The Angband Ladder: Death LXIII, Shadow Fairy Necromancer by Nick

  [Oangband 1.1.0u Character Dump]

 Name    : Death LXIII     Age                   211 STR         16
 Sex     : Male            Height                 79 INT      18/10
 Race    : Shadow Fairy    Weight                 84 WIS         12
 Class   : Necromancer     Social Class           26 DEX     18/121
                                                     CON      18/40
                                                     CHR         13

 Max Hit Points      201   Level                33   Max SP (Mana)        44
 Cur Hit Points      -11   Experience       270324   Cur SP (Mana)        44
                           Max Exp          275984
        (Fighting)         Exp to Adv.      285000          (Shooting)
 Blows/Round           2   Gold              31639   Shots/Round         1.3
 + to Skill           28   Max Depth            46   + to Skill           28
 Deadliness (%)       66   Base AC/+ To AC  16/ 43
                           Game Turn       1295174

 Fighting    : Fair        Stealth     : Superb      Disarming   : Very Good
 Bows/Throw  : Good        Perception  : Mediocre    Magic Device: Excellent
 Saving Throw: Very Good   Searching   : Fair        Infravision : 40 feet

                            (Character Background)
          You are one of several children of a Shadow-Fairy Witch.
          You have brown eyes, straight pure white hair that reaches
          to your arms, and an utterly white complexion.
          


  [Resistances and Powers]

      abcdefghijkl@            abcdefghijkl@
  Acid......+......  45% Blind:.............
  Elec......+......  45% Confu:.........+...  45%
  Fire......+......  45% Sound:.........+...  45%
  Cold......+......  45% Shard:.............   0%
  Pois.............   0% Nexus:...........+.  45%
  Fear.............      Nethr:.............   0%
  Lite........+...-  25% Chaos:.............   0%
  Dark........+....  45% Disen:.............   0%

      abcdefghijkl@            abcdefghijkl@
S.Dig:.............      M-Mas:.............
Feath:.............      Stea.:.......+.....
PLite:.............      Sear.:.............
Regen:.............      Infra:.............
Telep:.............      Tunn.:.............
Invis:+............      Speed:.............
FrAct:+.........+..      Might:.............
HLife:.............      Shots:.............


  [Specialty Abilities]

Soul Siphon 
Meditation 


  [Stat Breakdown]

Stat Intrnl Rce Cls Oth Actual Currnt     abcdefghijkl@
Str:     16  -2  -2   4     16            2.........2..
Int:     11   2   3   3  18/10            ....3........
Wis:     12   2  -2   0     12            .............
Dex:  18/81   1   1   2 18/121            2............
Con:     13  -1   0  10  18/40            2.33......2..
Chr:     15   0  -2   0     13            .............

  [Last Messages]

> You detect evil creatures.
> You have found 223 gold pieces worth of diamonds.
> You failed to disarm the strange rune. <3x>
> You set off the strange rune!
> You are enveloped in a cloud of smoke!
> It breathes plasma.
> The Nexus vortex engulfs you.
> The Grey wraith hits you. <2x>
> The Grey wraith touches you.
> You feel your life draining away!
> It breathes plasma.
> The Ice elemental casts a frost ball.
> The Grey wraith resists a lot.
> The Nexus vortex is destroyed.
> You die.


  [Character Equipment]

a) a Beaked Axe of Westernesse (2d6) (+10,+10) (+2)
b) a Long Bow of Velocity (x3) (+10,+7)
c) a Corundum Ring of Constitution (+3)
d) a Corundum Ring of Constitution (+3)
e) a Faceted Amulet of Intelligence (+3)
f) The Phial of Galadriel
g) a Robe of Greater Resistance [2,+5]
h) an Elven Cloak [2,+0] (+2 to stealth)
i) a Small Metal Shield of Night and Day [5,+11]
j) a Metal Cap of Serenity [3,+4] {50% off}
k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+12] (+2)
l) a Pair of Hard Leather Boots of Stability [3,+3] {25% off}

         [Quiver]
n) 25 Arrows (1d6) (+4,+2)


  [Character Inventory]

a) a Tome of Necromancy [Beginner's Curses] {@m0}
b) a Tome of Necromancy [Dark Initiation] {@m1}
c) a Tome of Necromancy [Blood Novitiate] {@m2, 50% off}
d) a Tome of Necromancy [Frightful Realms] {@m3}
e) a Wrinkled Mushroom of Restoring
f) a Cake of the Beornings
g) 9 Indigo Potions of Speed
h) 12 Ivory White Potions of Cure Critical Wounds {25% off}
i) a Smoky Potion of Healing
j) 10 Scrolls titled "czra yergkho" of Phase Door {25% off}
k) 9 Scrolls titled "oxion eshcre" of Teleportation
l) 7 Scrolls titled "tuefri glenta" of Teleport Level
m) 6 Scrolls titled "an app wahtue" of Word of Recall {90% off}
n) 3 Scrolls titled "klisdoe denhyd" of Identify
o) a Bismuth Rod of Sense Surroundings
p) 5 Galvorn Rods of Light {@z0}
q) 2 Steel Rods of Acid Bolts
r) 2 Tungsten Wands of Teleport Away (1 charge)
s) 3 Magnesium Wands of Stone to Mud (11 charges)
t) a Hawthorn Staff of Teleportation (9 charges)
u) an Aspen Staff of Perception (6 charges)
v) an Emerald Ring of Strength (+1)


