The Angband Ladder: Nimble Physt, Golem Weaponsmith by <ralonso@au1.ibm.com>

  [Hengband 1.6.2 Character Dump]

                          Name  : Nimble Physt

 Sex      : Male             Age                94    Str :  18/150 18/170
 Race     : Golem            Height             66    INT :   18/24
 Class    : Weaponsmith      Weight            199    WIS :      18
                             Social Class       12    DEX :  18/158
                             Align          Lawful    CON :  18/129
                                                      CHR :   18/03

 Right hand      (+39,+38)   Hit point    -32/ 669    Fighting    : Amber [10]
                             SP (Mana)      0/   0    Bows/Throw  : Amber [12]
 Blows/Round           5+0                            Saving Throw: Superb
 AverageDmg/Rnd      220+0   Level              37    Stealth     : Poor
                             Experience    1348935
 Shooting        (+68,+13)   Max Exp       1351647    Perception  : Good
 Multiplier          x4.44   Exp to Adv    1610000    Searching   : Good
 Shots/Round          0.75   Gold           195128    Disarming   : Superb
                                                      Magic Device: Superb
 AC              [38,+168]   Time     Day 18  6:24
 Speed               (+12)   Play time   119:25:19    Infra-Vision: 70 feet


                         (Character Background)
          You were shaped from Iron by a mad wizard who expected you
          to be at his beck and call day and night.  You ended that
          arrangement after learning all you could from him about
          magic weapons and armour.  You have light grey eyes.

          ...You were killed by an Eye druj in the quest 'Haunted
          House'.

                                                               Modification
 Sex   : Male          Stat    BaseRacClaPerMod ActualCurrent  abcdefghijkl@
 Race  : Golem         Str :  18/60  4  3 -1  5 18/170 18/150  .........32..
 Class : Weaponsmith   INT :  18/54 -5 -1  1  2  18/24         ........2....
 Level : 37            WIS :  18/68 -5 -1 -1  0     18         .............
 Hits  : -32/669       DEX :  18/78 -2  1  2  7 18/158         .........3.4.
 Mana  : 0/0           CON :  18/29  4  0 -1  7 18/129         .......2.32..
                       CHR :  18/43 -2 -1 -1  0  18/03         .............
         |)}=="![(]]]             |)}=="![(]]]                 |)}=="![(]]]
         abcdefghijkl@            abcdefghijkl@                abcdefghijkl@
 Acid  : .......++....    Sound : .......+.....    Speed     : ....+...+..+.
 Elec  : .......+.....    Nether: .........+...    FreeAction: .........++++
 Fire  : *......+.....    Nexus : .......+...+.    SeeInvisi.: ............+
 Cold  : .......+.....    Chaos : .........+...    Hold Life : ............+
 Poison: ........+...+    Disnch: ...+.........    Warning   : .............
 Light : ++...........    Fear  : .+...........    SlowDigest: ............+
 Dark  : .+...........    Reflct: ........+....    Regene.   : .............
 Shard : ..+..........    AuFire: ......+......    Levitation: ...........+.
 Blind : .............    AuElec: ......+......    Perm Lite : .............
 Conf  : .......+.....    AuCold: .............    Cursed    : .......+.+...

