The Angband Ladder: Matto, Dunadan Rogue by <markl66@yahoo.co.uk>

  [Angband 3.0.5 Character Dump]

 Name   Matto                                    Self  RB  CB  EB   Best
 Sex    Male              Age        68   STR! 18/100  +1  +2 +12 18/250
 Race   Dunadan           Height     88   Int! 18/100  +2  +1  +1 18/140 18/130
 Class  Rogue             Weight    222   WIS! 18/100  +2  -2  +6 18/160
 Title  ***WINNER***      Status     16   DEX! 18/100  +2  +3  +8 18/230
 HP     1093/1113         Maximize    Y   CON! 18/100  +3  +1  +6 18/200
 SP     123/254           Preserve    Y   CHR! 18/100  +2  -1  +7 18/180

 Level           50       Armor    [29,+201]     Saving Throw     Heroic
 Cur Exp   12126114       Fight    (+51,+42)     Stealth          Superb
 Max Exp   12126114       Melee    (+70,+63)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+69,+18)     Shooting      Legendary
 MaxDepth   Lev 100       Blows       5/turn     Disarming     Legendary
 Gold        881700       Shots       1/turn     Magic Device     Heroic
                                                 Perception    Very Good
 Burden   176.1 lbs       Infra        40 ft     Searching          Good

 You are one of several children of a Serf.  You are a credit to the
 family.  You have brown eyes, straight brown hair, and a fair
 complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:......+...+.. Blind:.+.......+...
 Elec:.+........... Confu:.........+...
 Fire:+..*+....+... Sound:........++...
 Cold:.........+... Shard:......+......
 Pois:....+........ Nexus:.......+...+.
 Fear:...++........ Nethr:...+.........
 Lite:.+...+...+... Chaos:+........+...
 Dark:.+...+....... Disen:........+....

      abcdefghijkl@       abcdefghijkl@
S.Dig:...+......... Stea.:.......+.....
Feath:...........+. Sear.:.............
PLite:.........+... Infra:+............
Regen:...+.....+... Tunn.:.............
Telep:............. Speed:..+++.++.+...
Invis:+..+.+...+... Blows:.............
FrAct:+..+......+.. Shots:.............
HLife:.....+..+.... Might:.+...........


  [Character Equipment]

a) The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+21) (+4)
   It increases your strength and charisma by 4.  It increases your 
   infravision by 4.  It slays animals, orcs, trolls, giants, demons, 
   undead, and all evil creatures, and is especially deadly against 
   dragons.  It is branded with fire.  It provides resistance to fire and 
   chaos.  It grants you immunity to paralysis and the ability to see
   invisible things, but it also aggravates creatures around you.  It
   cannot be harmed by the elements.  
b) The Heavy Crossbow of Umbar (x4) (+18,+18) (+2)
   It increases your strength and constitution by 2.  It increases your 
   shooting power by 2.  It provides resistance to lightning, light, dark, 
   and blindness.  It aggravates creatures around you.  It activates for a
   magical arrow (150) every 20+d20 turns.  It cannot be harmed by the
   elements.  
c) a Jet Ring of Speed (+11)
   It increases your speed by 11.  
d) The Ring of Power 'Narya' (+6,+6) (+1)
   It increases all your stats by 1.  It increases your speed by 1.  It
   provides immunity to fire.  It provides resistance to fear and nether.  
   It sustains your strength, wisdom, constitution, and charisma.  It 
   slows your metabolism and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for large fire ball (120) every 20+d20 turns.  It cannot be
   harmed by the elements.  
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) (charging)
   It increases your strength, wisdom, and charisma by 2.  It increases
   your speed by 2.  It provides resistance to fire, poison, and fear.  It
   activates for heal (500) every 200 turns.  It cannot be harmed by the
   elements.  
f) The Arkenstone of Thrain (charging)
   It provides resistance to light, dark, and life draining.  It lights
   the dungeon around you.  It grants you the ability to see invisible
   things.  It activates for detection every 30+d30 turns.  It cannot be
   harmed by the elements.  
g) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
   It increases your dexterity by 3.  It increases your speed by 3.  It
   provides resistance to acid and shards.  It cannot be harmed by the
   elements.  
h) The Cloak 'Colannon' [1,+15] (+3)
   It increases your stealth and speed by 3.  It provides resistance to 
   nexus.  It activates for teleport every 45 turns.  It cannot be harmed
   by the elements.  
i) a Shield of Deflection of Preservation [10,+35]
   It provides resistance to sound, disenchantment, and life draining.  It
   sustains your strength, dexterity, and constitution.  It cannot be
   harmed by the elements.  
j) The Golden Crown of Gondor [0,+15] (+3) (charging)
   It increases your strength, wisdom, and constitution by 3.  It
   increases your speed by 3.  It provides resistance to fire, cold, light,
   blindness, confusion, sound, and chaos.  It lights the dungeon around
   you and speeds your regeneration.  It grants you the ability to see
   invisible things.  It activates for heal (500) every 250 turns.  It
   cannot be harmed by the elements.  
k) The Set of Cesti of Fingolfin (+9,+9) [5,+19] (+4)
   It increases your dexterity by 4.  It provides resistance to acid.  It
   grants you immunity to paralysis.  It activates for a magical arrow
   (150) every 30+d30 turns.  It cannot be harmed by the elements.  
l) a Pair of Soft Leather Boots of Stability [2,+17]
   It provides resistance to nexus.  It makes you fall like a feather.  