  [Home Inventory]

a) 3 Tomes of Necromancy [Dark Initiation] {@m1}
b) a Tome of Necromancy [Blood Novitiate] {@m2, 50% off}
c) 5 Tomes of Necromancy [Frightful Realms] {@m3}
d) 2 Green Mushrooms of Restore Strength
e) a Wrinkled Mushroom of Restoring
f) a Sprig of Athelas
g) 16 Smoky Potions of Healing
h) a Greenish Potion of Restore Mana
i) 3 Scrolls titled "itflit trolfa" of Recharging
j) a Mother-of-Pearl Ring of Resist Fire
k) a Platinum Ring of Resist Cold
l) The Chain Mail of Arvedui (-2) [14,+15] (+2)
m) The Large Metal Shield 'Calar' [8,+16]
n) The Metal Cap of Thengel [3,+12] (+3)
o) a Dart of Westernesse (1d5) (+7,+8) (+1)


Death LXIII the Shadow Fairy Necromancer
Began the quest to kill Morgoth on 11/21/2009 at 04:57 PM

============================================================
                        CHAR.
|   TURN  |  LOCATION  |LEVEL| EVENT
============================================================
|       10|       Town |  1  | Gained the Soul Siphon specialty.
|    12703| Level   1  |  4  | Killed Lotho Pimple
|    16037| Level   1  |  5  | Reached level 5
|   105961| Level   6  | 10  | Reached level 10
|   136228| Level   6  | 11  | Killed Bullroarer the Hobbit
|   136278| Level   6  | 11  | Found The Phial of Galadriel
|   191661|       Town | 13  | Killed Bill Ferny
|   201116| Level   8  | 14  | Killed Lagduf, the Snaga
|   217054| Level   9  | 14  | Killed Brodda, the Easterling
|   220165| Level   9  | 15  | Reached level 15
|   226679| Level   9  | 15  | Destroyed Harry XIII, the Skeleton
|   279945| Level  13  | 16  | Killed Orfax, Son of Boldor
|   305116| Level  13  | 17  | Killed Wormtongue, Agent of Saruman
|   319794| Level  13  | 18  | Killed Grishnakh, the Hill Orc
|   335664| Level  13  | 18  | Destroyed Harry V, the Zombie
|   358190| Level  13  | 19  | Killed Golfimbul, the Hill Orc Chief
|   395182| Level  16  | 20  | Reached level 20
|   395192| Level  16  | 20  | Gained the Meditation specialty.
|   401814| Level  16  | 20  | Found The Set of Leather Gloves 'Cambeleg'
|   411416| Level  17  | 20  | Killed Smeagol
|   473774| Level  21  | 24  | Killed Ulfast, Son of Ulfang
|   483231| Level  22  | 24  | Killed Shagrat, the Orc Captain
|   497346| Level  22  | 25  | Reached level 25
|   601189| Level  26  | 27  | Killed Gorbag, the Orc Captain
|   607418| Level  26  | 27  | Killed Lugdush, the Uruk
|   619662| Level  26  | 27  | Killed Nar, the Dwarf
|   651152| Level  27  | 27  | Killed Ugluk, the Uruk
|   715634| Level  27  | 28  | Killed Ibun, Son of Mim
|   726008| Level  27  | 29  | Killed Angamaite of Umbar
|   742958| Level  27  | 29  | Killed Ufthak of Cirith Ungol
|   789326| Level  28  | 29  | Killed Khim, Son of Mim
|   868717| Level  30  | 30  | Reached level 30
|   888473| Level  30  | 30  | Killed Bolg, Son of Azog
|   894777| Level  30  | 30  | Destroyed Harry, the Wight
|   907732| Level  31  | 30  | Killed Boldor, King of the Yeeks
|  1011278| Level  35  | 31  | Killed Uldor the Accursed
|  1060160| Level  36  | 31  | Killed Ulwarth, Son of Ulfang
|  1106541| Level  37  | 31  | Killed Azog, King of the Uruk-Hai
|  1162811| Level  42  | 32  | Found The Metal Cap of Thengel
|  1170381| Level  42  | 32  | Killed Bert the Stone Troll
|  1170436| Level  42  | 32  | Killed Bill the Stone Troll
|  1170451| Level  42  | 32  | Killed Tom the Stone Troll
|  1170567| Level  42  | 32  | Found The Large Metal Shield 'Calar'
|  1272457| Level  45  | 33  | Found The Chain Mail of Arvedui
============================================================
|  1295174| Level  46  | 33  | Killed by an Ice elemental.
|  1295174| Level  46  | 33  | Killed on 01/16/2010 at 12:44 PM.
============================================================
============================================================