             |)                 |)}=="![(]]]                   |)}=="![(]]]
             ab@                abcdefghijkl@                  abcdefghijkl@
 Slay Evil : ...    Telepathy : .............    Add Blows   : .............
 Slay Und. : ...    ESP Evil  : .............    Add Tunnel  : .............
 Slay Demon: ...    ESP Noliv.: .............    Add Infra   : ......+......
 Slay Drag.: *..    ESP Good  : .............    Add Device  : .............
 Slay Human: ...    ESP Undead: .............    Add Stealth : .............
 Slay Anim.: ...    ESP Demon : .............    Add Search  : ........+....
 Slay Orc  : ...    ESP Dragon: +............
 Slay Troll: ...    ESP Human : .............    Riding      : .............
 Slay Giant: ...    ESP Animal: .............    Throw       : .............
 Acid Brand: ...    ESP Orc   : .............    Blessed     : .............
 Elec Brand: ...    ESP Troll : .............    No Teleport : .....+.......
 Fire Brand: ...    ESP Giant : .............    Anti Magic  : .............
 Cold Brand: ...                                 Econom. Mana: .............
 Poison Brd: ...    Sust Str  : .........+...
 Sharpness : ...    Sust Int  : .............    Drain Exp   : .............
 Quake     : ...    Sust Wis  : .............    Rnd.Teleport: .............
 Vampiric  : ...    Sust Dex  : .........+.+.    Aggravate   : .............
 Chaotic   : ...    Sust Con  : .........+...    TY Curse    : .............
 Force Wep.: ...    Sust Chr  : .............

                                     

  [Quest Information]

< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level  3
  Warg problem                             (Danger  level:   5) - level 10
  Mughash the Kobold Lord                  (Dungeon level:   6) - level 21
  Orc Camp                                 (Danger  level:  15) - level 21
  Old Man Willow Quest                     (Danger  level:  22) - level 22
  Doom Quest 1                             (Danger  level:  15) - level 26
  The Sewer                                (Danger  level:  15) - level 26
  Tengu and Death Swords                   (Danger  level:  25) - level 26
  Logrus Master                            (Danger  level:  25) - level 26
  The Mimic's Treasure                     (Danger  level:  25) - level 26
  Vapor Quest                              (Danger  level:  25) - level 26
  Dark Elven Lords Quest                   (Danger  level:  25) - level 27
  The Tower                                (Danger  level:  30) - level 27
  The Vault                                (Danger  level:  30) - level 27
  The Cloning Pits                         (Danger  level:  45) - level 33
  The Rise and Fall of Micro$oft           (Danger  level:  50) - level 33
  Nar, the Dwarf                           (Dungeon level:  12) - level 36

< Failed Quest >
  Nothing.


  [Last Messages]

> The Eye druj magically summons an undead adversary!
> You hit the Spectre. <x5>
> You have destroyed the Spectre.
> You feel something roll beneath your feet.
> The Shadow demon misses you. <x4>
> It magically summons a demon from the Courts of Chaos! <x2>
> Looks like a typical quest level.
> You hit the Zombified kobold.
> You have destroyed the Zombified kobold.
> The Nether wraith misses you. <x2>
> The Nether wraith touches you.
> *** LOW HITPOINT WARNING! ***
> You feel your life slipping away!
> The Nether wraith is suddenly very hot!
> The Nether wraith gets zapped!
> The Nether wraith misses you.
> The Eye druj magically summons an undead adversary!
> It magically summons an undead adversary!
> The Nether wraith points at you, incanting terribly!
> You resist the effects!
> The Eye druj casts a nether ball.
> The Shadow demon resists.
> The Dweller on the threshold resists somewhat.
> The Grave wight is immune.
> The Nether wraith is immune.
> The Dweller on the threshold resists somewhat.
> The Zombified human is immune.
> The Mummified human is immune.
> Hey - I've got lawyers.
> Goodbye, Physt!
> Character dump successful.


  [Miscellaneous Information]

 Recall Depth:
    Angband         : level  22
   !Yeek cave       : level  13
   !Orc cave        : level  23
    Dragon's lair   : level  60
    Anti-magic cave : level  40

 Preserve Mode:      ON
 Autoscum:           ALWAYS
 Small Levels:       ALWAYS
 Unusual Rooms:      ON
 Arena Levels:       OFF
 Num. Random Quests: 10

 Arena: 20 Victories


 You have defeated 9022 enemies.


  [Virtues]

Your alighnment : Lawful

You are virtuous in Honour.
You are a great champion of Knowledge.
You are a champion of Justice.
You have sinned against Sacrifice.
You are virtuous in Temperance.
You are the living embodiment of Valour.
You are the polar opposite of Patience.
You are an arch-enemy of Compassion.


