth  : ................            
        Res Nexus : ................            
        Res Chaos : ................            
        Res Disen : ...........+....            
        Aura Elec : +...............            
        Levitate  : ...+.......+....            
        See Invis : .+..............            
        Activate  : +...............            
        Teleport  : +...............            
        Blessed   : .+....+.........            
        Sentient  : +...............            
        Troll.ESP : .+....+.........            
        Giant.ESP : ++....+.........            
        Evil.ESP  : ......+.........            

 Corruption list:
Balrog Strength:
  Provides 3 strength and 1 constitution
  But it reduces charisma by 1 and dexterity by 3

Demon Spirit:
  Increases your intelligence by 1
  But reduce your charisma by 2

Random teleportation:
  Randomly teleports you around

Ancalagon's Breath:
  Fires an acid ball.
  Damage=level Radius 1+(level/30)
  Level=9, Cost=9, Stat=DEX, Difficulty=15

Smaug's Breath:
  Fires a fire ball.
  Damage=2*level Radius 1+(level/20)
  Level=20, Cost=10, Stat=CON, Difficulty=18

Saruman's Power:
  Move an object in line of sight to you.
  Max weight equal to (level) pounds
  Level=9, Cost=9, Stat=WIS, Difficulty=14

Swap Position:
  You can switch locations with another being,
  unless it resists teleportation.
  Level=15, Cost=12, Stat=DEX, Difficulty=16

Shriek:
  Fires a sound ball and aggravates monsters.
  Damage=level*4, Radius=8, centered on player
  Level=4, Cost=4, Stat=CON, Difficulty=6

Detect Curses:
  You can feel the danger of evil magic.
  It detects cursed items in the inventory
  Level=7, Cost=14, Stat=WIS, Difficulty=14

Berserk:
  You can drive yourself into a berserk frenzy.
  It grants super-heroism. Duration=10+1d(level)
  Level=8, Cost=8, Stat=STR, Difficulty=14

Polymorph:
  You can polymorph yourself at will.
  Level=18, Cost=20, Stat=CON, Difficulty=18

Earthquake:
  You can bring down the dungeon around your ears.
  Radius=10, center on the player
  Level=12, Cost=12, Stat=STR, Difficulty=16


Skills (points left: 0)
 - Combat                                        29.300 [0.700]
          . Weaponmastery                        25.000 [1.000]
          . Archery                              02.000 [0.700]
 - Sneakiness                                    02.175 [0.900]
          . Stealth                              06.500 [0.900]
          . Disarming                            02.000 [0.700]
 - Magic                                         03.052 [0.800]
          . Magic-Device                         25.100 [1.300]
 - Spirituality                                  01.500 [0.500]
          . Prayer                               10.000 [0.500]
          . Music                                00.000 [0.300]
 - Monster-lore                                  10.460 [1.100]
          . Corpse-preservation                  31.600 [0.900]
          . Possession                           34.600 [0.800]


  [Character Equipment]

a) The Dagger of Meriadoc (E:19696, L:22) (1d4) (+20,+13)
        It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It does extra damage from electricity and fire.  It makes
    you invisible.  It provides resistance to electricity, fire, cold and 
    confusion.  It allows you to sense the presence of giants.  It
    produces an electric sheath.  It induces random teleportation.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 13 of The Old Forest.
d) a Metal Boomerang of the Maiar (4d5) (+10,+10) [+4]
    It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It makes you completely
    fearless.  It allows you to see invisible monsters.  It allows you to
    sense the presence of trolls and giants.  It has been blessed by the
    gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 1 of Barrow-Downs.
e) a Ring of Protection [+17]
f) a Ring of Levitation
k) The Amulet of Faramir (+18,+0) [+8] (+5) {cursed}
m) a Dwarven Lantern
n) a Double Chain Mail of the Maiar (-2 to accuracy) [16,+15]
    It grants you
    the power of berserk if it is being worn.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to acid, electricity, fire, cold and dark.  It allows you to sense the
    presence of trolls, giants and evil beings.  It has been blessed by
    the gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 1 of Barrow-Downs.
o) The Cloak 'Colannon' [1,+15] (+3 to speed)
p) a Large Metal Shield of Reflection [5,+10]
s) The Metal Cap of Thengel [3,+12] (+3)
    It increases 
    your wisdom, charisma and luck by 3.  It provides resistance to 
    confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 13 of The Old Forest.
u) a Set of Leather Gloves of Agility [1,+6] (+5)
x) The Pair of Metal Shod Boots 'Harol' [6,+8]
    It
    sustains your strength.  It makes you completely fearless.  It
    provides resistance to poison, shards and disenchantment.  It allows
    you to levitate.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 13 of The Old Forest.
z) (nothing)
{) (nothing)
|) a Dwarven Shovel of Digging (+6)
    It 
    increases your ability to tunnel by 6.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 13 of The Old Forest.