  [Character Inventory]

a) 3 Books of Magic Spells [Magic for Beginners]
b) 3 Books of Magic Spells [Conjurings and Tricks]
c) 3 Books of Magic Spells [Incantations and Illusions]
d) 3 Books of Magic Spells [Sorcery and Evocations]
e) a Book of Magic Spells [Resistances of Scarabtarices]
   It cannot be harmed by the elements.  
f) 2 Books of Magic Spells [Raal's Tome of Destruction]
   It cannot be harmed by the elements.  
g) 2 Books of Magic Spells [Mordenkainen's Escapes]
   It cannot be harmed by the elements.  
h) 2 Books of Magic Spells [Tenser's Transformations]
   It cannot be harmed by the elements.  
i) 2 Shimmering Potions of Healing
j) a Scroll titled "zunmik srievs" of *Identify*
k) 2 Scrolls titled "micwex ite nih" of Rune of Protection
l) 2 Steel-Plated Rods of Recall
   It cannot be harmed by electricity.  
m) a Zinc Rod of Enlightenment
n) 5 Rusty Rods of Teleport Other (2 charging)
o) 2 Runed Rods of Acid Balls
p) 3 Tungsten Rods of Fire Balls
q) 23 Bolts of Lightning (1d5) (+13,+15)
   It is branded with electricity.  It cannot be harmed by electricity.  
r) 16 Bolts of Frost (1d5) (+15,+10)
   It is branded with frost.  It cannot be harmed by cold.  
s) 21 Mithril Bolts of Acid (3d5) (+19,+18)
   It is branded with acid.  It cannot be harmed by acid or fire.  
t) 23 Mithril Bolts of Frost (3d5) (+10,+15)
   It is branded with frost.  It cannot be harmed by acid, fire, or cold.  
   
u) 23 Mithril Bolts of Venom (3d5) (+7,+10)
   It is branded with poison.  It cannot be harmed by acid or fire.  


  [Home Inventory]