  [Character Equipment]

a) The Main Gauche of Azaghal (2d5) (+12,+14) {@w2@t2,;*Fi;Li/XD~D,!k!s!d!v}
b) a Small Metal Shield of Physt the Smith of Night and Day named 'Fearless
Night' [5,+12] {!*,}
c) a Heavy Crossbow of Physt the Smith of Velocity named 'Shard-onay' (x4)
(+18,+13) {!k!s!d!v,}
d) a Ring of Disenchantment Resistance {!*}
e) a Ring of Speed (+7) {!*,Lesser Balrog Orc Cave 15}
f) an Amulet of Anti-Teleportation named 'The Anchor' {!*,}
g) The Incandescent Light of Yeduson (+3 to infravision) {!*}
h) The Full Plate Armour of Isildur [25,+25] (+2) {cursed,
Cn;AcElFiCoCfSoNx,!*}
i) The Fur Cloak 'Clear Mind' [3,+14] (+2 to speed) {SpInSr;AcPo;Rf,!*}
j) a Golden Crown of Physt the Smith of Might named 'Crown of Chaos' [0,+12]
(+3) {cursed, !*,StDxCn;NtCa;Fa(StDxCn,}
k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
l) The Pair of Soft Leather Boots of Shiva's Avatar (+5,+5) [4,+16] (+4 to
speed) {SpDx;Nx;FaLv(Dx,!*}


  [Character Inventory]

a) 12 Potions of Heroism {!k!k!k}
b) 34 Potions of Cure Critical Wounds {!k!k!k}
c) 23 Scrolls of Phase Door {!*}
d) 19 Scrolls of Teleportation {!*}
e) 7 Scrolls of Remove Curse {!*}
f) 5 Scrolls of Protection from Evil {!*}
g) a Rod of Perception {@z5,!!,!k!s!d!v}
h) a Rod of Recall {@z0,!!,!k!s!d!v}
i) 6 Rods of Illumination {@z1,!!,!k!s!d!v}
j) 4 Rods of Detection (1 charging) {@z2,!!,!k!s!d!v}
k) 2 Rods of Probing {@z4,!!,!k!s!d!v}
l) 7 Rods of Disarming {@z3,!!,!k!s!d!v}
m) 2 Rods of Stone to Mud {@z6,!!,!k!s!d!v}
n) a Staff of Enlightenment (11 charges) {@u2,!k!s!d!v}
o) an Amulet of the Magi [+4] (+5 to searching)
p) a Long Sword of Physt the Smith of Slaying named 'Demonblade',!k!s!d!v (4d5)
(+12,+12) {@w5@t5,|S/XU,}
q) a Poison Needle (1d1) (+0,+0) {@w4@t4,!k!s!d!v}
r) The Broad Spear 'Runespear' (3d9) (+15,+25) [+5] (+4)
{InWi;ElFiLi;FaSdLuBs|EF/oTP,@w1@t1,!!,!k!s!d!v,Orc Cave 17}
s) a Broad Axe of Physt the Smith of Slaying named 'Evil's Bane',!k!s!d!v (4d6)
(+12,+12) {@w6@t6,/*,}
t) a Tetsubo of Physt the Smith of Slaying named 'Dragonclaw' (4d7) (+12,+12)
{@w3@t3,!k!s!d!v,}
u) 56 Bolts of Physt the Smith named 'Hell Bolts' (1d5) (+12,+12) (124/93)
{@f1,!k!s!d!v,=g,}
v) 23 Steel Bolts of Frost named 'Snowflake' (3d5) (+4,+1) (102/76)
{@f2,!k!s!d!v,=g,}


  [Home Inventory]

