The Angband Ladder: Revocsid, Kobold Priest by <loefftj@yahoo.com>

  [Angband 3.0.5 Character Dump]

 Name   Revocsid                                 Self  RB  CB  EB   Best
 Sex    Male              Age        25   STR! 18/100  -1  -1 +14 18/220
 Race   Kobold            Height     37   INT! 18/100  -1  -3 +11 18/170
 Class  Priest            Weight     70   WIS! 18/100  +0  +3  +9 18/220
 Title  Patriarch         Status      1   DEX! 18/100  +2  -1  +4 18/150
 HP     921/921           Maximize    Y   CON! 18/100  +2  +0 +10 18/220
 SP     391/391           Preserve    Y   CHR! 18/100  -2  +2  +8 18/180

 Level           50       Armor    [46,+135]     Saving Throw  Legendary
 Cur Exp   25271749       Fight    (+36,+34)     Stealth          Superb
 Max Exp   25271749       Melee    (+55,+55)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+46,+14)     Shooting      Legendary
 MaxDepth    Lev 95       Blows       4/turn     Disarming        Superb
 Gold       4187848       Shots       1/turn     Magic Device     Heroic
                                                 Perception       Superb
 Burden   195.3 lbs       Infra        70 ft     Searching        Superb

 You come from a litter of 4 pups. Your father was a warrior, and your
 mother was a prisoner of war. You have black eyes, an olive green
 hide, and small, sharp teeth.


      abcdefghijkl@       abcdefghijkl@
 Acid:+.....++*.... Blind:.....+...+...
 Elec:+.....+...... Confu:....+........
 Fire:++.*..+...... Sound:........++...
 Cold:+.....+..+... Shard:.........+...
 Pois:............+ Nexus:+............
 Fear:+..+....+..+. Nethr:...+.........
 Lite:.........+... Chaos:.....+..+....
 Dark:......+..+... Disen:......+......

      abcdefghijkl@       abcdefghijkl@
S.Dig:...+......... Stea.:.......+.....
Feath:............. Sear.:....++...+...
PLite:.........+... Infra:.....+.......
Regen:...+......... Tunn.:+............
Telep:.....+....... Speed:.+++...+.+.+.
Invis:+..+++...+... Blows:.............
FrAct:+..++...+++.. Shots:.............
HLife:............. Might:.............


  [Character Equipment]

a) The War Hammer of Aule (9d3) (+19,+21) [+5] (+4) {GBileWyrm d:71 c:50}
   It increases your wisdom by 4.  It increases your tunneling by 4.  It
   slays demons, undead, and all evil creatures, and is especially deadly
   against dragons.  It is branded with acid.  It provides resistance to 
   acid, lightning, fire, cold, fear, and nexus.  It grants you immunity
   to paralysis and the ability to see invisible things.  It cannot be
   harmed by the elements.  
b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {GV d:56 c:45}
   It increases your speed by 10.  It provides resistance to fire.  It
   activates for fire branding of bolts every 999 turns.  It cannot be
   harmed by the elements.  
c) a Lapis Lazuli Ring of Speed (+12) {BM dl:0 cl:48}
   It increases your speed by 12.  
d) The Ring of Power 'Narya' (+6,+6) (+1) {GWoP d:79 c:50}
   It increases all your stats by 1.  It increases your speed by 1.  It
   provides immunity to fire.  It provides resistance to fear and nether.  
   It sustains your strength, wisdom, constitution, and charisma.  It 
   slows your metabolism and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for large fire ball (120) every 20+d20 turns.  It cannot be
   harmed by the elements.  
e) a Coral Amulet of the Magi [+8] (+3)
   It increases your intelligence by 3.  It increases your searching by 3.
   It provides resistance to confusion.  It sustains your intelligence.  
   It grants you immunity to paralysis and the ability to see invisible
   things.  It cannot be harmed by the elements.  
f) The Palantir of Westernesse (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching and infravision by 2.  It provides resistance to blindness 
   and chaos.  It lights the dungeon around you.  It grants you the power
   of telepathy and the ability to see invisible things, but it also 
   aggravates creatures around you and drains experience.  It activates
   for clairvoyance every 50+d50 turns.  It cannot be harmed by the
   elements.  
g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
   It increases your strength and charisma by 4.  It provides resistance
   to acid, lightning, fire, cold, dark, and disenchantment.  It activates
   for banishment every 500 turns.  It cannot be harmed by the elements.  
h) The Cloak 'Holcolleth' [1,+9] (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   stealth and speed by 2.  It provides resistance to acid.  It activates
   for sleep II every 55 turns.  It cannot be harmed by the elements.  
i) The Small Metal Shield of Thorin [3,+25] (+4) {GV d:38 c:36}
   It increases your strength and constitution by 4.  It provides immunity
   to acid.  It provides resistance to fear, sound, and chaos.  It grants
   you immunity to paralysis.  It cannot be harmed by the elements.  
j) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
   It increases your intelligence, dexterity, and charisma by 3.  It
   increases your searching and speed by 3.  It provides resistance to 
   cold, light, dark, blindness, sound, and shards.  It lights the dungeon
   around you.  It grants you immunity to paralysis and the ability to see
   invisible things.  It cannot be harmed by the elements.  
k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) {Smaug d:49 c:42}
   It increases your strength and constitution by 2.  It grants you 
   immunity to paralysis.  It cannot be harmed by the elements.  
l) The Pair of Metal Shod Boots of Thror [6,+20] (+3) {Mim d:32 c:33}
   It increases your strength and constitution by 3.  It increases your 
   speed by 3.  It provides resistance to fear.  It cannot be harmed by
   the elements.  


