The Angband Ladder: Death III, Shadow Fairy Necromancer by <nckmccnnll@yahoo.com.au>

  [Oangband 0.7.0 Character Dump]

 Name    : Death III       Age                 292   STR:        14            
 Sex     : Male            Height               80   INT:     18/50            
 Race    : Shadow Fairy    Weight               82   WIS:        12            
 Class   : Necromancer     Social Class          1   DEX:        17            
                                                     CON:        17            
                                                     CHR:        12            
                                                                               
 Max Hit Points      140   Level                28   Max SP (Mana)        52   
 Cur Hit Points       -7   Experience        67967   Cur SP (Mana)        16   
                           Max Exp           67967                             
        (Fighting)         Exp to Adv.       84500          (Shooting)         
 Blows/Round           2   Gold               8814   Shots/Round         1.0   
 + to Skill           11                             + to Skill            4   
 Deadliness (%)       18   Base AC/+ To AC  21/ 12   Deadliness (%)       18   
                                                                               
                            (Character Abilities)                              
 Fighting    : Poor        Stealth     : Excellent   Disarming   : Good        
 Bows/Throw  : Mediocre    Perception  : Mediocre    Magic Device: Excellent   
 Saving Throw: Very Good   Searching   : Fair        Infra-Vision: 40 feet     
                                                                               
                            (Character Background)                             
          You are the second child of a Shadow-Fairy Ranger.  You              
          have brown eyes, straight pure white hair that barely                
          covers your shoulders, and a milky complexion.                       
                                                                               


  [Specialty Abilities]

Clarity 
Meditation 


  [Last Messages]

> The Troll priest shudders.
> The Troll priest flees in terror!
> The Uruk shudders.
> The Uruk shudders.
> The Uruk shudders.
> The Troll priest shudders.
> The Troll priest blinks away.
> The Troll priest points at you and curses.
> *** LOW HITPOINT WARNING! ***
> You have been given a light cut.
> The air about you becomes charged...
> You have 8 Scrolls titled "bytflit erkan" of Word of Recall {50% off} (k).
> *** LOW HITPOINT WARNING! ***
> The Uruk hits you.
> You die.


  [Character Equipment]

a) a Sabre of Westernesse (1d7) (+9,+4) (+2) {Novice Warrior 450'}
b) a Long Bow (x3) (+2,+4)
c) a Beryl Ring of Resist Fire
d) an Aquamarine Ring of Resist Cold
e) a Bronze Amulet of Resist Acid {50% off}
f) The Phial of Galadriel {Blue ooze 300'}
g) Leather Scale Mail of Resistance (-1) [11,+8]
h) (nothing)
i) a Small Metal Shield of Resist Fire [5,-1]
j) a Hard Leather Cap [2,+2]
k) a Set of Steel Gauntlets of Magic Mastery [3,+2] (+1)
l) (nothing)

         [Quiver]
0) 5 Arrows of Hurt Orc (1d4) (+4,+3)
1) 11 Arrows (1d4) (+5,+5)
2) (nothing)
3) (nothing)
4) (nothing)
5) (nothing)
6) (nothing)
7) (nothing)
8) (nothing)
9) (nothing)


  [Character Inventory]

a) 2 Tomes of Necromancy [Beginner's Curses] {25% off}
b) 2 Tomes of Necromancy [Dark Initiation] {25% off}
c) 2 Tomes of Necromancy [Blood Novitiate] {75% off}
d) 2 Tomes of Necromancy [Frightful Realms] {50% off}
e) 18 Hard Biscuits
f) a Sprig of Athelas
g) 2 Limpid Potions of Resist Fire and Cold
h) 2 Gold Speckled Potions of Cure Serious Wounds {50% off}
i) 2 Scrolls titled "blaa snikbyt" of Teleportation
j) 4 Scrolls titled "sun un um" of Teleport Level
k) 8 Scrolls titled "bytflit erkan" of Word of Recall {50% off}
l) 3 Uridium Rods of Light
m) 3 Damascened Wands of Stone to Mud (14 charges)
n) a Carbonized Wand of Sleep Monster (8 charges)
o) an Aspen Staff of Teleportation (4 charges)
p) a Beech Staff of Perception (4 charges)
q) an Ash Staff of Dungeon Mapping (13 charges)
r) a Sabre of Slay Troll (1d7) (+6,+2)
s) a Beaked Axe (2d6) (+4,+5)
t) a Lance (3d8) (+6,+4)
u) a Long Bow (x3) (+0,+0)
v) a Light Crossbow (x3) (+3,+6)