 ( page 1 )
a) a Mushroom of Cure Serious Wounds
b) a Mushroom of Restore Constitution
c) 4 Mushrooms of Restoring {!*}
d) 2 Potions of Resist Cold {!*}
e) a Potion of Restore Constitution
f) a Staff of Enlightenment (11 charges) {@u2,!k!s!d!v}
g) a Staff of Enlightenment (8 charges) {@u2,!k!s!d!v}
h) a Ring of Sustain Strength {!*,Doom Quest 1}
i) a Ring of Flames [+13] {!*,!!,!k!s!d!v}
j) a Ring of Damage (+16) {!*}
k) a Ring of Fear Resistance {!*}
l) a Ring of Shard Resistance {!*}

 ( page 2 )
a) a Ring of Chaos Resistance {!*}
b) The Phial of Galadriel (+1 to searching)
{@A1:Illuminate-10+d10r,!!,!k!s!d!v}
c) The Stone of Lore {!k!s!d!v}
d) Gold Dragon Scale Mail (-2) [30,+10]
e) Partial Plate Armour of Physt the Smith of Resistance named 'The Dish' (-3)
[22,+19] {!k!s!d!v,}
f) an Elven Cloak of Electricity [4,+17] (+4 to stealth) {!*}
g) The Fur Cloak of Helldiver (+2,+5) [3,+20] (+4) {Ch;ElSoNx;SiRg[E,!*}
h) The Large Metal Shield 'Mercury' [8,+17] (+4 to infravision)
i) The Hard Leather Cap of Thranduil [2,+11] (+2) {!*}
j) a Jingasa of Infravision [4,+11] (+8) {!*}
k) The Iron Helm 'Holhenneth' [5,+10] (+2)
l) The Steel Helm of Hammerhand [6,+20] (+3)

 ( page 3 )
a) a Dragon Helm [8,+16]
b) a Set of Cesti of Physt the Smith of Genji (+7,+8) [5,+12] (+3) {!*,Bull
Gates,Save for later maybe if dual-wield viable...?}
c) a Pair of Hard Leather Boots of Levitation [3,+9]
d) a Pair of Metal Shod Boots of Physt the Smith of Jumping named 'Chaos Blink'
[6,+11] {A:Blink,!!,!k!s!d!v,}
e) The Main Gauche 'Tinythorn' (1d5) (+18,+6) (+3)
f) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3)
g) The Katana 'Zantetsuken' (10d4) (+17,+21) (+2) {@w3@t3,Digger,!k!s!d!v}
h) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
{St;Dk;FaSdRg/XD/T,!k!s!d!v}
i) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19) {Si|PS/*pDoTPL,!*}
j) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2)
k) a Lance of Slaying (3d9) (+8,+4) {!*}
l) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth) {!*}

 ( page 4 )
a) The Mattock of Nain (3d8) (+12,+18) (+6 to searching) {@w3@t3,My
Digger,!k!s!d!v}


  [Museum]

 ( page 1 )
a) Chain Mail (-2) [14,+0] {This was 'Arvedui'}
b) a Cloak [1,+0] {This was Colannon}
c) a Metal Cap [3,+0] {This was Thengel}
d) a Set of Gauntlets [2,+0] {This was 'Paurhach'}
e) a Dagger (1d4) (+0,+0) {This was the Dagger 'Grimtooth'}
f) a Dagger (1d4) (+0,+0) {This was 'Narthanc'}
g) a Rapier (1d6) (+0,+0) {This was 'Forasgil'}
h) a Small Sword (1d6) (+0,+0) {This was 'Sting'}
i) a Spear (1d6) (+0,+0) {This was the 'Spear of Hagen'}
j) a Naginata (2d6) (+0,+0) {This was the Naginata of 'Benkei'}
k) a Broad Axe (2d6) (+0,+0) {This was The Broad Axe of Crushing}


  [Check Sum: "b4eb8b67d62a4e05ec"]


Posted on 7.5.2005 19:50
Last updated on 21.5.2005 11:29

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9056. on the Ladder (of 19090)
391. on the Hengband Ladder (of 698)
5. for this player (

Comments

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On 7.5.2005 19:50 ralonso@au1.ibm.com wrote:
Stoneblade's successor. Started him nimble and had 2 attacks from the start. Since he's not lucky I turned on Ironman rooms and got a shock to see a Troll King wandering out of a vault on level 1 of Angband - In any case I made some handy gloves and am feeling good about him.

