[Theme 1.1.3 Character Sheet] Name : Kederal Age 38 STR: 30 Sex : Male Height 142 INT: 24 Race : Demon (Rawrog) Weight 43 Wis: 27 27 Class : Possessor Social Class 81 DEX: 23 Body : Dark elven sorcerer CON: 21 God : Eru Iluvatar CHR: 18 + To Melee Hit 47 Level 29 Max Hit Points 338 + To Melee Damage 26 Experience 155001 Cur Hit Points 161 + To Ranged Hit 37 Max Exp 158342 Max SP (Mana) 21 + To Ranged Damage 10 Exp to Adv. 180000 Cur SP (Mana) 19 AC 102+98 Gold 312166 Piety 10233 (Miscellaneous Abilities) Fighting : Legendary[12]Perception : Bad Blows/Round: 4 Bows/Throw : Superb Searching : Bad Shots/Round: 1 Saving Throw: Poor Disarming : Bad Mel.dmg/Rnd: 4d4+104 Stealth : Superb Magic Device: Heroic Infra-Vision: 30 feet Tactic: normal Explor: normal (Character Background) You were one of the first beings to be corrupted, but you don't mind it so much anymore. Your piercing black eyes radiate horrible malevolence. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: ON Persistent Dungeons: OFF Recall Depth: Barrow-Downs: Level 2 (100') Orc Cave: Level 10 (500') The Old Forest: Level 15 (750') Your body is a Dark elven sorcerer. You are currently on level 15 of The Old Forest. You have defeated 1477 enemies. You saved no princesses. You found none of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 3rd Enderi of the 2890th year of the third age. You have been adventuring for 14 days. adefkmnopsuxz{|@ Add Wis : .........3.....+ Add Dex : ..........5..... Add Chr : .........3...... Mul Mana : ...............+ Add Tun.. : ..............6. Slay Troll: .+.............. Slay Giant: .+.............. Elec Brand: +............... Fire Brand: +............... Sust Str : ...........+.... Sust Int : ................ Sust Wis : ................ Sust Dex : ................ Sust Con : ................ Sust Chr : ................ Invisible : +............... Mul life : ................ Sens Fire : ................ Reflect : ........+....... Free Act : .+....+........+ Hold Life : ................ Res Acid : ......+......... Res Elec : +.....+......... Res Fire : +.....+......... Res Cold : +.....+......... Res Pois : ...........+.... Res Fear : .+....+....+.... Res Lite : ................ Res Dark : ......+......... Res Blind : ................ Res Conf : +........+.....+ Res Sound : ................ Res Shard : ...........+.... Res Neth : ................ Res Nexus : ................ Res Chaos : ................ Res Disen : ...........+.... Aura Elec : +............... Levitate : ...+.......+.... See Invis : .+.............. Activate : +............... Teleport : +............... Blessed : .+....+......... Sentient : +............... Troll.ESP : .+....+......... Giant.ESP : ++....+......... Evil.ESP : ......+......... Corruption list: Balrog Strength: Provides 3 strength and 1 constitution But it reduces charisma by 1 and dexterity by 3 Demon Spirit: Increases your intelligence by 1 But reduce your charisma by 2 Random teleportation: Randomly teleports you around Ancalagon's Breath: Fires an acid ball. Damage=level Radius 1+(level/30) Level=9, Cost=9, Stat=DEX, Difficulty=15 Smaug's Breath: Fires a fire ball. Damage=2*level Radius 1+(level/20) Level=20, Cost=10, Stat=CON, Difficulty=18 Saruman's Power: Move an object in line of sight to you. Max weight equal to (level) pounds Level=9, Cost=9, Stat=WIS, Difficulty=14 Swap Position: You can switch locations with another being, unless it resists teleportation. Level=15, Cost=12, Stat=DEX, Difficulty=16 Shriek: Fires a sound ball and aggravates monsters. Damage=level*4, Radius=8, centered on player Level=4, Cost=4, Stat=CON, Difficulty=6 Detect Curses: You can feel the danger of evil magic. It detects cursed items in the inventory Level=7, Cost=14, Stat=WIS, Difficulty=14 Berserk: You can drive yourself into a berserk frenzy. It grants super-heroism. Duration=10+1d(level) Level=8, Cost=8, Stat=STR, Difficulty=14 Polymorph: You can polymorph yourself at will. Level=18, Cost=20, Stat=CON, Difficulty=18 Earthquake: You can bring down the dungeon around your ears. Radius=10, center on the player Level=12, Cost=12, Stat=STR, Difficulty=16 Skills (points left: 0) - Combat 29.300 [0.700] . Weaponmastery 25.000 [1.000] . Archery 02.000 [0.700] - Sneakiness 02.175 [0.900] . Stealth 06.500 [0.900] . Disarming 02.000 [0.700] - Magic 03.052 [0.800] . Magic-Device 25.100 [1.300] - Spirituality 01.500 [0.500] . Prayer 10.000 [0.500] . Music 00.000 [0.300] - Monster-lore 10.460 [1.100] . Corpse-preservation 31.600 [0.900] . Possession 34.600 [0.800] [Character Equipment] a) The Dagger of Meriadoc (E:19696, L:22) (1d4) (+20,+13) It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It does extra damage from electricity and fire. It makes you invisible. It provides resistance to electricity, fire, cold and confusion. It allows you to sense the presence of giants. It produces an electric sheath. It induces random teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 13 of The Old Forest. d) a Metal Boomerang of the Maiar (4d5) (+10,+10) [+4] It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It allows you to sense the presence of trolls and giants. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 1 of Barrow-Downs. e) a Ring of Protection [+17] f) a Ring of Levitation k) The Amulet of Faramir (+18,+0) [+8] (+5) {cursed} m) a Dwarven Lantern n) a Double Chain Mail of the Maiar (-2 to accuracy) [16,+15] It grants you the power of berserk if it is being worn. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold and dark. It allows you to sense the presence of trolls, giants and evil beings. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 1 of Barrow-Downs. o) The Cloak 'Colannon' [1,+15] (+3 to speed) p) a Large Metal Shield of Reflection [5,+10] s) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 13 of The Old Forest. u) a Set of Leather Gloves of Agility [1,+6] (+5) x) The Pair of Metal Shod Boots 'Harol' [6,+8] It sustains your strength. It makes you completely fearless. It provides resistance to poison, shards and disenchantment. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 13 of The Old Forest. z) (nothing) {) (nothing) |) a Dwarven Shovel of Digging (+6) It increases your ability to tunnel by 6. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 13 of The Old Forest. [Character Inventory] a) a Book of Beginner Cantrips b) a Spellbook of Listen to the Music c) a Spellbook of See the Music d) The Horn of Ages It can be activated for teleport level every 50 turns. You found it lying on the ground on level 1 of Barrow-Downs. e) a Ration of Cram f) a Scroll of Word of Recall g) a Rod Tip of Recall (80 Mana to cast) h) a Staff of Disarm[1|10] (1 charge) i) a Staff of Teleportation[1|20] (11 charges) j) a Ring of Flying k) The Full Plate Armour of Elothrod (-3 to accuracy) [25,+6] l) The Cloak of Thorongil [1,+10] m) The Elven Cloak of Peregrin Took [4,+16] (+3) n) a Pair of Metal Shod Boots of Stealth [6,+6] (+3 to stealth) o) a Light Crossbow of Extra Might (x5) (+17,+9) p) a Mage Staff of Wizardry (1d4) (+2,-14)(60%) (+3) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) 2 Scrolls of Word of Recall b) a Silver Rod of Quickness of Nothing (100/100) c) a Silver Rod of Capacity of Nothing (200/200) d) a Ring of Invisibility e) an Elven Metal Scale Mail (-2 to accuracy) [13,+15] (+1 to stealth) It increases your stealth by 1. It provides resistance to acid, electricity, fire, cold and nether. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 1 of Barrow-Downs. f) a Double Ring Mail of the Maiar (-2 to accuracy) [15,+11] It grants you the power of berserk if it is being worn. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold and poison. It allows you to sense the presence of trolls, giants and evil beings. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 2 of Barrow-Downs. g) a Pair of Metal Shod Boots of Speed [6,+1] (+5) h) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4) It can be wielded two-handed. It can be activated for detect orcs every 10 turns if it is being worn. It increases your dexterity and searching by 4. It is especially deadly against orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 13 of The Old Forest. i) The Dagger 'Tolarsind' (1d4) (+7,+16) (+1) It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution and charisma by 1. It does extra damage from acid, electricity and frost. It is very sharp and can make your foes bleed. It is especially deadly against orcs. It strikes at demons with holy wrath. It is especially deadly against natural creatures. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. j) a Small Sword (Holy Avenger) (1d6) (+5,+4) (+2) It increases your wisdom by 2. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your charisma. It allows you to see invisible monsters. It has been blessed by the gods. You found it lying in a vault on level 1 of Barrow-Downs. k) The Dark Sword of Nimor (3d7) (+14,+12) (+1 attack) It provides light (radius 1) forever. It generates an antimagic field. It increases your dexterity, constitution and attack speed by 1. It does extra damage from acid and frost. It is especially deadly against orcs. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 1 of Barrow-Downs. l) The Three Piece Rod of Aranth (3d3) (+23,+3) (+4) It increases your wisdom, dexterity and ability to tunnel by 4. It does extra damage from fire. It poisons your foes. It can cause earthquakes. It is a great bane of demons. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 1 of Barrow-Downs. m) a Magical Orcish Pick of Digging (+3) n) a Light Crossbow of Extra Might (x4) (+10,+14) o) a Frozen Metal Boomerang of Accuracy (4d5) (+14,+7) p) The Harp of Thorin (+2 to stealth) It can be activated for mass charm every 750 turns if it is being worn. It grants you the power of remove fear if it is being worn. It increases your charisma, stealth, infravision, ability to tunnel and luck by 2. It sustains your charisma. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 13 of The Old Forest. q) Roac, son of Carc's corpse r) Ufthak of Cirith Ungol's corpse s) Lokkak, the Ogre Chieftain's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Lokkak, the Ogre Chieftain on level 1 of Barrow-Downs. t) Smeagol's corpse u) Brodda, the Easterling's corpse v) The Parchment - Map of Thror [The Museum Inventory - Bree ] a) a Player corpse b) Amlach, son of Imlach's skeleton It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Amlach, son of Imlach on level 1 of Barrow-Downs.