  [Character Inventory]

a) a Book of Beginner Cantrips
b) a Spellbook of Listen to the Music
c) a Spellbook of See the Music
d) The Horn of Ages
    It can be
    activated for teleport level every 50 turns.  
    You found it lying on the ground on level 1 of Barrow-Downs.
e) a Ration of Cram
f) a Scroll of Word of Recall
g) a Rod Tip of Recall (80 Mana to cast)
h) a Staff of Disarm[1|10] (1 charge)
i) a Staff of Teleportation[1|20] (11 charges)
j) a Ring of Flying
k) The Full Plate Armour of Elothrod (-3 to accuracy) [25,+6]
l) The Cloak of Thorongil [1,+10]
m) The Elven Cloak of Peregrin Took [4,+16] (+3)
n) a Pair of Metal Shod Boots of Stealth [6,+6] (+3 to stealth)
o) a Light Crossbow of Extra Might (x5) (+17,+9)
p) a Mage Staff of Wizardry (1d4) (+2,-14)(60%) (+3)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 2 Scrolls of Word of Recall
b) a Silver Rod of Quickness of Nothing (100/100)
c) a Silver Rod of Capacity of Nothing (200/200)
d) a Ring of Invisibility
e) an Elven Metal Scale Mail (-2 to accuracy) [13,+15] (+1 to stealth)
    It 
    increases your stealth by 1.  It provides resistance to acid, 
    electricity, fire, cold and nether.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 1 of Barrow-Downs.
f) a Double Ring Mail of the Maiar (-2 to accuracy) [15,+11]
    It grants you
    the power of berserk if it is being worn.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to acid, electricity, fire, cold and poison.  It allows you to sense
    the presence of trolls, giants and evil beings.  It has been blessed
    by the gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 2 of Barrow-Downs.
g) a Pair of Metal Shod Boots of Speed [6,+1] (+5)
h) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It can be
    wielded two-handed.  It can be activated for detect orcs every 10 turns
     if it is being worn. It increases your dexterity and searching by 4.  
    It is especially deadly against orcs.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 13 of The Old Forest.
i) The Dagger 'Tolarsind' (1d4) (+7,+16) (+1)
    It
    provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution and charisma by 1.  It
    does extra damage from acid, electricity and frost.  It is very sharp
    and can make your foes bleed.  It is especially deadly against orcs.  
    It strikes at demons with holy wrath.  It is especially deadly against
    natural creatures.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
j) a Small Sword (Holy Avenger) (1d6) (+5,+4) (+2)
    It increases your 
    wisdom by 2.  It strikes at demons with holy wrath.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It
    sustains your charisma.  It allows you to see invisible monsters.  It
    has been blessed by the gods.  
    You found it lying in a vault on level 1 of Barrow-Downs.
k) The Dark Sword of Nimor (3d7) (+14,+12) (+1 attack)
    It provides
    light (radius 1) forever.  It generates an antimagic field.  It 
    increases your dexterity, constitution and attack speed by 1.  It does
    extra damage from acid and frost.  It is especially deadly against
    orcs.  It is a great bane of undead.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 1 of Barrow-Downs.
l) The Three Piece Rod of Aranth (3d3) (+23,+3) (+4)
    It increases 
    your wisdom, dexterity and ability to tunnel by 4.  It does extra
    damage from fire.  It poisons your foes.  It can cause earthquakes.  
    It is a great bane of demons.  It is a great bane of undead.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 1 of Barrow-Downs.
m) a Magical Orcish Pick of Digging (+3)
n) a Light Crossbow of Extra Might (x4) (+10,+14)
o) a Frozen Metal Boomerang of Accuracy (4d5) (+14,+7)
p) The Harp of Thorin (+2 to stealth)
    It can be
    activated for mass charm every 750 turns if it is being worn. It
    grants you the power of remove fear if it is being worn.  It increases 
    your charisma, stealth, infravision, ability to tunnel and luck by 2.  
    It sustains your charisma.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 13 of The Old Forest.
q) Roac, son of Carc's corpse
r) Ufthak of Cirith Ungol's corpse
s) Lokkak, the Ogre Chieftain's corpse
    It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Lokkak, the Ogre Chieftain on level 1 of
    Barrow-Downs.
t) Smeagol's corpse
u) Brodda, the Easterling's corpse
v) The Parchment - Map of Thror


  [The Museum Inventory - Bree ]

a) a Player corpse
b) Amlach, son of Imlach's skeleton
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Amlach, son of Imlach on level 1 of
    Barrow-Downs.



Posted on 21.5.2005 22:58

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On 21.5.2005 22:58 Divinefistoka@gmail.com wrote:
Any suggestions on bodys for possessing next? Playing with ironman rooms, always small levels.

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