We'll see what happens.

Note that the indicated playtime is not a true reflection as I tend to fire up hengband in the morning and try and squeeze in bouts of play in between looking after the family ;-)

On 9.5.2005 19:41 ralonso@au1.ibm.com wrote:
Still going.

Fixed up some res holes with smithing on average items ( Fear / Chaos / Nexus ) etc and then completed some quests with much less trouble than anticipated .

Have extractes some artifacts ( the drained items are in the Museum )...

I can't wait to find some decent gear. Will try a bit of diving in Angband. Ironman rooms will make it interesting...

On 12.5.2005 19:01 ralonso@au1.ibm.com wrote:
Still chugging along.

Finally replaced my Broad Axe of Slaying with a decent weapon. I'd just removed flame brand from it to give it slay evil so I could take on a Greater Hell Wyrm when I realised whilst fighting it that it wasn't evil.... Oh well - I found 'Runespear' soon after so no biggie ( and the wyrm dropped Totilla).

Gold Crown of Might also is helping with +3 to str, dex, & con with the sustains as well.

If I do find a nice double/triple ego weapon then I may forgo 'Runespear' but it is pretty nice at the moment.

ps - had a close call with a Hru where it got a double attack and I was down to 85hps... I teleported away and then recalled out. I'm a Golem - why would a couple of rocks falling on my head hurt me so much - LOL

On 15.5.2005 14:21 ralonso@au1.ibm.com wrote:
Cloning Pits and Bull Gates dusted. Cloning Pits was an artifact fest ( with plenty being drained ) and Bull gave up som Genji Gauntlets which may get a run later... (Not sure if Weaponmaster even with the Gloves will be able to hit anything...) - anyone know?

Wearing Isildur now and hopefully soon I can free up some of the other smithed items from providing some of the resistance holes and change them to +attack and +speed items....

Cloning Pits was easy except for waking up the Queen Ants before I was ready for them and then having to clean house of all the fire ants....

This character is now the best I've done in Heng officially and the first time I've cleared the Pit (only second attempt mind you).....

On 20.5.2005 19:01 ralonso@au1.ibm.com wrote:
Still going. Slow and steady. Took a few risks by going to the Dragon caves @chlvl 32-33-34 etc but paid off in the end. Ironman rooms certainly makes for an interesting game.

Still relying on quite a few artifacts....

I'm carrying a couple of *Slay* weapons I made myself to swap in for tough monsters ( at this stage *slay Dragon* and *slay Demon*.... Still haven't found a nice double ego *Holy Avenger* of slaying or such but I'm patient. Found the Jingasa of Infavision +8 early but still at home until I get enough essences of speed to fill it up ( currently only have 50 so need another 46). I'm enjoying playing him. Runespear is good alround weapon.

I briefly got very excited on Angband 17' when I cleared a small vault with Glaurang in it ( Ring of Flame + Tetsubo of *slay Dragon* combo ;-) ) and he dropped a 'Long Sword 4d5' - It turned out to be of Slaying but I got over my dissapointment by adding *slay Demon* to it as I noticed a 'U' unique nearby (can't remember it's name but it went down without too much fuss...

Am diving in Angband now for a bit to see what turns up...

On 21.5.2005 11:29 ralonso@au1.ibm.com wrote:
Cocky - lazy - tired....

Figured I would be ok to do Haunted house as had Ahzagal (immunity to fire ). Got dragged in to a bad situation and had put on amulet of anti-teleport after that to not get moved around again... Whilse taking care of Iron Lich a summoned eye druj proved too much and I couldn't teleport out in time....

Oh welll.... I think I'll revisit the Weaponsmith soon but I might try a Priest as there don't seem to be any real attempts on here for them....

I might turn unusual rooms off though coz it takes forever to dive.....

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