a) 14 Brown Mushrooms of Restoring
b) a Jet Ring of Speed (+11)
   It increases your speed by 11.  
c) The Ring of Power 'Nenya' (+8,+8) (+2)
   It increases all your stats by 2.  It increases your speed by 2.  It
   provides immunity to cold.  It provides resistance to blindness and 
   life draining.  It sustains your intelligence, wisdom, and charisma.  
   It makes you fall like a feather and speeds your regeneration.  It
   grants you immunity to paralysis, the power of telepathy, and the
   ability to see invisible things.  It activates for large frost ball
   (200) every 20+d20 turns.  It cannot be harmed by the elements.  
d) The Ring of Power 'Vilya' (+10,+10) (+3)
   It increases all your stats by 3.  It increases your speed by 3.  It
   provides immunity to lightning.  It provides resistance to poison, 
   disenchantment, and life draining.  It sustains your strength, 
   dexterity, and constitution.  It slows your metabolism, makes you fall
   like a feather, and speeds your regeneration.  It grants you immunity
   to paralysis and the ability to see invisible things.  It activates for 
   large lightning ball (250) every 20+d20 turns.  It cannot be harmed by
   the elements.  
e) The Amulet of Ingwe (+3)
   It increases your intelligence, wisdom, and charisma by 3.  It
   increases your infravision by 3.  It cannot be harmed by the elements.  
   It might have hidden powers.
f) The Jewel 'Evenstar' (charging)
   It provides resistance to cold, dark, and life draining.  It sustains
   your intelligence, wisdom, and constitution.  It activates for restore
   life levels every 150 turns.  It cannot be harmed by the elements.  
g) a Mother-of-Pearl Amulet of Trickery (+2)
   It increases your dexterity by 2.  It increases your stealth, searching,
   infravision, and speed by 2.  It provides resistance to poison and 
   nexus.  It sustains your dexterity.  
h) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
   It increases your strength and dexterity by 2.  It provides resistance
   to acid, lightning, fire, cold, fear, confusion, and sound.  It cannot
   be harmed by the elements.  
i) The Full Plate Armour of Isildur [25,+25] (+1)
   It increases your constitution by 1.  It provides resistance to acid, 
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
j) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
   It increases your strength and charisma by 4.  It provides resistance
   to acid, lightning, fire, cold, dark, and disenchantment.  It activates
   for banishment every 500 turns.  It cannot be harmed by the elements.  
k) The Cloak of Thorongil [1,+10]
   It provides resistance to acid and fear.  It grants you immunity to
   paralysis and the ability to see invisible things.  It cannot be harmed
   by the elements.  
l) The Small Metal Shield of Thorin [3,+25] (+4)
   It increases your strength and constitution by 4.  It provides immunity
   to acid.  It provides resistance to fear, sound, and chaos.  It grants
   you immunity to paralysis.  It cannot be harmed by the elements.  
m) The Large Leather Shield of Celegorm [4,+20]
   It provides resistance to acid, lightning, fire, cold, light, and dark.
   It cannot be harmed by the elements.  
n) The Large Metal Shield of Anarion [5,+18]
   It provides resistance to acid, lightning, fire, and cold.  It sustains
   all your stats.  It cannot be harmed by the elements.  
o) The Steel Helm of Hammerhand [6,+18] (+3)
   It increases your strength, dexterity, and constitution by 3.  It
   provides resistance to acid, cold, dark, and nexus.  It sustains your 
   strength, dexterity, and constitution.  It aggravates creatures around
   you.  It cannot be harmed by the elements.  
p) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
   It increases your strength and constitution by 2.  It grants you 
   immunity to paralysis.  It cannot be harmed by the elements.  
q) The Bastard Sword 'Calris' (5d4) (+8,+20) (+5)
   It increases your constitution by 5.  It slays trolls, demons, and all
   evil creatures, and is especially deadly against dragons.  It provides
   resistance to disenchantment.  It aggravates creatures around you.  It
   cannot be harmed by the elements.  
r) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
   It increases your strength and constitution by 3.  It increases your 
   stealth by 3.  It slays orcs, trolls, and demons.  It provides
   resistance to acid, lightning, fire, cold, and blindness.  It makes you
   fall like a feather and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  
s) The Short Bow of Amrod (x2) (+12,+15) (+2)
   It increases your strength and constitution by 2.  It increases your 
   shooting power by 2.  It provides resistance to lightning, fire, and 
   cold.  It speeds your regeneration.  It cannot be harmed by the
   elements.  
t) a Light Crossbow of the Haradrim (x3) (+15,+13) (+1)
   It increases your shooting speed and shooting power by 1.  It cannot be
   harmed by acid or fire.  
u) 11 Seeker Bolts of Slay Demon (4d5) (+17,+8)
   It slays demons.  
v) 19 Seeker Bolts of Venom (4d5) (+8,+9)
   It is branded with poison.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : yes (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 18.5.2005 21:11
Last updated on 6.6.2005 19:59

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3372. on the Ladder (of 19090)
890. on the Angband Ladder (of 6561)

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