  [Home Inventory]

a) 2 Tan Mushrooms of Restore Strength
b) a Light Blue Mushroom of Restore Constitution
c) 9 Violet Potions of Healing
d) a Beech Staff of Perception (7 charges)
e) a Beech Staff of Perception (5 charges)
f) a Beech Staff of Perception (3 charges)
g) a Mother-of-Pearl Ring of Free Action
h) a Pair of Hard Leather Boots of Free Action [3,-3]
i) The Dagger 'Dethanc' (1d5) (+8,+5) {Floor 450'}


  [Birth and Cheat Options]

Adult: Use point based character generation      : no  (adult_point_based)
Adult: Use Autoroller if rolling for stats       : yes (adult_auto_roller)
Adult: Artifacts preserved & no special feelings : yes (adult_preserve)
Score: Peek into object creation                 : no  (score_peek)
Score: Peek into monster creation                : no  (score_hear)
Score: Peek into dungeon creation                : no  (score_room)
Score: Peek into something else                  : no  (score_xtra)
Score: Know complete monster info                : no  (score_know)
Score: Allow player to avoid death               : no  (score_live)

Posted on 26.4.2005 15:27
Last updated on 1.5.2005 06:11

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13183. on the Ladder (of 18973)
156. on the Oangband Ladder (of 228)
34. for this player (

Comments

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On 26.4.2005 15:27 nckmccnnll@yahoo.com.au wrote:
I've had a HE necro to clev 28 in 0.6.1, but I think this might be more of a challenge. Going very slowly - just killed Wormtongue at 400', dropped ring and boots of Free Action. Any advice, comments very welcome.

On 26.4.2005 22:54 dominic wrote:
A source of Resist Confusion is what you're looking for. When you have that, you can use a staff of Teleportation when blinded. Get Rods of Acid or Electric Bolts asap. Fire is no good vs demons and cold is no good vs undead.

On 27.4.2005 04:58 nckmccnnll@yahoo.com.au wrote:
OK. In V and NPP I can usually get away with !CCW and lots of detecting, but I was already starting to think that wouldn't cut it for O. Necros get dispel evil and dispel undead, which are brilliant room-clearers, but I'll look out for rods as well.

I'm not really far enough into it to see how the new resistance system goes, but it looks really interesting.

On 27.4.2005 08:17 jsv@e-mail.ru wrote:
Note, there is a bug in the beta: temporary resistances do not come into effect immediately after you cast them. Check the stat screen: it shows the values actually used in combat. The bug will be fixed in the release of 0.7.0. As the temporary workaround you can press ^R after casting your resist poison to force the update of bonuses.

On 27.4.2005 16:21 nckmccnnll@yahoo.com.au wrote:
Thanks - hasn't been an issue for me yet :)

Now at 450', clev 19. And still < 100 HP. Potion of CON in the BM too, but I don't have that kind of money.

On 29.4.2005 15:59 nckmccnnll@yahoo.com.au wrote:
clev 21 at 650'.
Took Meditation as my second specialty; seems to be working out well. Do necros ever get identify as a spell?

On 30.4.2005 01:12 Atriel wrote:
Yup, in the first dungeon book. Hard to cast, and costy, thou.
Stock Frightful Realms home.... its the most essencial book imho, and easy to be in shortage.

On 30.4.2005 16:35 nckmccnnll@yahoo.com.au wrote:
clev 26 at 1250'

Decided to head down to 15-1600' fairly quickly and try to find some stat potions, but it's getting a bit hairy already. I really need more STR, Con and INT, and lots of them. The real difficulties are with non-evil things - air hounds are a huge pain, as I can't kill a bunch quickly. Lucky I found the resistance armor, but the weight is hurting.

On 30.4.2005 16:42 nckmccnnll@yahoo.com.au wrote:
ID has got better lately, as I'm finding lots of Staffs of Perception. Still, would be nice to have the spell. My fail rates are still a bit big for the Frightful Realms spells - I'm still mainly using Dark Bolt, Noxious Fumes and Dispel Evil. Thanks for the help.

On 1.5.2005 06:11 nckmccnnll@yahoo.com.au wrote:
Death by typo. I was on a level with lots of ragged shaped rooms with trolls, orcs and ogres - a themed one, maybe? Got low on mana, repeated teleports, finally decided to read Teleport Level, and missed.

What idiot put the j next to the k on the keyboard?


On 1.5.2005 11:00 awilkins-oook@mud.aengvold.com wrote:
Sounds like you were on a Moria level; those can be great fun for Necromancers, with the proliferation of groups of orcs and trolls.

Moria levels occur with 1/40 chance between 500' and 2000' and have different room generation algorithms as well as twice as many monsters (or groups) as normal, all of which will be yeeks, kobolds, orcs, ogres, or trolls.

On 1.5.2005 14:09 nckmccnnll@yahoo.com.au wrote:
That sounds right. It was such fun I got a bit blase. Plus there were air hounds, which it seems must have been spawned while I was there,

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