  [Character Inventory]

a) a Holy Book of Prayers [Beginners Handbook]
b) a Holy Book of Prayers [Words of Wisdom]
c) a Holy Book of Prayers [Chants and Blessings]
d) a Holy Book of Prayers [Exorcism and Dispelling] {25% off}
e) a Holy Book of Prayers [Ethereal Openings]
   It cannot be harmed by the elements.  
f) a Holy Book of Prayers [Godly Insights]
   It cannot be harmed by the elements.  
g) a Holy Book of Prayers [Purifications and Healing]
   It cannot be harmed by the elements.  
h) a Holy Book of Prayers [Holy Infusions]
   It cannot be harmed by the elements.  
i) a Holy Book of Prayers [Wrath of God]
   It cannot be harmed by the elements.  
j) 8 Grey Potions of Speed
k) 7 Smoky Potions of Healing
l) a Metallic Green Potion of *Healing*
m) 6 Metallic Red Potions of Restore Mana {10% off}
n) 18 Scrolls titled "erzun bluiv" of *Identify*
o) 3 Scrolls titled "sol ion pay" of Banishment
p) a Scroll titled "renelg sanevs" of Mass Banishment
q) 2 Maple Staffs of the Magi (8 charges)
r) The Whip of Gothmog (6d3) (+13,+15) (-3) {cursed}
   It decreases your intelligence, wisdom, and dexterity by 3.  It slays 
   animals, trolls, and giants, and is especially deadly against dragons.  
   It is branded with fire.  It provides immunity to fire.  It provides
   resistance to lightning and dark.  It lights the dungeon around you.  
   It aggravates creatures around you and is heavily cursed.  It activates
   for large fire ball (120) every 15 turns.  It cannot be harmed by the
   elements.  
s) The Long Bow of Bard (x3) (+17,+19) (+2)
   It increases your dexterity by 2.  It increases your speed and shooting
   power by 2.  It grants you immunity to paralysis.  It cannot be harmed
   by the elements.  
t) The Heavy Crossbow of Umbar (x4) (+18,+18) (+2)
   It increases your strength and constitution by 2.  It increases your 
   shooting power by 2.  It provides resistance to lightning, light, dark, 
   and blindness.  It aggravates creatures around you.  It activates for a
   magical arrow (150) every 20+d20 turns.  It cannot be harmed by the
   elements.  
u) 31 Seeker Bolts of Lightning (4d5) (+5,+15)
   It is branded with electricity.  It cannot be harmed by electricity.  
v) 12 Seeker Bolts of Flame (4d5) (+10,+10)
   It is branded with fire.  It cannot be harmed by fire.  
w) 13 Seeker Bolts of Slay Evil (4d5) (+8,+13)
   It slays all evil creatures.  


  [Home Inventory]