  [Options]

Score: Peek into object creation                 : no  (score_peek)
Score: Peek into monster creation                : no  (score_hear)
Score: Peek into dungeon creation                : no  (score_room)
Score: Peek into something else                  : no  (score_xtra)
Score: Know complete monster info                : no  (score_know)
Score: Allow player to avoid death               : no  (score_live)

Posted on 10.1.2010 14:08
Last updated on 16.1.2010 02:49

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10541. on the Ladder (of 18973)
123. on the Oangband Ladder (of 228)
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Comments

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On 10.1.2010 14:08 Nick wrote:
Fairly lucky character so far - lots of CON bonuses really helps. RBlind, or at least RLite and RDark, would be really nice about now.

On 11.1.2010 11:19 Psi wrote:
Blimey. A non-dead Death.

On 11.1.2010 11:33 Nick wrote:
Yes, and still not dead. Just played an entertaining game of hide and seek with a Master Rogue, who I had to catch and kill because he'd filched my -tAway (before I had a backup). I'm yet to get a decent unique drop - Cambeleg and the Westernesse were lying on the ground, and most of the rest was bought. I'm hoping that the Eddie/Pete tactic of lighting up all the corridors will keep me alive...

On 11.1.2010 11:34 Nick wrote:
Actually, I lie - Bullroarer dropped the Phial.

On 11.1.2010 14:00 Pete Mack wrote:
If you started with 16/16/16 stats, you'd have +1 more CON and INT with a +3 RoCON & +3 RoINT

+9 CON doesn't help much with 12 base stat

On 11.1.2010 20:55 Nick wrote:
I've taken the view with these guys that I need as much INT as possible for the mana. Also, I've been incredibly lucky to see two CON rings at this point - they're the only stat rings I've seen.

Also, before you ask, I have occasionally tried diving with one of these - it doesn't end well.

On 12.1.2010 04:32 Pete Mack wrote:
Where are you exploring? In the dungeon, or in the wilderness?

On 12.1.2010 05:31 Nick wrote:
This is O - there is no wilderness.

On 13.1.2010 13:09 Nick wrote:
Slow progress.

On 14.1.2010 11:30 Nick wrote:
PLaying tag with Nexus Hounds one too many times got my INT and WIS switched. This is Bad News - it has doubled my failure rates and halved my mana. On the bright side, I've discovered my archery is usable, and I can even melee a little when necessary.

Next plan - drop to DL40 and start looking for stat potions (and Nexus Hounds...).

On 14.1.2010 12:26 Nick wrote:
I am very impressed with the RNG's sense of irony. On returning to town after one more trip, the Armorer had a pair of boots of stability.

On the same trip I found a shield of Night and Day (no more being blinded by Light and Dark Hounds), a !CON and a !CHR, so it's not all bad.

On 14.1.2010 14:28 Nick wrote:
Plan successful so far. "INT(+3) and !DEXon the first trip; then Thengel, and another !DEX and a crappy randart shield after killing Bert, Bill and Tom in a single frenzy of dispelling. It was great - their escorts fuelled my soul siphon, so I could haste and still stay on almost full mana. Still haven't found any !INT, but surely it's onnly a matter of time. Plus the extra DEX is making device use a good backup for spells.

Lots of fun at the moment.

On 15.1.2010 13:51 Nick wrote:
Found Arvedui (which is too heavy to wear for now), my first !INT and multiple !DEX - good for the devices and boulder dodging. I will probably hang around 45ish for a while - STR, INT, CON and RBlind are all priorities.

On 16.1.2010 02:49 Nick wrote:
Instakilled from full health after a summoning trap. That is unbelievably annoying.

On 16.1.2010 02:55 Pete Mack wrote:
Ouch!
Is there no spell for this? I wouldn't use it normally, but on a summoning trap with so few HP, it makes sense.

On 16.1.2010 03:08 Nick wrote:
Not for necros. And even the mage spell can fail and set off the trap. This was spectacularly unlucky - a Nexus vortex, a Grey wraith, an Ice elemental and (probably) a Plasma vortex, and they all did bad stuff.

On 16.1.2010 05:00 Pete Mack wrote:
Maybe STM the wall beside it and sneak around? (I assume it was in a hallway.)


On 16.1.2010 06:19 Nick wrote:
It was between the wall and the pillar of a moated room; I could have just gone around the other way. But it had been a while since I failed a disarm.

I have at least learnt from this one that I can play a little more aggressively; my next attempt is CL16 already.

On 16.1.2010 11:08 Psi wrote:
Death continues to live up to his name. Better luck in the next life.

On 16.1.2010 11:14 Nick wrote:
Four more dead, and I'm back to putting id-by-use in FA.

On 16.1.2010 22:12 Pete Mack wrote:
BTW:
I always make summoning traps violet rather than orange, to make them stand out, and distinguish them from teleport traps. It really helps.


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