a) 12 Grey Potions of Speed
b) 21 Smoky Potions of Healing
c) 6 Metallic Green Potions of *Healing*
d) 22 Metallic Red Potions of Restore Mana {10% off}
e) 19 Scrolls titled "erzun bluiv" of *Identify*
f) 2 Maple Staffs of the Magi (6 charges)
g) a Brass Amulet of Wisdom (+6)
   It increases your wisdom by 6.  It sustains your wisdom.  
h) The Amulet of Ingwe (+3) {Khamul d:71 c:50}
   It increases your intelligence, wisdom, and charisma by 3.  It
   increases your infravision by 3.  It provides resistance to acid, 
   lightning, and cold.  It grants you immunity to paralysis and the
   ability to see invisible things.  It activates for dispel evil (x5)
   every 50+d50 turns.  It cannot be harmed by the elements.  
i) The Necklace of the Dwarves (+3)
   It increases your strength and constitution by 3.  It increases your 
   infravision by 3.  It provides resistance to fear.  It lights the
   dungeon around you and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  
j) a Pewter Amulet of ESP (+8)
   It increases your searching by 8.  It grants you the power of telepathy.
   It cannot be harmed by the elements.  
k) The Elfstone 'Elessar' (+7,+7) [+10] (+2) {Archlich d:59 c:47}
   It increases your strength, wisdom, and charisma by 2.  It increases
   your speed by 2.  It provides resistance to fire, poison, and fear.  It
   activates for heal (500) every 200 turns.  It cannot be harmed by the
   elements.  
l) a Driftwood Amulet of Devotion (+4)
   It increases your wisdom and charisma by 4.  It provides resistance to 
   fire, light, dark, and life draining.  It sustains your wisdom and 
   charisma.  It lights the dungeon around you.  
m) a Golden Amulet of Weaponmastery (+4,+3) (+3)
   It increases your strength by 3.  It provides resistance to fear and 
   disenchantment.  It sustains your strength and constitution.  It grants
   you immunity to paralysis.  
n) The Arkenstone of Thrain {Dwar d:64 c:50}
   It provides resistance to light, dark, and life draining.  It lights
   the dungeon around you.  It grants you the ability to see invisible
   things.  It activates for detection every 30+d30 turns.  It cannot be
   harmed by the elements.  
o) The Chain Mail of Arvedui (-2) [14,+15] (+2)
   It increases your strength and charisma by 2.  It provides resistance
   to acid, lightning, fire, cold, shards, and nexus.  It cannot be harmed
   by the elements.  
p) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
   It increases your intelligence, wisdom, and constitution by 3.  It
   provides resistance to acid, poison, and confusion.  It activates for 
   door and trap destruction every 10 turns.  It cannot be harmed by the
   elements.  
q) The Full Plate Armour of Isildur [25,+25] (+1) {Thuring d:60 c:48}
   It increases your constitution by 1.  It provides resistance to acid, 
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
r) a Small Metal Shield of Preservation [3,+29]
   It provides resistance to blindness, disenchantment, and life draining.
   It sustains your strength, dexterity, and constitution.  It cannot be
   harmed by the elements.  
s) The Large Leather Shield of Celegorm [4,+20] {Dreadmaster d:59 c:47}
   It provides resistance to acid, lightning, fire, cold, light, and dark.
   It cannot be harmed by the elements.  
t) The Hard Leather Cap of Thranduil [2,+10] (+2) {LTitan d:61 c:50}
   It increases your intelligence and wisdom by 2.  It provides resistance
   to blindness.  It grants you the power of telepathy.  It cannot be
   harmed by the elements.  
u) The Iron Helm of Dor-Lomin [5,+20] (+4)
   It increases your strength, dexterity, and constitution by 4.  It
   provides resistance to acid, lightning, fire, cold, and fear.  It 
   lights the dungeon around you.  It grants you the power of telepathy 
   and the ability to see invisible things.  It cannot be harmed by the
   elements.  
v) The Iron Helm 'Holhenneth' [5,+10] (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching by 2.  It provides resistance to blindness and confusion.  It
   grants you the ability to see invisible things.  It activates for 
   detection every 55+d55 turns.  It cannot be harmed by the elements.  
w) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4) {GV d:38 c:36}
   It increases your strength and dexterity by 4.  It slays orcs, trolls, 
   undead, and all evil creatures.  It is branded with fire.  It provides
   resistance to fire, fear, and disenchantment.  It sustains your 
   strength and dexterity.  It is blessed by the gods.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for fire ball (72) every 40 turns.  It cannot be harmed by
   the elements.  
x) The Long Bow 'Belthronding' (x3) (+20,+22) (+1)
   It increases your dexterity by 1.  It increases your stealth, speed, 
   and shooting speed by 1.  It provides resistance to disenchantment.  It
   cannot be harmed by the elements.  


  [Options]

Adult: Allow purchase of stats using points  : yes (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 7.1.2005 05:27
Last updated on 10.2.2005 06:53

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1278. on the Ladder (of 18974)
187. on the Angband Ladder (of 6502)
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Comments

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On 7.1.2005 05:27 loefftj@yahoo.com wrote:
My first priest to make it past stat gain. Took me a while to get used to the priest spells. Normally play mages.

Desperately need Thranduil!


On 7.1.2005 16:00 loefftj@yahoo.com wrote:
This was a mid-dungeon dump. Found Cubragol in a greater vault just afterward. Have also decided to wield Anduril and try to deal with loss of resBlind.

On 13.1.2005 06:59 loefftj@yahoo.com wrote:
First priest of mine to make clvl 50. Only my second priest to make out of infancy. Doing well. Finally found Thranduil at around dlvl 62 and clvl 50.

Got blasted by the Angel of Death so I bailed out of that fight ... I hate those guys.

Solas

On 10.2.2005 06:53 loefftj@yahoo.com wrote:
Probably one of my best characters. Mid-dungeon dump ... of course pretty much every dump is mid-dungeon now. Don't go home much any more. Wandering around on DL 95. Just making my way down to 99.

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